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/ Series / Glitched Isekai
Glitched Isekai
Glitched Isekai
594.2k Views 4997 Favorites 110 Chapters 0 Chapters/Week 2015 Readers
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Characters
Avenger - Mindy

Name: Mindy Macready aka Hit-Girl

Age: 15

Designation: Avenger

Type: Warrior

Hit-Girl is a young but effective vigilante, trained by her father from an early age to be a costumed superhero and assassin

Movie Source: 

  • Kick-Ass 
  • Kick-Ass 2

Image result for hit girl kick-ass 2

Skills and Abilities

Abilities

  • Weapon Specialist: Hit-Girl was trained to take a bullet (with a bulletproof vest, of course), hand-to-hand fighting, blunt and bladed weapons, and taught about guns, gun inventors, and action movies and stars the action movie.
  • Martial Arts and Combatant: The nature of Hit-Girl's training has made her particularly brutal and remorseless in combat. Her physical, and skill set is virtually unmatched by any character in the Kick-Ass Universe. Hit-Girl is individually the most powerful character introduced in the Kick-Ass comic series. Hit-Girl has a very particular set of skills that have saved Kick-Ass many times. However, she is limber and hard to catch because of her small size.
  • Multilingual: In Kick-Ass 2, Hit-Girl spoke Russian to a defeated Mother Russia she had just beaten.
  • Acrobat: Hit Girl is an excellent acrobat and parkour practitioner.

Equipment

Costume

  • She wears an improvised superhero-style costume and wields a pair of wakizashi in combat.
  • She admitted that she wears Underoos, a brand of underwear, targeted for children.
  • She wears a bulletproof vest, police style. (in the movie)
  • The fabric of your clothing is synthetic leather.
  • It uses simple knee cushions, elbows and shoulder pads. (in the movie)
  • It has a service belt. (in the movie)
  • Her outfit has Kevlar underneath. (in the comic book)

Weapons

  • She carries a selection of small throwing blades. and a throwing blade attached to a wire.
  • She is also very skillful in the use of a flamethrower.
  • In the last two issues, she uses a pair of Glock 23 pistols to slaughter mobsters en masse. 
  • She has an English punch and a shuriken. (in the movie) 
  • She also has an m16 who won Christmas. (in the comic book) 
  • She also has a butterfly knife. (in the movie) 
  • She also buys a jetpack with machine guns. (in the movie) 
  • She has a stick with blades at the ends. (in the movie) 
  • She carries two ninja swords. (in the comic book) 
  • She uses nunchakos to save Dave. (in the movie) 
  • She uses a "sick stick". (in the movie) 
  • She uses "adrenaline" to save herself in the fight against Mother Russia. (in the movie)
Avenger - Tauriel

Name: Tauriel

Age: 600 years

Designation: Avenger

Type: Warrior/Archer

Tauriel was a Captain of the Mirkwood Guard who was strong, fast and skillful, comparable to Legolas. 

Movie Source: 

  • The Hobbit: The Desolation of Smaug
  • The Hobbit: The Battle of Five Armies

Image result for tauriel full body

Powers and abilities

  • Archery: Tauriel was an expert bow-woman. She could fire arrows from miles away from there. When Narzug the Orc attacked Legolas with a bow, she managed to take an arrow and fire it to knock the other arrow out. She even used one to pierce through an Orc.
  • Immortality: Tauriel gained immortality because she is an elf. She can never grow sick or old, but she can fall in battle if she is mortally wounded.
  • Healing: Tauriel is also grand at healing, seeing she healed Kili of his wound with the help of Kingsfoil.

Possessions

  • Like all the elves of Mirkwood, Tauriel has her own bow and arrow. Her arrows were fired from her bow. Her bow was cut in half by Thranduil after she threaten him with the weapon. Tauriel also had her own sword and dagger as well.
Avenger - Selene

Name: Selene

Age: 632+ years (19 when turned into vampire)

Designation: Avenger

Type: Warrior

Selene is a former Vampire Death Dealer, sired by the Vampire Elder Viktor. Eventually, she becomes the first Vampire-Corvinus Strain Hybrid. She is currently one of the new Vampire Elders alongside David and Lena and thus one of the leaders of the entire Vampire race.

Movie Source:

  • Underworld
  • Underworld: Evolution
  • Underworld: Rise of the Lycans
  • Underworld: Awakening
  • Underworld: Blood Wars

Image result for selene underworld full body

Powers and abilities

  • Selene's Vampiric abilities are much stronger than most of her Vampire kin, and becomes significantly stronger after the consumption of Alexander Corvinus's blood and enhanced by Nordic Coven's cocooning ritual. She is an experienced Death Dealer and a resourceful combatant. 
  • Weapons Mastery/expert combatant: Selene is extremely proficient with many kinds of weapons, both medieval and modern. She is also expert in many forms of hand-to-hand combat. Its stated at one point that Selene's combat abilities are "second to none."
  • Superhuman Strength: Being a Vampire Corvinus Strain hybrid with up to a thousand years of evolution behind her, Selene exhibits intense levels of strength for an immortal. Her most impressive feat of strength to date was displayed in Awakening when - while both she and the vehicle were moving at high speeds - she slammed herself into a van, causing it to flip over several times in the air. Selene exhibited few signs of strain or fatigue afterwords.
  • Superhuman Endurance: She is seen jumping from a ledge at least 100 feet (approx. 30 meters: 12 floors) high and even more and landing without injury. She can take a shotgun blast at point-blank range to the abdomen without flinching. She is able to perform amazing feats of strength without fatigue and can withstand the crushing depths of the ocean without a wet-suit or breathing apparatus. Selene is also immune to the Lycanthropy virus as a Vampire-Corvinus Strain Hybrid. Even in a weaker state, Selene was able to survive and instantly recover from a gunshot to the head.
  • Accelerated Healing: She can heal severe wounds within minutes, including sunlight burns and a shotgun blast. After becoming a Vampire-Corvinus Strain Hybrid, her regenerative abilities were accelerated to the point where she could withstand Marcus's wing talon being impaled through her chest without suffering any visible effects and survive after being shot in the head and other parts of her body. She is also seen able to expel bullets out of her body. Drinking blood allows her to heal from such injuries almost instantly.
  • Superhuman Speed: In Underworld Evolution, Selene was quick enough to sprint by and incapacitate a group of police officers without them being able to keep up with her movements. After assimilating the pure Corvinus Strain into her genetics, this attribute was further enhanced. She also demonstrates speed akin to teleportation when she breaks into a scientist's apartment and moves right next to him in an blink of an eye. She is able to move so fast that even other immortal beings have great difficulty keeping up with her speed.
  • Superhuman Agility: Selene is able to perform athletic moves, such as doing a back-flip into a hole in a bridge, and leaping from tree to tree in an instant. In Awakening, she is able to do a spinning head-scissors to a Lycan, and is seen jumping over two cars with one hand. Selene's agility has proven to support her lack of strength compared to some Lycans, allowing her to take on multiple Lycans at once.
  • Superhuman Senses: Due to the fact that she is a Vampire and later a Vampire-Corvinus strain Hybrid, her five senses (hearing, smelling, sight, etc) are greatly increased. She was able to hear gunfires from a mile away, follow the sounds of Marcus's wings flaping and watch detective Sebastian's conversation at a great distance with amazing clarity. She was also able to sense that she was being followed by David.
  • Blood Sorting: In Awakening, Selene demonstrates the ability to absorb and read another Immortal's blood memories (similar to that of what the Elders did) by drinking the blood of her daughter, Eve. 
  • Immunity to UV Light: Due to her nature as a Vampire-Corvinus Strain Hybrid, Selene possesses a pure Immortal's immunity to Ultra Violet light. At the end of Underworld: Evolution, her eyes are shown to turn almost a pure white, and she is now able to walk in the sunlight.
  • Wall Crawling: Selene can also cling and walk into walls similar to bats by having contact with her skin: she did this when she jumped from the building and clung into the wall to scape from one of the IPU soldier.
  • Sensory Synchronization: Selene and her daughter can perceive each other psychically when in a relative close proximity to each other.
  • Resurrection: Through applying her blood directly to another Vampire's heart, Selene is capable of resurrecting them, as she did David. Anyone resurrected by Selene is brought back as a Vampire-Corvinus Strain Hybrid like herself. Selene is the first known vampire to possess this ability, as shown with the amazement other vampires displayed at her resurrecting David in Awakening.
  • Var Dohr's enhanced Vampire Physiology: After being brought back by the Nordic Coven's sacred Ritual, Selene's abilities were greatly enhanced. Her speed, strength, and endurance have reach higher levels. Selene can move so fast that she appeared as nothing but a blur. 
Avenger - Hermione

Name: Hermione Granger

Age: 17

Designation: Avenger

Type: Mage

Minister Hermione Jean Granger attended Hogwarts and was Sorted into Gryffindor House. She possessed a brilliant academic mind and proved to be a gifted student in almost every subject that she studied.

Hermione proved to be an extremely powerful and talented young witch, Remus Lupin claimed that Hermione was the cleverest witch of her age he had ever met. Her magical capability easily surpassed almost every single student in her year, challenged only by a select few.

Movie Source: 

  • Harry Potter and the Sorcerer's Stone
  • Harry Potter and the Chamber of Secrets
  • Harry Potter and the Prisoner of Azkaban
  • Harry Potter and the Goblet of Fire
  • Harry Potter and the Order of Phoenix
  • Harry Potter and the Half-Blood Prince
  • Harry Potter and the Deathly Hallows - Part 1
  • Harry Potter and the Deathly Hallows - Part 2

Image result for hermione full body

Magical abilities and skills

  • Magical aptitude: At Hogwarts, Hermione was usually the first to master any spell and could use spells beyond her educational level. She earned ten O.W.L.s; nine 'Outstandings', and one 'Exceeds Expectations', in Defence Against the Dark Arts. Harry Potter was the strongest student in that subject, but even Harry acknowledged that Hermione was "the best in our year," and repeatedly admired her spell work.
  • Non-verbal and wandless magic: Hermione became highly skilled at non-verbal magic in her sixth year, being the first to succeed at it in her Defence Against the Dark Arts class and quickly becoming so good at non-verbal incantations that she did not need to say the incantations aloud for a wide variety of spells.
  • Duelling: Hermione demonstrated her exemplary abilities in martial magic on numerous occasions, showing remarkable duelling skill for her age. She can magically manipulate objects around herself to incapacitate or evade others. She had very fast reflexes when it came to wand work. Her duelling style was creative and unpredictable, mixing non-combat spells along with more conventional combative spells to overcome her opponents.
  • Charms: Hermione was exceptionally talented with charm-work and some of her most impressive magical feats were charms. She not only achieved an 'Outstanding' O.W.L. but also received a hundred and twelve percent in her first year Charms exam. She managed to cast the Memory Charm successfully multiple times after having only read the theory behind it. Hermione's speciality was creating portable, waterproof fires. 
  • Transfiguration: Hermione was very skilled at conjuration, an advanced type of transfiguration. Hermione could also perform Human Transfiguration, which is noted to be very difficult and did so in 1998 to disguise Ron during the break-in at Gringotts Bank. She could also cast various other transfiguration spells, such as the Lapifors Spell, Draconifors Spell, Snufflifors Spell, Avifors Spell, Ducklifors Jinx, Pullus Jinx and the Vermiculus Jinx.
  • Defence Against the Dark Arts:  If Hermione had become an Auror she would have excelled, but she instead dedicated herself to rebuilding the wizard laws. Alongside this, in one alternative universe created by Scorpius and Albus' time-travelling experiences, she became the professor of Defence Against the Dark Arts.
  • Dark Arts: Hermione was not known for her ability to perform dark magic and the extent of her capacity is truly unknown, but it could be assumed given her borderline genius status that she was no slouch, as she was able to successfully cast various potent dark charms.
  • Potioneer: Hermione was able to identify potions and their effects quickly after having only read about them. 
  • Herbology: She was particularly skilled in spells related to handling magical plants. 
  • Alchemy: Hermione had impressive knowledge of this very esoteric and mysterious branch of magic.
  • Apparition: Hermione was the first in her class to Apparate successfully, achieving Apparition twice in that time and passed her test on the first attempt. 
  • Arithmancy: She earned an 'Outstanding' O.W.L and took the subject to N.E.W.T.-level, showing to have been exceptionally gifted in this field.
  • Healing magic: Hermione had impressive skills in and knowledge of healing magic and spells. 
  • Study of Ancient Runes: Hermione was gifted in translating ancient runes into English. She earned an 'Outstanding' O.W.L. in the subject and took it to N.E.W.T.-level. 
  • Logical thinking and intelligence: Hermoine was noted to be a "borderline genius",getting top scores in every class, and getting 'Outstanding' in all her O.W.L.s except Defence Against the Dark Arts. Hermione had a mastery of logic that most wizards lacked, as she stated that "a lot of the greatest wizards haven't got an ounce of logic".  
  • Leadership skills: While Harry did the majority of leading among the trio, it was usually Hermione who kept him on track. She also helped form and co-lead Dumbledore's Army alongside Harry. Despite not desiring high positions and only leading when she was forced to do so and when the time was right, she was eventually promoted to the post of Minister for Magic before 2019.

Possessions

  • Vinewood wand: Hermione purchased a 10¾" vine wood wand with a dragon heartstring core in 1991. There is a pattern of vines the whole way up the wands handle. 
  • Time-Turner: In 1993, just before her third year at Hogwarts, Hermione obtained a Time-Turner from the Ministry of Magic in order to facilitate her attending more classes.
  • Charmed handbag: Hermione had a small, beaded handbag on which she placed an Undetectable Extension Charm in the summer of 1997. She used the handbag to carry supplies such as clothing, books, Dittany, and camping equipment on her. The bag was small enough to fit in her sock, so as to not have it stolen during the Skirmish at Malfoy Manor.


Avenger - Alice

Name: Alice 

Age

Designation: Avenger

Type: Warrior

Infected after escaping the Undead-infested facility, Alice was taken away by Umbrella for testing. Enhanced by a T-virus infection; cured and re-infected, Alice became the test subject of an Umbrella research project designated "Project Alice"; granted with superhuman abilities, she was able to survive the viral outbreak in Raccoon City and several years of the T-virus' spread across the Earth

Movie Source: 

  • Resident Evil
  • Resident Evil: Apocalypse
  • Resident Evil: Extinction
  • Resident Evil: Afterlife
  • Resident Evil: Retribution
  • Resident Evil: The Final Chapter


Related image

Powers and Abilities

Enhanced Physiology: After Alice's exposure to the T-virus, via experimentation conducted by the Umbrella Corporation, the virus somehow bonded with her in a way that was not seen in others who were infected. The virus gave her enhanced strength, resilience, agility, reflexes, and accelerated healing and recovery. A display of her physical abilities is demonstrated in Apocalypse when she defeats the latest B.O.W., the Nemesis (Matt Addison). She is also able to dispatch human foes with ease, such during her time with the psychopaths in Extinction, she killed one of them with a single kick to the face, which presumably snapped his neck. She was durable enough to be barely affected when being tasered and regained full use of her finger after snapping it back into place.

Telekinesis: By the end of Apocalypse, she develops telekinetic abilities by added experimentation. While escaping from the Umbrella Detroit facility, her telekinetic abilities were displayed when she caused a guard watching her from a surveillance room to bleed from every orifice, killing him slowly, after making her face appear on every screen in the room. Alice's telekinetic abilities were used four times in Extinction, first to levitate her motorbike (and several rocks) while dreaming, then to deflect the fire used to kill the crows, then to frying an Umbrella satellite's processor as it tried to control her and lastly to deflect a mutated Dr. Isaacs with a shockwave-like blast, stopping his tentacles and blowing him across the room and through a wall. The blast was powerful enough to destroy most of the corridor of the mansion similarly to an explosion. Use of her psychic abilities can cause her head pain or even render her unconscious, resulting in them rarely being used in battle. 

