Chapter 7
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Name: ユリ・Ann

Race: Human

HP: 30/40

MP: 34/564

Active Skills: Item Analysis Lv1, Basic Cooking Lv1

Weapon Skills: Staff Weapon Proficiency Lv1

Element Skills: Fire Element Lv1, Water Element Lv1, Earth Element Lv1, Wind Element Lv1, Light Element Lv1, Dark Element Lv2

Magic Skills: Shooting Magic Lv2, Healing Magic Lv1, Area Magic Lv1, Support Magic Lv1, Hindering Magic Lv1

Passive Skills: Stable Footing Lv2, Acrobatics Lv2, Battle Awareness Lv2, Magic Control Lv1, Multi Magic Lv1, Extended Mana Pool Lv1, Improved Mana Regeneration Lv1, Kalensha Language, Old Kalensha Language

Okay, and I can see my abilities if I do…

Power: 120
(Staff Weapon Proficiency +10, Fire Element +10, Acrobatics +5)

Stamina: 125
(Water Element +10, Healing Magic +10, Improved Mana Regeneration +5)

Defense: 135
(Earth Element +10, Support Magic +10, Stable Footing +7, Battle Awareness +8)

Speed: 130
(Wind Element +10, Stable Footing +5, Acrobatics +15)

Awareness: 135
(Item Analysis +10, Light Element +10, Battle Awareness +15)

Influence: 130
(Dark Element +15, Hindering Magic +10, Magic Control +5)

Dexterity: 135
(Basic Cooking +5, Staff Weapon Proficiency +5, Stable Footing +10, Acrobatics +7, Battle Awareness +8)

Magic

Magic Power: +25
(Shooting Magic +15, Multi Magic +10)

Magic Control: 125
(Area Magic +5, Battle Awareness +5, Magic Control +10, Multi Magic +5)

Mana Pool: 110
(Extended Mana Pool +10)

Mana Regeneration: 110
(Improved Mana Regeneration +10)

My abilities don't really differ too much right now, although apparently that's pretty common for younger people. These aren't really absolute values either, but more modifiers to your base ability, which isn't noted in the system.

They start at 100 and skills can add a certain amount to them. They seem to work like a percentage. Power seems to affect the power of everything, it seems. It's both physical strength and the power of magic. Magic Power is similar, but only affects magic, and is added onto normal Power.

Next is… options, I guess.

Stable Footing Lv2 Options:

Movement Control Resist
Increased resistance against attempts to be moved against your will.

Increased Stability
Grip on the ground more effectively, increasing your stability and slipping less.

Uneven Ground Adaption
Transverse uneven ground as though it were less uneven.

Acrobatic Lv2 Options:

Standing Jump
Can jump as though one has a moving start.

Improved Flexibility
Body is more flexible.

Evasive Chance
May be able to automatically dodge attacks.

Battle Awareness Lv2 Options:

Focus Mode
May go into focus mode, granting perception within compressed time.

Expanded Awareness Range
Expands range of battle awareness.

Faster Reaction
May react to incoming attacks quicker.

Staff Weapon Proficiency Lv2 Options:

Staff Weapon Arts
Grants Arts still for the staff weapon.

Magic Staff
Bonuses to Magic stats while using a staff.

Increased Blocking Power
Increased blocking power and durability of held staff weapons.

Dark Element Lv2 Options:

Increased Power
Increases power of spells using Dark element.

Additional Effect
Improves effect of Dark Support and Hindering spells and adds minor Support effects to Dark spells cast on friendly targets, and Hindering effects to Dark spells cast on hostile targets.

Mana Efficiency
Decreases cost of Dark element by 2.

Shooting Magic Lv2 Options:

Increased Speed
Speed of shots from Shooting spells increased.

Improved Shot Control
Improves control of Shooting spell shots after they have been fired.

Mana Efficiency
Decreases cost of Shooting magic by 0.4.

Since I probably will be walking a lot on uneven ground in this world, particularly since it seems I'm going to be an adventurer. I'm getting the Uneven Ground Adaptation option for Stable Footing. For Acrobatic, although vague, Evasive Chance seems like the most useful. For Battle Awareness… Focus Mode sounds fun, but I think I'll go for Faster Reaction. Might be weaker, but seems more consistent. Xedne suggested I get the Arts skill for Staff Weapon, so I'll get that. Not that the other two aren't also tempting. For the last two, Additional Effect and Improved Shot Control.

I got notes on what different supporting and hindering effects for the elements are, so I should get used to using them. I think shot control will help me hit more than shot speed will, judging by the performance earlier. Mana efficiency is nice, but I have tons of mana. I just need to be able to use it better.

Lastly, class. Let's see…

Warrior

Scout

Mage

The list is pretty big, but that's it for combat-oriented classes. Most of the others are advancements of these four. Either way, I guess I'm most suitable as a Mage for now so that's what I'll pick. I guess I can change again for my vampire side.

It didn't take too long after that until Xedna came back holding a wooden card.

So, this is basically the character sheet page. I didn't really think too much about the options before hand, so I had to make most of them up on the spot. I think they work well though. Thinking of which skills contributed to which abilities and also just what abilities to have also took some time. I consciously didn't use Intelligence as one of the stats since, well, I don't really like that idea. Intelligence is really far too complex to narrow it down to a single stat like that, I think, and also using a number as a measurement of, well, intelligence, seems wrong to me.

There's also stat points. That's another idea I dislike. From a game design standpoint, it's too granular, basically requires the player to commit before they really understand what they're doing, too easily optimizable, and is sorta just not really interesting. Here, skills are the main point rather than the stats, or abilities in this case. Increasing skills gives a better idea of what a player(or person) wants to do and be good at. There's some other aspects that I thought of for an actual RPG to keep things more balanced, but this isn't one so I'm mostly doing things in favor of keeping things simple for now. That said there's a few skills I forgot to add… maybe I'll find some way to add them later or something. Or maybe I'll retcon things? Haven't decided yet.

Was planning on adding descriptions to the abilities and classes but the chapter was already a bit long compared to the others and this sort of thing might bore some people? Maybe. Anyways enjoy. Feel free to comment to say whatever. As long as you're not a jerk, I don't really care what goes down there. Also, please don't be a jerk.

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