Player: Vertical Real Name: David Alado
Name: Deve
Age: 25 Gender: Male Occupation: City Guard
Race: Human (185 cm - 79 Kg)
Level: 1 (75/150 Exp) Class: Weapon Master
PV: 12 Defense: 15 BN: +1
PM: 0 Speed: 30 feets.
Str +2 Dex +3
Con +2 Int +0
Wis 0.5 Cha +1
Feats:
Vigilant: You apply your level BN to the Initiative.
Shooter: You add your BN to the damage you inflict with range weapons.
Favorite Weapon (Longbow): You gain a +1 when attacking and damaging with this weapon.
Fighting Style (Archery): You gain a +2 when attacking with range weapons.
Skills:
Strength (Str)
Reflex (Dex)
Armor (All)
Simple Weapons, Complexes and Shields
Blacksmith Tools (Int)
Guitar (Cha)
Acrobatics (Dex)
Insight (Wis)
Athletics (Str)
Bluff (Cha)
Intimidation (Cha)
Investigation (Int)
Idioms:
Human
Orco
Elvish
Equipment:
Longbow (60) / 1d8 / 120 feet
Studded Leather Armor / Defense +2
Guitar
Blacksmith Tools
Normal clothes
10 Gold
Spells: No a Caster.
————————————————————————————————————————————————————————————————————————
Player: Victorius Real Name: Veronica Stone
Name: Petra Pérez
Age: 18 Gender: Female Occupation: Farmer
Race: Human (172 cm - 68 Kg)
Level: 1 (75/150 Exp) Class: Farmer
PV: 18 Defense: 12 BN: +1
PM: 0 Vel: 30 ft.
Fue +2 Dex 0
Con +4 Int 0
Wis +2 Cha +1
Feats:
Other from “El Montón”: Enemies tend to consider you a normal person. They have Disadvantage in the Perception tests to discover you among the crowds.
Hard: You get 2 extra PV per Level.
Field Tools: You can use weapons such as Tridents and Hand Scissors.
I have to hold: You have a number of Stamina dice equal to BN + Con. As a Special Action you can spend X number of them to obtain Xd6 + Con Temporary PV for one minute. You recover all the dice after a long break.
Skills:
Strength (Str)
Stamina (Con)
Light and Medium Armors
Simple Weapons and Nets
Herbalism Tools (Int)
Farmer Implements (Wis)
Athletics (Str)
Nature (Wis)
Survival (Wis)
Deal with Animals (Wis)
Idioms:
Human
Dwarf
Equipment:
Studded Leather Armor / Defense +2
Herbalism tools
Farmer Implements
Garments of Farmer
Trident / 1d10 Two-handed
10 Gold
Spells: Not a Caster.
————————————————————————————————————————————————————————————————————————
Player: Vicious Real Name: Victor Montador
Name: Taka Taka
Age: 15 Gender: Male Background: Destined to be a Hero
Race: Half-Dwarf (165 cm – 75 Kg)
Level: 1 (75/150 Exp) Class: Wielder of a Legendary Weapon
PV: 10 Defense: 16 BN: +1
PM: 0 Speed: 30 ft.
Str +3.5 Dex -1.5
Con +0 Int +1
Wis -0.5 Cha +4
Feats:
Vision in the dark: 60 feet.
Dwarf Blood: You are resistant to Poison and have an Advantage in endurance tests to resist Poisoning. You count as a creature of a larger size category in things like pushing, lifting, etc.
Traveling Hero: You are lucky to find shelter and be treated well by ordinary people as long as you do not attack or offend them.
Not yet: When you are hit and your PV will be reduced to 0 or less you can use your Reaction to recover 1d4 + Car PV and perform a Will test equal to 5 + the damage that accumulated after 0, if you overcome it you cancel that damage. If after this yours PV are 0 or less you will faint. You recover this ability after a long rest.
"Painful Knowledge" (Tachi / Two-handed / 1d10): It is your legendary weapon, which can think and communicate with you and with any other creature at 10 feet using something similar to telepathy. Her statistics are as follows and he is able to possess you a number of times equal to his Wis, which is her decision, before a long break. Her characteristics normally act less his Perception ability because instead of seeing or hearing, she feels what is within 10 feet of it; however, while it is in your hands, it perceives everything you do and vice versa.