Skilled Combatant: Alice is skilled with various forms of weaponry and is able to improvise weapons from random debris. . Alice was capable of holding her own against various bioweapons. She has a superb level of precision and accuracy that surpasses others in the series. In Afterlife, she was able to shoot and hit two of the Undead while in midair. While running, she accurately shot multiple moving Undead targets in the head. During a confrontation with Wesker, she slams a surgical table then kicked a scalpel tray towards him in midair. Alice also displays a level of marksmanship superior to that of Wesker. In the Final chapter, while suspended in the air by a rope trap, she was able to hold her own and kill multiple Umbrella operatives.



Avenger - Natasha

Name: Natalia Alianovna "Natasha" Romanoff aka Black Widow

Age: 32

Designation: Avenger

Type: Warrior

Natalia Alianovna "Natasha" Romanoff, also known as Black Widow, was one of the most talented spies and assassins in the entire world and a founding member of the Avengers. Originally a KGB operative and dangerous assassin, Romanoff was recruited into S.H.I.E.L.D. by Clint Barton. Having extensive mastery in martial arts and armed with her Widow's Bite, Black Widow became one of S.H.I.E.L.D.'s most efficient agents

Movie Source:

  • Iron Man 2
  • The Avengers
  • Captain America: The Winter Soldier
  • Avengers: Age of Ultron
  • Captain America: Civil War
  • Spider-Man: Homecoming (video footage)
  • Thor: Ragnarok (footage)
  • Avengers: Infinity War
  • Captain Marvel (mid-credits scene)
  • Avengers: Endgame
  • Spider-Man: Far From Home (picture)
  • Black Widow (unreleased)

Image result for black widow full body

Abilities

  • Master Spy: Romanoff was a dangerous secret agent highly skilled in espionage, stealth, disguise, infiltration, and demolitions. Her talents and years of experience have enabled her to reach a high ranking as a special agent of S.H.I.E.L.D. Romanoff is well versed in internal destabilziation and was soon deemed a threat to global secuirty because of this. She often resorts to seducing men to obtain her goals while working undercover. 
  • Master Martial Artist: Romanoff was one of the best fighters in the world, having been trained from a young age in the Red Room and S.H.I.E.L.D. in her later life as a top operative. During her time in the Red Room, she was seen using her martial arts to defeat a grown man by swinging his head into the corner of a desk, proving how formidable she was even when she was young. She was extremely skilled in the field of martial arts, having mastered arts such as sambo, lucha-libre style wrestling, parkour, krav maga, hapkido, multiple styles of kung fu, taekwondo, and kali with her batons. 
  • Spear Mastery: Romanoff shows great skill in the use of a spear in close combat, she was seen wielding a Chitauri staff to battle the Chitauri. She was also skillful enough to use Proxima Midnight's spear to almost kill Corvus Glaive. Romanoff also combined her batons into a staff to battle Proxima Midnight, using it to defend and attack simultaneously.
  • Staff Mastery: Romanoff possessed tremendous skill in using a staff, demonstrating her prowess during the Battle of Wakanda to fight against Proxima Midnight.
  • Master Acrobat: Romanoff was highly skilled in incorporating gymnastics and acrobatics into her fighting style as she battles opponents. 
  • Master Assassin: Romanoff was notorious in the art of assassination, considered to be one of the most dangerous assassins in the world. She was known to have killed many people during her time serving the KGB and S.H.I.E.L.D.. During her time in the Red Room, Romanoff was trained to kill without remorse and was seen demonstrating her sharpshooting skills on a live captive, showing no emotion as she killed him.
  • Master Marksman: Romanoff was a very accurate marksman skilled in sharpshooting. During the Battle of Washington, D.C., Romanoff would have shot the Winter Soldier through his eye if he had not been wearing his protective goggles. She had also been trained from a young age in the art of sharpshooting, as she was seen practicing on targets, making several headshots in quick succession.
  • Multilingualism: Romanoff was fluent in Latin, Russian, English, French, German, Chinese, Italian, and various other languages.
  • Gifted Intellect: Romanoff's intellect seemingly put her on par with Steve Rogers and Clint Barton. She possessed the ability to quickly process multiple information streams (e.g., threat assessment) and rapidly respond to changing tactical situations. Romanoff also possessed a vast knowledge of human anatomy, displayed by her often using joint locks and hitting enemies in the weakest parts of their bodies; for example the crotch, stomach, armpits, and the head. 
  • Master Interrogator: Romanoff was able to trick Loki into telling her about his plan to use Hulk against the Helicarrier to bust him out of his cell. She was able to do a "reverse interrogation"; while she seemed to be in danger, in truth, she was getting all the information she wanted to know.
  • Expert Hacker: Romanoff could hack into most computer systems without tripping any firewalls or security. She used this talent to hack into Hammer Industries mainframe and help James Rhodes regain control of the War Machine Armor and enabled him to help Stark fight the rest of the attacking Hammer drones, and again to access the location of Camp Lehigh from the USB Steve Rogers received from Nick Fury.

Weapons

  • Black Widow's Bite: Electroshock weapon that can deliver powerful electrical discharges from two bracelets worn by Romanoff. Romanoff acquired a more powerful version of the Black Widow's Bite from Tony Stark, which causes the piping in her suit to light up and glow.
  • Black Widow's Batons: Electroshock weapons that can deliver powerful electrical shocks to incapacitate her targets. 

Other Equipment

  • Photostatic Veil: Romanoff used a Photostatic Veil in order to disguise herself as Councilwoman Hawley and stop Project Insight.


Samsara Body - Jemina

Name: Princess Jemina

Age: 17

Level: 32

From: Serendale

Powers and Abilities:

Princess Jemina is a well known beauty. Her every ability seem to give her a mental advantage over her foes as she is able to take over an opponent's mind and body with a glance.

Her beauty is mouth dropping and her every look and action has the ability to bewitch.

Terpsichore: Jemina's skill in dance and movement is able to mesmerize with every minor movement. This ability is very subtle, and she is able to manipulate and control a person without them knowing. 

Hypnotism: Jemina's eyes are like beautiful jewels, able to instantly capture a person's heart. It is said that when one looks into her eyes, one could not help but lose their heart to her. 

Seduction: Although not a flirtatious girl, her very beauty and above attributes leave her attracting all sorts of attention, willingly or not. 

Hypnotic Musician: Her abilities with musical instruments allow her to take control over a person's movement, and even their mind. 


Avenger - Buffy

Name: Buffy Ann Summers

Age: 22

Designation: Avenger

Type: Warrior

Buffy was one of the longest-lived Slayers and returned from death not once, but twice, then coexisting with another Slayer, an act that disrupted the magic surrounding the traditional line. During their war with the First Evil, Buffy enacted a plan to activate every Potential Slayer in the world, abolishing the traditional line of Chosen Ones, before dedicating herself to gathering and training the ever-growing number of Slayers. She created the Slayer Organization, protecting the world and Slayers when the supernatural had then become public knowledge.

TV Source:

Buffy the Vampire Slayer TV Series

Image result for buffy full body

Powers and abilities

Buffy was arguably the most powerful and successful Slayer to have existed, as seen through her long-Slayer lived-life and numerous victories. A contributing factor to this was the emotional connections she formed, thus increasing her will to live which is in contrast to previous slayers who were disconnected from everyone, giving them little to live for. As a Slayer, Buffy had the normal powers that came with the role, including superhuman strength, speed, agility, reflexes, durability, accelerated healing, and the following:

  • Physical combat — As with every Slayer, Buffy possessed a natural proficiency with virtually all forms of weaponry and unarmed combat styles, and in addition to this she had years of combat training to hone in her skills using various martial arts (particularly jiu jitsu and aikido. Buffy tended towards a more improvisational approach to fighting, utilizing her emotions and anything in her environment that could help best her enemy. Her insistence to "go with the flow" during fights was sometimes looked down upon by others who considered her technique too "sloppy", but Buffy believed this gave her the upper hand. Even without her Slayer powers, Buffy retained her fighting skills and years of training; when temporarily stripped of her powers in the Supernatural Crisis Act, she was able to take on a human MMA fighter and defeat him.
  • Senses — Slayers possessed a heightened awareness of their surroundings, allowing them, with experience, to know the position of an attacker and fight them blindfolded or in the dark. As example of this, Buffy was able to pinpoint the position of invisible Marcie Ross by standing silently for a few seconds before landing a perfect punch; throw a ball at Giles after being spun while blindfolded; and sensed a trio of invisible demons quietly entering the room, alerted just in time to turn around and block an attack. However, Buffy never fully developed the Slayer power to sense supernatural activity, not knowing Angel and Willow were vampires until they revealed their demonic visage. Buffy normally relying on her wits to discern demons and vampires from humans, such as dated clothing indicating an immortal creature.
  • Psychic link — This link collected the memories of all past Slayers, experiences helped hone their skills and aid them in future battles. It allowed as well communication between coexisting Slayers through dreams, as Buffy and Faith shared several dreams when Faith was in a coma, providing the first cryptic reference to Dawn's arrival and Buffy's own death.
  • Prophetic dreaming — This ability allowed Buffy to foresee events such as various of her foes for her first year in Sunnydale, Angel's transformation into Angelus, Jenny Calendar's deception, the arrival of the Gentlemen, and the deaths of the Potentials Slayers by the Harbingers of Death.
  • Intellect — Although she was sometimes considered a dumb blonde by herself and others, Buffy frequently showed herself to be quite intelligent, possessing strong leadership skills and having a natural flair for tactical planning. 

Other powers

In addition to the common Slayer powers, Buffy had gained other abilities through spells:

  • Mystical protection — After becoming the leader to the activated Slayers, Xander commented that Buffy had some degree of mystical protection over her then, at least while she slept. To that end, her protection meant even daggers split apart so as not to pierce her skin
Avenger - Faith

Name: Faith Lehane

Age: 20

Designation: Avenger

Type: Warrior

Faith Lehane was the last Slayer to be called by the original succession line abolished in 2003.

TV Source:

Buffy the Vampire Slayer TV Series

Image result for faith full body buffy

Powers and abilities

The powers that were bestowed upon the Slayer were mostly physical enhancements beyond what any normal human could do, rather than extra abilities garnered from a magical source.

Strength

Slayer strength

  • Slayers were capable of lifting and throwing human-sized subjects sizable distances, propelling enemies into the air with a single blow, bending solid metal with their bare hands, breaking human bones with ease, and punching into concrete walls to no ill effect.
  • Much like vampires, the Slayer's strength seemed to be largely metaphysical, as it did not add to their body mass and they remained buoyant enough to swim. Buffy and Faith, who were of relatively slender build, have performed great feats of physical strength without any apparent added muscle mass.
  • It appeared that Slayers were able to access even greater levels of strength when upset or angry; 

Speed and reflexes

  • Slayers had the ability to move at great speeds and possessed incredible reflexes.
  • Faith has dodged shotgun blasts at point-blank range
  • The Slayer's running speed was also quite impressive. 

Agility

  • A Slayer was capable of superhuman feats of agility. She could leap to great heights and distances; though the maximum is unknown. 
  • A Slayer's agility could work by mere instinct. 

Durability

  • A Slayer's body was substantially more durable and resistant to blunt force trauma than an ordinary human's. Slayers also had several times the endurance of a common human, so it was difficult, though not impossible, to bruise them, break their bones or strain their joints.
  • Faith has fallen from a height of three stories on top of a closed dumpster, rolled off it to hit the ground and got up immediately with no signs of damage; she also could hold her own in a fight with Buffy less than 24 hours after waking from a nine-month coma without suffering any muscle atrophy — a coma which she entered after surviving a deep stab wound to the abdomen immediately followed by a fall from the top of a multi-story building into a moving truck.
  • Faith crashed through a window with Wesley in hand and landed on a car. The car's roof was severely damaged, yet Faith was unharmed.

Healing

  • Slayers could recover from even very severe injuries in remarkably short periods of time.
  • Despite being closest to the bomb, Faith survived an explosion that caused an entire sewer tunnel to cave-in, killing several potential slayers in the process. Although she was severely wounded and weakened, Faith was ready to fight Turok-Han vampires after about a day of rest.
  • Slayers also seem to recover quickly from blood loss: 

Stamina

  • Slayers possessed great stamina. Buffy claimed she had the endurance of ten men and that it took a lot to wear her out when Riley propositioned her for sex immediately after the two already finished having sweating-inducing intercourse.
  • Faith underwent an intense physical evaluation that involved a lot of running and reflex training. She showed no signs of tiredness or exhaustion following a training session at the obstacle field while her Watcher, 

Senses

  • Slayers possessed a heightened awareness of their surroundings. This heightened awareness could, with experience, allow the Slayer to know the position of an attacker and fight them blindfolded or in the dark.

Dreams

  • All Slayers through the ages shares a psychic link, manifested in dreams.
  • A Slayer would frequently dream of herself as a Slayer in another time and place, even before being called, which would hint if they were Potential Slayers. They could also experience prophetic dreams related to upcoming crises.
  • Dreams existed in their own mystic plane or "dream space" where, for a Slayer, precognitive sense and the inherited memories of other Slayers could manifest themselves. One consequence of this power was that a Slayer has essentially fought all the battles of the Slayers before her. These experiences helped hone their skills and aid them in future battles. Also, activated Slayers have appeared in each other's dreams, as Buffy and Faith shared several dreams when Faith was in a coma. 

Fighting skills

  • A Slayer naturally had formidable fighting abilities. Buffy easily fended off multiple vampires at the same time while under a memory loss spell, with no memory of her combat training — relying entirely on her natural Slayer instincts (this could be attributed to muscle memory though)
  • The Slayer's Watcher trained her to hone these talents, and to teach her specific combat practices, such as various martial arts. This training helped her to battle the occasional demon whose physical strength outclassed her own. For most situations, however, her strength sufficed.
  • Her fighting prowess also appeared to extend to her weapon proficiency. Faith was able to head-shoot vampires after only recently learning how to shoot.
  • Potential Slayers had innate ability in combat, even before being called, as Amanda was able to defeat a vampire and ward off a couple of Bringers without any previous combat training.
  • The Slayer's fighting talent can likely be attributed to their dreams of past Slayers. 

 

Avenger - Phoebe

Name: Phoebe Halliwell

Age: 28

Designation: Avenger

Type: Mage

Phoebe was often considered the weakest of The Charmed Ones by demons due to her primary powers being more inclined to be passive than active. However, she consistently proved them wrong with her formidable martial-arts skills and her remarkable spell-casting talent. Her Wiccan powers gradually evolved, coming to include dangerously offensive aspects that could match those of her sisters

Movie Source: 

Charmed TV Series

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Powers and Abilities

Basic Powers

  • Spell Casting: The ability to cast spells and perform rituals. Phoebe is considered the best spell writer of all four sisters.
  • Potion Making: The ability to brew potions.
  • Scrying: The ability to locate a person or object by the use of a scrying crystal, a map, and sometimes other tools.
  • Mediumship: The ability to see and commune with spirits of the dead.

Active Powers

  • Premonition: The ability to see and experience events from the past, present, and future. This is Phoebe's primary Wiccan power.
  • Intuition: The ability to sense when something is about to happen before it does. This allows her to sense and predict attacks.
  • Astral Premonition: The ability to receive visions of the future while simultaneously astral projecting into said future.
  • Sharing Visions: The ability to share visions with other psychics by holding hands, palm to palm.
  • Psychic Echos: The ability to create a psychic link with other psychics.
  • Levitation: The ability to propel oneself into the air and hover. She can also extend her levitation power to levitate other people and objects when in physical contact with them.
  • Super Strength: The ability to exert a level of physical force above that of a normal person. 
  • Empathy: The ability to feel, sense and understand other people's feelings and emotions.
  • Psychic Reflection: The ability to reflect emotions and/or memories back onto a person or onto another being.
  • Power Channeling: The ability to draw upon the powers of other beings, thus allowing the channeller to harness or exploit the activated powers of those they are channeling. Through the use of this ability, Phoebe can access Deviation, which she often uses to deviate attacks back at enemies.
  • Power Replication: The ability to channel and replicate the powers of other magical beings within close proximity.

