Born at the lowest grade, nobody thought Percy would amount to much.
Everything changes when his bloodline manifests in an unexpected way, letting him possess random bodies across the cosmos. Snatching all sorts of advantages - like a second mana core - Percy can finally claim the resources and respect he's been denied.
Yet, reaching the top won't be easy. Not every journey yields a valuable treasure, and neither the warring Houses nor the invading gods will wait for him to grow...
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What to expect:
-Weak to strong male MC
-Daily releases
-Fast paced with frequent powerups
-Fantasy setting with magic and a system
-Isekai elements (Percy often possesses random bodies on distant worlds)
-Western cultivation elements (Cleansing mana core to extend lifespan)
-Morally grey MC (Willing to break a few rules but not a scumbag)
-Alchemy
A very good read. Sadly I'm dropping when the final BBEG got foreshadowed. More of a personal bias against stories with neverending rising stakes. Not much into stories that end with a big bang level fight, too much action for my tastes. Was hoping for more adventure/exploration in the long run, that's my b.
The MC is... decently likeable though he has a bit of an arrogance streak going despite life constantly slapping him around. He's so self-assured that he'll become a strongest in the future that it bleeds into his present. He's aware he's near bottom rung but has the mindset that he's better than even the gods somehow. Although he's constantly trying to be ruthless/cold he usually takes the softhearted approach when it comes to people that have endeared themself to him in some way. So he's not selfless enough to spare enemies, yet he's also not mean enough to abandon friendlies. Which as a whole, he should end up rather neutral in my books, yet in comparison to other stories with their edgelords and gary sues it ends up decently ahead and thus rather positive.
World-building could use some work, even if what it has is doing great! It's just most of the world-hopping is background noise since the author doesn't want 'pointless filler' or some such. Would be nice to see the MC actually lose more often other than just hearing about how uneventful they were collectively. It doesn't even need all that much screen time, just a simple tally of the pattern of events to help convey what the MC is experiencing offscreen rather than 'X world hops occurred and nothing happened' I wanna see 'X fights, Y time, Z form'. As it stands, the main theme of the story of world-hopping is simply to utility based and thus you only see the ones that gave the MC a substantial boost of some sort. Great for progression but not so much for personal growth.
Not much to say character wise, the story is just too progress centric, and only just barely roped in the presumably female lead so not much of a cast until now. We barely got to know the rest of the characters before the MC had to leave them for plot.
It's a bit exposition heavy, but at least the author knows how to handle it so that it only really comes up when relevant. So you aren't blindsided with surprises and also aren't expected to be taking notes and be tested about it. The info comes rather organically, and what the MC already knows shows up more as review or analysis that fits with their character's logic minded approach to the world.
Really my only gripe is bias against action heavy plot and the hint of flavor of barely founded arrogance. If you're looking for action isekai with a decent sprinkling of adventure this is a good read. I was hoping for more adventure since it's world hopping based, but it is what it is type stuff. I might revisit it when I'm in the mood for action and blood pumping adventure, but for now I need a break!
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