Extra: 4Pache47 01
16 0 0
X
Reading Options
Font Size
A- 15px A+
Width
Reset
X
Table of Contents
Loading... please wait.

Player: Plusg                                    Real Name: Brayan Peldomanio

Name: Arkael

Age: ¿?                                 Gender: Male                        Back History: War Criminal

Race: Quarter-God (190 cm – 90 Kg)

Level: 1 (75/150 Exp)                       Class: Commander

                    

PV: 10                        Defense: 17               BN: +1

PM: 0                         Speed: 30 ft.

Str +2            Dex +1

Con 0             Int -1.5

Wis -1             Cha +1

 

Feats:

Reward: You are wanted for your crime; however you have positive and high reputation with those who are enemies of the side you betrayed.

Celestial Blood: You are Resistant to Radiant damage.

Celestial Mark: You have a sacred mark on your body; you can use your Action to heal 1d10. Recover this ability after a break.

Commander's Inspiration: As a Special Action you can shout at a creature at 60 feet to inspire it and award it 1d6 in the next test or attack that it performs in ten minutes. You can use this ability a number of times equal to your Car + BN. You recover all the uses after a long break.

Fight Style (Defensive): You get +1 Defense.

Skills:

Stamina (Con)

Will (Cha)

Armor (All)

Simple Weapons, Complexes and Shields

Darts (Dex)

Costume Team (Int)

Athletics (Str)

Bluff (Cha)

Intimidation (Cha)

Religion (Int)

Idioms:

Human

Celestial

Equipment:

Chainmail Armor / Defense +6 / Disadvantage

Darts (5) / 1d4

Long Sword / 1d8 / 1d10 Two-handed

Costume Team

Torn clothes

10 Gold

Spells:

(0 PM) Minor Illusion (S): You create a small image or sound effect in your vicinity. It lasts up to five minutes.

 

————————————————————————————————————————————————————————————————————————

Player: BiologiMaster                                 Real Name: Dan Rojas

Name: Be Ar

Age: 8                                    Gender: Male                        Origin: Beastlike

Race: Pandarín (170 cm - 90 Kg)

Level: 1 (75/150 Exp)                       Class: Beastblood

                    

PV: 10                        Defense: 16               BN: +1

PM: 0                         Speed: 30 ft.

Str +4.5          Dex 0

Con 0             Int +0.5

Wis -1.5          Cha -0.5

 

Feats:

Acclimatized: In hot terrains you do not suffer any adverse effect and you are Resistant to Fire damage.

Talk with small animals: You can understand and are understood by small animals.

Collector: You have an Advantage in Nature tests.

Bear's back: You double your load capacity.

Claws: You have natural weapons that inflict 1d4 + Str damage.

Heavy Hand: Your unarmed attacks inflict 1d6 extra damage and when you attack with a Single Weapon or your hands you can perform another attack as Special Action.

Skills:

Strength (Str)

Stamina (Con)

Light Armor

Simple Weapons, Shields

Athletics (Str)

Nature (Int)

Perception (Wis)

Deal with Animals (Cha)

Idioms:

Human

Primordial

Sylvian

Equipment:

Studded Leather Armor / Defense +2

Shield (2) / Defense +2

Torn clothes

10 Gold

Spells: Not a Caster.

 

————————————————————————————————————————————————————————————————————————

Player: P`P                            Real Name: Penny Path

Name: Tsuzuki Tsukiyomi

Age: 16                                  Gender: Female                   Back History: Exile

Race: Lunar Eyes Bloodline (164 cm - 65 Kg)

Level: 1 (75/150 Exp)                       Class: Eye Mage

                    

PV: 9                          Defense: 10               BN: +1

PM: 6                         Speed: 30 ft.

Str 0               Dex -2

Con +3.5        Int +2.5

Wis -0.5          Cha +1

 

Feats:

Echoes of the Past: Because of your past you know a little more than usual. Once per break you can get Advantage as a Special Action in an Intimidate or Persuade test.

