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Annabelle’s Bastion
Annabelle’s Bastion
89.5k Views 4112 Favorites 142 Chapters 5 Chapters/Week 1119 Readers
4.8 (45 ratings)
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Systems
Elemental Attunement

When a mage absorbs an elementally attuned sigil - like Firebolt or Watershell - their mana will gradually become attuned to that element. Unattuned mages are those who don't absorb any elemental abilities. These are often supporters.

  1. Fire
  2. Water
  3. Earth
  4. Wind
  5. Light
  6. Darkness
  7. Unattuned
Sigils

Sigils grant a specific ability - a spell when they're absorbed.

For example, a Firebolt sigil would grant only the power to make Firebolts. 

Apex Sigils

Apex Sigils are reality-breaking sigils that grant extraordinary powers. 

Mages can only have one, and this ability is unaffected by elemental attunement. 

Characters
Annabelle Frost

The titular character of Annabelle's Bastion. 

She was born and raised on Earth, being among the billions of humans unaware of the existence of magic or any form of existential threat. When handed an invitation to join Bastion Academy, she eagerly jumped at it, seeing it as an opportunity to escape the roads paved for her by expectations and obligations. When confronted with the grim reality of what awaits her upon graduating, she only becomes more determined, hoping to become part of the force protecting not only Earth but every world in existence. 

MASSIVE SPOILERS BELOW - CHARACTER POWERS AS OF CURRENT CHAPTER:

Spoiler

Apex Sigil:
Oversoul - a mysterious ability that seemingly allows her to inhabit other bodies, sometimes destroying the original soul and sometimes not.

  1. Sigils:

    1. Hyper Enhancement - an ability that allows for the acceleration of the target's natural processes. 
    2. Spatial Storage - an ability that offers a spatial pocket for storage. It takes time to transport items between it and the real world.
    3. Imbuement - an ability that allows the user to imbue objects with their mana, allowing them to move with the user's will.
    [collapse]

Aria

A seemingly cold, mysterious girl with no surname, raised on Bastion Academy's island and waiting for it to officially start so she can advance in magical might.

She comes from a world so dangerous that some in Bastion wanted her dead from the beginning. Due to the efforts of Alisha and the Dwarf, Gromak, she was able to be raised in peace, but not without heavy scrutiny. Her true motivations and goals remain ambiguous, but she desires strength above all else. Confidence bordering on arrogance, she doesn't believe there is a problem she can't overcome. Her merciless, cold demeanor is only contained by her friendship and adoration for her only friend.

MASSIVE SPOILERS BELOW - CHARACTER ABILITIES AS OF THE CURRENT CHAPTER!

Spoiler

Apex Sigil:
Armament - an ability that allows the user to create any weapon they have absorbed.

Sigils:

  1. Aura Sense - an ability that has an active and a passive. Passively, the user can sense the auras of nearby entities. Actively, the user can see those auras.

[collapse]

Alisha

The enigmatic headmaster of Bastion Academy, in technical charge of all Bastion activities on Earth.

Her face is covered by a steel mask and she has a passion for hoodies and dark jeans. Nothing about her is known, easily hidden by her playful, teasing demeanor and overwhelming power.

Gromak

A mighty Dwarf with a love of Mithril and crude jokes. 

His past, political powers, and strength remain a total mystery. But Bastion has to take special care in how to interact with him.

Giga Spoiler Section
Annabelle's Powers [SPOILER]

Everything here is as of the current chapter - not my future plans. Also note that this is based on what the characters themselves discover and think. This is not me telling you what it is - it's what the character has found.

Annabelle's Sigils:

  1. Hyper Enhancement
    Annabelle can create what appears to be a spherical pill that accelerates the innate properties of the subject. Note: it has a side effect of weakening the targets feeling of pain, making it a great tool for saving people.
  2. Spatial Storage
    Annabelle has a storage space that can hold anything non-living. More mana is used depending on the strength of what she stores.
  3. Imbuement
    Annabelle can imbue objects with her mana, granting her a telekinetic control over them. She can cause the mana within them to go berserk, launching it. But it can risk an explosion that would hurt her as well.
  4. Appraisal
    Annabelle has an ability with its own self-learning database - it grows with everything she appraises, hears, sees, does, etc. 

Annabelle's Apex Sigil: Oversoul
Oversoul allows Annabelle to turn her being into an ethereal ring that exists within the soulscape. In that space, she can attach herself to the soul of others. Her purpose could be to attack, to make her soul battle the target's. The winner will consume the loser. For Annabelle, this means gaining the targets memories and sigils. But she cannot use them due to her unattuned mana - unless she consumed an unattuned soul. The other purpose is to connect, which allows her to exist within the target's body along with their soul. This allows Annabelle to use her powers from the host's body and to even allow them to access all of the sigils she has consumed. She can make her host many times stronger through her consumed sigils.

