Chapter 38: A reorientation of tasks and goals
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Day of the bite:

My fever takes me as I lay here on my bedroll, spread out over the stone floor of the dungeon.

It has been a day since I was bitten by the creature, the ghoul. I killed it. But my body is too hurt to walk with. I am drained. I am stuck down in the very dungeon that I have spent my entire childhood, my life, in.

Venom courses through my blood.

So, instead, I lay here and I scribble into my notes. It is all that I have.

I am tired.

One day later. I think:

It is as much my home as the city is, as my own four walls are — the dungeon.

For nearly sixteen years, I have come to this place almost daily to earn my bread and my keep.

I found my first sword in this dungeon. I had the best memories of my life here. When I earned my first money to buy a present for the first girl that I ever loved, it was in this dungeon. When she left me a week later and I spent days crying as if I were on the precipice of death, thinking that I would never recover from my broken heart, I was howling down in this dungeon.

I didn’t just ‘work’ here. I lived here. Even if the core might disagree, this dungeon is my only home. I love it. I tell it as much as I lay here, feeling my eyes go dark.

It might just be the fever talking.

Something is here.

Ten days after the bite:

I have returned to pick up my journal that was left behind.

I am well again. I am alive.

Something came to me and nursed me back to health. A being.

— I can not explain it. It made me promise never to speak of what happened.

So I will not.


~Burnt pages in a diary that had been tossed into a campfire





While active: Any intruders inside of the tower who reach 0 HP, or who fall off of it, will be spared and teleported back outside to the dungeon-gate. A severe, unremovable debuff penalty will be applied to them for 24 hours.

Any living, mortal-race denizens of the tower will be returned to their quarters.

Experience points are still gained as normal.




Creates an instance portal inside of the dungeon-gate. Every party which enters the dungeon will enter into their own, individual instance and be unable to interact with other parties.

Extra large raid parties will still be able to share the same instance.



[Divine Will](Passive)

Wild, HOLY monsters will begin to make their way from across the world to live, nest and thrive in and around the grounds of the tower




Upon activation: The landscape encompassing the dungeon’s territorial radius separates itself from the sinful world, causing the tower and all of its lands to float up into the air.


Instancing has been activated for the dungeon!


Isaiah sits atop of its very-big-tree, staring out into the night.


It has chosen its four new abilities.


‘Mercy’, because it does not wish to cause more suffering than there needs to be in the world. The world is often sad enough as it is, no? Letting people survive their attempts will do a lot of work for their image as a holy place and also for Isaiah’s conscience. More importantly, it will keep Rorate and the others safe too.


‘Instancing’, in order to avoid problems, like the one that had arisen during the attack of the latest inspection party. Too many people at once, especially if the tower is growing in popularity, will quickly become unmanageable. If they can separate attackers into small groups, it will make dire situations much more containable.


‘Divine Will’. An array of wild holy-monsters from all around the world could be very useful. Isaiah has lived three lives so far and in these three existences, it has seen and known many different concepts. But the world is a large place. What kinds of exotic creatures are there that it knows nothing of? Surely there are many. It could be a very interesting investment for the future.


Finally, it has taken the ‘Ascension’ ability, to let the tower’s grounds rip free from the world.


It isn’t an issue just yet. But the tower could be vulnerable to weapons of siege. They need a way to counteract that eventually. It will wait a little, before activating this spell. Given its highly destructive nature, it would be wise to make preparations beforehand.


“You’re up late,” says a voice. Red.


Isaiah turns to look at the uthra and then back out over the night-washed world. “I could not sleep.”


Red flies in, placing a hand on Isaiah’s shoulder. “Don’t sweat it, chief,” says Red. She points off to the side, to the forest. “At least you can still see them regularly, right?” she asks. “I mean, they’re right there,” consoles Red, referring to Isaiah’s bird family.


“I suppose,” replies Isaiah. It stares up towards the vivid night canvas, looming heavily above their heads like a suffocating blanket over the world. “Tell me, Red. What now?”




“What now?” repeats Isaiah. “What do you do when you get to where we are now?”


Red shrugs. “Fuck if I know,” she says. “Look. I don’t know what the humans are up to. But I can promise you that you can’t trust them for as far as you can throw them off of a thirty floor high tower.” She shakes her head.


