Exiled. Hunted. Alone.
Gruul never expected to survive outside his warband, let alone be mistaken for a mercenary hero by a desperate human town. With a brutal past he can’t outrun and enemies closing in from every side, Gruul faces a choice: embrace the monster they think he is—or become something more.
Thrown into political games, border raids, and the slow-burning trust of a people who fear what he is, Gruul carves a place not just with his axe—but with unexpected loyalty.
He didn’t come looking to be a savior.
He just wanted to be left alone.
But in a broken world, sometimes the last one standing is the only one who can lead.