The new land is large, but it’s not a full continent. Rather, it's just a very large island, many, many times the size of the Nexus. I can see most of it, but my perception range can’t quite reach the whole thing, so there might be a lot more to it. I doubt that, though.
I can fully see the island's main mass, but it seems like land bridges connect three smaller masses, only one of which looks natural. Cities are built on the land bridges, with docks on either side and canals to allow ships through.
There seem to be six major factions judging from what visual cues I have. First, there's the volcano republic, which appears to have six primary cities, each apparently with its own ruling family. I'm not sure if they are city-states or not, but it seems they are all under some sort of republic, or something of that nature.
Across some mountains to their west is a slightly larger kingdom; they too have six major cities, but there seems to be a ruling king and some sort of caste system? There's only so much I can learn with the brief look I've given them.
To the south of the volcano republic is another kingdom; this one is smaller and protected by natural barriers. The forests’ trees in that kingdom have ice Bonds, making the kingdom a cold and snowy one. West of that small kingdom looks to be a number of city-states, either or maybe in a very loose coalition? Between them and the small kingdom is what I am dubbing the Untamed Wilds.
There are no signs of civilization in that area, probably because of some very powerful monsters, an Exalted Treant and an Exalted Shadow Panther. Due to these monsters and a few other Heroic ones, the jungle cannot be claimed, and probably serves as a very good barrier between factions.
West of the large kingdom appears to be a sort of healing-centered government, kind of like a magocracy but only healers; it appears only healers can be citizens, although I do see a lot of healer-warriors, a lot like Tana, so it's not like they can't defend themselves. I see a city full of old people too; it seems like there are a lot of people still in their vitality days – when their body has finally died of old age, but they keep going with the vitality they still have left.
This... ‘Healocracy’ seems to have few issues with keeping people in their vitality days –, or rather, healers are most likely to keep themselves going; most vitality healers will be able to stay alive for longer.
The last major faction I can't fully see, most of it is too far away, but it seems a little imperialistic from what I can see.
The guilds seem to operate internationally, with operations in many cities, but it is worth noting that not all guilds are spread over the entire island. There are, judging by the flags at least, ten major guilds, with one basing themselves around each one of the eight elements and the last two being a merchant guild and a healer guild.
The fire and earth guilds are most prevalent in the volcano republic, the ice guild in the snow kingdom, the healer guild is obviously most prevalent in the ‘Healocracy’, with the light guild being the second most popular there. Dark and air both call the large kingdom home, with lightning in the imperial-looking country and water being most prevalent in the mostly coastal area that the city-states occupy. The Merchant Guild seems to be everywhere, but is most concentrated in the city-states.
I take my initial report to Elder Guklaro early the next morning and watch as she reads it over carefully.
"It's quite far," Guklaro says after thinking for a few minutes, "but if we want to explore the rest of the world, we will need to meet them eventually. The Flagship is still incomplete, and it probably won't be done for some time. I'd like to know as much as we can about these people, from common things to their secrets, before we get involved with them. We need to know how strong their warriors are, and if they are likely to be friendly or hostile."
"They probably won't take too kindly being spied upon,” I warn. “As far as I know I've only triggered one retaliation, and I don’t think I’ve been noticed aside from that. I can’t promise that it’ll stay that way if I look more deeply."
Guklaro sighs. "I know, but from your reports, their warriors are far stronger than ours. Alysara, we need the dungeon to train stronger warriors, and we need it soon. Not only do we need it in case there's another cursed being, but we need it for materials and for training. I've talked with Esofy, and we've agreed that we will attack the Treant in four months. We need your help to prepare; so far, you are the only one who can make anything from forged mana that’s actually useful."
"I don't think we are ready for that, Elder.” I voice my concerns immediately. “It may be Grand-tier, but it has shown high intelligence, and it will have strong skills."
"Are we not ready, or are you not ready?" Guklaro says bluntly "Alysara, I know you want to take everything on yourself, you always have, but you are not— you cannot be our only source of strength. I know you want to wait until we are as strong as we can be, but when will that be? We can't keep waiting, and we can't afford to lose you if anything is to happen, so for this fight, you are not participating."
"What?!"
Before I can say anything else, Guklaro raises her hand to stop me.
"You said it yourself; this one is smart. It was watching you; this means you are at risk. It knows you are strong, and it will try to lure you out. Besides, you will still be helping out by making the best armor and weapons you can."
"I can fight and still be safe! If I need to, I can just fly high above, far out of reach." I try to argue.
Guklaro sighs again. "I didn't want to say this, but I'm going to have to. Alysara, you put too much on yourself; you are too hard on yourself. When I say we worry about your safety, what we mean is we are worried about your mental health. If someone dies in the fight you will blame yourself. We don't know what happened in those two years after the cursed being, because you refuse to tell us and The Guardian just says it’s your choice, but everybody can see that it was very hard on you."
