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Player: Vertical                                Real Name: David Alado

Name: Deve

Age: 25                                  Gender: Male                        Occupation: City Guard

Race: Human (185 cm - 79 Kg)

Level: 1 (75/150 Exp)                       Class: Weapon Master

                    

PV: 12                        Defense: 15               BN: +1

PM: 0                         Speed: 30 feets.

Str +2                         Dex +3

Con +2           Int +0

Wis 0.5           Cha +1

 

Feats:

Vigilant: You apply your level BN to the Initiative.

Shooter: You add your BN to the damage you inflict with range weapons.

Favorite Weapon (Longbow): You gain a +1 when attacking and damaging with this weapon.

Fighting Style (Archery): You gain a +2 when attacking with range weapons.

Skills:

Strength (Str)

Reflex (Dex)

Armor (All)

Simple Weapons, Complexes and Shields

Blacksmith Tools (Int)

Guitar (Cha)

Acrobatics (Dex)

Insight (Wis)

Athletics (Str)

Bluff (Cha)

Intimidation (Cha)

Investigation (Int)

Idioms:

Human

Orco

Elvish

Equipment:

Longbow (60) / 1d8 / 120 feet

Studded Leather Armor / Defense +2

Guitar

Blacksmith Tools

Normal clothes

10 Gold

Spells: No a Caster.

 

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Player: Victorius                              Real Name: Veronica Stone

Name: Petra Pérez

Age: 18                                  Gender: Female                   Occupation: Farmer

Race: Human (172 cm - 68 Kg)

Level: 1 (75/150 Exp)                       Class: Farmer

                    

PV: 18                        Defense: 12               BN: +1

PM: 0                         Vel: 30 ft.

Fue +2            Dex 0

Con +4           Int 0

Wis +2                        Cha +1

 

Feats:

Other from “El Montón”: Enemies tend to consider you a normal person. They have Disadvantage in the Perception tests to discover you among the crowds.

Hard: You get 2 extra PV per Level.

Field Tools: You can use weapons such as Tridents and Hand Scissors.

I have to hold: You have a number of Stamina dice equal to BN + Con. As a Special Action you can spend X number of them to obtain Xd6 + Con Temporary PV for one minute. You recover all the dice after a long break.

Skills:

Strength (Str)

Stamina (Con)

Light and Medium Armors

Simple Weapons and Nets

Herbalism Tools (Int)

Farmer Implements (Wis)

Athletics (Str)

Nature (Wis)

Survival (Wis)

Deal with Animals (Wis)

Idioms:

Human

Dwarf

Equipment:

Studded Leather Armor / Defense +2

Herbalism tools

Farmer Implements

Garments of Farmer

Trident / 1d10 Two-handed

10 Gold

Spells: Not a Caster.

 

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Player: Vicious                                 Real Name: Victor Montador

Name: Taka Taka

Age: 15                      Gender: Male                        Background: Destined to be a Hero

Race: Half-Dwarf (165 cm – 75 Kg)

Level: 1 (75/150 Exp)                       Class: Wielder of a Legendary Weapon

                    

PV: 10                        Defense: 16               BN: +1

PM: 0                         Speed: 30 ft.

Str +3.5          Dex -1.5

Con +0           Int +1

Wis -0.5          Cha +4

 

Feats:

Vision in the dark: 60 feet.

Dwarf Blood: You are resistant to Poison and have an Advantage in endurance tests to resist Poisoning. You count as a creature of a larger size category in things like pushing, lifting, etc.

Traveling Hero: You are lucky to find shelter and be treated well by ordinary people as long as you do not attack or offend them.

Not yet: When you are hit and your PV will be reduced to 0 or less you can use your Reaction to recover 1d4 + Car PV and perform a Will test equal to 5 + the damage that accumulated after 0, if you overcome it you cancel that damage. If after this yours PV are 0 or less you will faint. You recover this ability after a long rest.

"Painful Knowledge" (Tachi / Two-handed / 1d10): It is your legendary weapon, which can think and communicate with you and with any other creature at 10 feet using something similar to telepathy. Her statistics are as follows and he is able to possess you a number of times equal to his Wis, which is her decision, before a long break. Her characteristics normally act less his Perception ability because instead of seeing or hearing, she feels what is within 10 feet of it; however, while it is in your hands, it perceives everything you do and vice versa.

