“Ira! Wake up, old man!” The yell was accompanied by rapid knocking against the door. Despite all the noise the man just turned in his bed and continued to sleep, blissfully unaware of the world around him.
The knocking ceased and someone mumbled something that Ira would never hear on his side of the door, even if he were awake. Shortly afterwards the voice yelled again; this time it carried with it a dangerous intent of violence.
“If you won’t open this door I will!”
As no response came from the room beyond, the person that had so valiantly tried to wake the man by normal means sighed before giving the door a vigorous kick. The door obligingly detached from its hinges and fell to the ground with a loud thump. In the doorway was a woman in armour who, after blowing a few errant strands of blonde hair out of her face, directed her vermillion eyes to the man that still slept peacefully on his bed.
How he was able to sleep through all of this was beyond her, but it also mattered little at the moment; she needed him awake. Reaching out, she grabbed the blanket covering the man's body and, with more force than necessary, pulled it off him. Ira, who was wearing his traditional magician's robe, tossed and turned, trying to find where his beloved covering had disappeared to. His fruitless search took a while, but before long he opened his eyes only to spot a rather annoyed looking woman glaring at him.
“How can you sleep through all of this?!” she demanded. Ira just yawned. He knew it was pointless to argue with her once she got agitated, he was too old for that. Besides, he had been asleep! He had no idea what he had missed. Though, knowing that Laelia didn't usually get this upset over small matters, and also knowing that she understood how much sleep meant to him, whatever it was had to be highly important.
Ira braced himself for a prolonged lecture, but to his relief Laelia did not speak any more. Instead, she simply glared angrily at him. He heaved a sigh before responding. “And what, pray tell, have I...” His voice trailed off as his skin started to itch and his stomach started to churn, hellbent on emptying itself right then and there. Someone had done something seriously big or really – really – wrong. “Missed,” he finished weakly.
It had been a long time since he last felt something like this, and back then it had ended with a lot of people dead. The only hope he had was that this something different. He could do without another war against a self-proclaimed ‘Demon Lord’. Dealing with those – or the Heroes – was, and would always be, a pain.
“Oh, so now you notice it!” She was about to continue but a raised hand from the nauseous mage stopped her.
“Do we know what caused this?” While his insides were in turmoil, he would not waste his time with tending to mere physicality. There were more important matters to consider; something on this scale was bound to impact the monsters that called the nearby forest home.
“Not really, no,” Laelia responded, shaking her head. “All we know is that it came from the ruins.”
“Oh.”
Ira’s directed his eyes to the floor as he thought, trying to recall what the [Grandmaster] had told him about these ruins. As his memory was failing him and he was not inclined to waste more time he only had one option left. A wave of his hand, and a small expenditure of mana, produced a small rift. He reached in, and a few heartbeats later he pulled out a leather-bound tome.
A few years – or decades if he was honest with himself – ago, he wouldn’t have had to use this book, but living for one and a half centuries did take its toll. Moreso when you were not of a naturally long-lived race. Magic could do a great many things. If you ignored the constant danger you needed to put yourself in to keep the title, becoming a [Guide] was beneficial to your health. But, in the end, long life or no, you were still mortal.
Opening the book revealed a mess of papers that had been haphazardly pinned to the various pages. Laelia just shook her head upon seeing the chaos. “How does this thing even help you remember anything?” The old mage chose to ignore the woman in favour of turning the pages of his book. About halfway through the chaotic pages, he paused to read a note that had been written in an excessively cursive script.
“Oh,” he repeated, his shoulders slumping.
“That bad?” the armoured woman inquired, shifting her weight to the other leg. In response, Ira just nodded; if his guess was right this could be disastrous.
The ruins housed one of the oldest known [Catharat Crystals] and those tended to attract monsters, especially the older ones. Not just any monsters, as well – no common murderous bunnies or bigger wolves – but fresh, unknown beasts. Whether they were created in some manner or summoned from elsewhere, nobody quite knew, but the results were the same: the sudden appearance of undocumented evil monsters that were leagues stronger than the natural flocks.
Multi-headed hellhounds, living trees that wanted to eat you or, especially bad, those stabbing horses someone had dubbed 'unicorns'. Of course, there were many more creatures that would be attracted to these crystals. The abrupt rise in the ambient mana could only mean that the gem had summoned something quite dangerous indeed. Either that, or the crystal had actually been destroyed. The latter option was unlikely, as nobody would be stupid enough to actually brave their way through the ruins to get to the thing.
Ira’s eyes opened wide as he recalled a very important bit of information. He turned to Laelia who was having a hard time standing still. “Didn’t Inerlius take that Vinmaier brat and his mentor into the ruins a week ago?”