Sister's Active Powers

Phoebe also began to have her sisters' active powers in Chapter 23

Prue

  • Telekinesis: The ability to move objects and beings with the mind. 
  • Telematerialization: The ability to use telekinesis to teleport liquids.
  • Deviation: The ability to use a power to deflect magical energies and objects back in the direction they came from. Prue was able to push attacks or powers back telekinetically. 
  • Agility: The ability to enhance one's physical agility, speed and balance. Prue achieves this ability through the use of Telekinesis and was able to perform enhanced acrobatics.
  • Advanced Telekinesis: The power to produce powerful waves of telekinetic energy and to use telekinesis with potentially explosive force. 
  • Super Strength: The power to exert a level of physical strength much greater than that of a normal person. 
  • Astral Projection: The ability to project the consciousness in an astral form outside of the body. 

Piper

  • Molecular Immobilization: The ability to slow down molecules to the point that they freeze. 
  • Molecular Combustion: The ability to speed up molecules to the point that they explode. 
  • Deviation: The ability to manipulate your current magical power to deflect energies back in the direction it came from that are thrown in the targeted direction of the deviator.
  • Molecular Acceleration: The ability to reverberate molecules at a speed which causes them to rapidly heat up and sometimes become disordered; this can often result in either melting or ignition. 

Paige

  • Telekinetic Orbing: The ability to move and teleport objects with the mind via orbs.
  • Telekinesis: The ability to move and lift objects with the mind.
  • Deviation: The ability to manipulate your current magical power to deflect/send energies back in the direction it came from. Paige is able to send attacks back in mid-air or by calling for them and sending them back.
  • Remote Orbing: The ability to orb other people from one place to another.
  • Orb Shield: The ability to create barriers or spheres from orbs that can protect anyone within, by deflecting or absorbing magical attacks and repelling enemies. These shields can also be used to contain things, such as explosions.

Other Powers

  • The Power of Three: The collective power of the Charmed Ones which enhances their powers.
  • High Resistance: This ability is active when Phoebe is in unity with her sisters. It is also active while channeling the powers of another magical being.
  • Remote Beaming: The ability to teleport her husband Coop to her just by focusing on him.

Natural Abilities

  • Expert Hand-to-Hand Combatant: To make up for initially only having a passive power, Phoebe took classes in self-defense and tae bo. She also trained with Cole for a short period of time. She eventually became the most effective hand-to-hand fighter out of all the four sisters.
  • Agility: Defined as moving quickly and easily from one motion to another. She acquired this skill through intense combat training, which was later enhanced because of her levitation power.

Avenger - Alex

Name: Alex Russo

Age: 18

Designation: Avenger

Type: Mage

Alex Russo is the only daughter of Jerry and Theresa Russo, the younger sister of Justin and the older sister of Max. As of the finale of the season, she is the Family Wizard after winning the Family Wizard Competition.

TV Source: 

Wizards of Waverly Place TV Series

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Powers & Abilities

Basic Powers

  • Physical Combat: Alex showed formidable fighting ability when she fought her evil counterpart on the Billboard. She was skilled in hand to hand combat and was able to defeat her evil self. Alex's evil side was able to perform flips. Also, Alex showed to be very flexible and able to swing on the bars of the billboard.
  • Spellcasting: Alex is a mistress in the art of casting spells to cause all kinds of magic effects, such as:
  • Molecular Manipulation: Using spells Alex can channel this power to manipulate time, natural characteristics of living beings, giving them supernatural powers or transform objects and people into other things.
  • Molecular Duplication/Cloning: Alex can create copies of herself with a spell and have mastered it to the point that the "what happens to the clone happens to the original" problems doesn't occur.
  • Molecular Combustion: By channeling the Power of Three with her brothers Alex can vaporize a powerful being such as Gorog.
  • Molecular Immobilization: Alex can stop time as long she holds on just one leg, using the spell Gialsjay Timesday
  • Enchantment: Alex can place enchantments to gain temporary powers or activate powers, such as:
  • Telekinesis: Alex forced Rosie to copy all her actions, using the copycat spell 'This that copycat'
  • Power Control: Alex mistakenly gave Harper a superhero costume all superheroes basic powers.
  • Wish Granting: Alex could grant Harper a magic wish to fulfill all her selfishness.

Other Powers

  • Power of Three: The collective powers of the Russo siblings which enhances all of their abilities to the point of being able to destroy an Angel of Darkness, Gorog. Presumably, now Max doesn't have his powers, Alex can no longer access the Power of Three, but, as the Family Wizard of the Russo family, she may have similar magical strength without her brothers and be capable of similar feats on her own.
  • Spell Improvisation: Alex knows how to create or use spells in the exact moments she needs.
  • Use of Magical Objects: Alex can use magical objects to counter-effects places where normally her powers would be weakened, such as the Guardian Angels Wings to fly to the Dark Angels HQ or the Bermuda Shorts to neutralize the magnetic forces of Bermuda Triangle.
  • Elemental Affinity: Alex has a natural affinity for the magic of the four classic elements as she could use element-based spells in the premature Wizard Competition.
  • Creation of Alternative Realities: If in possession of powerful artifacts such as the family wand, Alex can create alternative timelines.
  • Family Wizard Capabilities: Being the Russo Family Wizard, Alex's magical capabilities have been greatly enhanced.
  • Pickpocketing: Alex has shown to be able to pickpocket easily, and she is proud of that skill.
  • Stealth: On many occasions, Alex snuck into different situations, sometimes without being seen or heard.
  • Basic Combat: She has physically fought on numerous occasions, as well as ran, climbed and showcased other great physical abilities. Whether she has used magic to teach herself that is not known.

Weaknesses

  • Plastic: Like other wizards, Alex's spells are useless against plastic.
  • No wand: When Alex has no wand, her powers are a lot weaker. She can still perform magic, but just not as strong. For example, when trying to persuade her mother into making her go to a party with wand-less magic, her mother quickly resists. She then groans, saying it didn't have "enough juice."

Avenger - Sabrina

Name: Sabrina Spellman

Age: 16

Designation: Avenger

Type: Mage

Sabrina was initially believed to be the daughter of Edward and Diana Spellman, making her half half-mortal and half-witch. However, it was later revealed that her actual father is the Dark Lord.

Despite not being a full witch, Madam Satan notes that Sabrina has the potential to become the most powerful witch of her generation. After completing her Dark Baptism, Sabrina's powers were magnified to far greater levels than ever before.

TV Source: 

Chilling Adventures of Sabrina

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Powers and Abilities

  • Spell Casting: The power to change, manipulate and control objects, events, actions and phenomena through the use of incantations, rituals, potions or sheer force of will.
  • Memory Manipulation: The power to scan and take away memories from people and/or add false ones. Sabrina used this power to take back her telling Harvey that she was a witch.
  • Containment: The power to contain a being in a given area.
  • Illusion Manipulation: The power to project highly realistic illusions into the physical world.
  • Glamour: The power to disguise a physical appearance. Sabrina glamoured Salem into herself to distract Batibat.
  • Astral Projection: The power to project their astral form from their body, essentially becoming a ghost. Sabrina used this power to project herself to Jesse Putnam and Harvey Kinkle.
  • Demonic Exorcism: The power to exorcise demons from mortals. Through an incantation created by her father, as well as her half-human, half-witch nature, Sabrina gained the ability to exorcise demons from mortals.
  • Warding: The power to place protection spells and wards on places and people, shielding them from harm.
  • Necromancy: The power to control, manipulate and resurrect the dead. Through an extremely dangerous rite given to her by Madam Satan, Sabrina gained the power to resurrect the deceased Tommy Kinkle, along with the assistance of the Weird Sisters and Nicholas Scratch.
  • Portal Opening: The power to open the portal to Mortal Limbo.
  • Atmokinesis: The power to control the weather. By pooling together her powers with her cousin and aunts, Sabrina was able to summon a tornado. Sabrina was able to control the weather without the use of a spell.
  • Hellfire Summoning: The power to summon hellfire. After signing the Book of the Beast, Sabrina gained the ability to summon fire from the pit of Hell. According to the Greendale Thirteen, only three witches in known history have been able to accomplish this, making Sabrina the fourth and marking her as an extremely powerful witch. Additionally, she is able to walk through hellfire unharmed, as was seen the night of her Dark Baptism.
  • Enchantment: The power to imbue a person or object with a magical capability.
  • Telekinesis: The power to move and control objects with the power of the mind alone.
  • Mediumship: The ability to see and communicate with the spirits of the dead.
  • Familiar Communication: The ability to converse with her familiar Salem and Ambrose's familiar Leviathan.
  • Dream Walking: The power to enter another person's dreams. Sabrina used this power to get help from Zelda, Hilda and Ambrose Spellman for help stopping Batibat.
  • Levitation: The power to propel oneself in the air and hover.
  • Pyrokinesis: The power to generate, control and manipulate fire.
  • Resurrection: After dying and self-resurrecting as Dark Lord's sword, the Herald of Hell, Sabrina gained the power to resurrect the dead without the use of a spell or sacrifice. Sabrina resurrected both Elspeth and Melvin, after being killed by Jerathmiel, and Leviathan, to have him testify against Father Blackwood.
  • Healing: The power to heal another person of their injuries and wounds. Sabrina was able to cure Ambrose's enchanted wounds and restore Roz's sight using merely water
  • Longevity: While not yet apparent due to her young age, since signing her name in the Book of the Beast, Sabrina ages at a slower rate than mortals.
Samsara Body - Gwen

Name: Princess Gwendolyn

Age: 25

Level: 42

From: Aristonia

Powers and Abilities:

Princess Gwen, named the Rose of the Academy of Aristal for her beauty is a white mage.

Being a white magic user, Gwen gives of an aura of purity and holiness, which makes one want to protect her and keep her pure.

Healing Magic: Gwen is an adept healer

Purification Magic: As a practitioner of white magic, one of her specializations is to fight evil magics by nullifying them and countering them

Resurrection Magic: One of the highest forms of white magic is to resurrect the dead. Gwen is able to cast this spell, but with great drain to her mana

Light Energy Manipulation: Gwen controls light, able to fire light blasts, generate light bursts or manipulate light too. 


Samsara Body - Aria

Name: Aria

Age: 17

Level: 37

From: Four Elements Sect, Aristonia

Powers and Abilities:

Aria is the oldest daughter of the Patriarch of the Four Elements Sect, Thundar the Lord of Lightning. Aria is a well known beauty and is already enrolled in the Academy of Aristal. 

Aria is a duel element magic user, a rare talent even in the Four Elements Sect, a sect well known for their many members being adept in elemental magic. 

Her personality reflects her magic, being both hot tempered, yet grounded. 

Fire Elemental Magic: Aria has remarkable control of the element of fire. Like most elemental magic users, she started using fire magic at puberty, but her talent allowed her to master many fire spells quickly. 

Earth Elemental Magic: Aria is a talented adept in the element of earth, which she picked up a year after she learned fire magics. She found that the earth "talked to her", and since then she has been able to use earth magic. 

Magma Elemental Magic: By combining her control of fire and earth, Aria is able to create her own style of magma and lava magic

Samsara Body - Arisa

Name: Arisa

Age: 15

Level: 30

From: Four Elements Sect, Aristonia

Powers and Abilities:

Arisa is the pretty second daughter of the Patrairch of the Four Elements Sect, Thundar the Lord of Lightning. She is a first year student in the Academy of Aristal. 

Arisa was born with incredible talent and like her older sister is a duel element magic user. 

Like her sister, her personality reflects her magic. She is incredibly flexible and has been known to be airheaded. 

Water Elemental Magic: Arisa was immensely talented and surprisingly learned to use water magic from a child. She has since went from strength to strength seemingly being her second nature to use water magic. 

Air Elemental Magic: Arisa learned air magic in her early teens and became very adept at it too. 

Tempest Elemental Magic: By combining both water and air magic, Arisa formed her tempest magic which combines both and is able to generate the power of the storm, including lighting like her father's magic. 

Avenger - Lara

Name: Lady Lara Croft

Age: 24

Designation: Avenger

Type: Warrior

Lady Lara Croft is the daughter of the late Richard Croft and Lady Croft, the Earl and Countess of Abbington. She is an archaeologist, on the trail of mythological artifacts which she donated to the British Museum.

Movie Source:

  • Lara Croft: Tomb Raider
  • Lara Croft Tomb Raider: Cradle of Life

Image result for Lara Croft jolie

Skills & Abilities

  • Multi-Lingual: Lara is fluent in several languages. 
  • Peak Physical Shape: She is in peak physical and mental condition and possesses amazing acrobatic and parkour skills which allow her to survive and escape from otherwise impossible situations.
  • Weapons Master: She is a master marksman in many types of weapons. She is also skilled with melee weapons such as swords and spears as well as being a strong hand-to-hand combatant.
  • Lore Master: She is highly educated and is well versed with ancient cultures and the supernatural.
Avenger - Annabeth

Name: Annabeth Chase

Age: 17

Designation: Avenger

Type: Warrior

Annabeth Chase is a seventeen-year-old Greek demigod, the daughter of the wisdom goddess Athena and history professor Frederick Chase, and the maternal cousin of Norse demigod Magnus Chase. She is the head counselor of Athena's cabin and the architect of Olympus

Movie Source:

  • Percy Jackson & the Olympians: The Lightning Thief 
  • Percy Jackson: Sea of Monsters

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General Abilities

  • ADHD: Annabeth's supernatural alertness and keen senses that keep her ready for, and alive, in battle.
  • Dyslexia: Annabeth's brain is "hard-wired" for divine Ancient Greek instead of mortal languages.
  • Fighting Skills: Annabeth is naturally a highly proficient combatant. Though she is more capable with weapons, her hand-to-hand combat skills are very amazing, as shown as she was able to hold off dozens of arai without a weapon.
  • Superhuman Strength: Being a demigod, Annabeth is stronger than the average mortal. She seems to hold greater strength than average demigods, being able to flip Percy Jackson over her shoulder with ease and disintegrate an arai with one hard blow. Even when battered and exhausted, she was able to physically hold the Titan Kronos (who was inside a host) to a standstill with her knife.
  • Superhuman Agility: Annabeth has shown countless times her amazing agility, being able to vault over tall objects with ease, grappling over a railing of a helicopter in mid-air, and many other incredible feats. 
  • Superhuman Durability: Being a demigod, Annabeth is more durable than a regular human, as she fell from a great height but only suffered a hurt ankle.
  • Endurance: Annabeth has amazing endurance, as she managed to keep going with insufferable pain in Tarturus.
  • Healing: While in Tartarus, Annabeth is shocked to find the cuts on her hands had completely stopped bleeding despite being only seconds old, implying she normally has incredible recovery speed.
  • Willpower: Annabeth has amazing will power, as she was shown to hold the weight of the sky in a long period of time and survived Tarturus without going insane.
  • Leadership: Annabeth is a natural leader. She usually acted as the leader of the Seven.
  • Knifemanship: Having been training with a knife since the age of seven, Annabeth is skilled in fighting with a knife.
  • Swordsmanship: After losing her knife in Tartarus, Annabeth is given a Dakon bone sword by Damasen and becomes quite skilled in using it when fighting at the Parthenos.

