Name: Maova
Gender: Female
Race: Vampire (True Ancestor)
Alignment: Chaotic Neutral
Arcana: The Magician
Class: Demon Lord —> Student + Demon Lord —> Mage + Demon Lord —> Red Mage + Demon Lord —> Red Warlock + Demon Lord —> Sage + Demon Lord —> Sage Lord + Demon Lord
Weapon Talents: Sword, Bow, Hidden Weapon, Gun
Elemental Talents: Wind, Lightning, Light, Dark, Space, Time
Height: Default: 175 cm (~5’9”) | Demon Lord: 189 cm (~6’2”)
Appearance: Dark blue eyes and raven black hair tied in a ponytail. Her skin is light in color which contrast her very dark hair. She wore a sleeveless coat with samurai-like aesthetic, white in color with golden edges and with a dark blue shirt underneath that is tailored to look somewhat like a kimono despite not being one at all. Wore dark pants with dark brown belts, as well as dark shoes.
The Demon Lord born without malice, without one sole purpose that defines it. Souls of two melded into one with said two souls different in many ways, creating someone different and unable to recall memories of the two souls that made herself. She’s a vampire and the Demon Lord with mentality greatly contrasting the previous incarnations of the Demon Lord. She’s rather amicable, logical if sometimes shortsighted, brutal and ruthless but not begging for violence or naturally seeking it out, come off as sadistic during certain moment but never let that side overwhelm any reasoning, awkward sometimes and think too much for her own good. A friendly person overall that won’t hesitate to kill if necessary is a good way of describing her.
Isora/Reese/Rosia
“One who was my enemy in another life, one who was my counterpart. Now our path forever intertwined, may death never do us part” Word of a complicated relationship, but pure with love and conviction.
Vermilla
Her mother, someone she looked up to and fear, despite catching up to her and surpassing her in a few years. A harsh trainer, and a mother.
Yeig
Her other mother/her father. While a sage who hold many secrets much to Maova’s chagrin, is still her trusted mentor and family member.
Angelica/Agvil/Terricia
“Both of my parents have disclosed your existence from me for quite some time, someone who might as well be my grandfather, yet here you are as my granddaughter-in-law. How fickle fate is”
Revia
“My sister-in-law who is also an alternate counterpart of my own sister, this complicated web of connection is like a sick joke. Nonetheless I welcome her with open arms”
Yuuna
“A friend of my sister-in-law and nothing more, at least that would be what I said if she wasn’t the originator of a certain kitsune”
Belphi
A demon-like human who she have some interest in, if rather not get involved.
Saki/Koajin
Her sister born not long after her adventuring trip, with her soul being that of her half’s dead sister.
Tana
“Quite an interesting girl. On my trip to a different world I even saw a girl who is strikingly similar as well, must be her alternate self”
Jinnah
“My perception of dragons is crushed...”
Flosa
“How the tables have turned. Your memory of the past meant nothing to you now, but it’s still poetic in my mind, different life, different position”
Ahmar
“I would say you and your big sister are worthy opponents, if not for the fact that we never fought, pretty crazy if you asked me. You who is a fragment of one who was erased”
Reita/Reiza
“We’re both no longer who we were, let’s just leave it at that, one who shared the fate of the Worldkeeper. We can still be friends if you like, but those haunted memories...”
Ayuna
“I would say I’m sorry my mothers’ shenanigan turned you into a vampire, but you take it well so nevermind”
Hisamitsu/Elvana
“I don’t really know much about you back at school, but perhaps I should still apologize for letting that rowdy demon invade your land”
Citoria
“So have you gotten tired of my voice just yet?”
Inari/Sanagi
“Wait my sister-in-law is your great great great great... and a lot of great grand daughter!? This is wild!”
Name: Rosia Zana (Formerly Reese Gretaliza)
Gender: Female
Race: Zurora (Man-Eating Superior Succubus)
Alignment: Neutral Evil
Arcana: Lovers
Class: Novice Swordsman —> Swordsman —> Paladin —> Batalsyla
Weapon Talent: Sword, Gun
Elemental Talent: Lightning, Light, Life, Mind
Height: 168 cm (~5’6”)
Appearance: Long pink hair with bangs that are swept to her left and pink eyes. Slim in stature and white in complexion, but not to the extent of unnatural. She wears either a set of short coat and pants or armor. Her short coat have golden edges and deep pink body, covering her black shirt, she wears brown pants and shoes. Her armor is silver in coloring, with same holding true for things like gauntlets were well, along with that she wears pink tunic underneath as well as pink cape. Her wings are bat like and dark pink in color.
A noble born immediately followed by a misfortune despite her arrival in the world with great talent, cursed with terrible disabilities that give her nothing but suffering throughout her life, almost ending it with her banishment and disowning due to said curse. She’s cured after being abandoned to die in a forest by Maova and forever grateful despite her hesitance in being there for her at first. She’s stiff and stern, rarely show her emotion and more often than not mercilessly pointing out short coming of others, perhaps trying to vindicate her place in the world by showing how others also have flaws as well. Her friendless background no doubt cause her to be unable to open herself up well like others, and consequently means she can’t empathize well with most too.