Lunar Eyes: You can activate your eyes for up to a minute as Special Action; while they are active you get vision in darkness up to 60 feet and your Defense benefits from your BN while you are not using Heavy Armor. You can activate them a number of times equal to your Con modifier between long breaks.

Spellcaster: You are a Spellcaster. You use your Con.

The Arcane Eye (Evocation): You have a special eye that allows you to cast magic. It works like an Arcane Focus and is related to a specific type of magic. If you apply Dispel Magic on your eye and overcome your spell test, it cannot be your Arcane Focus, the enemies will have Advantage to overcome your spells and you will have Disadvantage when attacking with them. You recover after 24 hours. Also due to the special link you can learn all the Evocation spells and also Illusion and Necromancy spells, however these last two combined cannot exceed more than half of the spells you know.

You also have an extra amount of PM equal to BN + Level and you can spend it to use the natural capacity of your eye.

 (1 PM) Evoke: As a Special Action you try to make eye contact with a creature; it must pass a Reflex test or suffer 1d10 damage. The damage depends on the last evil Evocation spell you cast, as well as the color of your eye.

Skills:

Reflex (Dex)

Stamina (Con)

Understanding (Wis)

Light and Medium Armors

Simple Weapons of melee

Artist Tools (Int)

Arcana (Int)

History (Int)

Medicine (Int)

Survival (Wis)

Idioms:

Human

Dwarf

Orco

Equipment:

Studded Leather Armor / Defense +2

Dagger (2) / 1d4 / Light and Fine

Artist Tools

Common clothes

10 Gold

Spells:            Test = 14                   Attacks = +4

(0 PM) Minor Illusion (S): You create a small image or sound effect in your vicinity. It lasts up to five minutes.

(0 MP) Mana Explosions (S/V): Shoot energy that inflicts 1d8 of Pure damage.

(0 MP) Spark (S/V): You fire a spark that inflicts 1d8 of Lightning damage.

(2 PM) Heal (S/V): Touch that heals 1d8 + Con a creature.

(2 PM) Minor Drain (S/V): Touch inflicts 2d6 of Necrotic damage to a creature and heals you that same amount.

(2 PM) Flaming Hands (S/V): Release flames from your hand that inflict 3d6 Fire damage to creatures within 20 feet of you that do not pass a Reflex test or half if they do.

 

————————————————————————————————————————————————————————————————————————

Player: 1010                          Real Name: Andori

Name: 21.546-458

Age: 22                                  Gender: Male                        Occupation: Student of Magic

Race: Rock Gnome (90 cm - 35 Kg)

Level: 1 (75/150 Exp)                       Class: Wizard

                    

PV: 8                          Defense: 9                 BN: +1

PM: 4                         Speed: 25 ft.

Str -1             Dex -1.5

Con +1           Int +4

Wis +1                        Cha +1.5

 

Feats:

Name of your Teacher (All Mystic): You can find refuge in magic schools and academies by declaring the name of your teacher.

Vision in the dark: 60 feet.

Gnome Lucky: You have Advantage in Intellect, Understanding and Will against magic.

Hard Gnome: You get 1 extra PV per Level.

Spellcaster: You are a spellcaster. You use your Int. You can learn a number of spells equal to your Int + Level.

Arcane Training: When you regenerate PM you recover Int bonus points that cannot exceed your natural limit.

Skills:

Intellect (Int)

Understanding (Wis)

Canes, Daggers

Supplements of Alchemist (Int)

Insight (Wis)

Arcana (Int)

History (Int)

Medicine (Int)

Idioms:

Human

Dwarf

Gnome

Equipment:

Staff / 1d6 / 1d8 Two-handed

School clothes

Alchemist supplements

10 Gold

Spells:            Test = 15        Attacks = +5

(0 PM) Minor Illusion (S): You create a small image or sound effect in your vicinity. It lasts up to five minutes.

