P1W2D2
25 0 2
X
Reading Options
Font Size
A- 15px A+
Width
Reset
X
Table of Contents
Loading... please wait.

Something new appeared on my tasks screen today that is most unsettling, weekly tasks. No! I spent so long and I have yet to complete the daily tasks and now I have weekly tasks to do as well this is not going to go well. But with new tasks come new rewards that could improve the store so let's have a look. 

Daily tasks are still sell five items, rotate stock,stay open for 12 hours, clean the store, and make a profit. Rewards for daily tasks: 100 experience, five metal ingots, 50 dungeon points, a box of twelve potions, and a mystery gift. Finishing all five gives me something called Melissa's care box for beginners. 

Now the weekly tasks I do not even know were to begin. 1. Perform a count on a sub-department inventory. 2. End each week with a maximum of two hours of overtime for the store. 3. Have a productivity board showing a gain on employees case counts. 4. Have a sale. 5. Earn a profit. This is definitely just like work even the dreaded case counts. Why is the fifth task always make a profit the rewards better be steller. 

Rewards for the weekly tasks are for doing a count: thirty arrows with stone heads. For only having two hours of overtime: 300 DP. Case counts for employees: Little Bruno ticket. Having a sale: one DX200 series wagon. Finally having a profit: ???. Again. But the prize for finishing all tasks is something called: Decaford's Space Expander. 

I am pumped let's look to the future and get all of the rewards this time. Assistant Manager Aleeya, find me some customers any will do. I have implimented a new rule, profit can be in any form from now on. Thank you all for your work and if we just sell five things to little goblins we can finally say we made a profit.

2