Chapter 4: Dawn of the Training Montage
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"Why didn't I do this from the beginning! GOD I'M SUCH AN IDIOT!"

This is possibly the most helpful help command I've ever seen. I missed so much information, a [Glossary], a [Map], [Journal], [Character]. A character menu, I haven't seen that since I started exclusively playing VR games, what does it even d...

"wah... I can't... clo - clos... CLOSE!"

*PANT, PANT, PANT*

"WHAT THE HELL WAS THAT!"

It was like, like, being impossibly aware of every cell in my body, everything on me, just... everything. That was insane, how am I supposed to make sense of ANY of that, it's too much information, FAR too much, I can't even remember any of it. That... do I need to increase my INT or something? Is there a stat requirement on THE FUCKING MENU... WHY!?

What about the map, is that one going to have a WIS requirement or something? NOPE, just a blank piece of MIND parchment, annoying but helpful, I'll probably need it later.

And the journal is... ALSO ok, good, but blank, it's practically a notepad, same as the map then, I'll use it for "GAMING MATH"™.

Then the glossary which is... locked, great, I love it when games don't teach me shit in the tutorial but still lock away features with seemingly no intention to tell me how to unlock them... 10/10.

-help

So looking through all this again, it seems I can open specific parts of the character menu, if this doesn't work I'm gonna cry. Lets try opening [Abnormal Conditions].

Abnormal Conditions

      • [Gift of the Fountain {Attribute Training}]
      • [Gift of the Safe Zone {Floor 1}]
      • [Resurrection Sickness {Lesser}](3 hours)(Nullified)

Oh, it just opened a window... GOOD!

Then lets open [Gift of the Safe Zone {Floor 1}].

[Gift of the Safe Zone {Floor 1}]

      • All [Attribute {Training Speed}]: +100%
      • All [Recovery Speed]: +100%
      • Negative [Abnormal Condition] Modifier: 0

That explains why the resurrection sickness is nullified, but lets see what it actually does since I don't think the safe zone's buff extends to the hallway.

[Resurrection Sickness {Lesser}]

      • All [Attribute Group]: -10%
      • [Recovery Speed {Stamina}]: -25%

A 10% all attribute and 25% stamina recovery speed penalty for 3 hours, that's brutal. Wait, it's not all attribute, its all attribute groups, or all attribute group, is that a typo? What's the difference, why does it specify attribute groups, that's quite odd, I should use this to test the purpose of attribute groups later.

Now that I have all that It's time to start training.

"BUT FIRST... MORE PREPARATION!"

Pick up rusty iron bar, throw rusty iron bar in fountain, start washing completely clean iron bar? So apparently this here fountain contains magic cleaning grape flavored recovery water... good to know.

Moving on! Stab iron bar into big rock, check for stability... all clear, do the other side, aaaaaand weights acquired.

"Now for a bit of lawn care."

Search for rusty metal shank, toss rusty metal shank in magic water, pick up shinny metal shank, take off shirt, cut up shirt, wrap cloth around base of shinny metal shank, makeshift knife acquired.

"Did I just get a skill? Oh right I hid notifications."

You Have Made Progress,

CONGRATULATIONS!

      • Acquired: [Skill {Crafting}](lvl 1)

Well that was easy... lame.

Whatever, moving on. Use cloth to attach knife to iron bar horizontally, after proper cleaning of course, makeshift scythe acquired.

"Crafting just leveled up again, WHAT EVEN?!"

Next step is cut grass with shitty scythe or whatever, the hell does crafting even do?

[Skill {Crafting}](lvl 2)

Description: For any crafted item, increases the [Attributes]  by (0 - 4)% and has a (0.2)% chance to increase it's [Quality] by 1 up to (Average).

Apparently items have attributes and quality then... which I just can't see. Guess I need an identify skill or something.

"Now then, back to mowing the lawn and then, TRAINING!"

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