Int +1.5 Wis +3 Cha +0
Lethal Link: Some black marks arise from Painful Knowledge and you get Wis points of damage. For the next minute your attacks with Painful Knowledge inflict Wis of extra Necrotic damage, share perception sources and you have Advantage in tests to avoid being disarmed and in Will tests.
Skills:
Strenght (Str)
Will (Cha)
Armor (All)
Simple Weapons and your Legendary Weapon
Flute (Cha)
Blacksmith Tools (Int)
Athletics (Str)
Bluff (Cha)
Interpretation (Cha)
Intimidation (Cha)
Persuasion (Cha)
Stealth (Dex)
Deal with Animals (Cha)
Idioms:
Human
Dwarf
Elvish
Draconic
Equipment:
Armor Chainmail / Defense +6 / Heavy / Disadvantage Stealth
Blacksmith Tools
Clothes of commons
Flute
10 Gold
Spells: Not a Caster yet.
————————————————————————————————————————————————————————————————————————
Player: Virtual Real Name: Iván Road Mendoza
Name: Shercnyau
Age: 22 Gender: Female Occupation: Law Bringer
Race: Wild Birali (170 cm - 68 Kg)
Level: 1 (75/150 Exp) Class: Detective
PV: 10 Defense: 13 BN: +1
PM: 0 Speed: 35 ft.
Str 3.5 Dex +1.5
Con +2.5 Int +3.5
Wis +3 Cha +1
Feats:
Objection!: If you think someone says something meaningless, you can make a Perception test to try to find out in their eyes.
Vision in the dark: 60 feet.
Coat: You have an Advantage in the tests of resistance against the Cold.
Claws: You have natural weapons in your hands that inflict 1d4 + Str damage.
Hunter: You have an Advantage in Stealth.
Talk with small animals: You can understand and are understood by small animals.
Inquisitive Senses: In Investigation and Perception tests you treat a 7 or less as an 8, this does not apply to Critical fails (1).
Skills:
Intellect (Int)
Understanding (Wis)
Light Armor
Simple weapons, short swords and hand crossbows
Equipment for Costumes (Int)
Thief Tools (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Perception (Wis)
Persuasion (Cha)
Stealth (Dex)
Idioms:
Human
Birali
Equipment:
Studded Leather Armor / Defense +2
Short sword / 1d6 / Light and Fine
Common clothes
10 Gold
Spells: Not a Caster.
————————————————————————————————————————————————————————————————————————
Player: Vorpal Real Name: Eva
Name: Sinister
Age: 23 Gender: Female Occupation: Noble Guard
Raza: Hellhound (145 cm - 60 Kg)
Level: 1 (75/150 Exp) Class: Warpriest
PV: 12 Defense: 18 BN: +1
PM: 0 Speed: 35 ft.
Str +2 Dex 0.5
Con +4 Int +1
Wis +3 Cha +1.5
Feats:
One of the Guards: You have a symbol that shows your relationship with the nobility.
Sharp Senses: You have an Advantage in the Perception tests as long as your sense of smell is related.
Natural Excavator: You have the ability to dig and move underground at a speed of 10 feet.
Beast Part: You are considered Human and Beast at the same time. Instead of Deception or Persuasion tests they can perform Deal whit Animals tests when interacting with you, although it is obvious when it occurs.
Beast Combat Posture: You have a natural skill to fight; you deal 1 extra damage whit melee attacks.
Infernal Ancestor: Due to the relationship with your ancestors you are Resistant to Fire damage.
Fervor: You can manipulate magic and energy in a special way, as Action you can throw a sphere of energy at a target at 30 feet, if it is charged with healthy positive energy, if it is charged with negative energy you perform a magical Range Attack and if hit you inflict damage Necrotic. You can use this feat a number of times equal to Wis + BN, you recover one use after a short break and all after a long one. The dice of this skill is 1d6 and increases in another every third level after the first.
Skills:
Strength (Str)
Understanding (Wis)
Medium and Heavy Armors
Simple Weapons and Shields
Medical Equipment (Int)
Insight (Wis)
Athletics (Str)
Perception (Wis)
Religion (Int)
Deal with Animals (Wis)
Idioms:
Human
Infernal
Heavenly
Equipment:
Plate Armor / Defense +8 / Stealth Disadvantage
War Hammer / 1d12 / Two-handed
Noble clothes
10 Gold
Spells: Attack = +4
-
NO Votes: 0 0.0%
-
nO Votes: 0 0.0%
-
No Votes: 1 100.0%