(0 PM) Tele Message (S): You point to a creature and send a telepathic message of ten words or less.

(0 PM) Control Flames (S/V): You can generate and control small flames and do what you want with them. If you cast them at an enemy and hit them, you inflict 1d8 Fire damage.

(2 PM) Shockwave (S/V): Releases a salvo from your hand that inflicts 2d8 Lightning damage to creatures within 20 feet of you that do not pass a Hold test or half if they do. If they fail they are pushed 10 feet.

(2 PM) Flaming Hands (S/V): Release flames from your hand that inflict 3d6 Fire damage to creatures within 20 feet of you that do not pass a Reflex test or half if they do.

(2 PM) Gift of Languages ​​(F/S/V): For an hour you understand the literal meaning of all written and spoken languages. This does not apply to certain magical texts and languages.

(2 PM) Detect magic sources (F/S/V): For ten minutes you detect all sources of magic within 100 feet of you. It requires Concentration.

(2 PM) Magic Armor (S/V): Touch that creates a magic layer on a creature that grants +3 Defense for twelve hours.

 

————————————————————————————————————————————————————————————————————————

Player: BadBg                                  Real Name: ¿?

Name: Darwin Crack

Age: 35                                  Gender: Male                        Backgorund: Cursed

Race: Half-Elf (170 cm - 65 Kg)

Level: 1 (75/150 Exp)                       Clase: Warlock

                    

PV: 10                        Defense: 14               BN: +1

PM: 3                         Speed: 30 ft.

Str +1.5          Dex +2

Con +2           Int +0

Wis +3                        Cha +5

 

Feats:

Cursed: You attract other cursed beings.

Vision in the dark: 60 feet.

Fairy´s Ancestors: You cannot be asleep with magic.

Spellcaster: You are a Spellcaster. You use your Cha.

Magic Pact (Efreet): You have obtained the ability to cast magic, you have few PM, but no matter what, every hour you will receive PM that your body will absorb. He gives you special abilities as part of the deal you made.

Skills:

Understanding (Wis)

Will (Cha)

Light Armor

Simple Weapons

Kitchen utensils (Int)

Insight (Wis)

Arcana (Int)

Bluff (Cha)

Investigation (Int)

Nature (Int)

Persuasion (Cha)

Idioms:

Human

Giant

Primordial

Elvish

Equipment:

Studded Leather Armor / Defense +2

Dagger (2) / 1d4 / Light and Fine

Smart clothes

10 Gold

Spells:                       Test = 16        Attacks = +6

(0 PM) Minor Illusion (S): You create a small image or sound effect in your vicinity. It lasts up to five minutes.

(0 PM) Poisonous Gas (S/V): You release around you a small poisonous cloud that spreads up to 10 feet. Creatures must pass a Stamina test or suffer 1d6 Poison damage.

(0 PM) Control Flames (S/V): You can generate and control small flames and do what you want with them. If you cast them at an enemy and hit them, you inflict 1d8 Fire damage.

(2 PM) Elemental Absorption (F/S /V): As Reaction you can absorb an elemental attack by reducing the damage in half and store it. In your next attack you release the stored damage, whether you hit it or not.

(2 PM) Flaming Hands (S / V): Release flames from your hand that inflict 3d6 fire damage to creatures within 20 feet of you that do not pass a Reflex test or half if they do.

(2 PM) Minor Curse (F/ S/V): As a Special Action you curse a creature you can see. For an hour that creature will have Disadvantage in tests related to a feature of your choice and will receive 1d6 Necrotic of extra damage with each of your successful attacks. If the target dies, you recover the spent mana. It requires Concentration.

(PM) Unlearned (//):

They are OP?
  • Nah Votes: 0 0.0%
  • Maybe Votes: 1 100.0%
  • Of course they are! Votes: 0 0.0%
Total voters: 1
0