"There’s no point in talking about what happened after the cursed being, what’s done is done. As for fighting, that is why I want to join the fight, so I can make sure no one dies!" I fight back.
"And what if you aren't able to save someone? There is no possible way to make sure of that! You need to realize what you are doing, Alysara. You are trying to control a situation that you have no control over, and that is not a healthy mindset,” Guklaro explains calmly, then pauses before continuing. “On top of that you don't work well under leadership, yet you also don't know how to lead. When first going into the dungeon, you had issues deferring to Esofy, who was the leader. This is very dangerous, and it can get people into dangerous situations."
She must have learned all of that from Esofy's debriefings. But this leads me to a question: are they simply letting me tag along because they don't want to hurt my feelings? I don't think it's just that, and neither does [Inquisitive Perfection], but right now I can’t calm down enough to think it through.
I try to argue, but as I open my mouth I realize my only argument is that I won't be in a position to be harmed. I've seen the others fight, and, while they may make a mistake or two, they work very well together. It's frustrating to admit, but I don't need to worry about them as much as I am.
Regardless, I can't help but feel so useless right now. I need to help; I need to make sure that it turns out all right. How many times has disaster only been averted because I was there? Three times now; I'd rather it be four times instead of having more funerals. When half the village burned down, fifteen people died, but if I’d had the power then that I have now? No one would have died. I can prevent disaster, I have done so before. I must do so again.
I clench my fists in frustration as my eyes start burning, threatening to flood with tears.
"I've averted or fixed three disasters; I can do it again!" I declare.
"We aren't the same as we were, Alysara; there won't be another disaster. The worst case is that everyone will have to use the waystone key to retreat, and with proper weapons and armor, which you can provide, no one will die." Guklaro reaches over and pats my head. "It's in your best interest to sit this one out; you need to learn to trust in our abilities now."
Tears start welling up, squeezing through my eyelids. I can't just sit this one out. My friends are going into danger, so I need to make sure they are as safe as possible. There are still some Grand-tier monsters that will give them a lot of trouble without me… what makes them think that they are ready for one of that power that is also intelligent and has mastered its abilities?
"This is proof of their abilities," Guklaro says, and draws out a large item from her storage ring. "They killed a Heroic-tier monster without you."
"What?" I mutter. When?! How?! The monster material is from the Mana Ant; it easily produces six thousand mana an hour.
Noticing my confusion, Guklaro continues. "While you've been training your skills for the last few months, they've been going to the dungeon and getting stronger. This is why they are going to be fine; this is how strong they've gotten. Trust in their abilities."
I've been so focused on training my abilities and searching the ocean that I didn't even notice their absence. There have been times when I tried looking for Tana and couldn’t find him, but I thought he was in the city with Esofy and Chyzu, who often visit the nearby place to meet up with Kadona and Jowaru to share information, like getting a second Class.
I get up and leave, utterly defeated, finally unable to hold back tears. Is this what all Bond mages feel? Seeing others surpass you because you have to hold back? I can't help but feel like I'm back during those awful two years; no one to talk to, no one to comfort me, but I won't let myself drown in sorrow. I may not be ready yet, but Guklaro did say they will attempt to kill the Treant in four months, which means I just have to get stronger in that time.
Right now, my biggest problem is the dungeon entrance. It prevents any links and presences from passing through it, but it doesn't disrupt anything physical, which means if I somehow build a relay device that crosses the entrance through a physical link, then I may be able to bypass it. If I can do that, I can have a clone train in the dungeon all day, every day, only stopping to recharge mana.
The only problem with a relay is that it will also have to transfer my spells, which means that it needs to be capable of transferring large quantities of mana. First, I need to make some thick mana wire, for the physical link. The link itself will need to keep its physical scaffolding, but even then, how will the link pass through the dungeon entrance? The link is magic; it's metaphysical in nature. Even with a relay, it won't work if the fundamental problem is that no link can pass through it.
Actually, now that I’m thinking about it, why does it work this way, anyway? The only thing I can think of is that it is a spatial problem. The best way to test this is by turning on the portals I made and trying to hold a link through those, to see if spatial magic just disrupts metaphysical links. If that is the case, and it probably is if [Inquisitive Perfection] is to be believed, then how do I work around it? It's also possible that it may not even be the entrance's fault, and rather just that the real space the dungeon occupies is too far away for me to reach.
Alternatively, if, once on the other end, the link tries to connect through real space rather than seeking back through the entrance portal then the distance may equal to infinity because the dungeon is like a demi-realm; there is no physical way to it, only the entrance portal.