Demi-God Abilities

Although she doesn't have special abilities like her usual teammates, Annabeth is considered to be Athena's most talented child, something impressive considering that her siblings include Daedalus.

  • Genius Intellect: Due to her heritage as a daughter of Athena (Goddess of Wisdom), Annabeth holds outstanding intelligence. She is very knowledgeable in history and Greek myths, which is very useful in journeys and battles. Her analytical skills are extremely sharp, which helps her to try to outsmart her opponents through creative plans. Annabeth is the first child of Athena to uncover the mysteries of the Mark of Athena and solve it. 
  • Strategy Skill: Because her mother is the Goddess of Strategy, she is a master tactician herself. She has continuously proven to be able to formulate effective pre and mid-battle strategies. 
  • Telumkinesis: Since she is a daughter of Athena (Goddess of Battle), Annabeth has great control over weapons, though to a much lesser degree than the children of Ares.
  • Weapon Proficiency: She can instinctively know how to use any weapon.
  • Knife Fighting: Unlike most demigods who use mid-range weapons, she is shown to prefer and fight better with a knife rather than with a sword. 
  • Swordsmanship: She is very skilled with swords, holding her own against larger, stronger, more powerful opponents with a sword.
  • Archery: She is shown to be somewhat skilled combatant with a bow.
  • Disarmament: She can easily disarm almost anybody from their weapons.
  • Craftsmanship: Because her mother is the goddess of crafts, Annabeth inherited her skill to certain extent.
  • Architecture: She often studies ancient buildings and designs her own works, such as temples for the gods and gigantic constructions. She can calculate their requirements, which allowed her to know the number of several materials and their weights with few glances.
  • Expert Technician: Annabeth is good in grabber games in arcades. She actually supervised actual construction equipment during the reconstruction of Mount Olympus. Besides Leo Valdez, the inventor of the ship, Annabeth is the only one who can operate the engine room of the Argo II.
  • Weaving: As shown in The Mark of Athena, her hands move with "blazing speed" to make a rope with threads, even when she stopped thinking about the task and just did it. This was her first time weaving.
  • Audiokinesis: Being a daughter of Athena (a goddess of the arts), Annabeth has an affinity for arts and music, she has disciplined the following abilities:
  • Memorization: She can never forget what she hears.
  • Persuasion: She is shown to be very manipulative and eloquent, as she has easily manipulated mortals, monsters, and gods.
  • Mystiokinesis: According to Circe in The Sea of Monsters, Annabeth has a potential to perform magic.

Avenger - Melinda

Name: Melinda Irene Gordon

Age: 

Designation: Avenger

Type: Mage

Melinda has the unique ability to talk to the deceased. She uses her ability to help ghosts by finding them peace by assisting them in any unfinished business, sometimes having to contact their living loved ones and tell them of her gift so their departed can transfer messages to them just before they cross over into the light.

TV Source: 

Ghost Whisperer TV Series

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Powers and Abilities

  • Melinda has the ability to speak to, and see, the souls of the people who have died. She can see, hear and speak to the deceased.
  • Most people assume that she is a psychic, to which she replies that psychics can see the future, whereas she can only see the dead. Though she experiences "visions" of the past and of the future, she cannot do so on her own accord. The spirit(s) that she is trying to cross over give her these visions so that she may glean information from them in order for her to solve the reason for them being earthbound.
  • Her "job" is to see to it that the souls of the dead is to cross over into the Light. Some spirits go into it willingly, whereas others remain earthbound. Melinda sees these spirits and communicates with them, she gives messages from the souls of the deceased to their loved ones who cannot see them. Melinda's duty is to give the loved ones closure, and the spirits peace, so that they may cross over.
  • Though Melinda can see spirits, they can sometimes "leave" her line of sight. She explains that spirits can only choose to manifest, and that she cannot force them to show themselves to her.
  • In "The Ghost Within", it is revealed the Melinda is capable of psychometry, a form of extrasensory perception where in she receives visions of the history of an object by touching said object.

Orb of Death

Melinda was summoned to absorb the Orb of Death, giving her the powers of a powerful lich, which includes the below

  • Bodily Aspect Enhancement: Users are adept at controlling and enhancing themselves.
  1. Muscle Mass Enhancement
  2. Partial Transformation/Transformation - Capable of controlling their change to specific degrees, from turning themselves to a living body all the way toward becoming something of a skeleton, or anything in between.
  3. Size Manipulation
  • Dark Arts: Like all other Dark Lords, the user is skilled in dark magic.
  1. Necromancy: Can cast curses of undeath without need of physical harm.
  2. Blessing Inducement: Those turned by a lord are granted greater power and skill than lesser turned.
Death Lordship: The user has ultimate control over death and the dead.
  1. Immortality: Unlive forever
  2. Invulnerability: Be impervious to many forms of damage.
  3. Supernatural Condition
  4. Supernatural Endurance
  5. Supernatural Regeneration: Regenerative abilities are heightened severely.
  6. Supernatural Speed
  7. Supernatural Stamina
  8. Supernatural Strength
  • Undead Manipulation: The user has extreme control over the undead.
  1. Undead Conversion: Can transform others to undead.
  2. Mummification: Can transform others to Mummies.
  3. Poltergeization: Can transform others to Ghosts/Spirits/Phantoms.
  4. Vampirization: Can transform others to Vampires.
  5. Zombification: Can transform others to zombies.
  • Undead Physiology: Obviously, the user is an extremely powerful member of the undead.

Avenger - Max

Name: Maxine "Max" Guevara designation X5-332960073452

Age: 20

Designation: Avenger

Type: Warrior

Max is a successful prototype of the X-Series, a project to create physically and mentally perfect commandos. The feline DNA used to enhance the X5s physical combat abilities granted them superior strength, speed, stamina, reflexes, agility and durability as well as exceptional night vision and greatly improved olfactory sensation and auditory perception capabilities. Combined with one to two decades of advanced training in martial arts, close quarters combat, sharpshooting, firearms, stealth maneuvers, infiltration, espionage, communications, languages, electronic-hacking, and computer technology, the X5s quickly grew into extraordinarily powerful and astute soldiers and fighters. 

TV Source:

Dark Angel TV Series

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Powers and Abilities

Shared abilities and characteristics of X5 model supersoldiers

  • Enhanced Strength: An X5's muscular structure is exceptionally dense and powerful. They are capable of easily lifting at least 3-5 times their body weight, jumping incredible distances and heights and overpowering virtually any non-transgenic individual they engage in combat. .
  • Enhanced Speed: X5s can run and move at speeds that are far beyond the physical limits of even the finest human athlete. They can maneuver at speeds of at least 50mph, allowing them to easily outrun any human, and are capable of moving so fast that they blur,.
  • Enhanced Reflexes: The reflexes of a X5 are similarly enhanced and are far greater than normal. In combination with their speed, their reflexes allow them to dodge almost any attack. 
  • Enhanced Stamina: An X5's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows them to exert themselves for much longer periods of time before fatigue begins to impair them. Some have been shown to not need to sleep.
  • Enhanced Agility: An X5's agility, balance, and bodily coordination are all enhanced to levels that are equal to, or in most cases beyond, the natural physical limits of even a Olympic athlete. X5s are extremely limber and their tendons and connective tissues are twice as elastic as the average human being's. They can also easily perform any complicated sequence of gymnastics stunts such as flips, rolls, and springs at speeds and angles that would be highly difficult or impossible for a ordinary human.
  • Enhanced Durability: An X5's body is physically tougher and more resistant to injury than the body of a normal human. Although they can still be damaged and killed by knives, stabbing weapons, bullets, shrapnel, and kinetic impact, their bodies hold together much better than normal. They can withstand great impacts, such as falling from a height of several stories or being struck by a opponent of similar or greater physical strength, that would severely injure or kill a normal human with little to no discomfort.
  • Enhanced Immune System and Metabolism: The metabolism and immune system of the X5s is greatly enhanced. They are virtually immune to most poisons and drugs, except in very large doses, and their accelerated metabolism allows them to stay in near perfect shape with only light exercise. X5s are also immune to most standard bio-warfare agents and diseases and it is nearly impossible for them to catch a cold or common flu.
  • Enhanced Regenerative Capabilities: The X5s were engineered with a massive amount of raw stem cells in their blood, giving them and their blood accelerated healing abilities. They have been able to heal and fully recover from injuries such as gunshot wounds, broken bones, damaged organs, and pulled and/or torn muscles at incredible rates. When Max was shot it took a few hours for her to heal. Their blood also has regenerative properties as shown when Max's blood healed Logan's paralysis.
  • Enhanced Senses: X5s senses are enhanced to levels passed human. Their eyesight to see at telescopic/microscopic levels, hear heartbeats from meters away, determine the chemical composition of objects by smell, dissect food ingredients by taste, and determine fabrics by touch.
  • Enhanced Intellegence: In addition to their superior physique, X5s possess a genius level I.Q. and problem-solving skills. They are very gifted at assessing people and situations, which makes them highly adaptive to change and able to learn and mimic with extreme speed and accuracy. Possessing exceptional concentration, mental calculations, memorization, perception, deduction, analyzation, cognition and competence, expertise and knowledge, learning capacity, thought process, creativity, originality, etc.
  • Enhanced Dexterity: X5s possess perfect muscle control,  they can perform any physical act without difficulty. They can perform very precise muscle movements such as complex billiards shots and perform dexterous task with virtually no practice beforehand rapidly and flawlessly. They can copy any movement/action after seeing it performed once. They can control their own vocal cords allowing them to speak, sing, whisper, yell, hum, etc. in any pitch, voice or tone they want.
  • Skills: X5s, meant to be the (transgenic) officers, were exceptionally well trained and suited for military combat, strategy, and espionage (including various weapons and martial arts). All X5s endured brutal physical and mental training and rigid discipline (brainwashing) from childhood. Trained as Manticore supersoldiers/assassins, some assumptions are that: X5s are highly skilled in CQB, recon, infiltration, tracking, observation, escape and evasion, espionage, computers, explosives, and handling vehicles (including various military planes and helicopters), have achieved fluency in many languages, and have a black belt in various martial arts such as Krav Maga, Taekwondo, and Judo. X5s, as children, were trained to hold their breath for four minutes and can hold their breath for much longer as adults. 
Avenger - Aeon

Name: Aeon Flux

Age: 30

Designation: Avenger

Type: Warrior

Æon Flux is Monican’s greatest secret agent. She’s an expert assassin and acrobat

Movie Source:

  • Aeon Flux

Image result for aeon flux actress

Powers and Abilities

  • Firearm mastery - Æon is an expert with a firearm. She is able to draw her weapons rapidly, and she is a deadly marksman, being able to spot targets and instantly shoot them with deadly precision.
  • Superhuman agility - Æon Flux is superhumanly fast and agile. Her acrobatics seem to defy gravity to some extent. When she starts flipping, jumping, crawling, cartwheeling, etc. her body seems to weight but 25 kilograms or so, yet animated by her full muscle power and slightly floating in the air.
  • Martial artist - She is also an extraordinary fighter and weapon specialist, easily able of killing men in armour with her bare hands.
  • Superior senses - One of Æon’s eyes includes a microscopic vision filter, making her able to see individual molecules. She rolls her head backward and shake it to have the jet black lens, covering much of her eye, slide into position. Her upper right ear includes a relatively short range radio implant, which glows red through the skin when she is receiving a transmission.
  • Superior intelligence - From limited information, she can deduce what her opponent is up to.
  • Superior pain tolerance - In spite of grievous injuries, she can continue on with her mission.
  • Escape artist - She can escape from cells or bindings. She has been able to perform stunts which are obviously impossible for a person with her normal weight. One example is preventing herself from falling by applying pressure on the barest footholds. Whether her strength is superhuman is unclear.
  • Superhuman stamina - Is able to run for extremely long distances, or hold herself in uncomfortable positions for long durations.
  • Superior stealth - She is highly trained at sneaking into places by being hard to find and hard to see. When crawling, with her belly almost pressed to the ground, she moves like some sort of ferret and is faster than a running man. She can perform this type of lightning-fast, animal-like crawling even when climbing
  • Tracking - She is an excellent tracker, being able to follow people even when this is no visible spoor.
Avenger - Cameron

Name: Cameron Phillips aka Terminator Class TOK715

Age

Designation: Avenger

Type: Warrior

Cameron Phillips is a reprogrammed Terminator sent from the year 2027 to protect John Connor and his mother, Sarah Connor. Cameron is an advanced model and is admittedly different than all others. Cameron is the most realistic cyborg yet encountered, with detailed programming of social behavior.

TV Source:

Terminator: Sarah Connor Chronicles TV Series

Image result for terminator cameron full body

Abilities

Special Features: Cameron is the first Terminator with various additional features, such as full color HUD, feeling, crying, and eating.

Physical Attributes: As a Terminator, Cameron possesses strength, speed, durability and endurance beyond that of a normal human being. 

Combat: Cameron's physical abilities may be somewhat diminished compared to larger endoskeletons, due to her greater sacrifice of overall mass and reach. However, she seems to be far more flexible than the other Terminators but is endowed with comparable pure strength. 

Martial Arts: She is programmed with the greatest repertoire and mastery of Eastern Martial Arts compared to all the Terminators in existence thus far, and relies on sophisticated techniques and finesse rather than brute force in comparison. 

Battle Intelligence: She also employs tactics that utilize the surrounding environment more than her rivals, such as in the Pilot episode when she used an electric fuse to force Cromartie offline. 

  • She was shown to be powerful enough to go toe-to-toe with Cromartie and disable him in single combat in the pilot episode as well as other T-888s such as Vick (whom she manhandles, defeats and deactivates while absorbing only a series of near useless punches) and Greenway (whom she battles and destroys as well, albeit with Sarah Connor providing a high-velocity distraction with an M4 Carbine) in more straight up battles. 
  • Despite any disadvantages she may have with larger machines, her superior combat programming and advanced capabilities have allowed her to defeat, disable or destroy nearly a dozen enemy Terminators, more than making up for this shortfall. 
  • Cameron's combat abilities have also been shown to be able to defeat another Terminator (Rosie) of comparable dimensions and possibly the same model as herself. Her fight with Rosie demonstrates her full combat prowess as she physically contorts the other machine, even applying enough force to drive a high heel into its eye socket, a fight Cameron left with only a few scratches. 
  • In "Self Made Man" Cameron had a short battle with a T-888 Terminator and easily emerged victoriously after spraying it with a 1921 Thompson Submachine Gun and dropping an elevator car on it. 
Avenger - Trix

Name: T-X Terminatrix

Age: 

Designation: Avenger

Type: Warrior

The Cyber Research Systems Model T-X or T-X Terminatrix, is a highly-advanced model of Terminator, succeeding the T-1000. With the success of the mimetic polyalloy T-1000 Series, Skynet continued to develop its liquid metal technology, this time combining it with an advanced endoskeleton, which originates from the T-900 Series. The resultant T-X is stronger, faster, more intelligent, and deadlier than any of Skynet's previous battle units, effectively rendering them redundant. It is also developed as an anti-Terminator unit.

Movie Source:

Terminator 3: Rise of the Machines

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Weaponry

Aside from its increased strength and armor, the T-X Series is fitted with on-board weapon systems -- the first Infiltrator class to house advanced weaponry -- each located within a reconfigurable arm, underneath the mimetic polyalloy outer sheath. Within its vast internal arsenal, the T-X possesses many different weapons and tools for different missions.

Plasma Cannon: Though it possesses many forms of inbuilt weapons, the primary weapon of the T-X Series is the Plasma Cannon. When deploying this weapon, the right arm reconfigures into the Plasma Cannon. 

