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/ Series / 『Waltz of Crowns』
『Waltz of Crowns』
『Waltz of Crowns』
19.4k Views 151 Favorites 8 Chapters 0 Chapters/Week 351 Readers
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Location
Geographical List


  • World Name : Valria
  • FL's Motherland : Arklaund
  • 1st Continent : Aethos 
  • 2nd Continent : Midras (New World)
Arklaund Nobility System
House of Lords
  • House of Lords — The supreme ruling body of Arklaund which are entirely composed of « House Lords » with peerage. This governing body oversees the «Judicial» and «Legislative» Branch of the government whilst the «Executive» power is appointed to the «Kaiser» which is the leader and representative of the entire house.
  • (House) Lord — Only someone whom have been granted a peerage can call themselves as 'Lords' and no one else.

——————————————————— [ House Ranks ] ———————————————————

  • Honorary — A quasi aristocrat. Most of these are Knights that only have temporary peerage and their rank cannot be inherited upon death. 

A Honorary Lord is only given (01) voting power within the House of Lords.


  • Nascent House — An upstart class of Nobility. Most aristocrat belonging in this House have obtained peerage in just less than a decade or so.

A Nascent Lord is given (03) voting power within the House of Lords.


  • Median House — Majority of the Lords belong to this House. A Nascent is elevated to this rank when they successfully retain their peerage for more than a decade.

A Median Lord is given (05) voting power within the House of Lords.

  • Senescent House — Lord's of these ranks are the veterans of the House. Their Household have to at least kept their peerage for the minimum of two decades to be in this rank.

A Senescent Lord is given (08) voting power within the House of Lords.

  • Sovereign House — The top tier of all Houses within Arklaund. So far only three households are in this tier and all have been the government for more than a century. While there's no official law which states that a Sovereign Lord should only be appointed as the Kaiser, nonetheless all the appointed house leaders have so far only came from this rank.

A Sovereign Lord is given (10) voting power within the House of Lords. 

  • Kaiser — The Executive Leader of the House of Lords. This imperial title is not hereditary and the Plenary have to appoint a new one every ten years or so. There isn't a 'crowned successor' to inherit the throne for the Kaiser is elected amongst the Nobility. 

The Kaiser loses its voting power but instead gain rights to veto a law or decision of the House. He/She can only veto once but if disputed matter pass the plenary once again, then the Kaiser can no longer execute his veto power upon that matter.


Political Factions

Arklaund Side ]

  • (Na)tionalé (R)eformation (Fa)ction / Narfá
  • Conservative Faction
  • Netural Factions
Magic Laws & Limitations
[ Humankind | Pyromancers ]

Humankind | Pyromancers ]

— Can only convert Mana into a state of « Fire » thus human's who practices magic are called to as « Pyromancers » 

— The color of a one's fire illustrates the proficiency he/she have on magic.

— Types of Fire in Pyromancy —

  • Orange - The weakest and rudimentary form of fire. 
  • Green - The most unorthodox one for these fire have a slight toxicity added to it.
  • Blue - This fire is far more condensed thus making it far more potent and dangerous.
  • Violet - Pyromancer's of this kind are very rare and so far only the people such as nobles of high ranking order are in this class. Violet Flame oftentimes correlates to Royalties and the special thing about this fire is that it could hardened and be used as a solid weapon. 
  • Black - Mythical Fire, unknown capabilities. So far no one in the current time uses these kind of fire but it is said that a very powerful Pyromancer in the past uses these Black Flame and once ruled the dead.
  • White - Mythical Fire, unknown capabilities. Pyromancer's of this class are merely rumors and hearsay's for no one, not even in the past of the entire human race has a White Pyromancer ever been born.
[ Dwarvenkind | Terramancers ]

Dwarvenkind | Terramancers ]

— Can only convert Mana into a state of « Earth » thus Dwarf's who practices magic are called to as « Terramancers » 

Terramancy —  A type of magic which manipulates the earth, not in the sense that it could control the growth of plants and florals but through the shape manipulation of earthen materials.

— It widely acknowledged within the Dwarven community that  conversion of Earth into another form of materials (Alchemy) using magic is nothing but pure nonsense. Many tried but so far none have ever succeed.

— Types of Terramancers —

  • Class 01 Terramancer - Can only shapeshift rudimentary earthen materials such as (Rocks | Sand | LowTier Minerals)
  • Class 02 Terramancer - Able to manipulate (Basic Metals | MidTier Minerals
  • Class 03 Terramancer - The Highest Rank a Terramancer could have. Class 03's can shapeshift ( AdvancedMetals | Rare Earth | HighTier Minerals )
  • Gem Specialist Terramancer - This is a rare class and Dwarves on this class can only affect the forms of ( Gemstones ) 
  • Class 00 Terramancer - Joke Class. Often used as a derogatory term to call those Dwarves who pursue Alchemy.
[ Darken Elves | Body Enhancers ]

Darken Elves | Body Enhancers ] 

— Unlike the rest of the races, Elves cannot convert their Mana into a form of elemental Magic. Instead, Darkelves are gifted with the ability to enhance a certain part of their body and there are usually (03) Tiers upon this body enhancement magic.

— Third Tier Enhancer's are considered rare and usually only the Chieftain of a Clan could reach this tier.

— Elves cannot produce elemental magic thus no matter how they enhanced a certain part of the body, it still won't release elemental magic. What they could do however is use their Mana directly without any form of conversion although most of these attacks are only potent within a very close range and it will drastically lose its potency once the mana leaves the person's body.

— It is rumored that only a « High Dark Elf » can unlock the rare Tier (04) which gives the ability to solidify their own mana thus making it able to be used as a physical shield or weapon.

[ Lighten Elves | Mind Manipulators ]

Lighten Elves | Mind Manipulators ] 

— Unlike the rest of the races, Elves cannot convert their Mana into a form of elemental Magic. Instead, Lightelves are gifted with the ability to affect the minds of others and there are usually (03) Tiers upon this mind manipulation magic.

— As a side effect of their ability, Lightelves gained Eidetic and perfect memory recollection.

  • First Tier — Can only affect one's own mind, sort of like enhancing it.
  • Second Tier — Can emit an AoE type of compulsion Magic that can affect everyone that's within the close vicinity of the Mind Manipulator. 
  • Third Tier — The mind manipulator can cast the compulsion magic at a wider range but not exceeding five meters away from where he/she stood.

— It is rumored that a « High Light Elf » can only gain the rare Tier (04) which gives the ability to controls the minds of others and shows them an illusion.

— People with « High willpower » are more likely to resist the mind magic.

— People with « Larger Mana Capacity » are more likely to resist the mind magic.

Table of Contents 8
Show
  1. Chapter 07Jul 12, 2019
  2. Chapter 06Jul 11, 2019
  3. Chapter 05Jul 10, 2019
  4. Chapter 04Jul 9, 2019
  5. Chapter 03Jul 9, 2019
  6. Chapter 02Jul 8, 2019
  7. Chapter 01Jul 8, 2019
  8. PrologueJul 8, 2019
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