Name: Agvil
Gender: Male
Race: Goat Beastkin
Alignment: True Neutral
Arcana: The Wheel of Fortune
Class: Butler
Weapon Talents: Polearm, Brawl, Hidden Weapons
Elemental Talents: Cold, Water, Dark
Height: 178 cm (5’10”)
Appearance: A man with goat horns and grey hair and beard, he wears a suit and overall an attire reminiscent of a butler, lean in appearance.
A goat beastkin born with the soul of someone from a different world. He lives his life modestly and travel around after he witnessed a war of Hero and Demon Lord. He essentially fathered Vermilla after finding her and her single mother and all of them live for a few years, then tragedy struck and Vermilla’s mother died leaving both of them. Later on they are conscripted to the Demon Lord’s forces and survive the war, along with the rest of the demi-humans they escaped to a massive forest and enter a ruined settlement and decided to stay there. After two centuries passed by a sage make a deal to make his life a better one if he abandon this one, and he comply.
Name: Vermilla
Gender: Female
Race: Vampire (True Ancestor) (Goat Beastkin)
Alignment: True Neutral
Arcana: Strength
Class: Blademaster + Demon General
Weapon Talent: Sword
Elemental Talent: Wind, Dark
Height: 177 cm (Slightly less than 5’10”)
Appearance: Vermilla have messy somewhat pale-green hair along with blood red eyes, she wears light armor underneath her red cloak and gave on a vampire aesthetic. Despite her goat beastkin heritage she doesn’t have horns because they have been broken off.
A gifted but moody woman who live less than ideal life, she’s born as a vampire and feared by those around her, with only her mother to give her comfort. Both her and her mother fend for themselves for a long time, until one man come and give them a helping hand, it was a time of peace and happiness that doesn’t last long, with the time passed and her mother dead, Agvil and her went around fending for themselves and ultimately ended up in a war that broke her horns, still both of them survive and live for over two centuries in an old settlement, last line for the demi-humans. One day a sage came by and make her reluctantly give her a child.
Name: Yeig
Gender: Female
Race: Human
Alignment: Chaotic Neutral
Arcana: The Magician
Class: Arcane Fencer + Creation Sage
Weapon Talent: Sword, Polearms
Elemental Talents: All
Height: 170 cm (5’7”)
Appearance: More or less always covered by her gray hood robe thing, Yeig have grey hair tied in a long ponytail along with grey/silver eyes, along with a mint-colored gem pinned to her robe.
A sage from a time where people began discovering magic for the first time, she’s one of the many consequence of such a time, exposure to all kind of elements, all kind of reckless experiment and abuse, which make her powerful but broken. She traveled the land and use her magic for all kind of shenanigans, defying fate and continue to live for some kind of purpose, and so she approach the goat and the vampire, looking to create something for herself.
Name: Tana
Gender: Female
Race: Wolf Beastkin
Alignment: Chaotic Good
Arcana: The Chariot
Class: Savager
Weapon Talent: Brawl
Elemental Talent: Lightning, Dark
Height: 157 cm (Slightly less than 5’2”)
Appearance: Long wavy grey hair that reach her waist, grey wolf ears, grey wolf tail, and blue eyes. She wears a long leather tunic that look torn in places, and short pants.
A friendly and enthusiast wolf beastkin who loves adventure and making friends. She comes from a modest beastkin family and live her life freely. She’s part of a trio that loves to explore the forest much to everyone’s chagrin. Charismatic and lovable she’s much loved by people around her. She’s a surprisingly strong fighter at her age with good instinct and gift with an ability to get faster as the battle drag on, allowing her to more often than not fight opponent above her level.
Name: Belphi
Gender: Female
Race: Human
Alignment: True Neutral
Arcana: The Hermit
Class: Flower Knight
Weapon Talent: Sword, Polearms, Brawl
Elemental Talent: Earth, Light, Dark, Life, Space, Time
Height: 184 cm (6’0.4”)
Appearance: She wears a dark grey coat over her red armor with a black shoulder armor covering the coat itself. She wears a grey tunic underneath her armor and black pants with knee guard on both legs and black shoes, additionally she wears a pair of fingerless gloves. She have wavy neck-length green hair and cyan eyes.
A retired adventurer with many feats under her belt. Belphi used to be a mythril-ranked adventurer before feeling the pressure of her fame too much and choose a more quite life inside the academy’s library, perhaps sneaking in a few sleeps here and there. She’s most infamous for her use of a whip sword and huge magic beam as a means of attack. She have massive fire power and durability which made up for her below average speed for someone of her level. Her reputation as destructive warrior aside she’s also known to be quite talented and fond of tending any flowers she find, which leads to her gaining the title of Bloodied Flower. She’s also born with all sort of gifts that make some believe she’s the Hero themselves, if her sometimes overly brutal behaviors were glossed over, these gifts include longevity or in other word eternal youth, passive ability to get stronger with age, as well as passive mana regeneration. It’s perhaps too easy to get her mixed up with demons due to her abnormality.