Other Weapons: Aside from the plasma cannon, the T-X could also form the following weapons:

  1. IAD ChemTech Flamethrower
  2. .223 Automatic Stopper
  3. .45 Cascader
  4. M41 pulse rifle[5]
  5. 783 CHAIN Repeater
  6. ADMOR BioBlaster
  7. BioRail 32SR-9 (modified)
  8. CG45 Needler
  9. CONSIGLIO EBlaster
  10. Crescent Corridor Blaster
  11. EMP Generator
  12. Finite Rapid Cluster Gun
  13. HDE Predator (333b)
  14. HK-54334 (modified)
  15. KLD-Magnum Repeater
  16. Laser X-ray Burst Gun
  17. Rumsfeld P31 Caustic
  18. Subauro Neutralizer (.444)
  19. Tracking EBlaster
  20. TWIN Barrier Gun
  21. XFLRG 44mm
  22. M41A pulse rifle[5]
  23. Nano-Disrupter (.222)
  24. P31 Caustic Shells x231

Nanotechnological Transjectors: A 1.6 mm diameter titanium alloy drill bit can emerge from the fingertip. This is then used to drill into the casing of any electronic system, and a narrow blue aura flows through the tiny drill bit, transferring a stream of nanobots into the system. In a matter of milliseconds, a T-X can take control of any machine (up to at least four at once, using its heads-up display), including such things as electronic locks, automobiles or even other battle units. If it chooses to take over another battle unit, such as a T-850.

Additional features

  • Sensors: The T-X Series is equipped with advanced sensor packages to aid in human identification and termination. These include infrared systems used to pick up heat signatures, and facial recognition and retina scanning systems. The T-X is also capable of analyzing DNA by sampling a small quantity of its targets blood using sensors housed within its mouth.
  • Computer Interface: The T-X Series can access database computers wirelessly via phone lines by emitting a series of eleven beep tones, creating an audible connection, using its voice-processing unit. The T-X's internal communications circuitry also allows radio signals to be broadcast on any frequency, and an on-board navigational system automatically merges with Skynet systems in the area, creating a complete map system which can be displayed on the T-X's heads up display. 
  • Emotional Range: The T-X also appears to possess a limited emotional range, which it exhibits even when it is by itself. It also seems to feel satisfaction when it smirks and it appears to exhibit a fear response Also, early in the film, the T-X appears to react with an expression akin to a gasp of excitement.
  • Circular Saws: It also possesses two on-board circular saws that form whenever needed: one formed where its hand is, as seen when cutting into the top of the hearse, and another on its wrist.
Avenger - Yuriko

Name: Yuriko Oyama aka Lady Deathstrike 

Age: 

Designation: Avenger

Type: Warrior

Yuriko Oyama was a mutant who possessed adamantium claws, near-instant healing abilities and advanced martial arts and acrobatic skills

Movie Source

X2: X-Men United

Image result for Lady Deathstrike

Powers and Abilities

  • Retractable Claws - Lady Deathstrike possesses long, retractable claws, which she uses in combat. They extend from the tip of all ten of her fingernails.
  • Regenerative Healing Factor - Lady Deathstrike is shown to have a healing factor similar to Wolverine's, able to survive the adamantium infusion. This also allows damage to her flesh to heal instantly and survive severe wounds from Wolverine's claws. She also immediately recover from Cyclop's optic blasts, which could knock out or kill on impact.
  • Superhuman Agility - Yuriko is highly nimble, able to perform complex coordinated maneuvers that are hard to counter.
  • Superhuman Strength - While fighting Wolverine, she was able to throw him around the room, despite the latter's adamantium structure and being half his size.
  • Master Hand-to-Hand Combatant - Lady Deathstrike was shown to be proficient in hand-to-hand combat during her brief fight with Cyclops. Even against Wolverine, a mutant with nearly two centuries of combat experience, she was able to almost consistently outmaneuver her opponent, nearly defeating him.

Equipment

  • Adamantium Skeleton - Similar to Wolverine, Lady Deathstrike, had adamantium infused into her skeleton, making her nearly indestructible.


Avenger - Violet

Name: Violet Song Jat Shariff

Age: 

Designation: Avenger

Type: Warrior

She was infected after a hemophage was killed in the hospital she worked at, giving her modified vampire like super powers.

Movie Source:

Ultraviolet

Image result for Violet Song Jat Shariff

Skills & Abilities

  • Physical strength: At least superhuman+ (can cut humans cleanly in half).
  • Enhanced Senses: Violet has enhanced sense of smell and hearing as well as eyes sensitive to light which gives her night vision. 
  • Destructive capacity: Street level+
  • Durability: At least superhuman+ as her bones and teeth have massively increased in density
  • Speed: At least hypersonic (casual bullet dodger, easily evaded gunfire surrounded by over a dozen men shooting)
  • Intelligence: Very high.
  • Stamina: High.
  • Fighting Skills: Gun-kata and gun-fu
  • Accelerated Healing: When cut, Violet’s body automatically begins repairing the wound at a micro cellular level.
  • Standard equipment: Katana, gravity regulator, multitudes of firearms
  • Special Equipment: Gravity leveler, Hologram
Avenger - Selina

Name: Selina Kyle aka Catwoman

Age: 27

Designation: Avenger

Type: Warrior

Selina Kyle, also known as the Cat, is a world-class cat burglar and mistress of disguise.

Movie Source:

The Dark Knight Rises

Image result for dark knight rises catwoman age

Abilities

  • Master Thief: Selina Kyle is a master thief and a mistress of disguise. She can crack safes thought to have been uncrackable, and uses tools such as high-tech goggles. As a grifter, she uses her sex appeal to con wealthy men. 
  • Agility: Her agility and flexibility are assets in her fights, in which she can hold her own while aided by her bladed high-heel boots. 
  • Intelligence: She can learn new skills quickly to adapt to her environment.


Avenger - Harley

Name: Doctor Harleen Frances Quinzel aka Harley Quinn

Age: 25

Designation: Avenger

Type: Warrior

Harley is a former psychiatrist employed at Arkham Asylum and a known associate of the Joker, operating under the alias Harley Quinn. After assisting in the Joker's escape from Arkham, Harleen was submerged in a silo of chemicals at Ace Chemicals, re-emerging as the Joker's right hand woman. Over the years, Harley has become a nemesis of Batman, growing to become known as the queen of Gotham City alongside the Joker

Movie Source:

The Suicide Squad

Image result for harley quinn

Abilities

  • Peak Human Condition: Harley Quinn, as a highly skilled and experienced supervillain and gymnast, is in top physical condition for a woman her age.
  • Master Acrobat: Harley Quinn, as a former gymnast, is shown to be highly skilled in various acrobatics, including pole dancing and other agile maneuvers, often incorporating agile moves while fighting opponents.
  • Expert Combatant: Harley Quinn is a highly skilled and formidable armed and hand-to-hand combatant.
  • Stick Proficiency: Harley is skilled with bludgeoning weapons like her mallet.
  • Expert Markswoman: Harley Quinn, while not nearly on par with Deadshot, is nonetheless a highly skilled markswoman.
  • Gifted Intelligence: Harley Quinn, while still Harleen Quinzel, was (and likely still is) exceptionally smart, having been an excellent academic achiever in high school, which earned her a full scholarship to the prestigious Gotham State University, where she would go on to write a very successful graduate thesis. Harley's intellect extends itself to her psychological, tactical and deception skills.
  • Expert Psychologist: Harley Quinn, while still Harleen Quinzel, was a highly skilled psychologist, majoring in psychiatry at Gotham State University, with her psychology graduate thesis being a huge success, and allowing her the opportunity to work as a psychologist at the infamous Arkham Asylum itself. Even after being rendered psychopathic by the Joker, Harley shows at least traces of her psychologist expertise.
  • Expert Tactician: Harley Quinn, while not quite on par in this regard with her boyfriend Joker, is nonetheless highly skilled with improvising criminal activities.
  • Pathological Indomitable Will: Harley Quinn (much like the Joker) possesses an obliviousness to danger that makes her invulnerable to fear and intimidation, which are usually Batman's greatest weapons in combat. Unlike Joker, however, Harley does seem to fear death, as she was dismayed by the Jokermobile crashing into a river, due to her inability to swim.

Weapons

  • Chiappa Rhino 60DS: Harley sports a customized Chiappa Rhino 60DS, 6 cylinder magnum revolver that she carries it in a black leather holster slung under her arm. Harley used it to take down many of Enchantress' monstrous Eyes of the Adversary goons, and briefly lent it to Deadshot, so that he could destroy the mystical superweapon. Each cylinder has Love or Hate engraved into them.
  • Good Night: Harley carries a personalized wooden baseball bat with "Good Night" written down the side of it that she used for close quarters combat, notably taking down numerous Eyes of the Adversary with it during her assignment in Midway City.
  • Harley's Mallet: Harley carried a personalized wooden mallet which she used during her villainous escapades with her boyfriend the Joker. When the squad was given their old equipment, she almost brought the mallet to Midway City with her but chose to bring her baseball bat instead.


Samsara Body - Serene

Name: Queen Serene

Age: 40

Level: 50

From: Aristonia

Queen Serene was once a famous adventurer, one of the Council of Heroes and was known for her grace and beauty. She married the now deceased King Richard of Aristonia after he pursued her for at least a decade, trying to prove his love for her, which became a famous love story in its own right. 

Powers and Abilities:

Nature Magic: Serene is able to create plants out of the ground magically and control them to bind, tie up, block or do whatever she wants. She can also create plants that have scents that can hypnotize, sedate, poison or any other effects that plants have. 

Samsara Body - Celestia

Name: Princess Celestia

Age: 15

Level: 30

From: Aristonia

Princess Celestia was the beautiful daughter of King Richard and Queen Serene. One day she fell sick while playing with a glittering stone that she found, which turned out to be a mysterious starstone which disappeared when she touched it. 

She fell into a coma for several months before regaining consciousness. Since then, her pupils had star like glittering specks in her pupils, and she gained special abilities never seen before.

Powers and Abilities:

Starlight Energy: Her powers were named Starlight Energy, since it was neither magic nor any other known form of powers. 

  • Star-flight: She could fly in what looks like glittering starlight which grants her invulnerability while flying 
  • Star-bolts: Celestia shoots what she calls star-bolts which has concussive power. 
  • Star-shields: She can also create star-shields which are near impenetrable shields
  • Star-objects: Celeste can form objects out of her black star filled energy which can exist as long as she consciously wills it, but it slowly disappears within an hour if she no longer wants it to exist. She can immediately make it disappear in an instant. 
Avenger - Rey

Name: Rey

Age: 19

Designation: Avenger

Type: Warrior

Rey, a Force-sensitive human female, was a scavenger who lived on the forlorn frontier world of Jakku during the New Republic Era. After discovering her connection to the Force, she sought out the legendary Jedi Master Luke Skywalker in hopes of saving the Resistance and learning to control her new powers. Her unconventional training as Skywalker's apprentice would set Rey on the path to becoming a Jedi in a time when the Jedi Order was virtually extinct.

Movie Source:

  • Star Wars: The Force Awakens
  • Star Wars: The Last Jedi

Image result for how old is rey in star wars

Powers and abilities

  • Scavenging: Rey honed her skills as a scavenger in the junkfields of Jakku, a planet on which every day was a struggle to survive against harsh sunlight, searing hot deserts, and cutthroat scavengers and thieves who would steal from anyone. Her skills as a scavenger saw her earn the respect of junk traders like Plutt 
  • Peak Physical Condition: The need to survive against such beings, and the ability to traverse downed star cruisers and other war technology, necessitated that she remain in peak physical condition. 
  • Warrior Skills: She developed skills as a warrior,[8] with the ability to expertly wield a quarterstaff against those who would threaten her.[5] Her interactions with offworlders also allowed her to learn languages from other worlds, such as the Wookiee language of Shyriiwook and the binary language of droids.[8] She also had a certain talent for drawing, which she put to good use in her journal.[9]
  • Mechanic Skills: In her time on Jakku, Rey learned the ins-and-outs of being a mechanic, and she was gifted with a seemingly innate understanding of how machinery worked. This left her comfortable around vehicles and weapons. 
  • Skilled Pilot: She built her own speeder and became a skilled pilot, despite never wanting to leave Jakku. These skills proved ever-useful when she piloted the Millennium Falcon away from Jakku, and she displayed an understanding of its systems and functions with a familiarity that rivaled even that of Han Solo. Chewbacca also recognized these abilities, giving her the pilot's seat in the Millennium Falcon after Solo died and the two set off to find Skywalker.
  • The Force: The adventure that followed her leaving Jakku led Rey to discover that she was gifted with the powers of the Force. Though she initially rejected these powers and the destiny that came with them, Rey's encounter with Skywalker's lightsaber began awakening the power of the Force inside of her. 
  • Jedi Mind Powers: As a side effect of that mind probe, Rey inadvertently unlocked some of her dormant Force abilities by accessing memories of Ren's training which, in turn, served as her own training in the ways of the Force. She was, therefore, able to employ the mind trick, against a stormtrooper in order to escape from captivity, and her skills grew throughout her escape from the Starkiller. On one occasion, she was able to summon Skywalker's lightsaber to her hand and make it fling itself past Kylo. 
  • Force Telekinesis: Rey proved capable of lifting and moving several boulders simultaneously with a mere amount of concentration to open a passageway for the Resistance on Crait, and could also access the Force-bond forged by Snoke to communicate with Ben Solo seemingly at will. According to Snoke, she grew more powerful in the light side of the Force as Ben grew stronger in the dark side.
  • Lightsaber Skills: Despite her lack of proper training, Rey proved a natural in lightsaber combat, albeit neither as seasoned nor as versatile as Kylo Ren. 
Avenger - Raven

Name: Raven Darkholme aka Mystique

Age: 49

Designation: Avenger

Type: Warrior

Raven Darkholme aka Mystique is a mutant shapeshifter, spy, assassin. Both a friend and foe to the X-Men, Mystique has always been an enigma.

Movie Source:

  • X-Men
  • X2: X-Men United
  • X-Men: The Last Stand
  • X-Men: First Class
  • X-Men: Days of Future Past
  • X-Men: Apocalypse
  • X-Men: Dark Phoenix

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Powers, Abilities, & Weaknesses

Powers

Shape-Shifting - Mystique can alter the formation of her cells at will, allowing her to look and sound like an exact duplicate of any living being, including height, weight, and built. Her control and versatility is so refined, she can even perform partial morphing, such as only duplicate a person's voice, retina pattern or fingerprint to bypass security systems. She can also make herself look exactly like a person who is physically bigger or shorter than herself. Her abilities allow her to alter the color and texture of her body, allowing her to mimic artificial materials, such as clothing.

Decelerated Aging - Her metamorphic powers and low-level healing factor have retarded the degenerative effects of her ageing process, allowing her to biologically stay as a teenager or young adult while being 40-60 years old.

Regenerative Healing Factor - While not at a superhuman rate like Wolverine's, Mystique is still able to heal much faster and more efficiently than a normal human. When Wolverine stabbed her with his claws in X-Men, she soon recovered enough to shape-shift into a guard to assist in her escape.

Superhuman Agility - As a part of her mutation, Mystique possesses extreme flexibility and agility. She was able to move her handcuffed arms from behind her back to her front, unlock clamps on her hands or strangle someone by using only her foot. She also kept her extreme agility, despite her limping due to a fresh bullet wound in her leg.

Abilities

Master Acrobat - Mystique has supernatural bodily awareness and control. This allows her to perform all kinds of leaps and spinning jumps/kicks with incredible precision. She can also slide over the floor at high speed and was even able to climb a pipe while being upside down with just her arms.