Int +1.5           Wis +3            Cha +0

Lethal Link: Some black marks arise from Painful Knowledge and you get Wis points of damage. For the next minute your attacks with Painful Knowledge inflict Wis of extra Necrotic damage, share perception sources and you have Advantage in tests to avoid being disarmed and in Will tests.

Skills:

Strenght (Str)

Will (Cha)

Armor (All)

Simple Weapons and your Legendary Weapon

Flute (Cha)

Blacksmith Tools (Int)

Athletics (Str)

Bluff (Cha)

Interpretation (Cha)

Intimidation (Cha)

Persuasion (Cha)

Stealth (Dex)

Deal with Animals (Cha)

Idioms:

Human

Dwarf

Elvish

Draconic

Equipment:

Armor Chainmail / Defense +6 / Heavy / Disadvantage Stealth

Blacksmith Tools

Clothes of commons

Flute

10 Gold

Spells: Not a Caster yet.

 

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Player: Virtual                                  Real Name: Iván Road Mendoza

Name: Shercnyau

Age: 22                                  Gender: Female                   Occupation: Law Bringer

Race: Wild Birali (170 cm - 68 Kg)

Level: 1 (75/150 Exp)                       Class: Detective

                    

PV: 10                        Defense: 13               BN: +1

PM: 0                         Speed: 35 ft.

Str 3.5            Dex +1.5

Con +2.5        Int +3.5

Wis +3                        Cha +1

 

Feats:

Objection!: If you think someone says something meaningless, you can make a Perception test to try to find out in their eyes.

Vision in the dark: 60 feet.

Coat: You have an Advantage in the tests of resistance against the Cold.

Claws: You have natural weapons in your hands that inflict 1d4 + Str damage.

Hunter: You have an Advantage in Stealth.

Talk with small animals: You can understand and are understood by small animals.

Inquisitive Senses: In Investigation and Perception tests you treat a 7 or less as an 8, this does not apply to Critical fails (1).

Skills:

Intellect (Int)

Understanding (Wis)

Light Armor

Simple weapons, short swords and hand crossbows

Equipment for Costumes (Int)

Thief Tools (Int)

Insight (Wis)

Intimidation (Cha)

Investigation (Int)

Perception (Wis)

Persuasion (Cha)

Stealth (Dex)

Idioms:

Human

Birali

Equipment:

Studded Leather Armor / Defense +2

Short sword / 1d6 / Light and Fine

Common clothes

10 Gold

Spells: Not a Caster.

 

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Player: Vorpal                                  Real Name: Eva

Name: Sinister

Age: 23                                  Gender: Female                   Occupation: Noble Guard

Raza: Hellhound (145 cm - 60 Kg)

Level: 1 (75/150 Exp)                       Class: Warpriest

                    

PV: 12                        Defense: 18               BN: +1

PM: 0                         Speed: 35 ft.

Str +2            Dex 0.5

Con +4           Int +1

Wis +3                        Cha +1.5

 

Feats:

One of the Guards: You have a symbol that shows your relationship with the nobility.

Sharp Senses: You have an Advantage in the Perception tests as long as your sense of smell is related.

Natural Excavator: You have the ability to dig and move underground at a speed of 10 feet.

Beast Part: You are considered Human and Beast at the same time. Instead of Deception or Persuasion tests they can perform Deal whit Animals tests when interacting with you, although it is obvious when it occurs.

Beast Combat Posture: You have a natural skill to fight; you deal 1 extra damage whit melee attacks.

Infernal Ancestor: Due to the relationship with your ancestors you are Resistant to Fire damage.

Fervor: You can manipulate magic and energy in a special way, as Action you can throw a sphere of energy at a target at 30 feet, if it is charged with healthy positive energy, if it is charged with negative energy you perform a magical Range Attack and if hit you inflict damage Necrotic. You can use this feat a number of times equal to Wis + BN, you recover one use after a short break and all after a long one. The dice of this skill is 1d6 and increases in another every third level after the first.

Skills:

Strength (Str)

Understanding (Wis)

Medium and Heavy Armors

Simple Weapons and Shields

Medical Equipment (Int)

Insight (Wis)

Athletics (Str)

Perception (Wis)

Religion (Int)

Deal with Animals (Wis)

Idioms:

Human

Infernal

Heavenly

Equipment:

Plate Armor / Defense +8 / Stealth Disadvantage

War Hammer / 1d12 / Two-handed

Noble clothes

10 Gold

Spells:                       Attack = +4

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