Everyone who does not use one of the standard-methods but is able to hold their own in a fight
Using a combination of thousands of possibilities to create their own style of fighting
Most of everyone (including the standard-method-users) at least use body-strengthening
Armybuilder
Amass perfectly loyal or mind-controlled subjects
Many unit-types have some way of becoming Armybuilders
Martial
Able to move in nigh unpredictable patters with their highly trained bodies
Use three kinds of energies: body-strengthening, defensive, offensive
Use basic body-strengthening to supplement their physical training
Offence: form a layer of offensive energy around small parts of their skin
Offensive energy: easily able to pierce through most known materials
Defence: form tiny barriers on their skin and push them out
Desperate defence: form a defensive barrier around their whole body
Defensive energy: the best method to block offensive martial energy
Always naked, because clothing would give away the location of their defences, hinting at their next move, and exposing all their openings
Porter
Use teleportation to evade attacks
Use teleportation to position themselves, in preparation of an attack
Use offensive martial energy to attack
Destructor
Use abilities to physically destroy the bodies of their opponents
Use mostly long-range abilities
They are the best counter against other destructors with a similar skill-set
MindFucker
Can pry information from their targets
Can mess with the perception of their targets
Can force targets into strange behaviour
The most basic form of attack is a mental ping: distracting the target for a fraction of a second
Whenever they do any of this their mind is occupied, leaving their bodies defenceless
Hard counter to martials
Mind battle: a battle between two MindFuckers; most take place in the soul castle of one or both of the contestants; both try to exhaust the other while conserving energy; few can harm the other mind directly; lasts until one of the contestants either faints or dies
Soul castle: massive structures to defend the soul; can be used to store real items and living creatures; some MindFucker are known to house a whole nation in their SoulCastle
Coordinator
Negate the need for verbal communication
Everyone who is connected to them has basic awareness of where the other connected ones are, what they are currently experiencing and what they are planning to do
Operator
Use non-physical spaces to house creatures
Origins of the creatures: created by the operator, found and subjugated, or found and befriended
The creatures are used for all manner of tasks
Soldier
Use cooperation-abilities
Multiple soldiers working together amplify the effects and energy-efficiency of their abilities
High-grade ones can survive multiple lethal injuries, thus gaining time to finish off their opponents or massacring an entire army, before inevitably following behind
Officer
Able to further amplify the abilities of soldiers
Able to coordinate soldiers
Can use untrained civilians as substitutes for soldiers to perform powerful coordination-abilities
MindDefender
Can lure MindFuckers into their advanced soul-castles, cut their mind off from their bodies
Resulting in a mindless body and an imprisoned mind
ShadowGuard
Mostly hide in the shadows
While in a shadow can exit other shadows within a certain range
Otherwise mostly trained like Martials, Defenders or Soldiers
Battery
Energy storage units
Can supply energy to other units, letting them last longer and enabling them to use more energy-intensive abilities
Syphon
Can supply energy to others, even beings incapable of using this kind of energy
Can invoke abilities within the bodies of their targets
Mostly defend, protect or empower their targets
Seldom use direct attacks
Barreer
Create and reinforce massive barriers
Can form sheets of barrier everywhere within their sphere of operations
Use barriers to defend self and allies
Use barriers to force opponents into disadvantages
Healer
Can rearrange the bodies of their targets, either healing them or making them incapable of living on
Can counteract physical and mental fatigue in targets
Can increase physical and mental fatigue in targets
Defender
Can link up with someone
Every injury the linked up creature would sustain is redirected onto the Defender
A mix of barreer, syphon, and healer, specialised in defence