Name: Reiza Warea (Homura Reita)
Gender: Female (Male as Homura Reita)
Race: Human
Alignment: Chaotic Good
Arcana: The Tower
Class: Noble -> Hunter -> Magic Ranger -> Blue-Violet Witch
Weapon Talents: Sword, Bow, Hidden Weapon, Gun
Elemental Talents: Fire, Cold, Wind, Lightning, Earth, Dark, Life, Space, Time
Height: 171 cm (5’7.3”)
Appearance: A young woman with reddish orange eyes and violet hair, her hair reaches her back and is well-kept with a long standing strand of hair on the top of her head. She’s covered by her blue cloak that cover her back and her sides, and underneath is a form fitting black shirt and pants that shows her shape very well that is covered by a light metal torso plate and chausses, she also wears pitch black gloves that have some light metal cover on her finger and back of her hand.
The infamous figure from history who is known for either her heroism despite her heretical existence or her less well known curse at her execution, she’s a skilled hunter who is proficient in dual wielding swords and using a bow, while also having a lot of magic under her belt, especially those related to space time. Her story is complicated and involved some time traveling, world hopping, and strange reincarnation pattern, which is all there is to know about her really. She’s waken up in the modern day after dying after thinking she died as Homura Reita and reborn as the infamous figure, after living her life as Homura Reita for quite some time she’s summoned to a different world and acquire knowledge to both use her innate magical talent more efficiently and some theories in helping her regain her infamous incarnation back, she defeated the self-proclaimed demon lord along with a few ‘native’ to that world and return to her own world through her own power, after which she lives her life somewhat ordinary, not including her going back to the time after her death to stir something up with a lot of fire then living peacefully in Japan for real, but then she and her classmates are then teleported to a different world where Maova now resided in, now taking cautions approach while trying to make sure her friends get out of the situation alive.
Name: Floria
Gender: Female
Race: Human
Alignment: True Neutral
Arcana: Strength
Class: Swordsman
Weapon Talent: Sword
Elemental Talent: Cold, Water, Lightning, Wind, Earth, Dark
Height: 172 cm (5’7.7”)
Appearance: A woman with long flowing minty hair and eyes, her gazes are sharp and signify her maturity passed her youthful look. She wears a simple white tunic with dark blue overcoat with green edge, while also wearing simple pale brown pants and shoes.
An infamous duel wielder of sabers that is notorious for her impressive power in spite of her ‘innate lack of mana’, she’s an abandoned heir of a long line of mage in service of the royal family, abandoned along with her sister due to both born with deactivated magic circuits that makes them unable to perform magic or interact with mana in any way. Still she perseveres for a long time despite her weakness to magic, and soon her fateful meeting with Reiza some times after separating from her sister restore her body to how it should be, and she shall claim the glory of magic her bloodline is destined for. She have amazing intuition and instinct that compensates for her lack of training in skillful combat.
Classification: Sword/Polearms
Sharpness: SSS+
Durability: SSS+
Weight: 7 kg (~15.4 lbs)
Yeig’s personal staff she made that look rather classical, blue-gray in color with texture and appearance of an item made from wood. It’s actually a sword cane with the blade inside made from the highest quality mythril she could find, with the blade having high density that made the weapon heavier than one might realized. The branch that is used to make the staff is exposed to major amount of mana that made it mutate and great at conducting mana while also extremely durable and nigh-impossible to decay. The weapon is amazing for conducting magical energy and actually useful as a mage’s weapon of choice unlike regular mundane staff.
Classification: Sword
Sharpness: SSS+
Durability: EX
Weight: 4.5 kg (~10 lbs)
Soul-Bounded: Normel Remaire
The Angelic Sword of Light created from the remnant of the Light Artifact. This is one of the two blades in the War Saint’s possessions.
Classification: Sword
Sharpness: EX
Durability: SSS+
Weight: 4.5 kg (~10 lbs)
The Fallen Blade of Darkness crafted with the remnant of the Dark Artifact. One of the blades in the possession of the War Saint.
Classification: Polearm
Sharpness: EX
Durability: EX
Weight: 4 kg (~8.82 lbs)
Unique Trait: [Causality Alteration] [Fate Writer] [Mana Manipulation Boost EX]
Soul-Bounded: Terra Flores
|Vae Series|weapons are created during the time of the reality’s birth. Mysterious in nature with nigh-omnipotent power, to the point even those who became bound to it are unable to fully figure out its true potential. In each world there is one|Vae Series|weapons, with each looking different but all have the same power and function. Its way of appearing and existing does not follow the conventional rule of reality and therefore impossible to pursue and gain its godly abilities by force.