She stopped, seemingly frozen in place as the significance of the matter dawned on her. Ira understood her feelings all too well. Should anything happen to that snobby noble, there was no telling what sort of retaliation would happen once his family found out.
But he had been accompanied by Inerlius and his friend, hadn't he? Together they should be able to survive most things that called the ruins their home. Should they find themselves in a bind, Inerlius was capable of getting them out.
Or, at least, that was the idea. The teleport did have a lengthy chant and, should Vigil deem the one trying to cast it unworthy, it could fail. Not that he would deny the ever-pious paladin; for that to occur something extraordinary would have to happen.
“You think they caused this?”
The ageing mage stroked his beard in thought for a moment before replying. “Not knowingly, I believe. Maybe they got too close to the crystal causing it to feel threatened.” He paused for a moment, grabbing the simple wooden staff that leaned against the side of his bed. “But that is only a guess. Despite the effort the church and the other [Guides] have put into research, we still don’t really understand how the crystals work.”
Leaning on the staff, he pushed himself off of the bed. “Though I believe you didn’t wake me just to hear me talk about things you already know.”
Laelia turned towards the door as she spoke. “You are right. As much as I’d like to hear about the thing that makes this place as dangerous as it is, I need you to check the wards.”
Ira only gave a grunt in reply; he had spoken enough for today. Should other people hear him idly chattering away, they would leap on the chance to ask for stories or other nonsense. Better to appear as an unsociable and perpetually grumpy old man. The only people he talked to were his fellow [Guides] and the paladins from the church; those people knew that the time he had left was valuable. Though, conversely, these people were the ones he actually enjoyed talking to.
As they made their way to the walls, they got the usual nods and waves from the people that called the small village their home. Most of them were completely oblivious to the change that had transpired, only a few of the more experienced individuals gave Laelia and him a questioning look.
To some this might seem weird. Why would a bunch of people who couldn’t fend for themselves choose to live right next to a forest with very deadly monsters? There were many reasons, chief among them the presence of the [Guides]. The individuals that laid claim to that title often brought their families with them, knowing that both of the major faiths would send people for their protection. It also helped that the [Guides] themselves were more than capable of dealing with the few monsters that actually left the forest, and this knowledge allowed the common townsfolk to feel more at ease.
Ira waved their concerns away for now; better not to cause a panic. He was not quite sure if his gut feeling was right yet, he would have to wait a little while longer. Most of the time it was right, but he wanted to be certain before saying anything. You could not take back what was said, after all.
That was something every [Guide] knew well: nothing is ever truly forgotten.
Some people would use everything they could for their own gain, lies and misinformation being only a few of the more tame methods at their disposal.He himself would not fill the world with lies. He had sworn a binding oath to it. Like his fellow colleagues, he would do his duty to the world and record what had really happened.
Their mission was to find and preserve the truth, whatever it might be, just as the [Grandmaster] had for centuries. The Book of Legends would not accept lies.
The view of the slightly cracked stones that formed the wall of this small village signalled the end of their short journey. It was time to perform his promised duty. While the stones might have been showing their age, the wards that were meticulously engraved into them did not. Each and every one of them was in pristine condition, ready to fulfil their purpose at any time.
Ira directed his focus inward, drawing a strand of his own mana from the well within his soul. The tiny string of magic flowed along his bones, dancing its way over his outstretched arm and into the staff he held firmly in his hand. Once the mana had reached its target, the small cracks that were omnipresent on the aged wood glowed briefly before fading again and a dimly glowing set of circles formed in front of him. The tingling sensation that followed used to bring so much joy, but now it was quickly overturned by the fatigue that so relentlessly chased after it.
With a slight wave of his staff, the circles began to merge, forming an ever more complex formation that seemed to have a mind of its own. The old man’s magic twisted and turned before coming to rest as a construct that didn’t quite want to belong in this universe. Parts of it turned in on itself in ways that should not be possible and would give some of the more inexperienced folk a headache they would remember for the rest of their lives. Other sections only existed if you did not look at them directly, almost as if the magic itself felt ashamed for breaking the laws of this world.
Ira stuck his free hand into the centre of the magic he had just brought forth, long accustomed to the mind-bending nature of it. With a twist of his wrist, the entire thing came undone. It dissolved into myriads of tiny strands that were gently blown towards the numerous engraved runes on the old wall. Upon contact, they melted into the stone, leaving the runes faintly glowing.
