Chapter 45 - Penalty
[Penalty calculated!]
['Overcame' (Current): highest 3 stats -20]
[• Stats :
Strength: 210 (-120) -> 90
Constitution: 198 (-120) -> 78
Agility: 200 (-120) -> 80
Dexterity: 133 (-111) -> 23
Perception: 125 (-100) -> 25
Wisdom: 74
Intelligence: ???]
[Removing the 'Overcome' effect & applying the 'Overcame' penalty...]
[• Stats :
Strength: 90
Constitution: 78
Agility: 80
Dexterity: 23
Perception: 25
Wisdom: 74
Intelligence: ???]
Two surges of powers howled within my body as I felt a bone cracking pain. On one hand, there was the power that had yet to synchronize that was absorbed from the blood essence of the Thunder lion. On the other hand, the surge of vitality and strength that I had received from 'Overcome' which was leaving my body.
I felt a horrible wave of powerlessness envelope me, as I craved the powerful feeling that this power gave me earlier. However, I came to in a snap, as I realized the target ahead. It was to at least achieve that momentary power in a permanent state.
Losing one's self to power was never the answer. So, I had to keep a clear headed sight of my goal which was survival. Power was only the mean to achieve it and not the goal itself!
[The 'Overcome' effect has been concluded…..]
[The title's preliminary effect is sealed.]
[The 'Overcome' effect becomes unusable without satisfying certain requirements to reactivate it!]
After the whole effect ended, I could finally view the complete information of the title.
["he who overcame a life of difficulties"
Title effect:
all stats + 1 (Sealed)
'Overcome' (Inactive)]
['Overcame'
Description: once the requirement for it its activation state is satisfied, it can help the user in case of danger (Life or Death situations)
Note: the use of the secondary effect 'Overcome' will trigger the penalty effect 'Overcame'.]
['Overcame'
Description: part of the user's power is sacrificed for sustaining the power of 'Overcome', the severity of the penalty effect depends in the amount of power granted by 'Overcome']
As the information appeared in my mind, I noticed that the first effect of the title was in red, while 'Overcome' was grayed out. Which was obviously due to their (Sealed) or (Inactive) state.
However, as I checked my status once more there was an addition to the skill panel.
['blood essence contract' lv.1]
It was no longer (pending) as its color changed from yellow to green, which meant that the contract was already in effect.
However, I wasn't in a hurry to look through the information left behind by the Thunder lion to fulfill the contract. I still had more to do in this limited time frame.
[You have received the title 'King of Thunder Forest']
[Achievement 'killing the strongest lifeform of Thunder Forest' recorded]
[You have received 9 bonus stat point for your achievement]
'Eh?....'
I felt guilty as I received this title, what I did could be simply called 'Cheating'...
But, with no time to ponder about this. I decided to act swiftly and finish the tasks that I still had to do in this forest.
...…...
Well I would have complained that it is too little, but you should make it a 100% temporary boost and 15% permanent loss all attributes and.
You all missed the point here. The INT stat was not affected. For something that he prides on being his biggest stat, you would have expected to take a big loss there. But instead, INT wasn't even mentioned.
I do hope the author makes a Magic stat for spells, instead of using INT like all moronic games out there.
There will always be stupid mages, not matter how strong they are.
Fcking gross, you really have that kind of shty penalty?? Why not he’s passed out for a while! Not bsing by deleting permanent stats which can’t be earned back. What a sht stupid sht was that?
I find the polarity between you and zecond amusing
@JustSomeoneRandom Ikr?
@JustSomeoneRandom That said, I'm with him. Permanently sacrificing stats is a baaaaad idea. What if he often gets thrown into life or death situations? It's the same as whittling his survival ability down until he's ALWAYS in this state, in which case he'd have nothing left to work with.
It should've been a temporary (but semi-long lasting, as in a week or something like that) loss. Not permanent. -_-
@Caudyr i totally agree but i think it is a good trade for your life, but even then i think it should be like sheild hero where it lasts for a long time but not permanent.
@ChunChunMaru I think it's fine as long as there is a way to gain them anew.
As long as there is a way for effort to increase stats, there is no problem with measured permanent removal.
The difference I am trying to get at, regaining them should be possible with effort, not just a cooldown.
@Caudyr While you have a point if the skill only activates in situations where he was doomed anyway then losing stats in exchange of survival is more than a fair price.