Physical Attributes:
Mental Attributes:
Unique Attributes:
Starting Attributes:
Treasure Dabbler - Passive effect: +2 Perception. Active effect: +5 Luck, +5 Perception --ch4
Oathtaker: A Friend of Goblins - Passive effect: +2 Charisma. Active effect: +5 Char, +5 Wits --ch12
Favored by Tethralin - Passive effect: +5 Luck. Active effect: +15 Luck --ch21
{Spin!} - An active ability. Spin a wheel. You might win something! [Rating:?] (Five Floor Cooldown) -- ch1
{Biding Eruption} - An active ability. An eruption bursts out of the shield. Damage absorbed by the shield increases eruption power. Value cannot go above 1.5x the defense of the shield. If fully charged, you must discharge the power within 15 seconds, or it explodes. No cooldown. -- ch2
{Goblin’s Recovery Hymn} - An active Ability. Provides a health and mana regeneration aura over 10 minutes. Regeneration scales off Intelligence. Aura distance scales off Charisma. [Mana Cost: 10] --ch2
{Area Scan} - An active ability. Scan the area around you and receive a report about the number of presences, other than yourself. Distance scales off Perception.-- ch3
{Sudden Slumber} - An active ability. The next foe you touch falls asleep. Cooldown scales off Perception. Five minute cooldown. -- ch4
{Biding Hellfire Rupture} - An active ability. Hellfire ruptures out of your shield. Damage absorbed by the shield increases rupture power. Value cannot go above 2x the defense of your shields. If fully charged, you must discharge the power within 30 seconds, or it explodes. No cooldown. --ch4
{Shrouded Blink} - An active ability. When activated, the next time you are hit, you will vanish into smoke. You are then granted 10 seconds to blink (teleport) to a location. Amount of blinks available: 1. Teleport Distance: 2 meters. Available blinks increase with Dexterity. Teleport Distance increases with Agility. Requirements: 10 Dexterity. 10 Agility. Cooldown scales off Dexterity and Agility. Two minute cooldown. --ch6
{Goblin Alchemy: Elemental Flask} - An active ability. Use mana to create ‘Elemental Flask (Empty)’. You can then infuse elements you generate into the flasks to complete the product. Flask Cost: 10 Mana.
{Bladefire Infusion} - An active ability. You imbue your weapon from an external fire, increasing damage dealt for the next five strikes. Alternatively, you may expend the fire to unleash an explosion. -ch16
{Rally Allies} - An active ability. Bolster your allies with increased attack and defense. Scales with Charisma. Requirements: 10 Charisma.] -ch17
{Frenzy} - An active ability. You reduce your remaining health by half, increasing attack damage, attack speed, and resisting most negative status conditions. Cost: 20 MP. -ch19
{Mana Bolt} - An active ability. Create a bolt made of mana. Requires a minimum of 5 mana, more mana introduces a multiplier. --ch21
{Assimilation (Current Rating: D+)} - A passive ability. You can learn things! Learn things faster by increasing the rating! -- ch2 D+--ch6
{Goblin’s Tongue} - A passive ability. You can understand what Goblins say. When speaking directly to a member of the Goblin family, your words will be auto-translated to Goblin. --ch3
{Battle Prowess} - A passive ability. While in combat, your ability to think and make decisions is increased. When fighting strong enemies, you may earn an increase in an attribute. --ch6
{Wield Element: Fire} - A passive ability. You have great attainment of fire. You are able to control fire to an extreme effect. Increases fire resistance by 25%. --ch14
{Perfect by Nature} - A passive ability. Nature deems you perfect and assists you to its standard. All attributes +10. HP +100. MP +40 --ch16
{Lucky Strike} - A passive ability. Your attacks have a chance to deal 3x damage. --Ch20
{Troll’s Blood} - A passive ability. You regenerate 10% of max HP every five seconds. --ch21
{Heart and Soul of a Troll} - A passive ability. You regenerate 10% of your max HP every five seconds in addition to an amount equal to your Vitality. You regenerate 1% of your max MP every minute in addition to an amount equal to your Intelligence. --ch22
I'm a person who really doesn't give a review but this story here deserve it. The protagonist, zeryn is a person who is betrayed by his gang because he used an easy mode in this some kind of virtual reality game while other use hard mode. Not only that but the life that are provided he have use all but one and with that one last life he use it to enter hardcore mode and in this game if you lose all live you really die. This is the start of his so unlucky but lucky journey (seriously he put all point in his luck albeit kind of forcefully by the system). The protagonist are not someone with good strength, not quite brilliant like some other protagonist (what did they eat to get that kind of smart) and not brave too but he tried and how he tried feel more real to me because if I'm in his situation I'm gonna think and be like him because I'm just normal human with normal brain. He gradually getting stronger and getting more good in controlling his situation. There also no loli (bless you author) no romance yet (I hope no) and especially no harem. Because truthfully this story really focus how to survive and get out of the game. Not to mention in hardcore mode it seem like he transported to the real world instead of game. Try to read it and you will understand how a normal human play virtual game in hardcore mode with luck attribute.
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Great story. &Nbsp; The author does a great job at showing the progression of the MC. The MC isn't dumb, learning to survive and evolve with every new item and ability he gets along the way. Even if he gets dependent on the first item he gets, he still strives to develop further, to diversify his options in combat, to not get overdependent on some relatively op gear. Love the combining ability of the ability's and the way the MC utilyses them. So far I really love the way the story is heading and I am really grateful to the author for writing this and taking the time to actively respond to questions in the comments. Overall a great story. No harem (thank god no dumb MC that f**ks things up for some stupid love). I recommend this to all the LitRPG fans.
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First of all. I want to apologise if my English is bad. And if you find spoiler. Please consider it as a bonus
In this novel you will find some suprise, which I will say you will rarely find on another novel. Of course I still considering on the common sense. Like a mild Game of thrones.
So far so good. The MC not too much OP and not blindly reject all help on focus on him self.
Hidden gem ?
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25 chapters is usually a bit early to leave a review. However there has been sufficient progress in the story to make some judgements.
The MC is someone who has been burned by his interactions with other players in the game. As such his interactions with other people are filled with suspicion and isolation. This leaves us with little room for character development, except for his stepwise discovery of parts of the game he hadn't met before. He's someone open to making deals instead of blindly killing everyone.A pragmatic.
The scene descriptions are fine, as more things are killed, things are skipped over, though a bit too many details are skipped in my opinion. Not perfect, but certainly a solid read if you're looking for something to full the time.
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