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/ Series / The Adventurers of Grander: Mighty Hunting Brotherhood
The Adventurers of Grander: Mighty Hunting Brotherhood
The Adventurers of Grander: Mighty Hunting Brotherhood
3.9k Views 7 Favorites 16 Chapters 0 Chapters/Week 29 Readers
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Characters
Greg Sterning

INFO

  • Age: 18
  • Gender: Male
  • Race: Human
  • Class: Acolyte
  • Level: 1
  • Rank: G
  • Blessing(s): None
  • Description: Short, black hair with hazel eyes and sharp features; slender and muscular; very talkative.
EQUIPS

  • Head: None
  • Chest: None
  • Arms: None
  • Legs: None
  • Boots: None
  • Main Hand: Wooden Wand
  • Off Hand: None
  • Accessory 1: None
  • Accessory 2: None
INVENTORY

  • 2 Rabbit Pelts

STATS

  • HP: 20
  • MP: 20
  • Strength: 2
  • Dexterity: 5
  • Vitality: 2
  • Intelligence: 4
  • Charisma: 2
  • Luck: 9

SKILLS

  • Magic Missile - fires a pulse of magic at an enemy, dealing 4 DMG. Costs 3 MP.
  • Magic Armor - forms a layer of magic and envelops it on the user or an ally, increasing HP by 5. Costs 4 MP.
  • Rest - restores 4 MP and 2 HP.
Pan Tangalang

INFO

  • Age: 17
  • Gender: Male
  • Race: Halfling
  • Class: Healer
  • Level: 1
  • Rank: G
  • Blessing(s): None
  • Description: Long, brown hair tied back in a ponytail with gray eyes and a chubby body; a man of few words.
EQUIPS

  • Head: None
  • Chest: None
  • Arms: None
  • Legs: None
  • Boots: None
  • Main Hand: Wooden Club
  • Off Hand: None
  • Accessory 1: None
  • Accessory 2: None
INVENTORY

  • 2 portions of Rabbit meat

STATS

  • HP: 50
  • MP: 35
  • Strength: 4
  • Dexterity: 2
  • Vitality: 5
  • Intelligence: 7
  • Charisma: 3
  • Luck: 5

SKILLS

  • Heal - fires a pulse of healing magic at an ally, healing 5 HP. Costs 5 MP.
  • Bash - strikes with a blunt weapon, dealing 2 DMG.
  • Rest - restores 4 MP and 2 HP.
Kyle Windwalker

INFO

  • Age: 56
  • Gender: Male
  • Race: Elf
  • Class: Fighter
  • Level: 1
  • Rank: G
  • Blessing(s): None
  • Description: Buzz-cut, blond hair with blue eyes; slender but fit; quiet and reserved.
EQUIPS

  • Head: None
  • Chest: None
  • Arms: None
  • Legs: None
  • Boots: None
  • Main Hand: Wooden Club
  • Off Hand: None
  • Accessory 1: None
  • Accessory 2: None
INVENTORY

  • 2 Horned Rabbit horns

STATS

  • HP: 40
  • MP: 5
  • Strength: 5
  • Dexterity: 8
  • Vitality: 4
  • Intelligence: 1
  • Charisma: 6
  • Luck: 4

SKILLS

  • Bash - strikes with a blunt weapon, dealing 5 DMG.
  • Kick - knock back enemy while dealing 2 DMG. 7% chance of stun.
  • Rest - restores 4 MP and 2 HP.
Items
Wooden Club

Description:

  • Club fashioned from wood; sturdy enough to deal damage without breaking too quickly. Can be used to conduct magic.

STAT Requirement: None

STAT Bonuses: None

Wooden Wand

Description:

  • Wand fashioned from wood; can be used to conduct magic.
STAT Requirement: None
STAT Bonuses: None
Learnable Skill
Rest

Description:

  • Skips the user's turn so that he or she could rest.
  • Resting restores (4 * level) MP and (2 * level) HP.
Bash

Description:

  • Strikes an enemy with a blunt object or weapon, dealing (level + ((Strength * Dexterity) / 10)) DMG.
  • For instance, if the level of an user is 2 and his strength is 4 and dexterity is 7, the he can deal 5 DMG.
Kick

Description:

  • Lashes out with a front kick dealing (level + (Strength + Dexterity) / 10) DMG and knocking back enemy.
  • Has (Dexterity)% chance of stunning.
  • Stunned enemies cannot attack for one turn.
Dodge

Description:

