Dungeons. Sapient subterranean structures full of monsters and treasure, commonly plundered by adventurers. Yeah, no, that's not happening. Instead, watch as THIS dungeon takes matters into their own 'hands' to prevent such exploitation, and all the trouble they get in along the way!
An OP Dungeon Story done correctly. No drawn out crap, clear cut end that sets things up nicely for a much wider universe and other characters popping up in unexpected places. The story itself is somewhat realistic and strikes a balance of letting you know what's going on without it dragging on forever, but also making it not feel like you are reading a dry and boring report. All in all, well done.
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No obvious flaws (like spelling, grammar etc.), and no hidden flaws (like errating pacing; bad character design or representation; plot holes).
One of the plot holes might be autonomy stat of monsters thrown out of the window half-way through the story - I might have missed the explanation for that as I tend to skip some parts while reading
It's hard for me to find any exceptional stroke of genius in this story, but its a very nice evening read, and I would love to read more.
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