New Area
~ [Dungeon] ~
Floor {31}
The thirty-first floor of the tower dungeon. It is currently empty

Capacity: {64} Monster-Points

Traps: 03
Monster-Point prices per monster
F-Rank: 01 E-Rank: 02
D-Rank: 04 C-Rank: 08
B-Rank: 16 A-Rank: 32
S-Rank: 64 SS-Rank: 128
SSS-Rank: 256

The next sub-boss/challenge room will be available in {04} floors.

The next boss arena will be available in {09} floors.


“— Thirty-one floor high tower,” says Red, correcting herself. “If you really want to keep everyone here safe, then we need to keep going.”


“Towards the gods?” asks Isaiah.


Red nods, placing her hands on her hips. “Yeah. I have a real bone to pick with those fucks anyways.” Isaiah lifts an eyebrow. “Besides. I like the whole tower thing," says Red. "I don’t really want to work in an underground hole again for the rest of my life, you know?”


Isaiah stares and thinks about this last, particular statement for a time.


It rises up to its feet. “Red -” says Isaiah, looking at the uthra. It holds a hand out, pressing a talon against her.


~ [Isaiah] ~

(Isaiah) Upgraded: [Summoned Worker {2}] to [Summoned Worker {3}]

Cost: {200} EXP

EXP: 1741/2350


~ [Uthra {3}] ~
Class: Minion Element: HOLY
Type: Worker Category: Spirit
Rank: E+
Level: 10

An Uthra.

Uthra are small, celestial light-world entities. Born out of the magical cosmic rivers, known as leylines, they are composed entirely out of holy-magic. Uthras serve as guardians, wards and builders.

They are similar to fairies, cherubs and sprites.

HP: 20/20↗

SOUL: 20/20↗



[Mental Charge](Active)

  • Allows the worker minion to take direct control of a dungeon monster’s body.



[Protective Shield](Active)

Cost: {10} SOUL

  • Shields a selected creature with a magical shell for ten seconds or for an amount of damage equal to its MAX-HP


Red glows with a vibrant, crimson aura, as the magic flows through Isaiah’s hand and into her. The uthra grows larger still than she was before, coming up to the size of a human child. “— Move everyone from the tunnels to up here, up onto the roost," orders Isaiah. "Have Crystal build structures. Homes."


Red stretches herself out, shaking her now very long arms and popping her back. “Oh man, flying is kind of awkward like this,” she says, looking back towards her fairy-wings.


“Apologies,” says Isaiah. “But I have a lot of work for you. You must be prepared.”


“It’s fine,” says Red. She cracks her neck. “I am going to push Crystal around a bit though,” she says. “Now that I have some size on him.”


Isaiah shakes its head. “Please do not.” It points at the roost, looking at it. It’s a big, flat, barren area. Crystal and Green had done a lot of work to decorate it with grass and rocks and with the very-big-tree, but… that’s it.


It’s just an empty meadow atop the tower. There's nothing here.


Perhaps it’s because Isaiah feels rather lonely tonight, because of the events of the day before. Or perhaps it’s because of the nightly glow, making it moonsick. Or perhaps it’s even just because it no longer feels that separation between itself and the others who live here in the tower too. “Set up domiciles here. The underground is no place for such beings as ours to live.”


“Sure thing, chief. What about the kitchen?” asks Red, buzzing with her new, larger wings.


Isaiah shrugs. “Move what you can. Or is it possible to make a short-cut from up here?”


“I’ll ask Crystal when I’m done shaking him out,” says Red.


Isaiah sighs, but then finds itself smiling. If nothing else, it at least appreciates Red’s lively energy.


“Thank you, Red.”


Isaiah lifts up into the air, flying off to let Red get to work.



Isaiah hovers above the tower, looking down towards it from high up in the sky.


(Isaiah) has activated: [Mercy]

While active: Any intruders inside of the tower who reach 0 HP, or who fall off of it, will be spared and teleported back outside to the dungeon-gate. A severe, unremovable debuff penalty will be applied to them for 24 hours.

If killed inside, any living, mortal-race denizens of the tower will be returned to their quarters.

Experience points are still gained as normal.




