Kigal-Note/Scout Classes: Pioneer
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Class:
Pioneer
Type: Scout Class
Rank: Intermediate
Unlock Requirements:
  • Quest: [Call of the New Frontiers]
  • Three or more Landscape-category attribute skills.
Stats:
SP+ STR+ MAG-  
Effects:
  • Positive correction to the discovery and creation of habitable locations.
  • Unlocks new discovery-type and construct-type skills.
Skills obtained by advancing in the Pioneer Class:
Unlocks from having Pioneer as the Main Class: [Frontier Reinforcement Lv.1] Unlocks at Lv.1: [Frontier Discovery Lv.1]
Unlocks at Lv.1: [Lumber Chopping Lv.1] Unlocks at Lv.10: [Building Creation Lv.1]
Unlocks at Lv.20: [Riding Lv.1] Unlocks at Lv.30: [Sculpturing Lv.1]
Unlocks at Lv.40: [Knowledge of Nature Lv.1] Unlocks at Lv.50: [Frontier Cooking Lv.1]

Description:

Among the various Teachings of Hunting classes, [Pioneer] sticks out as a weirdo. Its practice is to look for locations that can be urbanized, making many of its skills belong to the Crafting category.

A Pioneer works on frontiers, as in "undiscovered or undeveloped lands". This gives the class owner advantages while trying to help create a new town. On the other hand, they would practically lose a whole class' worth of abilities if they were inside a bustling metropolis. In the end, a dedicated Pioneer has to expect to move from the finished town to start working on their next project almost instantly.

As of the moment, the continent with the highest amount of Pioneers is the Invidia Continent, as the other 6 surface continents and 7 floating continents are either close to fully developed or were literal lands of death that no one would be stupid enough to ever think about living there.

Skills:

  • [Frontier Reinforcement]: A passive skill that improves one's stats when fighting in a "frontier land". The special areas created by Domain-type skills can act as a cheat to artificially create "frontiers" that would activate this skill's effect.
  • [Frontier Discovery]: A Perception-type skill that grants a positive correction to any other Perception-type skill(s) that the user has, as long as the user is exploring their current location for the first time in their life, in other words, a "frontier" in the eyes of the user.
  • [Lumber Chopping]: A passive skill that makes it easier to damage tree-type targets. It can also work as a damage bonus against plant-type targets.
  • [Building Creation]: A Crafting-type skill that assists the Pioneer when making buildings. More advanced options and details for the houses are unlocked with higher skill levels and skill tiers.
  • [Riding]: A passive skill that helps the user ride vehicles, animals, or whatever else they can ride. A true Pioneer needs more than 1 set of legs to get where they want.
  • [Sculpturing]: A Crafting-type skill that allows one to make majestic sculptures of the pioneers. Everything is for the PR propaganda!!
  • [Knowledge of Nature]: A passive skill that gives the user information about things found in nature. It works like an encyclopedia they can access, similar to how the [Identification] skill works.
  • [Frontier Cooking]: A derivative of the [Cooking] skills from the [Cook] class. Gives the user recipes and enhancements for cooking food, but it is restricted to dishes like field rations and campfire cooking.

Iron's comment: Even ghost towns, if having lost contact with people for long enough time, can be considered a "new frontier". 

Ciara's comment: Too bad you, who obtained this class lately, had to go to volcanic Solomar instead of joining us getting chased by massive monsters in a massive ghost town. ...Wait, what option is the worst one again??

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