This quirk of links means I need to find an alternative, one that lets me both control my clones and cast spells through them; I wonder what will happen if I inscribe magic frameworks on a physical connection? They do something, and with the amount of mana in the area it should be self-fueling. If, for example, I put my [Summoner's Beacon] Class skill's magic framework on both sides of the entrance, connected to each other, will it work? There's only one way to find out!
I'm liking the information gathering here. Alysara can get a lot accomplished even without peeking into anything extremely secure. I feel like asking her to explore secrets could backfire though. There's a single noble's personal reprisal artifacts, and then there's always the possibility of building covered with hundreds of reprisal traps.. or one that's overloaded with enough energy to actual hurt over the distance. I'm not sure if that's a thing in this particular part of the world, but eventually she's gonna find someone strong (Legendary? Paragon? Some sort of ancient being) enough to go lolono and actually hurt.
We aren't the same as we were, Alysara; there won't be another disaster
While I can applaud the need to work without Alysara, and taking her mental health into consideration.. This is probably not a healthy mindset to have.
Also, someone desperately needs to evolve into a [Therapy Runalymo] before Alysara has a mental breakdown.
Yeah, while her mindset isn't healthy telling her to completely sit this out isn't healthy either. I mean look what happened, her instant thought is "Well f*ck it, I'll just invent another impossible device solely so that I can train 24/7 because clearly I'm not strong enough" and while granted, a lot of that mindset is on her, the elder isn't helping.
The absolute disaster of the Void Slime was because of that exact mentality of thinking they had made proper preparation. Without Aly there they are completely screwed if they run into a mind mage, super concealer or bunch of other types. Cause, ya know, she's the party's scout class. So they want to go fight a known overpowered and smart monster that apparently is an expert in information gathering and turning large areas into a minefield... The exact same one that would have been a massacre without her scout skills realising the range it could attack. It's either stupid or suicidal and clearly shows they have learnt nothing.
"You take it hard if one of them dies and you couldn't save them" ... Fair, but in that exact same situation, how is she going to take it if they all die while she was banned because "they can do it without you". Do they want to be hated?
And why... Because they're worried about mental health... Her seeming feeling of isolation? Sure, tell her she can't go because they don't need her anymore, that she's a liability, that her closest friends have been secretly training without her to prove she's not necessary, that she has to stay behind on her own to worry frantically if yet more of her friends and training partners are going to die, while she worries that maybe none of them will come back...
I'm sure she can be comforted and reassured by her friends and peers who understand the danger, oh, no, she can't because they're all in the dungeon... Her support is the idiot elder that ordered the worst possible "treatment" for her and her parents who are constantly wanting her to out of trouble. Yes, this is the perfect way to help someone with two freaking years of compounded survivors guilt. Which she won't tell them about because they lack any kind of sane response to her mental health.
Yes, yes, instead you'll keep her safe here... Spying on over powerered opponents in a society where the response to caught doing that is immediately and lethal retaliation... Ya know, literally the only way her life has been at serious risk? The only way her life CAN be at risk due to her combat range. Yes, yes, don't do the "dangerous" dungeon fight, just go continue "investigate" the even higher level enemies that can kill you from over 8,000km away. The task that she literally just said was actually dangerous and could be interpreted as hostile. Don't do the thing the two actual experts advised, do the thing they told you to avoid doing instead.
I am literally angry enough to want to slap brain cells into this idiot, she has managed to pick the most reckless and harmful option on every choice she had. I hope momara gets told and goes to scream at Guklaro to find out if she's trying to permanently damage Aly or is just suffering from spontaneous senility. They won't, of course, because either Aly won't tell them what's happened or they won't grasp the actual consequences because they'll get caught up on "at least she won't be fighting in the dungeon" ... No, Aly will bottle it up again, now that her best confidants have appeared to betray her, her mental health will get worse and they'll go "oh noes, how do we help her? Can we force her to rest more?"
Gah!
@kaithar
I just have to tell myself over and over: they're an isolated, island people with little to no concept of organized warfare and large scale combat. They're hunter-gatherers with experience in all of.. one kind of monster before Alysara. They're not idiots, they're just hopelessly naïve.
Though seriously asking her to spy on protected areas with high level, unknown spellcasters is stupidity of the highest order. She should know better, but we all know her complexes... and she's not in a good place either.
@Comfycat
That would be fair if they didn't have to repeatedly relearn to listen to and trust the only two reliable sources of information: Alysara and Safyr. If we're feeling generous, they've only had 5 years to learn to trust her and not treat her like her age suggests... Elders and combat leaders are supposed to have "don't make naive choices" in the job description
I've not paid enough attention, how often has someone actually asked her what she needs, instead of forcing their guesses on her? I think her parents might have after she told them...
As someone who has far, far too much experience of this, "you just need to ___" is bad, "what is hurting and can you talk about it?" is passable if you listen, but the most useful is "what do you need and how can I help?"