Now it should be safe inside of the tower for Rorate and the others, but also for any adventurers. A non-lethal dungeon is apparently a real oddity in this world. But, should the time arise that such a thing as lethality is needed once again, the ability can simply be toggled off. A very practical solution.


As for the graveyard, Isaiah assumes that if the ability still grants experience-points, then the count of people ‘killed’ will still count towards the graveyard’s summons, so they won't lose out on new wisps. But this remains to be seen.


There is finally a moment of quiet and it is late at night, yes. But perhaps now is simply a good time to get some work done?


There are two boss arenas that still need to be designed, floors twenty and thirty.


There are a mass of floors in between that need some attention as well.


The grounds need some upgrading, to handle increased foot-traffic.


Isaiah looks over its shoulder, towards the human city. Towards all of the regions around the tower.


Five kilometers is the current territory it has control over. Two and a half in every direction, stemming from the tower's base. There are a lot of places here to explore too. The rest of the forest. The hills to the north. The villages around the immediate area. Perhaps some of these things are wise to do as well? Isaiah has never really left this immediate area. Perhaps now is a good time to do so?


Isaiah nods, lifting its gaze towards the sky one last time for the night.


Its goal of being there for its old family, being returned to its old body is now over with. For better or for worse, that life is at an end; just like the life of the man, the paladin, Isaiah. Now, the life of Isaiah the dungeon-core has come to a start and it decides that it will live in this state of being so that, should the day come that it must leave this body too, it will not regret and yearn for something of the past, like it had done this time around. What a waste of a good season those bad feelings were.


It flies off to get to work.



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Do you have any cool ideas for bosses, monsters and challenge-rooms? Please share them with me in our [#Suggestions] channel in Discord! I am always open for new ideas! *-*


~ [Note for occultists]{NIGHTTIME} ~

‘Nighttime’ is the time of day after the sun has set and before it has risen once again. Depending on where you live and the time of year, this period of time can vary dramatically. That’s all fine and good, but we’ll leave time-science to the chronomancers. Today, I want to talk to you about words.

The word Night in modern English language stems from the ye olde English word Niht, which in turn came from the Germanic word Nacht, which then, all the way back, stems from the Indo-European/Latin word Nox. (This is what the Romans used. But as we know, the Romans nabbed a lot of their lore from the Greeks, who used the similar word Nux)

Readers of Dungeon Item Shop might recall the trivia about Roman and Greek gods, featuring Nox, the obscure B-Roman goddess and personification of night-time. The prior, more popular Greek equivalent is Nyx. Nyx is the mother of Hecate, who is the goddess of witches. This is where one of the founding connections between witchcraft and darkness stems from in popular, modern lore. Though, realistically, it is plausible that the connection goes much further back than that to ancient Sumeria and beyond.

(Darkness = Scary. Unknown = Scary. Witches = Unknown. Witches = Scary) Easy math.

As you can see, lore is always very tangled and complicated, even with the most mundane subjects such as nighttime.  It takes a long time to sort out who got what from where and when and so on. 

Where the fun begins though is that, in Norse mythology, the personification of night is called Nótt and is described in the Gylfaginning (13th century) as, quote, “black and swarthy”. Remember our trivia about dark-elves a while back? Given the similar dates of publication and the isolated region the core Norse poetic mythos stems from, I am willing to take a leap of faith and say that Nótt is related to the svartálfar, the dark-elves. Her son, Dagr, is in contrast, the personification of daytime.

Where am I going with this ramble, you ask?

Well, Dagr, the son of the personification of nighttime is thought to simply be a regional renaming of the mythological Norse hero, Svipdagr (Translated: ‘The suddenly dawning day’). As we have seen with the dark-elf trivia, it is not uncommon for Norse mythology to give multiple names to the same entity or concept. What this leads me to believe and what I want to share with you is this -

The great hero is literally born from the personification of nighttime and darkness. The root of witches and of all terrible things of the night is the birth-mother of the person destined to stand against those very things. The day does not leave to allow the night to happen, rather, the night gives birth to the day. The night comes first, it always has, it is the mother and the day is the child. The darkness is the root-source of life. The light, the holy, the sun, that all comes afterwards.

At least according to this take on the mythos. =)




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