It is said that those who came in possession and bond with this series of weapon can manipulate the fate of their respective world and rule without contest, though coming into contact with those who exist outside of fate or fellow wielder of the series’ weapon will simply neutralize each other out, it’s still an extremely powerful weapon unchallenged by anything except its own kind, allowing the wielders to perform miracles no one could hope to achieve, and cause destruction nothing dared to try.
The version of the weapon here, Hwkfato, is in the possession of Terra Flores, who reincarnated from a different world and came across the weapon during eons of existence. His power as one revere as the God of the Earth combined with this weapon in hand make him the most powerful being in the universe he now resides in with nothing came close to his level of power.
Look I just like the Monado okay? Don’t worry no one will shout out Monado Arts and make people freak out and wonder what connection the stories have to Xenoblade Chronicles.
Also the kanji means ‘earth’ if any of you are curious.
Classification: Sword/Hidden Weapon
Sharpness: SS+
Endurance: SSS
A whip-sword tailored made for Belphi the Bloodied Flower. Having a rather thick blade and breakdown into few sections that is let loose as a whip for the wielder to use.
Classification: Sword
Sharpness: SSS+
Durability: SSS+
Soul-Bounded: Isora/Rosia
Special Traits: [Mana Amplification A++] [Self-Repair]
Sword of the debated hero Isora. The blade of the powerful, of someone with great might and elegance.
Extremely high in quality with many enchantments on it, with power of amplify the power of the wielder. The blade is thick and heavy, the quality of the materials near unparalleled.
It became the symbol of the House of Gretaliza, which descended not from Isora but her sister, and no one can use the true power of the sword until Rosia stole it and understand its true nature as the weapon for her and her only.
Sharpness: SSS+
Durability: SSS
Special Ability: [Auto-Repair]
Reiza’s weapon of choice, two long blades with cutter-like appearance.
A castle dark in color and massive, with many rooms and floors all big on their own. Locating deep within the Mystinical Forest it’s an ancient building with no clear history behind it, but a few speculate it to be a castle designed for the Demon Lord specifically, but nothing is confirmed.
The material use to build this castle is extremely durable and never seems to decay with how unknowingly old it is.
Level: ???
A massive forest located roughly in middle of the setting of the story, covering so much landmass it’s comparable to a country in size.
It gain its name due to the mysterious nature of it and rumor of mystical existence inside. It’s certainly not fully explored by humans and very much hard to navigate.
Despite its country scale size people usually have no trouble moving in and out of the forest even if they are more likely than not get lost. No one can really explain this phenomenon except the owner of the forest herself.
Level: 100 - 1000
A giant mountain locate northeast from the Mystinical Forest. A strange mountain full of wyverns and dragons that some daring adventurer or those wanting the power and loot that came with them seek out.
The wyverns are of course usually not sentient, however the dragons in this place is not only weak than they usually are, but none show sentience like the dragons of lore do. The explain for that is due to the wyverns and dragons spawning on that mountain being a byproduct of the influence of the Dragon’s Gate at the summit of the mountain influencing the mana in the mountain of produce essentially low quality and unintelligent dragons that while powerful by the standard of the humans world is but a shallow copy of the real deal.
Requirement: 200 Dexterity, 150 Agility
The class given to those who are sophisticated in their action and serve their master well.
Growth Bonus: 5/5/2/2/7/7/3/2/2
Learnable Traits/Abilities: None
Equip Bonus: 1% Boost to dexterity and agility.
Requirement: S Sword, Level 100, 1,500 Dexterity, 1,700 Agility
The master of blades and agile and precise in offense, while using that power on the defensive as well.
Growth Bonus: 5/2/6/2/8/8/4/2/2
Learnable Traits/Abilities: None
Equip Bonus: Boost to dexterity and agility by 3% when equipped with a blade.
Requirement: Acquired the title [Demon General]
Demon of authority imposing commands and prowess on the battlefield.
Growth Bonus: 10/5/6/6/6/6/3/5/5
Learnable Traits/Abilities: [Authority](0) [Demonic Command](100)
[Authority]: A sign of authority, a trait needed for unlocking powerful authority based class.
[Demonic Command]: Able to command demons to a much more effective degree.
Equip Bonus: None
Requirement: A Sword, A Rank in all elements except Space and Time, Level 150, 1,700 Strength, 1,700 Magic, 1,500 Dexterity, 1,500 Agility
Practitioner of both sword and magic, utilizing both physical and magical offense, using them in tandem.
Bonus Growth: 5/5/9/9/8/8/5/4/4
Learnable Traits/Abilities: [Blade Enchanter+](100)
[Blade Enchanter+]: Boost effectiveness of [Blade of (Elements)] and [(Elements) Blade Bestowal].
