Skill: | Gigantism |
Skill Type: | Monster Skill |
Skill Tier: | 3 |
Attribute: | none |
Effect: |
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Description:
The [Giantism] skill turns the user into a gigantic version of themselves, drastically improving their physical-aligned stats like HP, STR, and VIT, at the cost of magical-based stats such as MAG and RES. They also turn more "clumsy" in their new size, which is represented in a drop of SPD and DEX.
The decrease of the various stats is covered by the massive increase of the physical stats. Each physical stat goes up by [10 * Skill Level]%, with the decrease being half of that again.
The bottle-neck of the skill is the massive amount of SP that it consumes for certain creatures. It is easier for creatures without a solid form like slimes, but other creatures may end up exhausting themselves to death by having it active for too long.
Strangely though, primate-type monsters seem to have a lower consumption rate than even slimes. Researchers are questioning the logic behind this phenomenon, with no luck yet.
Garami's comment: Any man of culture will get why monkeys have it easier being giants.
Mira's comment: Wait, what culture is that? Monkey culture?
If the reason for the DEX debuff is that the giant form make them clumsy,does that mean they can lower the debuff by training a lot their giant form,or is it just the system using an excuse to balance the skill?
It's the total DEX that's gets reduced, meaning the total potential that individual may have.
For example, the total DEX is of a value X, but the person in question could only use Y of their DEX (X > Y), then the total DEX would be reduced down to Y, that guy wouldn't be limited by the usage of this skill.
Of course, if the DEX went below Y, then the person in question would become clumsier than when the skill's not in use.
@Greydra , vejo que o autor é um homem de cultura, só falta dizer que existe um primata rank B, que tenha os atributos luz, lua e relâmpago e que tenha essa habilidade. O olho brilha pela referência!!!