Master Martial Artist - Mystique is a highly skilled hand-to-hand combatant, able to take out multiple guards with superb efficiency. Her dexterity and body control allow her to move with acrobatic precision to avoid getting shot while quickly taking out multiple armed soldiers. While fighting Wolverine, she used her agility to dodge most of his moves, knocking him down multiple times. Even at close range, she was able to easily dodge his strikes and simultaneously landing multiple strikes on her foe. Seemingly the only reason she could not beat Wolverine was his healing ability. She seemingly learned her combat skill from Azazel when she joined the Brotherhood.

Expert Infiltrator - Using her gift and planning Mystique can infiltrate anywhere. She has infiltrated the X-Men, The White House, military camps and much more.

Multilingual - Mystique is fluent in several languages - her native English, as well as German, French, Spanish, and Vietnamese.

Skilled Leader - Mystique has shown to be a capable leader. She was able to effectively lead the X-Men in the battle against Apocalypse.

Expert Pilot - In both timelines Mystique has been shown as a capable pilot, able to fly both helicopters and jets.

Weaknesses

Appearance Limitation - Mystique can maintain the form of a person in terms of height and build indefinitely, but the longer that she maintains that form, the greater the strain she feels. If she stays in a particular form for a long time or for too long, her eyes briefly turn yellow, potentially revealing her identity.

Inability to Change Body Scent - Although she can change her appearance, but she can't change her body scent. During her fight against Wolverine, Mystique attempted to fool him by sneaking up on him while disguised as his teammate Storm. However, Wolverine's acute nose recognized Mystique's scent, catching her completely off guard to win.

Inability to Mimic Personalities and Memories - Mystique can not copy memories of the person she turns into. She can only partially imitate someone's personality and attitude, allowing perceptive enemies to see through her disguises.

Limited Healing Factor - Depending on the severity of the wound, it may take longer to heal and even leave behind a scar as she retained them from Wolverine's claws by the time of X2: X-Men United. In X-Men: Days of Future Past, Mystique had to seek medical care for a serious wound caused by Magneto after he shot her and made the bullet travel along her leg.

Inability to Mimic Powers and Abilities - Mystique cannot copy other mutant's skills and/or superficial capacities. When she fought Wolverine in X-Men, she assumed his form and fought him claw to claw. While sturdy, they ultimately proved inferior to Wolverine's claws as he soon hacked them off as they were made of flesh and not adamantium. Also in X-Men: Apocalypse when she assumed Psylocke's form, she sliced Apocalypse's throat, but automatically heals, it turns out her sword was fake.

Mutant Gene Detector - Trask built a handheld device that was able to detect those who possess the X-Gene, it detected Mystique when she was disguised in the room.

Avenger - Chin-Li

Name: Chun-Li

Age: 

Designation: Avenger

Type: Warrior

Chun-Li aka the strongest woman in the world in the Streetfighter universe is a world-class martial artist. She uses a mix of Tai Chi and Kempo. Chun-Li continued to develop her kick attacks, embracing techniques from a variety of fighting styles, such as Chinese martial arts, capoeira, battle karate, and taekwondo, thus eventually creating her own style.

Movie Source:

  • Street Fighter: The Legend of Chun-Li

Image result for kristin kreuk age street fighter

Abilities

World Class Martial Artist - After learning several martial arts, Chun-Li developed her own style of kick based martial arts. 

Concert Pianist - Chun-Li was a concert pianist in her younger days.


Avenger - Wynona

Name: Wynona Earp

Age: 27

Designation: Avenger

Type: Warrior

Wynona Earp is the last heir of the Earp curse and wielder of Peacemaker, Wyatt Earp's gun capable of sending demons to hell. 

TV Source:

  • Wynona Earp TV Series

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Powers and Abilities

  • Heir - She is the heir to the Earp Family Curse, which allows her to fire Peacemaker.
  • Marksmanship - She is skilled with firearms and a relatively competent marksman.
  • Physical combat - She is skilled at close-quarters combat and is able to overcome larger and stronger opponents on several occasions.

Equipment

Peacemaker - the mystical gun originally owned by Wyatt Earp that has the ability to send demons back to Hell. It's abilities include:

  • Demon Killing/Portal Creation - If the heir shoots a Revenant between the eyes with the Peacemaker, a fiery portal will open up below the demon and pull it into hell. (Although when used against other demons the gun will just kill them.) Interestingly, Peacemaker cannot outright kill the Widows, merely wounding them. It has been shown that standard bullets cannot kill them but one bullet made from the Purgatory fair plate has been shown to kill them after Doc managed to split it with a bullet from his own gun.
  • Demon Repulsion - If a Revenant tries to wield the Peacemaker it will burn their skin. After the Mictian transfers itself from Waverly to Wynonna, it happens to her as well.
  • Curse Breaking - If the Heir passes the Peacemaker through the Ghost River Triangle, the curse will be broken and the Revenants will be freed to roam outside of Purgatory, however if the gun is brought back across the line, the barrier will go back up.
  • Alarm Clock - In episode Whiskey Lullaby, after a demon puts all residents of Purgatory to sleep, Peacemaker emits a single orange spark along the barrel. This wakes up current Heir Wynonna.
  • Blue Lights - Under mysterious circumstances, Peacemaker's barrel will glow blue instead of its usual yellow/orange. This is seen when Wynonna mercy kills Willa, when Waverly tries to shoot Rosita, and when Wynonna finally killed Constance Clootie in season three episode
Avenger - Rita

Name: Rita "Rose" Vrataski

Age: 22

Designation: Avenger

Type: Warrior

Rita Vrataski aka the "Angel of Verdun" and also "Full Metal Bitch" is the most decorated soldier in all of the United Defense force. She is notoriously known for killing over 1,000 Mimic aliens in combat, a feat that is declared virtually impossible for anyone else but her. Rita's legendary status began at the Battle of Verdun when she killed hundreds of Mimics by herself. As stated by news report, she is seen as the new hope for the Mimic war and caused the mass manufacturing of exo-suits for the United Defense Force.

Movie Source:

  • Edge of Tomorrow

Image result for rita vrataski full body

Abilities

Soldier - Rita is the most highly decorated soldier in the United Defense Force and is highly accomplished in all the necessary combat skills and weapons including the exosuits. 

Skilled Fighter - Rita is highly skilled in melee and firearm combat which is further enhanced by her expert use of the exo-suits. 

Recall - Rita once possessed the Recall ability in which she can revive after every death with her memories intact and is able to use the memories to navigate her battles. 

Avenger - Quorra

Name: Quorra 

Age: 31

Designation: Avenger

Type: Warrior

Quorra is the last known ISO or Isomorphic Algorithm alive in the Tron System. She is a evolved program in the Tron system, complete with her own genetic code. 

She is Einstein, Leonardo DaVinci, Bruce Lee, Katherine Hepburn, General Patton and more, all rolled into one.

Movie Source:

  • Tron: Legacy

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Skills and Traits

  • Accomplished Warrior: Quorra possesses significant skill with her light sword and her identity disc. She uses these two weapons in tandem, with the sword providing much of the striking, and occasional parries, while her disc is predominantly used for defensive actions in a similar manner to a buckler shield. Unlike most disc-users, she refrains from employing it as a thrown missile weapon, preferring instead to keep it for melee use.
  • Skilled Driver & Pilot: Quorra is capable of guiding vehicles through complex terrestrial and aerial stunts. Her intrinsic talent allowed her to quickly master the unfamiliar controls of a Light Jet and pilot it through a protracted dog fight.
  • World-class athlete and  combatant. She maintains a rigorous physical regimen, including running, gymnastics, yoga, weight training and martial arts. 
  • Super Genius: She has eidetic memory and the ability to interface with any computer system. In human terms, her IQ is genius-level and her capacity for learning and retaining new information is virtually unparalleled. She is able to hold her own against nearly any human in the fields of combat, science, technology, art and debate, to name a few.
Avenger - Wanda

Name: Wanda Maximoff

Age: 29

Designation: Avenger

Type: Warrior

Wanda is a Sokovian native who, in an effort to purge their country of strife, agreed to udnergo an experiment which granted her supernatural abilities.

Movie Source:

  • Avengers: Age of Ultron
  • Captain America: Civil War
  • Avengers: Infinity War
  • Avengers: Endgame

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Powers and Abilities

Powers

  • Psionics: As a result of exposure to the cosmic energies from the Scepter, which contained the Mind Stone, Wanda Maximoff acquired an array of psionic powers. Maria Hill described her powers as a "neuro-electric interfacing", calling her "weird" because of them, while she actually manipulates molecular polarity, allowing her to alter reality. Her power signature is similar to that of the Mind Stone, as she gained her powers from it. Maximoff's powers are reliant on movement and focus, which means her enemies or opponents can stop her from using her powers by disrupting her focus or restricting her movements.
  • Psionic Energy Manipulation: Maximoff can project energy blasts, streams, waves and bolts of her own psionic and telekinetic energy, allowing her to hit, push/pull or blow away her targets, potentially exerting enough force to destroy them. This energy manifests in any shape or form, outlining her telekinetic spheres of influence, as the energy is visible in a reddish color. When her energy hits a target, she can use her telekinesis to inflict further damage. 
  • Telekinesis: Maximoff has the ability to move, levitate and otherwise manipulate objects using her psionic energy in a remote manner without the need for her energy to first be projected from her hands. Maximoff uses this energy to affect and control molecules and particles, allowing her to fully control matter and energy. Her telekinesis is powerful enough to bend vibranium, as she managed to rip open the chest of Ultron's damaged primary body to summon his central processor to her hand, and was even strong enough to shatter the Mind Stone. 
  • Flight: Maximoff is able to use this power to move through the air and simulate flight, in order to hover and safely float back to the ground. 
  • Psionic Force-Field Generation: Maximoff is able to create a highly durable barrier of energy that she can shape and conform as needed. She used it to grab and break apart targets, protect others from enemy fire, contain a target or to cover and deflect attacks from enemies, such as Ultron's Sentries. Like any physical barriers, the barrier could be broken with extreme brute force, as the Sentries were able to eventually break it. 
  • Mental Manipulation: Maximoff was able to deploy a form of mental manipulation, often as a type of illusory hypnosis, using the same neuro-electric interface that is the basis of her telepathic powers. She was able to use this ability to cripple the Avengers, forcing them each to recall the darker events of their pasts and placing them inside daydream-like visions that rendered them nearly helpless.  This also allows her to control other people's actions. Maximoff's mental power is even strong enough to reverse the effects of the Mind Stone, one of the most powerful objects in existence, as shown when she freed Helen Cho from the stone's control. She can also manipulate the memory, thoughts, actions, emotions, and senses of others at will, as well as to induce sleep or pain and create illusions without any difficulty. Maximoff could use her telepathy to affect the Mind Stone, such as when she forced used her power to make Vision phase through Hawkeye to release him.
  • Emotional Manipulation: With her mental powers, Maximoff often used it in order to elicit fear or emotional pain in a person in the form of nightmarish hallucinations that could stun and weaken even an individual as powerful as Thor. These visions can depict things that a person fears, regrets, or general disturbances, though the nature of it is not up to Maximoff. She does seem to be able to know what her victim is seeing and be inside the vision with them without them being aware of her presence.
  • Telepathy: Maximoff can read minds, communicate telepathically, and experience the memories and thoughts of others. She can also project her own thoughts through the neuro-electric interface that is the basis for her telepathy. 

Abilities

  • Spy: Maximoff was taught strategies to hide in plain sight by Black Widow, such as masking her thick Eastern European accent with an American one.
  • Expert Combatant: After becoming an Avenger, Maximoff received good enough training from Captain America and Black Widow to handle herself without having to always rely on her powers. She developed a fighting style in which she would infuse her psionic energy into her hands to greatly enhance her hand-to-hand combat skills and allow her to parry attacks from bladed weapons without suffering any harm due to her psionic energy protecting her hands from damage. By the time of the Infinity War, Maximoff had become skilled enough that she was able to engage Proxima Midnight, a combatant deadly enough to overpower Okoye and Black Widow, in close-quarters combat and defend herself adequately, although she was nearly killed several times. After being resurrected, Maximoff, now more powerful than ever and fueled by rage over Vision's death, was able to face Thanos directly in close range combat, managing to subdue and almost defeat him, had it not been for his air strike that knocked her back.
  • Bilingualism: Maximoff is fluent in Sokovian and English (initially, she had a heavy Sokovian accent, although it soon faded away).
Avenger - Sif

Name: Sif

Age: Over 1000

Designation: Avenger

Type: Warrior

Lady Sif is a fearsome Asgardian warrior and a good friend of Thor and the Warriors Three. 

Movie Source:

  • Thor
  • Thor: The Dark World

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Powers and Abilities

Powers

  • Asgardian Physiology: Sif possesses all of the various superhuman attributes common among the Asgardians. Sif possesses superhuman strength, speed, agility, reflexes, durability, and is extremely long-lived.
  • Superhuman Strength: Like all Asgardians, Sif is superhumanly strong. However, she possesses greater physical strength than the average Asgardian female. She was able to hold her own against the Frost Giants and Marauders, attack the Destroyer from above, piercing its chest with her sword and, with one push from her foot, move a very large RV about 40 feet.
  • Superhuman Durability: Sif's body is much more resistant to physical harm than the body of a human being. She is capable of withstanding great impact forces from Frost Giants and the Destroyer, and exposure to extreme temperatures and pressures of Jotunheim. She can also withstand shotgun blasts at close range without any injuries.
  • Superhuman Speed: Sif can move at high speeds. She managed to outrun a Frost Beast and stop a sharp missile from hitting Thor with her shield.
  • Superhuman Agility: Sif was able to defeat multiple Jotun and had the upper hand for most of her duel with Vin-Tak by utilizing her superior agility and balance.
  • Superhuman Stamina: Sif's musculature produces considerably less fatigue toxins during physical activity than the musculature of a human being. She was able to hold on to the top of the Bus for an extended period of time, while the plane was in the air, traveling at full speed.
  • Regenerative Healing Factor: Despite her body's resistance, Sif can be injured like any other Asgardian. However, her metabolism enables her to rapidly regenerate damaged bodily tissue with greater speed and efficiency than a human being is capable of. After Sif and the Warriors Three took a severe beating from the Destroyer, she returned to Asgard looking no worse for ware.
  • Longevity: Like all Asgardians, Sif ages at a rate that is much slower than that of a human being. Even though she is over one thousand years old, she still looks like a young woman by Earth standards.


Abilities

  • Master Combatant: Sif is an extremely gifted combatant and has received extensive training in unarmed combat and swordsmanship, which enabled her to become one of Asgard's foremost warriors. Thor stated that Sif was one of the best warriors the Nine Realms had ever known. Sif was able to hold her own in battle against legions of Marauders and Frost Giants.
  • Sword Mastery: Sif uses a unique Asgardian sword with a versatile shield as a part of her fighting style. Sif is widely feared and recognized for her powerful and versatile swordsmanship in battle, which ranked her as one of Asgard's greatest warriors, and even made her nemesis, Lorelei, desire Sif's sword for her own.
  • Multilingualism: Sif is well-versed in the native languages of several alien species, including that of the Kree.

Weapons

  • Double-bladed Sword: Sif's signature weapon of choice is a double-bladed sword. One of the two blades is retractable, allowing for Sif to fight with a single-blade.
  • Shield: Sif almost always carries around a shield, providing defense in battle. The shields are made up of a strong Asgardian metal capable of deflecting gunfire.

Avenger - Mathilda

Name: Mathilda Lando

Age: 12

Designation: Avenger

Type: Warrior

Mathilda is a young, trained assassin. However, she is improving rapidly with the training by the other Avengers.

Movie Source:

  • Leon the Professional

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Skills & Abilities

Skilled Marksman: Mathilda is a skilled marksman who is well trained in a variety of firearms


Avenger - Diana

Name: Diana of Themyscira

Age: 5000

Designation: Avenger

Type: Warrior

Princess Diana of Themyscira is an Amazonian warrior princess and one of the world's first superheroes, known as Wonder Woman. She is the daughter of Queen Hippolyta and Zeus, king of the Olympians.