Equip Bonus: Boost to HP, Strength, and Defense when equipping a blade, and boost to MP, Magical Prowess and Magical Resistance when using magic.
Requirement: Coming from the age of creation, Sage class at level 200/Gaining the title [Sage from the Time of Creation]
Sage from the time of fantasy, creation, and destruction. Mastering all kind of magic when it was first discovered.
Growth Bonus: 20/25/10/25/20/15/20/10/25
Learnable Traits/Abilities: [Mana Manipulation Boost](100) [Elemental Manipulation Boost](200)
[Mana Manipulation Boost]: Boost to proficiency gained when using/manipulating mana.
[Elemental Manipulation Boost] Boost to proficiency gained when using/manipulating elements.
Equip Bonus: Boost to all elemental proficiency gain.
Obviously using this spoils great deal of secret someone might try to hide, but thankfully if one is aware of the command they can use [Appraisal Block] command to obscure their status screen, however too large of a difference in power between the appraiser and one getting appraised will make the command fail to work.
Requirement: A Space, D Time, B+ Mana Manipulation ([Warp]) | S Space, D+ Time, A Mana Manipulation ([Area Warp])
A potent space time spell that allows one to teleport to the desired location in an instant and have varied cost in mana based on distance and the amount of people teleported.
This particular spell is a must need for anyone crossing the World Border without encountering any of the slithering dark and their ilk while also not taking forever to do so, however to coordinate to such a faraway location different spell or some sacrifice must be used in tandem to make the teleportation successful.
[Area Warp] have an extra mechanic of dictating the circular area around the user or the intended target to be warped along with, [Warp] itself needs close contact in order to teleport more than one person at a time.
Requirement: B (Element), C+ Mana Manipulation
Descending mass of mana taking form and fall unto the opponent. Destructive and fast.
Requirement: C+ (Element), C Mana Manipulation
Barrage of small bullets of elements moving at extremely high speed. Weak but hard to avoid and launch in high quantities.
Requirement: C+ (Element), C+ Mana Manipulation
Spamming of many large ammo of element. Superior in might but usually much slower in speed compared to the spells in a similar categories.
Requirement: C+ (Element), C+ Mana Manipulation
Magic shield created by manifesting the element, with each elemental variant having its uses.
Requirement: [Blood Art]
Use of the blood stored to grant massive stats boost to the user, the Boost is dependent on the amount of blood used to buff the user.
Using it in tandem with other status buff might cause backlash to the body, so caution is needed, however due to [Blood Boost] having different multiplier formula than most other status buff using them in tandem will grant unexpectedly high stat boost than one might realized sometimes the risk is worth it.
Requirement: [Blood Art]
Fruit created from blood, it’s a way for vampires to share their meals of blood with others and is very filling.
Requirement: S Earth, B Space, C Time, A+ Mana Manipulation/[Blood Art]
Spell that manipulate or summon a meteoroid into the atmosphere and fall onto the target. Extremely powerful and can potentially take the toll on the caster as well.
[Blood Art] can be used to do the same as well, though the amount of blood needed is comparable to at least 100 humans worth, so it’s difficult to pull off without that much stockpiled.
Stars and faith. Surrounding.
Heaven forms four paths.
Fate unlimited. Parallels infinite.
Unstoppable strikes. Flow against currents.
Life and death to be all ends. Unending grey waves.
Those are the words of the Violet-Azure Witch. Incantation of combination of attacks that shall end the battle.
Maova: S+
Rosia: S
Agvil: A
Vermilla: S+
Yeig: EX
Tana: C+
Belphi: A+
Reiza: A+
Floria: C+
Maova: S
Rosia: S
Agvil: A
Vermilla: S
Yeig: EX
Tana: C
Belphi: A+
Reiza: SS
Floria: B
Maova: B
Rosia: C+
Agvil: C
Vermilla: C+
Yeig: C
Tana: A
Belphi: E
Reiza: A+
Floria: E
Maova: A
Rosia: C
Agvil: C+
Vermilla: B
Yeig: EX
Tana: E
Belphi: C+
Reiza: A
Floria: D
Maova: B
Rosia: B
Agvil: B
Vermilla: B
Yeig: EX
Tana: D
Belphi: B
Reiza: A
Floria: C
Maova: B+
Rosia: A
Agvil: D
Vermilla: A++
Yeig: B
Tana: C
Belphi: A
Reiza: A
Floria: B+
Maova: Granblue Fantasy ~ Paradise Lost / Granblue Fantasy ~ The Stars High in the Sky
Rosia: Fate/Stay Night: Heaven's Feel III. Spring Song ~ She who hold the black holy sword / Fate/Stay Night: Heaven's Feel III. Spring Song ~ The four ring
Yeig: Highly Responsive to Prayers ~ Magic Mirror
Normel: Kingdom Hearts ~ The Other Promise
Terra Flores: Xenoblade Chronicles ~ Zanza the Divine
Belphi: Lotus Land Story ~ Sleeping Terror / Lotus Land Story ~ Faint Dream ~ Inanimate Dream / Fire Emblem Warrior: Three Hopes ~ The Ashen Demon
Reiza: Fate/Extra ~ Archer, the Hero Who Nobody Knows / Granblue Fantasy ~ The Stars High in the Sky
Avenger | Maova Zana (5*)
ID: ??? Cost: 16
ATK: 1,735/11,862 HP: 2,202/15,109
Attribute: Earth
Star Absorption: 30 Star Generation: 6%
NP Charge ATK: 0.71% NP Charge DEF: 5%
Death Rate: 3% Alignment: Chaotic Neutral
Gender: Female
Trait: Demonic, Female, Humanoid, Servant
QAABB
Q:4 A:3 B:1 E:6
Active Skills
Self-Modification EX (7/6/5)
Increases own critical damage for 3 turns. (20% - 50%)
Increases own critical star absorption for 3 turns. (400% - 800%)
Demonic Corruption EX (8/7/6)
Grants Demonic Traits for all allies for 3 turns.