  • Leaps out of the way of the next attack on user while restoring (level + round(Dexterity / 10)) HP.
  • Only works if user's Dexterity is higher than the attacker's dexterity.
  • round() - rounds the value up if the decimal is 5 or greater and rounds down if the decimal is less than 5.
  • For instance, if an user is level 2 and dexterity is at 8, then he or she can dodge an attack and restore 3 HP.
Learnable Spell
Magic Missile

Description:

  • Fires a pulse stream of pure magic, dealing damage equivalent to ((3 * level) + round(1 + (Intelligence/10))).
  • round() - rounds up the value if the decimal is 5 or greater and down the value if the decimal is less than 5.
  • For instance, if a person's level is 2 and intelligence is 6, then the damage = 8 DMG.
  • Costs 3 MP.
Magic Armor

Description:

  • Forms and envelops user or ally with a layer of pure magic which increases the user's HP by ((4 * level) + round(1 + (Intelligence/10))).
  • round() - rounds up the value if the decimal is 5 or greater and down the value if the decimal is less than 5.
  • For instance, if an user is level 2 and intelligence at 6, then the magic armor increases 10 HP.
  • Costs 4 MP.
Heal

Description:

  • Fires a stream of healing magic that heals HP equivalent to (level +((Vitality * Intelligence)/10)).
  • For instance, if an user is level 2, his vitality is 4 and his intelligence is 5, then the user can heal 4 HP.
  • Costs 5 MP.
Monster/Enemy
Horned Rabbit
Horned Rabbit

INFO

  • Level: 1
  • Rank: G
  • Blessing(s): None
  • Description: Short fur with quick feet. A singular horn positioned on its head which it used to attack Eats grass, flowers, and vegetables. Travels in two or more.

STATS

  • HP: 10
  • MP: 0
  • Dexterity: 3
  • Vitality: 1

SKILLS

  • Horn Attack - charges at enemy with its horn down, dealing  3 DMG.
  • Dodge - avoids next attack and restores 1 HP.
DROPS: Rabbit Pelt x1, Rabbit Meat Leg x1, Rabbit Horn x1
Mud Slime

INFO

  • Level: 1
  • Rank: G
  • Blessing(s): None
  • Description: Originally a normal slime, this mud slime has been consuming dirt and minerals for the majority of its life that its body had infused with the dirt's properties and turning it into its present state. Will travel with at least two other mud slimes and/or a boss slime.
STATS

  • HP: 10
  • MP: 10
  • DEX: 4
  • VIT: 1
  • INT: 2
SKILLS

  • Mud Slap - throws a glob of mud at an enemy, dealing 2 DMG and 22% stun chance. Costs 1 MP.
  • Slip - its slippery texture let's it avoid the first attack in each round.
  • Hot Mud - being slime in nature, physical contact with the mud slime would do 1 DMG back.
DROPS: Mud x1. Mud Slime Core x1, Scrap Metal x1

Big Mud Slime
INFO

  • Level: 3
  • Rank: G
  • Blessing(s): None
  • Description: Large version of the Mud Slime. Made from many Mud Slimes converging together. Travels with a group of Mud Slimes. Stronger digestive power - enough to melt whole bodies into nothing in a matter of minutes. However, its size makes it slower than usual.
STATS

  • HP: 30 (Tentacle 1, Tentacle 2, Body)
  • MP: 15
  • DEX: 2
  • VIT: 3
  • INT: 3
SKILLS

  • Slam - slams down, dealing 5 DMG. (Tentacle 1 and Tentacle 2).
  • Mud Spit - spits out a glob of mud that slows down enemy movement. Costs 2 MP. (Body).
  • Mud Slap - throws a glob of mud at an enemy, dealing 3 DMG and 33% stun chance. Costs 1 MP. (Tentacle 1 and Tentacle 2).
  • Hard Exterior - hard, armor-like body that blocks half damage.
DROPS: Mud x2, Mud Slime Core x1, Chestplate x1 ((25 + # of favorites)% chance of getting)

Racial/Class/Territorial Skill
Horn Attack

Description:

  • Limited to monsters/enemies/characters/NPCs with horns.
  • Deals (Dexterity) DMG.
  • For instance, if a user has 6 Dexterity, then he or she can deal 6 DMG with Horn Attack.
Racial/Class/Territorial Spell
Mud Slap

Description:

  • Limited to lands with soil/dirt.
  • Has 22% chance of stun (User rolls 2d9).
  • Stunned targets cannot attack that round.
  • Deals (Intelligence + Strength)/2 DMG
  • For instance, if user has 2 INT and 4 STR, then he or she deals 3 DMG with Mud Slap.
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