ExtrA: ARES 01
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Player: Not Subaru                          Real Name: Mario Sugimoto

Name: Tsuzuki Tsuki

Age: 19                                  Gender: Male                        Occupation: Bodyguard

Race: Lunar Eyes Bloodline (180 cm – 86 Kg)

Level: 1 (62.5/150 Xp)                      Class: Clairvoyant

                    

PV: 12                        Defense: 14               BN: +1

PM: 0                         Speed: 30 feet.

Str +2            Dex +2

Con +2.5        Int 0

Wis +2                       Cha +1

 

Feats:

Guardian: You double your BN in the perception tests. You have a general sense of when or not there is danger.

Lunar Eyes: You can activate your eyes for up to a minute as Special Action; while they are active you get vision in darkness up to 60 feet and your Defense benefits from your BN while you are not using Heavy Armor. You can activate them a number of times equal to your Con between long breaks.

Eyes of Forecasts: You have an Advantage in Initiative and you cannot be surprised while you are aware.

Preparation: You can cast the Minor Inspiration spell. As a Special Action you can use it on yourself a number of times equal to your Wis between long breaks.

Skills:

Reflex (Dex)

Intellect (Int)

Understanding (Wis)

Light Armor

Simple and Complex Weapons

Flute (Cha)

Dice (Int + Dex)

Acrobatics (Dex)

Arcana (Int)

Insight (Wis)

Investigation (Int)

Perception (Wis)

Idioms:

Human

Celestial

Draconic

Equipment:

Studded Leather Armor / Defense +2

Rapier: 1d8 / Light and Fine.

Flute

Dice game

Common clothes of the clan

10 Gold

Spells:

(0 PM) Minor Inspiration (S/V): The touched creature gets a bonus of 1d4 in the next Action he performs. It requires maintaining Concentration.

 

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Player: Zero Wing                            Real Name: Yamada Natsume

Name: Kira Meyn

Age: 20          Gender: Female        Occupation: Shadow Thieve´s Guild Member

Race: Vulpin (153 cm - 48 Kg)

Level: 1 (62.5/150 Exp)                    Class: Assasin

                    

PV: 9                          Defense: 15               BN: +1

PM: 0                         Speed: 30 pies.

Str +0.5          Dex +3

Con +1.5        Int +1        

Wis -0.5          Cha +1

 

Feats:

Member of the Thieves' Guild: As long as you are up to date with the payments you have access to special missions and grants of all kinds from the guild.

Vision in the dark: 60 feet.

Rapid Reflections: As Reaction when attacked you can take a Reflex test to evade the damage, the test is equal to the role of the attack. After a long break you can use this dowry again.

Deadly Strike: Whenever you make a Critical in an attack you deal triple the damage. Also your attacks with Advantage perform Int + BN for extra damage.

Skills:

Reflex (Dex)

Intellect (Int)

Light Armor

Simple Weapons, Swords and Rapier

Costume Team (Int)

Poison Team (Int)

Thief Tools (Int)

Acrobatics (Dex)

Bluff (Dex) (Talented)

Intimidation (Cha)

Play of Hands (Dex) (Talented)

Perception (Wis)

Persuasion (Cha) (Talented)

Stealth (Dex) (Talented)

Idioms:

Human

Elvish

Secret

Equipment:

Studded Leather Armor / Defense +2

Dagger (2) / 1d4 / Light

Disguise Set

Poisons Set

Thief Tools

Good quality clothes

10 Gold

Spells:

(0 MP) Herb Leaf (S): As a Special Action you convert two blades or two daggers into weapons that inflict 1d6 of Magic Cutting damage for one minute. They possess qualities similar to those of a dagger.

 

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Player: Rijima                                   Real Name: Richard Smith

Name: Fal Stone

Age: 15 (Only have another 15)     Gender: Male                        Back History: Cursed

Race: Beholdertouched (146 cm – 120 Kg)

Level: 1 (62.5/150 Exp)                    Class: Alchemist

                    

PV: 8                          Defensa: 13               BN: +1

PM: 0                         Speed: 30 ft.

Fue 0              Des +1.5

Con 0             Int +3

Sab 0              Car +1.5

 

Feats:

Cursed: You attract other cursed beings.

Vision in the dark: 120 feet.

Paranoia: You are crazy, and therefore you cannot be more.

Aberrant Makeup: You are considered Aberration and Human.

Beholder eyes: You have Advantage in Intellect, Understanding and Will against magic.

Silent Intellect: You can use Int instead of Dex in Stealth tests.

Bag always full: You have a special bag to store and prepare your potions, you are able to take your creations instantly from there and never gain weight.

Volatile mixture: You have learned to create an explosive mixture. After a long break you create a number of mixtures equal to your Int, you have proficiency and you can cast one as an Action using your Dex. Possessing a range of 20 feet and inflicting 1d8 Fire, creatures within 5 feet of the main target must pass a Reflex test or suffer Int Fire damage.

