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Conversion
Conversion
2.3k Views 6 Favorites 18 Chapters 0 Chapters/Week 31 Readers
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unit-types
Culters
  • Everyone who does not use one of the standard-methods but is able to hold their own in a fight
  • Using a combination of thousands of possibilities to create their own style of fighting
  • Most of everyone (including the standard-method-users) at least use body-strengthening
Armybuilder
  • Amass perfectly loyal or mind-controlled subjects
  • Many unit-types have some way of becoming Armybuilders
Martial
  • Able to move in nigh unpredictable patters with their highly trained bodies
  • Use three kinds of energies: body-strengthening, defensive, offensive
  • Use basic body-strengthening to supplement their physical training
  • Offence: form a layer of offensive energy around small parts of their skin
  • Offensive energy: easily able to pierce through most known materials
  • Defence: form tiny barriers on their skin and push them out
  • Desperate defence: form a defensive barrier around their whole body
  • Defensive energy: the best method to block offensive martial energy
  • Always naked, because clothing would give away the location of their defences, hinting at their next move, and exposing all their openings
Porter
  • Use teleportation to evade attacks
  • Use teleportation to position themselves, in preparation of an attack
  • Use offensive martial energy to attack
Destructor
  • Use abilities to physically destroy the bodies of their opponents
  • Use mostly long-range abilities
  • They are the best counter against other destructors with a similar skill-set
MindFucker
  • Can pry information from their targets
  • Can mess with the perception of their targets
  • Can force targets into strange behaviour
  • The most basic form of attack is a mental ping: distracting the target for a fraction of a second
  • Whenever they do any of this their mind is occupied, leaving their bodies defenceless
  • Hard counter to martials
  • Mind battle: a battle between two MindFuckers; most take place in the soul castle of one or both of the contestants; both try to exhaust the other while conserving energy; few can harm the other mind directly; lasts until one of the contestants either faints or dies
  • Soul castle: massive structures to defend the soul; can be used to store real items and living creatures; some MindFucker are known to house a whole nation in their SoulCastle
Coordinator
  • Negate the need for verbal communication
  • Everyone who is connected to them has basic awareness of where the other connected ones are, what they are currently experiencing and what they are planning to do
Operator
  • Use non-physical spaces to house creatures
  • Origins of the creatures: created by the operator, found and subjugated, or found and befriended
  • The creatures are used for all manner of tasks
Soldier
  • Use cooperation-abilities
  • Multiple soldiers working together amplify the effects and energy-efficiency of their abilities
  • High-grade ones can survive multiple lethal injuries, thus gaining time to finish off their opponents or massacring an entire army, before inevitably following behind
Officer
  • Able to further amplify the abilities of soldiers
  • Able to coordinate soldiers
  • Can use untrained civilians as substitutes for soldiers to perform powerful coordination-abilities
MindDefender
  • Can lure MindFuckers into their advanced soul-castles, cut their mind off from their bodies
  • Resulting in a mindless body and an imprisoned mind
ShadowGuard
  • Mostly hide in the shadows
  • While in a shadow can exit other shadows within a certain range
  • Otherwise mostly trained like Martials, Defenders or Soldiers
Battery
  • Energy storage units
  • Can supply energy to other units, letting them last longer and enabling them to use more energy-intensive abilities
Syphon
  • Can supply energy to others, even beings incapable of using this kind of energy
  • Can invoke abilities within the bodies of their targets
  • Mostly defend, protect or empower their targets
  • Seldom use direct attacks
Barreer
  • Create and reinforce massive barriers
  • Can form sheets of barrier everywhere within their sphere of operations
  • Use barriers to defend self and allies
  • Use barriers to force opponents into disadvantages
Healer
  • Can rearrange the bodies of their targets, either healing them or making them incapable of living on
  • Can counteract physical and mental fatigue in targets
  • Can increase physical and mental fatigue in targets
Defender
  • Can link up with someone
  • Every injury the linked up creature would sustain is redirected onto the Defender
  • A mix of barreer, syphon, and healer, specialised in defence
Table of Contents 18
Show
  1. EpilogeAug 2, 2020
  2. 17) Attacking the FortAug 2, 2020
  3. 16) TheoCrazyAug 1, 2020
  4. 15) Entering the NationJul 31, 2020
  5. 14) Last GoodbyeJul 30, 2020
  6. 13) The Life of a TribeJul 29, 2020
  7. 12) ContactJul 28, 2020
  8. 11) Gathering IntelJul 23, 2020
  9. 10) RealisationJul 18, 2020
  10. 9) DungeonsJul 11, 2020
  11. 8) Dungeon VS RockJul 5, 2020
  12. 7) The rockJul 4, 2020
  13. 6) Job NegotiationsJun 30, 2020
  14. 5) The governorJun 27, 2020
  15. 4) Old friends and new acquaintancesJun 26, 2020
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