Nodding to himself he drew on his mana again, this time directing it to his eyes. His view shifted as the mana altered his perception of the world. The colours he knew were replaced by ones he could never describe or comprehend, but he still knew exactly what they meant. A look at the wall revealed the ordered chaos that was the [Ward of Fortification], something he was intimately familiar with. He did invent it, after all.
Seeing that the ward he had set up all those years ago was still as ready as the day he had made it, Ira looked into the forest. What he saw caused him to tighten his hold on his old wooden companion.
Unable to hold the spell any longer he let the remaining mana out of his body. He grunted, shifting more of his weight onto staff as a fine trail of mist flowed from his eyes. The after effects of this specific magic were not something he enjoyed.
Laelia shifted her gaze between Ira and the wall, concern in her eyes. “You should really teach someone else to do this.”
He just shook his head. “Nobody wants to learn how to make wards anymore. Divine protection can do the same and is a lot easier to use.”
“If you say so,” she replied. Turning her attention to the wall, she gestured vaguely at the fading runes. “Is everything fine with it?”
“Of course.” Ira gave a dismissive wave. “But it will not be enough.”
“Not enough?”
Ira sucked in a breath as he stared into the forest again. What the [Grandmaster] had told him was true and, while he knew the woman was rarely wrong, he had still hoped that she would be mistaken with this prophecy.
This would be his last truth to record, his last contribution to this world.
“Yes,” he replied. “Nothing will be.”
Parts of it turned in on itself in ways that should not be possible and would give some of the more inexperienced folk a headache they would remember for the rest of their lives. Other sections only existed if you did not look at them directly, almost as if the magic itself felt ashamed for breaking the laws of this world.
Now that is a nice atmospheric quirk to magic
Magic is beyond understanding… unless you’re writing a video game. Then it needs understandable rules/mechanics to be a game.
@PerryFalcon nah, soft magic has its place in fiction, but hard magic, meaning such which has strict rules/mechanics, is a very real thing in fantasy worldbuilding way beyond video games. It limits and explains what magic and following that the characters can do with it, giving the story internal consistency and leading to a generally more satisfying experience for the reader.
@Sizano sure, Billy shouts “SHAZAM!” or how Ron’s wand backfires in the second Harry Potter book/movie; that rewards readers paying attention and is able to meet expectations. But a hard magic system with no deviations or loopholes is a science fiction story with the proper nouns swapped out. The archetype of a Magician is someone who achieves the impossible and gains strength the more secrets they uncover. This applies to stories about inventors too which is why some some sci-fi’ is fantasy stories with the proper nouns swapped out. STAR WARS is obvious and Doctor Who if you think about how often they change their own rules…. I am rambling
@Sizano I said magic is unknowable. What I should’ve said is “if magic is half as complicated as physics or chemistry we could spend the entire book laying out at the rules. Better to hand-wave it and move on with the story.”
@PerryFalcon I feel like in general the "technology" in sci-fi is equivalent to magic from the perspective of storywriting in so far that it is a tool in the hand of the author to build up a sense of escapism, wonder as well as conflict and tension as well as being a non-real thing driving the story along. The real difference between sci fi and fantasy being hardly more than aesthetics and themes.
Now it is my turn to ramble as this is a subject I am quite passionate about.
In my opinion you can have all the mystery you want from the side of the reader, as you said it usually is a big aspect of fantasy, but at least the author should know exactly what their "magic" can and cannot do. Reliably being able to satisfiably build up & resolve conflicts with magic is dependent on that.
Looking at Harry Potter in particular you have a great story with amazing characters, but its internal consistency is crap. Not only does the world fall apart the moment you start thinking about it a bit deeper but also it is kinda hard to know how dire a situation/conflict is as the only limit on what magic can and cannot do is neither really defined by what happened previously nor by any sort of common theme and more by whatever Rowling wants in a particular scene and what not. I mean there could be a spell for reviving someone or one which transmuted lead to gold if JK Rowling in one chapter just said so, as could a spell that takes away ones magic. Writing a satisfying story in such circumstances is very well possible as Harry Potter or Lord of the Rings proof but it requires a lot more writing-skill from the author and can easily loose consistency, feel contrived or like Deus ex Machina if the author even slightly drops the ball for a second.
Just think of the scene where Harry died in the last duel with Voldemort which felt kinda weird since resurrection was just not a thing up until then or look at the new Star Wars movies by Disney. A lot of the reason why they don't work well is the breaking of established rules in the "magic" (in addition to somewhat bad writing of course).
(especially rambly piece on Harry Potter & a bit of Star Wars you don't really need to read)
There are terms like "soft" and "hard" fantasy out there. The former referring to a more fairy tale like setting with miraculous and undefined magic. It definitly has its place and charm but also many pitfalls, especially if it is part of a very long story. The longer the story runs the more likely it becomes for an author to write something that just "doesn't feel right" from the persepctive of a reader.