Movie Source:

  • Batman v Superman: Dawn of Justice
  • Wonder Woman
  • Justice League

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Powers and Abilities

Powers

  • Hybrid Physiology: Due to her Amazonian and Old God heritage, Wonder Woman possesses the superhuman abilities typical of these two species, such as superhuman strength, durability, speed, reflexes, agility and stamina, as well as an accelerated regenerative healing factor and the ability to live for thousands of years without visibly aging.
  • Superhuman Strength: As a demigoddess, Wonder Woman possesses incredible superhuman strength, making her the second strongest member of the Justice League, only surpassed by Superman.
  • Super Leaps: Wonder Woman is able to use her incredible strength to jump immense vertical and horizontal distances, with her leaping across an entire field effortlessly..
  • Superhuman Durability: The bones and muscles of Wonder Woman are much denser and harder than those of humans and Amazons, which makes her incredibly durable. 
  • Regenerative Healing Factor: Due to her Amazonian physiology, Wonder Woman can heal from wounds at considerable superhuman rates. 
  • Poison Immunity: Wonder Woman was able to walk right through a cloud of Dr. Poison's extra lethal hydrogen-based mustard gas without suffocating, and with little to no discomfort.
  • Superhuman Speed: Wonder Woman, while not as fast as Superman or the Flash, can move at inhuman speeds. She was also capable of landing blows on Superman, even though she was outmatched.
  • Superhuman Reflexes: Wonder Woman's speed also extends to her reflexes, even if she is not moving at super speed. 
  • Superhuman Agility: Wonder Woman naturally possesses superhuman agility, dexterity, balance and body coordination, allowing her to jump up immense distances and come down in elaborate somersaults, to even dodge quite a few attacks from the equally fast Ares and Doomsday.
  • Superhuman Stamina: Wonder Woman's advanced musculature is considerably more efficient than that of a human and most of the other Amazons. Her virtually inexhaustible endurance allows her to exercise her maximum capacity for an indefinite period of time without tiring at all.
  • Superhuman Senses: Wonder Woman, due to her demigoddess physiology, has all of her senses superhumanly enhanced, much like those of Superman. 
  • Immortality: Wonder Woman, due to being an Amazon, has lived for millennia without visibly aging, with her being roughly 5000 years old (having been born right after the War of the Gods). 
  • Divine Energy Generation: As the daughter of Zeus, Wonder Woman has incredible control over the supernatural divine energy of the Olympian Gods, which she usually emits through her Bracelets of Submission. 
  • Electricity Manipulation: Wonder Woman, as the demigoddess daughter of Zeus, has some degree of power over divine lightning. 
  • Levitation: Wonder Woman possesses the ability to temporarily defy gravity and hover in the air.

Abilities

  • Master Combatant: Wonder Woman, having been trained in combat tactics by Menalippe and Antiope, is a tremendously skilled, fierce, and formidable hand-to-hand combatant, a master of a vast array of unique Amazonian martial arts, as well as an expert in most types of melee weapons. Wonder Woman swiftly became the greatest warrior of Themyscira. 
  • Stealth Expert: Wonder Woman is exceptionally stealthy, Wonder Woman even managed to enter the highly-secure Batcave itself on her own, impressing Batman.
  • Genius-Level Intellect: Wonder Woman is extremely intelligent, wise, well-read, perceptive, and sophisticated, primarily due to her tremendously long immortal lifespan, natural fluency in all human languages which makes Wonder Woman the wisest and most emotionally intelligent member of the Justice League.
  • Omnilingualism: Wonder Woman, as an Amazon, has the ability to fluently speak, read, and understand all human languages. Wonder Woman has so far been known to speak or read English (albeit with a mild Middle Eastern accent), French, German, Spanish, Italian, Russian, Mandarin, Chinese, Sumerian, Ancient Greek, Latin, Ottoman Turkish, and Blackfoot, thus making her the most polyglottic member of the Justice League.
  • Indomitable Will: Wonder Woman has tremendous determination and strength of will. She refuses to ever give up, even when placed against seemingly insurmountable odds.

Equipment

Weapons

  • Lasso of Hestia: Wonder Woman's completely indestructible weapon, with the ability to force anyone it captures to obey the lasso's wielder and tell the truth. 
  • Bracelets of Submission: Like all Amazons, Wonder Woman wears two nigh-indestructible gauntlets as part of her armor. Due to her powers as a demigoddess, she also has the ability to create a massive wave of energy outwards when she clashes them together.
  • Amazon Shield: Wonder Woman's Amazonian shield, which she uses to protect herself from other weapons and energy blasts (in tandem with her bracelets). Much like her bracelets, it is nigh-indestructible.
  • Sword of Athena: Wonder Woman's second sword, replacing the God Killer. The Sword of Athena is equally as powerful, and is one of the few weapons that can actually injure the otherwise invulnerable Superman and Doomsday.
  • God Killer: Wonder Woman's extremely sharp and durable sword forged in Themyscira that she wielded in battle during World War I, which Hippolyta claimed to be capable of killing Ares. However, the God Killer was ultimately destroyed by Ares.
Avenger - Carol

Name: Carol Danvers aka Captain Marvel

Age: 58 (Stopped aging at 25)

Designation: Avenger

Type: Warrior

Carol Danvers, also known as Captain Marvel, is a former United States Air Force pilot who, upon being exposed to the energy of the Tesseract via the destruction of the Light-Speed Engine, obtained cosmic powers. 

Movie Source:

  • Captain Marvel
  • Avengers: Endgame

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Powers and Abilities

Powers

  • Hybrid Physiology/Cosmic Enhancement: Danvers' powers are the result of having absorbed the energy of the Light-Speed Engine, which was derived from the Tesseract, and gained almost unlimited cosmic powers in the process. 
  • Superhuman Strength: Due to the Kree blood running through her veins, Danvers possesses superhuman strength. 
  • Superhuman Durability: Danvers' skin density, muscles, and bones have increased exponentially due to her hybrid influenced physiology. As such, Danvers possesses resistance to blunt trauma, falls from high altitudes, Kree energy shots, and large explosions. 
  • Superhuman Reflexes: Danvers can react to as well as dodge objects that travel at high speeds. Also, while flying, she was able to dodge the gunshots of the Kree warship.
  • Enhanced Speed: Danvers can move at great superhuman speeds. 
  • Enhanced Agility: Danvers has greater agility, dexterity, balance, and body coordination than a regular human being. 
  • Regenerative Healing Factor: Due to the Kree blood running through her veins, Danvers can regenerate from injuries much faster than a normal human.
  • Longevity: Due to her Kree blood and cosmic augmentations, Danvers' aging process was greatly reduced. Her physical age and condition at the time of the Battle of Earth is still the same as it was when she got her powers over three decades beforehand.
  • Cosmic Energy Manipulation: After destroying the Light-Speed Engine's power core, Danvers became infused with the energy of the Tesseract, granting her various cosmic abilities. Following her defeating of the Supreme Intelligence, Danvers gained control over this power without the help of the Photon Inhibitor and she became fully capable to summon this energy at will. 
  • Photon Blasts: Danvers can directly siphon her cosmic energy into dense powerful photon blasts strong enough to pulverize concrete and metal or lighter blasts which only send opponents flying away into the air. 
  • Exothermic Manipulation: Danvers can accumulate the energy in her hands to burn, melt or traverse solid metals, such as steel doors, ceilings or walls. 
  • Energy Channeling: Danvers can utilize her cosmic energy in order to regulate the functional usage of a mechanized appliance as well as modulate their energy output. This is usually accommodated by a flare-up of her cosmic energies whenever she uses her powers to their fullest ebb. 
  • Binary Mode: Danvers is able to harness the power of her cosmic energy to greatly augment her physical attributes, such as her strength and durability, in a form referred to as Binary. In this state, her strength and durability are augmented notably so to the point where Danvers can become essentially invulnerable and incalculably strong, to the point where she could destroy the Sanctuary II with ease, effortlessly restrain Thanos. Her photon blasts also become more powerful, to the point that she could destroy Kree Warships with a single blast. As Binary, Danvers' blows become vastly more powerful due to her accumulating a larger amount of energy within her hands, giving her blows the ability to stun incredibly durable beings like Thanos. In this state, Danvers' durability is also augmented to the point where she was able to endure a bombardment of energy shots from the Sanctuary II and Thanos's direct blow with the Power Stone, appearing unharmed shortly after.
  • Self-Sustenance: With her full cosmic power unleashed, Danvers is able to survive out in the depths of space without any breathing equipment, having floated in front of the Skrull refugee's ship in the airless vacuum without her helmet activated.
  • Flight: While enveloping herself with cosmic energy, Danvers can fly, glide and float through the air and vacuum of space without outside help. She can fly at incredible speed, allowing her to take off into the atmosphere and even outer space and land safely on the planet's surface with ease.

Abilities

  • Expert Combatant: Having been trained for six years by Yon-Rogg, Danvers is a highly-trained unarmed combatant, as well as an expert of the Kree's unique martial arts. 
  • Expert Acrobat: Danvers' years of experience have made her an accomplished acrobat. 
  • Markswoman: Danvers is proficient at using weapons, as she used a Kree gun to threaten Yon-Rogg, then shot it at the Light-Speed Engine.
  • Master Pilot: Danvers is an extremely skilled pilot, having been trained in the Air Force. She easily piloted the improved aircraft with the energy of the Space Stone and even temporarily held her own in an aerial battle with Yon-Rogg, which demonstrates Danvers' incredible ability to fly. .
  • Expert Engineer: Since returning to Earth, Danvers has demonstrated remarkable aptitude with enhancing Earth communications technology, such as a payphone or Nick Fury's pager, into a highly advanced intergalactic communicators.

Avenger - Kara

Name: Kara Zor-El

Age: 25

Designation: Avenger

Type: Warrior

Kara Zor-El, Superman's cousin who, after 12 years of keeping her powers a secret on Earth, decides to finally embrace her superhuman abilities and be the hero she was always meant to be. 

TV Source:

  • Supergirl TV Series

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Powers and Abilities

Powers

  • Kryptonian Physiology: Under the effects of a "yellow" sun, Supergirl possesses the same potential powers as an average Kryptonian. These include:
  • Solar Energy Absorption: Under optimal conditions, this is the main source of Supergirl's super powers as they are contingent upon exposure to solar radiation from a yellow sun star system. Her biological make up includes a number of organs which lack analogues in humans and whose functions are unknown. It is believed that between one or more of these and her bio cellular matrix, "yellow" solar energy is stored for later use. This allows for the use of these powers to fade when yellow solar radiation is not available instead of immediate failure.
  • Heat Vision: Supergirl can, as a conscious act, fire beams of intense heat at a target by looking at it. She can vary the heat and area affected.
  • Super Hearing: Supergirl's hearing is sensitive enough to hear any sound at any volume or pitch. With skill and concentration, she can block out ambient sounds to focus on a specific source or frequency.
  • Enhanced Vision: Supergirl's vision processes the entire electromagnetic spectrum as well as allowing vast control over selective perception and focus. This umbrella ability includes the following:
  • Electromagnetic Spectrum Vision: Supergirl can see well into most of the electromagnetic spectrum. She can see and identify radio and television signals as well as all other broadcast or transmitted frequencies. Using this ability, she can avoid detection by radar or satellite monitoring methods. This also allows her to see the aura generated by living thing.
  • Telescopic Vision: This is the ability to see something at a great distance, without violating the laws of physics. Though limited, the exact extent of the ability is undetermined. In function, it is similar to the zoom lens on a camera.
  • X Ray Vision: This is the ability to see through any volume of matter except lead. Supergirl's can see things behind a solid, opaque object as if it were not there. She can focus this ability to "peel back" layers of an object, allowing hidden image or inner workings to be observed. The exact type of energy perceived such as x-rays, cosmic rays, or some other energy invisible to normal humans is unclear. This ability perceives an ambient energy source though, it does not involve the eye projecting a concentrated, possibly toxic, beam to be reflected back from objects.
  • Microscopic Vision: This is the ability to see extremely small objects and images down to the atomic level.
  • Infrared Vision: Supergirl's can see with better acuity in darkness, and to a degree in total darkness.
  • Flight: Supergirl is able to manipulate gravitation particles to defy the forces of gravity and achieve flight. This ranges from hovering to moving in any posture, in any direction.
  • Invulnerability: Due to the interaction of her dense molecular structure and supercharged bio electric aura, Supergirl is nigh invulnerable to extreme energy forces. In addition, her extends this protection against toxins and diseases.
  • Superhuman Stamina: Supergirl is able to maintain continuous strenuous physical action for an indefinite period of time. This based on her body converting yellow solar radiation directly to energy, but is limited by physiological and psychological needs to eat, drink, and sleep.
  • Superhuman Strength: Supergirl's strength is augmented by yellow solar radiation interacting with the greater than human density, resilience and biological efficiency of her musculature. Her strength is more an act of conscious will on energy fields than actual physical strength. It is this act of conscious will that enables her to perform physical feats that are beyond the mere application force, such as moving a mountain top without said rock crumbling under its own mass.
  • Superhuman Speed: Supergirl is able to move at incredible speed by sheer force of will. This extends to her perceptions and allows for feats such as catching bullets in mid flight as well as covering vast distances in little or no time. This also confers:
  • Superhuman Agility
  • Superhuman Reflexes
  • Super Breath: Supergirl is able to create hurricane force winds by exhaling air from her lungs. She can chill the air as it leaves her lungs to freeze targets. She can also reverse the process to pull large volumes of air or vapor into her lungs.

Abilities

  • Hand to Hand Combat (Advanced): Kara's adoptive sister Alex has been training Kara hand to hand combat and Kara has been able to hold her own against Alex while sparing under the effects of Green Kryptonite.
  • Multilingualism: Kara is capable of fluently speaking English and her native Kryptonian.
Avenger - Mary

Name: Mary Marvel

Age: 17

Designation: Avenger

Type: Warrior

She is the alter ego of teenager Mary Batson (adopted name Mary Bromfield), twin sister of Captain Marvel's alter-ego, Billy Batson.

Movie Source:

  • Shazam

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Powers and Abilities

Powers

  • Power of Shazam: In order to change form, Mary has to call upon the name of Shazam, thereby invoking spells involving the energies of those extra-dimensional beings once known as gods on Earth. When Mary Batson said the magic word "Shazam!", she would be transformed into Mary Marvel. In her Mary Marvel form, Mary possesses the following attributes:
  • S for the Wisdom of Solomon: Mary Marvel instant access to a vast amount of scholarly knowledge, exceptional photographic recall and mental acuity allowing her to read and decipher hieroglyphics, solve long mathematical equations instantaneously and make intuitive guesses based on limited data to the point her guesses were almost always correct. The wisdom of Solomon also gave Mary clairvoyance and provided her with counsel and advice in times of need. She had knowledge of all languages, ancient and modern, and could hypnotize people.
  • H for the Strength of Hercules: Mary Marvel had incredible amounts of super strength, was strong enough to lift at least 100 tons , and was able to effortlessly bend steel, punch through walls, and lift massive objects. Her Olympian flesh and bone was about three times as dense as similar human tissue, contributing to the Olympians' superhuman strength and weight.
  • A for the Stamina of Atlas: Using Atlas' endurance, Mary Marvel could withstand and survive most types of extreme physical assaults; if she were somehow wounded, her godly energies would enable her to recover with superhuman speed.
  • Z for the Power of Zeus: Zeus' power, besides fueling the magic thunderbolt that transformed Mary Marvel, also enhanced Marvel's other physical abilities, provided physical invulnerability and resistance against most magic spells and attacks, and allowed her to access the Rock of Eternity. Marvel could use the lightning bolt as a weapon by dodging it and allowing it to strike an opponent or target. The magical lightning had many other uses, including creating apparati, restoring damage done to Marvel, or acting as fuel for magical spells.
  • A for the Courage of Achilles: Like the wisdom, this aspect is primarily psychological, and gives Marvel superhuman amounts of inner strength from which to draw. She was always supported by an innate and harmonious presence of good will and strength of perseverance so that she never backed down from a challenge.
  • M for the Speed of Mercury: By channeling Mercury's speed, Mary Marvel, while not as fast as the Flash, could fly and move at hypersonic speeds exceeding Mach 10 (2 miles a second) while in Earth's atmosphere, and could fly at close to light speed through space. 
Avenger - Ororo

Name: Ororo Monroe

Age: 28

Designation: Avenger

Type: Warrior

Storm (born Ororo Munroe) is a mutant with the ability to control weather. She is a member of the X-Men.