Annabelle's Stored Sigils
These are sigils Annabelle has stored in her spatial storage.
EARTH SIGILS:

  1. Earth Gathering x4
  2. Rockshell x4
  3. Earthquake x2
  4. Earth Ring

FIRE SIGILS:

  1. Firebolt x19
  2. Flamelash x2
  3. Flamespear x3
  4. Firebreath x2
  5. Flame Twister

WATER SIGILS:

  1. Watershell x3
  2. Icicle x7
  3. Waterjet x2
  4. Lake x2

WIND SIGILS:

  1. Wind Blade
  2. Wind Pull

LIGHTNING SIGILS:

  1. Thunder Bolt
  2. Thunder Lance
  3. Lightning Dash
  4. Thunder Stomp
  5. Voltaic Charge

DARKNESS SIGILS:

LIGHT SIGILS:

UNATTUNED/UTILITY SIGILS:

  1. Unknown Unattuned/Utility x2
  2. Imbuement x2
  3. Manaskin x8
  4. Pulse x2
  5. Projected Barrier x3
  6. Projectile Reflection x2
  7. Mana Distortion

Annabelle's Consumed Sigils:
These are sigils gained through soul consumption. Anavel theorizes that sigils turn into pure energy when consumed by Oversoul, and Annabelle works as the bridge that allows her target to access them.

Darkness Sigils:

  1. Dark Chains
  2.  Dark Grasp
  3.  Dark Burst
  4. Dark Tendrils
  5. Shade Movement






Aria's Powers

Aria's Sigils:

  1. Aura Sense
    Aria can sense the auras of entities within her range. A deeper, active power allows her to view these auras, which can tell her a targets attunement and corruption status. There may be more, but she has to get stronger.
  2. Demonification
    This ability is the first of its kind, a complete unknown created by Aria's soul after Anavel upgraded it. Her soul combined the sigils Shade Armor and Boost. Demonification, so far, grants her multiple levels to go through, each one significantly boosting her physical and magical capabilities. Each higher stage also has greater side-effects. Aria seems to be progressively - actually Demonifying - with each stage. That means wings, claws, and horns. It also seems to be changing her body, as nubs of her horns remained when leaving stage 2.

Aria's Apex Sigil: Armament
Aria can create and control any weapon she has absorbed. The limits and capabilities of this power haven't been tested, but Gromak gave her a pistol that she has been able to create and use with magical bullets. She can transmit her other powers into her created weapons. Thus, this ability should truly shine when Aria gets more sigils. But there is also a question - what happens if she absorbs an artifact weapon?

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    UnfetteredScholar
    Status: chapter 104: the challenges of the...

    Story

    Annabelle's Bastion is still in its kind of early stages but what's been released so far has been great.  Some setup has been done for some races, organizations and factions, enough to make the world feel larger and give the reader a general understanding of where the various groups stand but nothing too in depth yet.

    The story begins with a somehow basic magic school premise where the main character Annabelle (and reader) is introduced to the basics of the world and power system. The author makes sure that things don't get repetitive/ predictable with the magic school / lessons.

    The main character has some clearly defined goals and there's enough mystery to keep the reader invested in what comes next.

    The power/ magic system of the book is interesting and has been pretty well explored so far. It's easy to understand with some defined limits but still a lot of potential for interesting things.

    Character

    The MC Annabelle is great so far. She's kind but isn't a pushover, has interesting dynamics and interaction with the other characters especially Aria and

    Spoiler

    Anavel

    [collapse]
    . Her power set so far is also pretty cool, not immediately powerful but it's flexible with a lot of room for growth.

    Aria is the main supporting character and 

    Spoiler

    love interest?

    [collapse]
    She's calmer and more pragmatic than Annabelle but her POV chapters do a lot to show how she feels on the inside. Aria's abilities are interesting and distinct enough from Annabelle's. Her backstory is mysterious and has enough going on that I could see her being the MC of her own book.

    The other supporting characters are good enough

    Spoiler

    especially Anavel

    [collapse]
    and will most likely be expanded on as the story goes on.

    Style

    Writing flows well and is easy to understand.

    Grammar

    Grammar is good. No major errors and I don't remember any typos.

    Overall, I've been enjoying this story so far and I'd recommend other readers try it out.

    Read More

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