It also runs the risks of conflicts, triumphs and consequences feeling hollow/manufactured if constrains and solutions are noticeably arbitrarily waved and created by "magic". Thereby doing a disservice to the characters and the story by clearly showcasing to the reader how they are nothing more but subjects to the whims of the author.
Hard fantasy on the other hand is pretty much as you said treaing magic as an extension/replacement to the laws of physics, giving it clear rules and limitations. It tends to feel a lot more realistic and lets the reader know to a certain extent what can be expected, just think of Avatar.
The moment Toph learns metal-bending is something entirely new from the perspective of the reader but it fits in perfectly with the established magic system in hindsight, leading to it feeling like a real & rewarding accomplishment on Toph's part. Not just the author pulling a new kind of fairy magic out of their ass to spice up their character.
I quess which one prefers is a matter of opinion, but in mine well written hard fantasy is clearly superior. It just feels more satisfying if a conflict is resolved through something which makes sense and is consistent with the stuff that happens before and after. Consequences have weight if the solution to them depends on logic, hiding the will of the author behind the internal logic of the story.
@Sizano but people aren’t especially logical. We have logos, pathos, & ethos (Spock, Bones, and Kirk or ego, id, & superego) reason, passion, and judgment. Expecting the World of a story to respect our desire for friendship or revenge is silly but very human.
Come to think of it, there’s hard sci-fi. No faster than, light no antigravity but mostly it’s mixed because writing needs to meet the expectations of readers.
@PerryFalcon you are right about that, but I still feel like a "magic" system is just better if it has internal consistency for the above described reasons.
"our desire for friendship or revenge" has nothing to do with it. Of course we expect a story to treat its narrative arc and MC's differently than in real life, it is not about being realistic at all, but about being internally consistent. If your protagonist survives a magical curse solely because of "the power of friendship" it is no problem at all if that is something established/logical in the workings of the story. But if it happens out of nowhere in a hard fantasy story... sure probably people will mostly accept it because of the trope but in the majority of cases it will make the reader take the "magic" as well as stakes raised by it less seriously the next time. Hence actively worsening the story. Also the readers just "rolling with it" is really not something an author should risk too openly.
Of course you can write a great story playing on our human emotionality if you are a great writer (i.e. Harry Potter) but even then you can only disregard internal consistency to an extent. There is a reason for the cast mostly using a limited amount of spells for actually solving most conflicts. Spells we as readers have been shown before, giving us a sense of "what to expect". Also Harry Potter maintains internal consistency outside of its "magic" which is really more of a background set-dressing for a mostly character and emotion driven fairytale-like story. In that sense Harry Potter is not really about the magic at all, but uses it mainly to cultivate a certain feeling/atmossphere.
I guess that is the core of it. If you are writing soft fantasy you essentially have to write it in this way. Internal consistency must be present on the elements actually driving the story. Most people will be just fine with that.
But it still makes writing a long story difficult presenting the before mentioned issues. Especially if you plan to expand a narrative universe to fit more than just a single story into it or having it handled by different authors. Aside from that there are also people like me who really value internally consistent "magic", I have seen that opinion being shared online on the worldbuilding/storywriting channels I follow as well as from some actual published fantasy writers so at least it is not just me who cares about that
@Sizano Too rigid. Especially for the fantasy genre in which miracles occur on a regular basis. How many wizards come back from the dead… all of them! Harry Potter, Gandolf, Obi-Wan Kenobi, Neo, Thor&Loki&Loki. Ang died three times: 100 years ago, when Zuko killed him in Ba Sing Sei, and before The Legend of Korra. Didn't stop Ang from telling Korra how to enter the Avatar-state. Because it is a metaphor. A small person trapped in their past/upbringing can only wield a fraction of the power of miracles/magic. The old you has to die so you can step in to divinity as a new person, a sage teacher to the next generation. A selfish person will use magic like a tyrant… I have gotten sidetracked.
JRPGs are written around the limits of computer hardware. Dungeons & Dragons was literally too complex for an eight bit computer. A generation raised on those limits has mostly embraced it as normal. A few rebel; The Rising of Shield Hero had the role of Hero forced on him and the role villain too. He is comfortable with neither and the story is 10 times more interesting because of that. But I am sick of reading character-profiles full of numbers like a banking ledger. There is a great TV show where Dan Harmon plays Dungeons & Dragons with his friends and it's awesome. I'm watching it now. Later's