Version 1 – Worldbuilding dump
45 0 0
X
Reading Options
Font Size
A- 15px A+
Width
Reset
X
Table of Contents
Loading... please wait.
I was unhappy, with some holes in the worldbuilding and have reworked the glossary.

The scaling of power between ranks and the not all that thought out mechanics of worlds and void were my biggest gripes. Skills having strict ranks and a very fine grained percentage tracking were another point, that I wanted to change. I have reworked those things to hopefully make more sense.

The chapters until now will probably need extensive changes too. (Quality wise and to stay compatible with the new version of the system) Therefore i decided, to put their current versions into one big chapter collection for preservation and also add the soon to be outdated worldbuilding they are based on.

Ranks

Rank 0: Base

No access to the system

Starting point for most sentients

Base efficiency is multiplied by rank

Rank 1: Awakening

Access to system and magic

Allows use of 100% of base capabilities

Unlocks innate skills

Rank 1-10: Mortal

The improved base capabilities result in lifespan roughly doubling each rank

Rank 11-20: Ascendant (Living Legend)

Pseudo immortality through skills

Rank 21-30: Eternal (Godling)

Creation of a soul space

True immortality

Rank 31-40: Transcendent (God)

Soul space becomes a self-sustaining inner world

Faith skills

Rank 41: Creator: Inner World becomes a side realm

Rank 42: World-Seed: Slow fusion with the realm resulting in it becoming a separate world

Aspects

Aspects are used as a numeric system to measure improvement

Life: Healing and energy regeneration

Acceleration: Speed of actions and thoughts

Weight: Resistance against being moved or stopped

Acronym : L A W

100 is the maximum baseline (Rank 0)

An aspects rank is considered equal to its value divided by 100 (rounded down)

Aspects can be increased through training

The effort required to raise an aspect value by one roughly doubles every ten points.

Skill Scaling

Skills can grant a bonus of up to 10% per rank to existing capabilities

The bonusses from different skills stack multiplicatively

Skill Progress and Upgrading

A skill’s progress is measured on a 0-100% scale.

A progress of 100% represents the skills full potential at its current rank.

For skills with lower ranked versions a progress of 0% represents the full potential of the skills previous rank. These skills normally start at a progress between 10% and 20%.

For skills without a previous rank a progress of 0% is the equivalent to not having the skill. These skills normally start at a progress between 50% and 80%.

Skill progress rises with use and gets harder to raise, the closer it is to 100%.

After reaching 100% progress skills can be upgraded by fulfilling skill specific conditions.

Innate Skills

Every creature has at least one innate skill, that stays somewhat dormant until they awaken their system. These skills can have any rank. Some of them are species specific and others are individual.

Skill Types and Slots

1 Core Skill:

Also called System skill

Helps interpretation of and interaction with the system

Measures aspects

Influences, what other skills are available and how easy they are to obtain

Skills and Aspects below its rank are twice as easy to advance for each rank of difference

Skills and Aspects above its rank are ten times as hard to advance for each rank of difference

Has no proficiency, but grants knowledge of how to upgrade it

Variants:

Racial (Human Knowledge, Elven Wisdom, Draven Proficiency, Goblin Cunning, Gnomish Insight, Kobold Curiosity, Artificial Intelligence, Bestial Intuition, Titanic Truth, Draconic Heritage, Phoenix Passion, Angelic Aspiration, …)

Divine (Blessing of _____)

Demonic (Pact of _____)

Destiny (Chosen of _____)

Organizational (Oath of _____)

Tribal (Imperial Unity, Clan Honor, Collective Duty, Hive Mentality, …)

Curse (Vampiric Blood, Lycanthropy, Lingering Regret, …)

Special (Heroic Spirit, Travelers Gift, …)

3 Title Skills:

Granted by certain actions and ceremonies

Modify a person’s presence

Can be overwritten if the holder is willing or overwhelmed. The base difficulty to forcefully overwrite a title is multiplied by its rank.

Titles can be designated as main title.  There can only be one main title at the same time, and it is twice as effective and cannot be overwritten by force.

