Daniel is just a regular blue collar Maintenance Mechanic working for a manufacturing company. As he's winding down at home from a day of messy work repairing a CNC mill, he is surprised by a sudden glow of light beneath him. And, in an instant, his world changes. Literally.
Daniel finds himself now in the world of Zenkon, a world of fantasy beings and monsters, swords and magic, and perilous threats to the safety of the world. As if stepping into a fantasy light novel or video game, he has been apparently summoned by a sacred magic spell that requests a hero from the gods, and in reply, they sent Daniel and a young Japanese man named Rikuto.
However, Daniel's luck doesn't seem to be good, as it's quickly discovered that, contrary to the nature of living things in the world of Zenkon, Daniel is the only one that possesses no magic or mana, making him immune to many types of magic, both beneficial and detrimental, but not protecting him from direct harm.
As such, Daniel will now have to find his way through this world using his own repair and manufacturing know-how, while Rikuto uses his own modern civics and economics knowledge to try to recover the Kingdom of Mornistae in the midst of a large scale global war.
Why were they summoned, and by what wisdom did the gods choose to send 'Divine Heroes'; one with magic and the other without, to a world of which the foundation is magic?
There's a lot to like about this story. Good, well-reasoned writing, creative use of the non-magic premise, and not boring. Some great emotional bits too. It's also long- and I appreciate long stories. However, all good things come to an end.
After a while some things really started to bother me, causing me to drop at chapter 52 (these are long chapters).
Some of the smaller ones for me is how multiple povs were used, often retelling a part of the story that don't add a whole lot of insight- especially when done during more combative moments. Transitions/scene changes and time-skips aren't really signaled, often leading to confusing moments where you need to take a step back and 'see' where or when you are. It makes understanding the progression of tech advancements confusing. Also- there is a severe lack of descriptions? World-building.
For me though, the biggest reason for my stopping at 52 is... how the harem is handled. This is kinda a big problem in the sense that the 'harem' is essentially MC's drive or motivation because they like the people in it. The characters aren't exactly flat, and some stand out with distinct personalities.
However.
This is a harem with zero romance. The relationships aren't very well defined. The author, while I am perfectly fine with non-explicit stories, has chosen to leave out any clues that our viewing portal into this world has chosen to pursue their relationships. Like... MC's lack of self-confidence was a huge problem, a plot-point, and suddenly certain characters are turning up preganernant with no explanation?? Come on, man. To add onto this, the harem is getting large enough to the point that it is very difficult to remember who everyone is, minus like three people. The people in it no longer feel... special in any meaningful way.
I guess my feelings on this story is good junk food. The story was great for a time, but then the story feels like it meandered away from more interesting potential plots. The fallback for this is, of course, a character-driven story, but the characters are all being added to the harem where nothing even remotely intimate is discussed. I dunno, I just kind of lost interest.
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Annoying to read. The MC has no back bone whatsoever, it became interesting when he started hunting dragons but then continued to act pacifist when people send assassins and invasions.
Also lots of annoying filler flirting. Chapters and chapters of filler flirting. The MC for all his knowledge doesn’t outsmart his enemy or develops his citadel with modern information. The only pro here is that the plot is good but the MC sucks
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Fantastic read and worldbuilding so far, really unique twist on the whole "cast aside" genre.
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