Skills:

Stamina (Con)

Intellect (Int)

Supplements of Alchemist (Int)

Light Armor

Crossbows of Hand and Scimitars.

Arcana (Int)

Play of hands (Des)

Medicine (Int)

Nature (Int)

Investigation (Int)

Idioms:

Human

Dwarf

Deep Speech

Equipment:

Studded Leather Armor / Defense +2

Crossbow hand (20 ammunitions) / 1d8 / 80 feet

Normal clothes

Alchemist's Supplements

10 Gold

Spells: Still not a caster.       Test = 14        Attack = +4

 

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Player: Furrien´t                              Real Name: Luciana Fereira

Name: Poppy

Age: 12                                  Gender: Female        Back History: God Touched

Race: Half-human Half-Ghost (120 cm – 20 Kg)

Level: 1 (62.5/150 Exp)                    Class: Crusader

                    

PV: 15                        Defense: 18               BN: +1

PM: 0                         Speed: 30 ft.

Str +2            Dex +1.5

Con +4           Int 0

Wis +3                        Cha 0

 

Feats:

Chosen of God: You find details of your god and messages everywhere.

Vision in the dark: 60 feet.

Hybrid Not Dead: You are considered Undead and Human at the same time, for which you are affected by anything that affects those races, however you have Advantage against being Terrified and Turn Undead.

Semi-ghost: Your PV increases by 1 permanently for each Level.

Divine Punishment: When you hit an enemy with a melee attack you can use your Special Action to inflict 1d6 Radiant for extra damage. You have 2 uses and you recover 1 use after a short break and all after a long one.

Skills:

Strength (Str)

Will (Cha)

Medium and Heavy Armors

Simple Weapons, Swords, Spears, Gauntlets and Shields.

Insight (Wis)

Intimidation (Cha)

Perception (Wis)

Religion (Int)

Survival (Wis)

Idioms:

Human

Infernal

Celestial

Equipment:

Chainmail Armor / Defense +6 / Heavy / Disadvantage in Des

Shield / Defense +2

Long sword / 1d8 / Versatile

Normal clothes

10 Gold

Spells: Not a caster.

 

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Player: Killersweet                          Real Name: Amanda Martín

Name: Amanda Martín

Age: 17                                  Gender: Female                   Occupation: Maid

Race: Kitsune (155 cm – 60 Kg)

Level: 1 (62.5/150 Exp)                    Class: Bard

                    

PV: 10                        Defense: 14               BN: +1

PM: 4                         Speed: 30 ft.

Str +0.5          Dex +2

Con +2           Int +0.5

Wis -0.5          Cha +3

 

Feats:

Talented Maiden: You are very good at cleaning, cooking and in any other domestic task; so much so that sometimes it seems to know how to use magic as Prestidigitation and Repair.

Vision in the dark: 60 feet.

Sly Fox: You have Advantage in Intellect, Understanding and Will against magic.

Foxy: You can get Advantage in a Cha test. Recover this ability after a long break.

Spellcaster: You are a Spellcaster. You use your Cha. You can use instruments like Arcane Focus.

Bardic Inspiration: As a Special Action you can play a song to a creature at 60 feet to inspire it and award it 1d6 in the next test or attack you make in ten minutes. You can use this ability a number of times equal to your Cha + BN. You recover all the uses after a long break.

Skills:

Agility (Dex)

Will (Cha)

Light Armor

Simple Weapons, Hand Crossbows, Swords and Rapier

Harp (Cha)

Drinkware (Int)

Kitchen Utensils (Int)

Nature (Int)

Investigation (Int)

Perception (Wis)

Persuasion (Cha)

Stealth (Dex)

Idioms:

Human

Elvish

Dwarf

Equipment:

Studded Leather Armor / Defense +2

Harp

Hand crossbow (10) / 1d8 / 80 feet

Rapier / 1d8 / Light and Fine

Drink Utensils

Cookware

Maid Dress

10 Gold

Spells:            Test = 14        Attacks = +4

(0 PM) Prestidigitation (S/V): You create a minor magical effect. It lasts up to two hours.

(0 PM) Repair (S/V): After a one minute channeling you repair a small object.

(0 PM) Minor Illusion (S): You create a small image or sound effect in your vicinity. It lasts up to five minutes.

(0 PM) Tele Message (S): You point to a creature and send a telepathic message of ten words or less.

(2 PM) Heal (S/V): Touch that heals 1d8 + Cha a creature.

(2 PM) Sweet Voice (V): A creature of your choice that can hear your voice recovers 1d4 + Car PV.

(2 PM) Gift of Languages ​​(F/S/V): For an hour you understand the literal meaning of all written and spoken languages. This does not apply to certain magical texts and languages.

(2) Heroic Spirit (S/V): Touch that grants Terror Immunity to a creature. In addition, that same creature gets Temporary PV equal to your Cha. It lasts one minute and requires Concentration.

Are they strong?
  • No, they´re weak Votes: 1 100.0%
  • A little bit Votes: 0 0.0%
  • They´re OP! Votes: 0 0.0%
Total voters: 1
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