Examples:

High Priest

Sir

Dragon Slayer

Traitor

Champion of _____

Lifesaver

Martyr

Weird

Criminal

Paladin

King

Average

Citizen

Administrator

Cursed

7 General Skills:

Active or Passive effects

Can be highly individual

Types:

Active: Use requires conscious effort

Passive: Use does not require conscious effort

Proficiency: Increases control of energy and body under certain conditions and grants the ability to consciously use energy to further enhance this bonus

Artifact: Summons or stores a soul-bound item, with supernatural properties. The item cannot be permanently destroyed, and the owner is proficient in its use.

Grant: A subtype of passive skills that changes the user to grant them an improvement

Triggered: A subtype of passive skills that only activates on certain conditions

Spell: A subtype of active skills that contains knowledge of how to cause supernatural effects by utilizing inherent mystical energy

Technique: A subtype of active skills that contains knowledge of how use a burst of energy to temporarily enhance the body’s effect on reality

Examples:

Fireball – R3+ – active, spell – ranged fire explosion

Iron Skin – R2 – passive, grant – extremely hardened skin without hindering mobility

Phoenix Rebirth – R11+ – passive, death triggered – creates a new body, but reset core skill and attributes to R1+ (10 ranks lower than this skill)

Healing Hands – R2+ – active, touch based – close range healing ability

Splitting the Heavens – R7 – active, technique – extremely long-range, high-power, high-cost slash

Slash – R1 – active, technique – powerful slash

Innate ______ Breath – R4+ – passive, grant – breath weapon of a specified element

Draconic Rest – R11+ – passive – sleep gradually restores body and soul to peak condition

Seed of Potential – R3 – passive, triggered, one-time – activates in response to strong emotion and transforms into another skill based on context

Spear Mastery – R1+ – proficiency – better utilize Spears

Alchemist’s Flame-Control – R2+ – proficiency – intuitive fire control while crafting

Ancient Scales – R5+ – passive – scales absorb physical impacts and reflect magic

Enduring Will – R1 – passive – extra mental resistance

Character Sheet Template

Name

Background:

L- A- W-

Core Skill – R – Description – Upgrade condition

Title: Main Title

Skill1 – R – Description – Progress

Skill2 – R – Description – Progress

Skill3 – R – Description – Progress

General:

Skill1 – R – Type – Description – Progress

Skill2 – R – Type – Description – Progress

Skill3 – R – Type – Description – Progress

Skill4 – R – Type – Description – Progress

Skill5 – R – Type – Description – Progress

Skill6 – R – Type – Description – Progress

Skill7 – R – Type – Description – Progress

Notes:

Extra Information

World

Timekeeping/Seasons

Different in side-realms

Main World:

12 months with 30 days each (360 days per year)

Weeks have 6 days (5 per month)

Months and weeks and days are simply numbered

Year starts with spring equinox

Effect of magic on societies

Settlements are bigger and better protected

Small villages are rare and considered luxury for the rich/powerful

Less food production needed

Faith

Gods are real and can grant a variety of boons to their worshippers.

Shrines can be attuned to the inner world of a god (or the realm of a creator) and allow worshippers to send energy and sometimes even physical things to the god. The god or an automated rewarding system may act trough these shrines to grant boons to followers of the god depending on circumstances.

Often groups of gods form alliances called pantheons. If a creator is part of the pantheon, they will take on a leading position.

Gods

Currently the world is ending.

Instabilities let in monsters from the void between worlds.

Most gods and godlings are leaving to more stable worlds.

The seven existing creators fight for resources in a race to become world-seeds and separate their realm from the dying world.

The tree weakest creators (Noah, Moses, Eve) have formed the ark-alliance, trying to raise one of them (Noah) up and offer asylum in the new world to everyone supporting them.

The fairy king (Oberon) is supporting his wife (Titania) against the armies of the strongest creator dragon queen (Tiamat), who has gathered all remaining non-humanoid gods under her banner.

The second strongest creator (Buddha) has poured all his effort into fortifying his realm and is trying to avoid conflict.

Ranking of creators (by combat power): Tiamat, Buddha, Titania, Oberon, Eve, Moses, Noah

0