Increases party's defense for 3 turns. (15% - 25%)
Increases party's NP generation rate for 3 turns. (10% - 20%)
Increases party's Max HP for 3 turns. (2,500 - 3,500)
Demonic Charisma EX (7/6/5)
Increases party's attack for 3 turns. (10% - 20%)
Increases the art effectiveness of Demonic allies for 3 turns. (15% - 25%)
Passive Skills
Avenger A
Increases own NP generation rate when taking damage by 20%.
Reduces party's (including sub members) debuff resistance by 10% except themselves. [Demerit]
Oblivion Correction E
Increases own critical damage by 2%.
Self-Replenishmet (Mana) A+
Charges own NP gauge by 4% every turn.
Magic Resistance A
Increases own debuff resistance by 20%
Independent Action B
Increases own critical damage by 8%.
Existence Outside the Domain D
Gains 2 critical stars every turn.
Increases own debuff resistance by 4%.
Noble Phantasm
Maolapida
Demonic Overlord’s Blade
A++ | Anti-Unit | Arts | Hit-Counts: 1
Effect
Deal damage to all enemies.
Recovers Demonic allies’ HP every by 1500 every turn for 5 turns.
Charges Demonic allies’ NP gauge by 5% every turn for 5 turns.
Overcharge Effect
Increases Demonic Allies’ critical star generation rate for 3 turns. (50% - 100%)
————————
Saber | Rosia Zana (4*)
ID: ??? Cost: 12
ATK: 1,509/8,812 HP: 2,021/13,139
Attribute: Earth
Star Absorption: 103 Star Generation: 11%
NP Charge ATK: 0.86% NP Charge DEF: 4%
Death Rate: 6% Alignment: Neutral Evil
Gender: Female
Trait: Demonic, Female, Humanoid, Servant, Weak to Enuma Elish
QAABB
Q:3 A:2 B:1 E:5
Active Skills
Devilish Fate A+++ (8/7/6)
Increases own debuff resistance for 3 turns. (50% - 100%)
Recovers own HP. (1,500 - 3,000)
Increases own defense for 3 turns. (20% - 30%)
Grants self Guts status for 1 time, 5 turns. (1,000 - 3,000)
Light Wall A++ (7/6/5)
Increases party's defense for 2 turns. (15% - 20%)
Reduces party's damage taken by 1,500 for 2 attack.
Blinding Field A+++ (7/6/5)
Reduces enemies’ attack for 1 turn. (20% - 40%)
Increases party’s NP generation rate for 1 turn. (30% - 50%)
Passive Skills
Magic Resistance B+
Increases own debuff resistance by 18%.
Territory Creation B
Increases own Arts performance by 8%.
Noble Phantasm
Suemosa
Legendary Blade of the Fallen
A++ | Anti-Unit | Arts | Hit-Counts: 3
Effect
Deal damage to all enemies.
Reduces all enemies' NP damage by 50% for 1 turn.
Reduces all enemies' critical attack chance by 20% for 3 turns.
Overcharge Effect
Chance to Charm all enemies for 1 turn. (30% - 70%)
————————
Archer | Reiza Warea (5*)
ID: ??? Cost: 16
ATK: 1,899/12,297 HP: 1,883/13,109
Attribute: Man
Star Absorption: 157 Star Generation: 10.9%
NP Charge ATK: 0.43% NP Charge DEF: 3%
Death Rate: 10% Alignment: Chaotic Good
Gender: Female
Trait: Female, Humanoid, Servant
QQAAB
Q:6 A:4 B:2 E:9
Active Skills
Ammunition of the Light Veil EX (7/6/5)
Increases own Arts Card effectiveness for 1 turn. (30% - 50%)
Increases own Quick Card effectiveness for 1 turn. (30% - 50%)
Increases own Buster Card effectiveness for 1 turn. (30% - 50%)
Changes own NP Card Type to card type of choice from Arts/Quick (1 turn).
Hero in the Trial EX (9/8/7)
Increases own critical damage of Arts Card for 1 attack, 3 turns. (50% - 100%)
Increases own critical damage of Quick Card for 1 attack, 3 turns. (50% - 100%)
Increases own critical damage of Buster Card for 1 attack, 3 turns. (50% - 100%)
Gain critical stars. (10 - 20)
Increases own attack for 3 turns by 15%.
Charges own NP gauge by 10%.
Seven-Layers Petals EX (17/16/15)
Reduce your NP gauge by 100% [Demerit]
Grant self One Layer Barrier buff for 7 turns.
(Grant self one invincibility buff for 1 attack, 1 turn)
Increase own defense for 7 turns. (10% - 20%)
Passive Skills
Magic Resistance B
Increases own debuff resistance by 17.5%.
Independent Action A
Increases own critical damage by 10%.
Territory Creation A
Increases own Arts performance by 10%.
Item Creation C
Increases debuff success rate by 6%.
Ambiguous Intent of The Revered A
Increases own Quick performance by 10%
Increases own Buster performance by 10%
Increases own NP gauge by 2% every turn.
Noble Phantasm
Aurora Shooting Star
Light Veil of Mysterious Morality
EX | Anti-??? | Arts | Hit-Counts: 7
Effect
Deal damage to all enemies.
Overcharge Effect
Chance to activate random effects. (Activates first) (60% - 80%)
Increases party’s attack by 20% for 3 turns.
Increases party’s defense by 20% for 3 turns.
Increases party’s NP gain rate by 30% for 3 turns.
Increases party’s critical star drop rate by 30% for 3 turns.
Grants party Evasion for 1 attack, 3 turns.
Decreases enemies’ attack by 20% for 3 turns.
Decreases enemies’ defense by 20% for 3 turns.
Decreases enemies’ critical hit chance by 50% for 3 turns.
Remove enemies’s buffs.
Avenger | Reiza Warea (Alter) (5*)
ID: ??? Cost: 16
ATK: 2,033/13,993 HP: 1,779/12,109
Attribute: Man
Star Absorption: 30 Star Generation: 9.9%
NP Charge ATK: 0.66% NP Charge DEF: 3%
Death Rate: 10% Alignment: Chaotic Evil
Gender: Female
Trait: Female, Humanoid, Servant
QQABB
Q:6 A:6 B:6 E:9
Strength: B
Endurance: EX
Agility: B+
Mana: A++
Luck: D
Noble Phantasm: EX
Active Skills
Ashen Burst EX (7/6/5)
Increases own Buster Card effectiveness for 1 turn. (50% - 80%)
Increases own critical damage for 3 turns. (30 - 50%)
500% Chance to inflict Burn with 500 damage to self for 5 turns. [Demerit]
Vengeance of the Trial EX (7/6/5)
Increases own critical damage of Buster Card for 3 attacks, 3 turns. (50% - 100%)
Gain critical stars. (15 - 25)
Increases own attack for 3 turns. (10 - 20%)
Charges own NP gauge by 20%.
500% Chance to inflict Burn with 500 damage to self for 5 turns. [Demerit]
Fallen Witch EX (7/6/5)
Grants self Guts status for 2 time, 5 turns. (500 - 1,000)
Grants self On-Guts-Activate buff for 5 turns.
(When Guts status is activated, increases own Buster performance and attacks up by 10% for 5 turns.)
500% Chance to inflict Burn with 500 damage to self for 5 turns. [Demerit]
500% Chance to inflict Burn with 500 damage to self for 5 turns. [Demerit]
500% Chance to inflict Burn with 500 damage to self for 5 turns. [Demerit]
Passive Skills
Magic Resistance B
Increases own debuff resistance by 17.5%.
Independent Action A+
Increases own critical damage by 10.5%.
Territory Creation A
Increases own Arts performance by 10%.
Item Creation C
Increases debuff success rate by 6%.
Avenger A
Increases own NP generation rate when taking damage by 20%.
Reduces party's (including sub members) debuff resistance by 10% except themselves. [Demerit]
Oblivion Correction B
Increases own critical damage by 8%.
Self-Replenishment (Mana) A+
Charges own NP gauge by 4% every turn.
Burning Vindictive EX
Increases own Buster Card effectiveness by 15% on Burning Battlefield.
Increases own attack by 10% per stack of burns.
HP will never fall below 1 when taking Burn damage.
Noble Phantasm
Witch of Retribution Flame
Inferno Curse
EX | Anti-City | Buster
Effect
Changes all own Command Cards' type to Buster for 3 turn.
Grants self Guts status for 1 time, 5 turns. (Stackable with other Guts.) (1000)
Charges own NP gauge every turn by 10% for 3 turns.
Gains critical stars every turn for 3 turns. (10 - 20)
Increases own buff removal resistance by 100% for 3 turns.
500% Chance to grant self Burning Battlefield buff for 5 turns.
Inflict Burns on all enemies for 5 turns. (1000)
Inflict Burns on all allies for 5 turns. [Demerit] (500)
Overcharge Effect
Increases own attack for 3 turns. (30 - 50%)
Bond Craft Essence
Burning Inferno of Vindication
When equipped on Reiza Warea (Alter), grants self 100% chances to inflict burns with every normal attack, increases own attack by 10%. Inflict Burns on self every 2 turns. (500)
Caster | Yeig (5*)
ID: ??? Cost: 16
ATK: 1,666/11,442 HP: 2,089/14,877
Attribute: Star
Star Absorption: 50 Star Generation: 11.4%
NP Charge ATK: 0.69% NP Charge DEF: 3%
Death Rate: 9% Alignment: Chaotic Neutral
Gender: Female
Trait: Female, Humanoid, Servant, Saberface
QAAAB
Q:6 A:3 B:4 E:8
Active Skills
Origin Blessing A++ (9/8/7)
Increases party’s attack for 3 turns. (15% - 25%)
Increases party’s NP gauge. (30 - 40%)
Space Manipulation A+ (10/9/8)
Grants party invincibility for 3 attacks, 3 turns.
Gain critical stars per turn for 3 turns. (5 - 14)
Legend Creation EX (9/8/7)
Increases one ally’s attack for 3 turns. (80% - 100%)
Increases their critical damage for 3 turns. (30% - 50%)
Grants them On-Attack-Activate buff for 3 turns.
(Increases own damage of Extra Attack for 3 turns when critical attacking. (100% - 120%))
Passive Skills
Magecraft Originator A++
Increases own debuff resistance by 30%.
Increases own critical damage on Arts cards by 10%.
Territory Creation EX
Increases own Arts performance by 12%.
Item Construction EX
Increases own debuff success rate by 12%.
Rule Breaker
Increases own damage by 300.
Reduces own damage taken by 300.
Increases own damage of Extra Attack by 50%.
50% Chances to removes own debuff each turn.
50% Chances to recovers own HP by 1000 each turn.
Noble Phantasm
Lezam Esrever
Land of Creation and Blessing of the Origin
EX | Anti-Unit | Arts
Effect
Reduces party's skill cooldown by 1.
Increases allies’ attack. (30% - 50%)
Increases allies' defense. (10% - 20%)
Overcharge Effect
Increases allies’ NP gauge per turn for 5 turns. (5% - 20%)
Bond Craft Essence
Cloaking Gray
When equipped on Yeig, increases own damage of Extra Attack by 20%, increases own NP gain rate by 15%.
Maova: Saber | Caster | Avenger | Alter Ego
Rosia: Saber
Yeig: Saber | Caster [Grand] | Ruler | Avenger
Reiza: Archer | Caster | Avenger | Alter Ego
Belphi: Saber | Rider | Caster | Foreigner
Demonic Overlord
Maova [Sword | Flier]
HP: 50
Atk: 34
Spd: 33
Def: 28
Res: 30
Bst: 175
Superboon: HP, Spd
Superbane: Spd
Weapon: Maolapida (Uninheritable)
16 Mt Rng 1
Accelerates Special trigger (Cooldown count -1). At the start of combat, grants +7 to all stats if at least one of the opponent's stats is greater than or equal to the unit’s stats +4.
Specials: Rending Worlds [CD: 3] (Uninheritable)
Resolve combat as if foe suffered Def/Res-50% and boosts damage dealt by 50%.
Skill A: Demon Lord (Uninheritable)
Neutralizes "effective against fliers" bonuses. At the start of combat, reduces damage received by 30% of the unit's missing health.
Skill B: Wrath 3
If unit's HP ≤ 75%, Special cooldown count-1 at start of turn if Special triggers by attacking. If Special triggers, +10 damage from Special.
Violet Azure Witch
Reiza [Colorless-Bow | Infantry]
HP: 41
Atk: 41
Spd: 45
Def: 19
Res: 27
Bst: 174
Superboon: Atk, Spd
Superbane: HP, Res
Weapon: Ryouking (Uninheritable)
14 Mt Rng 2
Accelerates Special trigger (Cooldown count -1). Unit can counterattack regardless of foe's range.
Specials: Rending Worlds [CD: 3] (Uninheritable)
Resolve combat as if foe suffered Def/Res-50% and boosts damage dealt by 50%.
Skill B: Repel 3
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
If unit initiates combat, foe is moved 1 space away after combat.
Skill C: Enigmatic Aurora (Uninheritable)
Grants allies within two space +(2 × Number of allies within two space) to all stats and inflicts - (2 × Number of enemies within two space) to all stats to all enemies within two space during combat.
Yeig: Morgan [FGO] (Yui Ishikawa)
Vermilla: Florence Nightingale [FGO] (Miyuki Sawashirou)