Movie Source:

  • X-Men
  • X2: X-Men United
  • X-Men: The Last Stand
  • The Wolverine (photo only)
  • X-Men: Days of Future Past
  • X-Men: Apocalypse
  • Deadpool 2 (cameo)
  • X-Men: Dark Phoenix

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Powers and Abilities

Powers

  • Atmokinesis - Storm is a powerful mutant who is able to control the weather and all of its forms with ease. She can control meteorological tempests, such as lightning, thunderstorms, hurricanes, blizzards, tornadoes, mist, and typhoons. She can even siphon electricity, causing her to shoot it out as lightning of any intensity. In The Last Stand, she could shock people with lightning by colliding with them.
  • Atmospheric Resistance - Storm is immune to extreme weather conditions like extreme heat or cold, storms and is capable creating a small atmosphere around her, thus this allows her possibly survive in areas where there is a lack of oxygen such as areas of high altitudes.
  • Electricity Manipulation - The ability to manipulate, control, and create pure electrical energy; such as lightning. This power allows Ororo to control all forms of electrical power, being it static electricity, thunder and lightning, magnetic force, electromagnetic forces, or electrical pressure. Ororo is capable of discharging lightning bolts from her hands, while also summoning a lightning bolt from the sky.
  • Earth Link - Storm is psychically linked to her immediate surroundings, as she can detect the position of fighter jets whilst creating tornadoes to keep them at bay. She was capable of avoiding unintentional causalities when the pilots ejected from their jets. She can also detect if a nearby animal or plant has died or if the weather is about change. Her spatial awareness allowed her to spin rapidly towards the Brotherhood and accurately electrocute three of them without missing.
  • Energy Perception - Storm can perceive an amount of energy. She used this ability to give energy to Bishop.
  • Enhanced Senses - When Storm's eyes go white, she can see her surroundings in the form of energy. She uses this ability to see through harsh weather conditions like fog, darkness or clouds. She can also see the neuro-electric networks inside living organisms and use this to counter or anticipate their attacks, however, opponents with super speed like Callisto prove to be more challenging.
  • Flight/Levitation - With the power of wind, Storm is even able to fly by making the wind lift her up in the air. She could fly at great speed, allowing her to smash through a wood fence while spinning towards attacking mutants.
  • Ice Generation - Storm is capable of generating ice.

Abilities

  • Expert Hand-To-Hand Combatant - Storm is a highly trained hand-to-hand combatant. She utilizes her lightning while fighting close range. She is even able to hold her own against physically stronger opponents in close combat, like Callisto.
  • Multilingual - Storm is fluent in her parent's native Swahili, Arabic, and English (which she picked up from watching American films and TV shows).
  • Skilled Leader - Storm has led the X-Men in battle many times, eventually becoming one of Professor Xavier's protégés and, upon Cyclops' death, second-in-command. She even took over as headmaster of the school following Xavier's death in the original timeline.
  • Skilled Pilot: Storm is typically the team member who handles transportation of the X-Men to battle sites, or wherever else they need to go. With her power to control wind, she is able to make flights smooth or turbulent, depending on what the team needs. She makes difficult landings with ease.
  • Thievery - Whilst living in Cairo as an orphan, Storm and her friends had to survive by stealing food and money.

Avenger - Susan

Name: Susan Storm

Age: 23

Designation: Avenger

Type: Warrior

Susan "Sue" Storm, also known as Invisible Woman, is a member of the Fantastic Four, who harnesses the ability to turn invisible, and create fields and barriers of only pure force.

Movie Source:

  • The Fantastic Four

Image result for susan storm kate

Powers and Abilities

Powers

  • Invisibility: Sue's main ability is her control over light in a manner that can render herself and others invisible to the unaided eye. She can project this ability over a targeted object or individual.
  • Flyrogenesis: Sue's secondary power are neuropathically reduced force fields, harnessing physical force and hard light into barriers and fields, which she can make appear almost anywhere, in any shape, and with any amount of intensity and force. She can use her flyrogenesis or flyrokinesis abilities to give herself telekinetic abilities and unaided flight.
  • Flyrokinesis: Sue can manipulate force fields.
  • Flight: Sue can use her force fields and force barriers to telekinetically fly at the speed of a missile and can form it completely over herself to be able to damage or destroy almost anything she collides with, even large masses of stone.
  • Telekinesis: Due to her flyrogenesis and flyrokinesis powers; Sue is able to telekinetically move objects or other individuals without physically touching them.
Avenger - Mera

Name: Y'Mera Xebella Challa

Age: 

Designation: Avenger

Type: Warrior

Y'Mera Xebella Challa, more commonly referred to as Mera, is the daughter of King Nereus and a Xebellian princess raised by Atlanna and ally of Aquaman, prince and later king of Atlantis.

Movie Source:

  • Justice League
  • Aquaman

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Powers and Abilities

Powers

  • Atlantean Physiology: As an Atlantean, Mera possesses superhuman abilities, especially when exposed to water.
  • Superhuman Strength: Like all Atlanteans, Mera is superhumanly strong and possesses greater physical strength than the average Atlantean as a warrior princess. She was able to defeat several members of the Men-of-War with their large armor, as well as defeating Murk, by opening his visor so that the water that held the suit would come out, and thus leave him almost dehydrated.
  • Superhuman Durability: Mera's body is much more resistant to physical damage than a human being, as it is capable of withstanding great impact forces, immense pressures under water and falls from great heights, as well as being hit against a stone pillar by Steppenwolf and came out with minor injuries.
  • Superhuman Speed: While underwater, Mera can swim at supersonic speeds. While on the surface, Mera is also extremely fast, able to escape the Men-of-War soldiers, even though they used the thrusters on their backs to go faster, and dodge many shots in the process.
  • Superhuman Agility: Mera naturally has greater agility, dexterity, balance and body coordination than a human being. She was able to jump across several rooftops in Italy while fleeing the Atlantean soldiers.
  • Superhuman Senses: Mera possesses enhanced senses that allow her to better navigate the underwater environment of the oceans. From her perspective, the oceans are brightly lit, as clear to her as if she were on land.
  • Aquatic Adaptation: Mera can survive both on land and in an underwater environment. She can be immersed indefinitely without suffering any ill effects, though, prolonged dehydration will weaken her.
  • Aquatic Respiration: Mera is able to breathe underwater. As a high-born Xebellian, she could also breathe air without problems, unlike most of her kind.
  • Hydrokinesis: Mera has the ability to manipulate water, which makes her eyes shine bright blue, her hands are wrapped in a bluish aura and even the liquid she manipulates becomes bright. 

Abilities

  • Master Combatant: Mera was trained in the Atlantean battle arts and finally became an extremely skilled, fierce and formidable fighter. She was able to defeat several Atlantean soldiers, including Murk, and later defeated several Men-of-War soldiers.
  • Master Swimmer: Mera, like all Atlanteans, is able to masterfully coordinate herself while underwater, having spent her whole life in water.
  • Expert Pilot: Mera has a two-person ship that she could pilot through even a barrage of blasts from the hydro-cannons stationed on the walls of Atlantis.
Avenger - Serleena

Name: Serleena

Age: 

Designation: Avenger

Type: Warrior

Serleena is an extremely evil alien who will kill without mercy. She is known to insult her allies and enemies alike, constantly telling them how pathetically useless they are. She usually prefers to eat anyone who stands in her way, though killing them by other means, such as using her tentacles, tends to be favorable as well.

Movie Source:

  • Men In Black II

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Powers and Abilities

  • Size Changing: Serleena is able to change her size, ranging from being as small as a field mouse to as large as a building. Using this ability, she can grow to a suitable size and then simply open her mouth and swallow her victims whole.
  • Unlimited Tentacles: Serleena is able to grow and use an unlimited number of tentacles to restrain, grab hold or otherwise use in whatever ways she deems fit. 
Avenger - Jennifer

Name: Jennifer Check

Age: 18

Designation: Avenger

Type: Warrior

Jennifer Check was a narcissistic high school flag girl who was sacrificed in a Satanic ritual by the wannabe indie rock band Low Shoulder in exchange for success in the music business. Due to not being a virgin, Jennifer's body was possessed by a Succubus.

Movie Source:

  • Jennifer's Body

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Powers

  • Seduction
  • Demon Physiology
  • Superhuman Strength
  • Superhuman Speed
  • Levitation
  • Immortality
  • Eternal Youth
  • Regeneration
  • Pain Immunity
  • Consumption
  • Conversion
Avenger - Rhea

Name: Rhea

Age: 

Designation: Avenger

Type: Warrior

Rhea was the queen of Daxam. She was also the wife of the late Lar Gand and the mother of Mon-El. She ruled what was left of the Daxamites after the planet was ravaged by the debris of the destroyed planet Krypton. 

TV Source:

  • Supergirl TV Series

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Powers and abilities

Powers

  • Daxamite physiology: Normally, like all Daxamites, Rhea's capabilities were no greater than a normal human of her physical conditioning. However, once charged by the energy of a yellow sun and metabolized into her body, she became able to perform various inhuman feats.
  • Solar energy absorption: While Rhea's powers are dependent on the energy spectrum from a blue or yellow sun, her body is able to constantly and passively absorb such energy while exposed to it, essentially keeping her reserves fully charged near-constantly. Direct exposure to sunlight will also accelerate her recovery from any injuries she does manage to sustain.
  • Accelerated healing factor: Rhea's solar charged metabolism accelerates her healing and allows her to burn calories at a fast rate, making her resilient to weight gain.
  • Electrosynthesis: Rhea's cells harness and absorbed the electrical energy surrounding her, manipulating it to regenerate herself at a cellular level and manifest her own energy source.
  • Contaminant immunity: Rhea had an immunity to all forms of disease and contaminants on Earth.
  • Kryptonite immunity: Despite having a similar physiology to Kryptonians, Rhea was immune to the radiation effects of Kryptonite; such as Green Kryptonite, Red Kryptonite and Silver Kryptonite.
  • Super leaping: Rhea is able to perform incredibly high jumps in a single bound.
  • Invulnerability: Rhea was essentially invulnerable to all Earthly weapons. She was able to take far more damage than any normal human.
  • Super speed: Rhea possessed the ability to move at incredible speeds, far greater than that of any normal human.
  • Super strength: Rhea's strength was enhanced under a blue or yellow sun, enough to easily kill a normal human if she were to attack them directly.
  • Kryptonite Infused Blood: The Kryptonite that reigned down on Daxam irradiated the planet making it uninhabitable for almost 40 years. Before Rhea left the planet, she gathered up much of the Kryptonite and carried it across galaxies. After being exposed for so long, her blood became infused with Green Kryptonite meaning if she is cut in a fight with a Kryptonian, she can weaken that Kryptonian and give herself an advantage.

Abilities

  • Expert hand-to-hand combatant: As a member of the royal family of Daxam, Rhea was a highly trained hand-to-hand combatant.
  • Skilled knife wielder: Rhea was a capable knife wielder.
  • High-level intellect/Expert tactician/Leader: Rhea was able to go to great lengths to achieve her goals. As the queen of Daxam, she could bring stability to her people and command her army during the Daxamite invasion of Earth.
  • Master of deception/Manipulator: Rhea could trick Lena Luthor into thinking she needed help getting home when she really wanted to start an invasion.


Avenger - Samantha

Name: Samantha Arias

Age: 40

Designation: Avenger

Type: Warrior

Samantha "Sam" Arias is a former Kryptonian Worldkiller known as Reign, who was sent to Earth prior to Krypton's destruction. 

The leader of the Worldkillers designed after centuries of research, Reign was imbued into a genetically engineered Kryptonian using the Harun-El, that augmented her capabilities beyond even those of her race when exposed to a yellow sun. 

TV Source:

  • Supergirl TV Series

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Powers and abilities

  • Dark magic-empowered Kryptonian physiology: Due to her dark magic enhancements, her powers are naturally greater than any normal solar-powered Kryptonian.
  • Solar energy absorption: Reign's powers are not dependent on the energy spectrum from the yellow sun, but she can fill her reserves with solar energy, augmenting her abilities, especially her heat vision. 
  • Super stamina: Reign can run or fight for long extended periods of time, and this aspect of her powers stem further than that of Supergirl.
  • Accelerated healing factor: Sam's metabolism is tremendously enhanced by solar energy, allowing accelerated healing abilities.
  • Contaminant immunity: Sam has an immunity to all forms of disease and contaminants. After absorbing Grace's abilities, she became immune to all forms of Pestilence as well.
  • Flight: Sam is able to manipulate her own gravitational field to generate thrust and propel herself through the air, often at supersonic speeds, much faster than she can travel by foot.
  • Super jumping/leaping: Sam is able to jump several feet off the ground and leap vast distances through the air, simulating short term flight.
  • Heat vision: By concentrating every solar energy reserve she has in her body, Sam can emit focused energy beams of variable intensity and temperature from her eyes. 
  • Invulnerability: Sam is essentially invulnerable to all Earthly weapons, with bullets simply ricocheting off her flesh. 
  • Self-sustenance: Due to the effects of a yellow sun, Sam's physical needs are greatly reduced or completely removed. It is unknown if a yellow sun's absence voids this aspect of her powers.
  • Atmospheric adaptivity: While Sam does require oxygen, her physicality allows her to survive while inhaling more harsh forms of it.
  • Extended longevity: As a Kryptonian, Sam's lifespan is considerably longer than a normal human and likewise ages much slower, and after absorbing Pestilence's powers, she should be able to live for a near-infinite amount of time, almost never aging.
  • Electrosynthesis: Reign's body creates her own power source, thus her powers are not reliant on the yellow sun.
  • Kryptonite immunity: Reign has a very high level of resistance to Kryptonite. Though she has a high tolerance to Kryptonite, it can still penetrate her skin.
  • Super smell: Although she rarely uses this power, as an enhanced Kryptonian, Reign has the ability to pick up smells that are very far away or very subtle. She can also identify where the smell is coming from.
  • Super vision: As a Kryptonian, Reign is able to see very far distances, presumably at peak human, or low superhuman levels. She is even able to see clearly in the dark.
  • Electromagnetic spectrum vision: As a Kryptonian, Reign can see well into most of the electromagnetic spectrum.
  • Microscopic vision: Reign has achieved the ability to see extremely small objects down to the atomic level.
  • X-ray vision: Sam has the ability to see through objects; except for lead.
  • Infrared thermal vision: Sam has the ability to see heat and cold signatures of people and other objects. Reign can also see with better acuity in darkness, and to a degree in total darkness.
  • Super breath: Sam is able to exhale powerful gusts of air from her mouth which are similar to force winds. She can also cause the temperature of her breath to drop, therefore able to freeze nearly anything. 
  • Super hearing: Sam has super-sensitive ears that can perfectly pick up sounds from miles away and even through structures.
  • Super speed: Sam possesses the ability to move at super-sonic speeds, both through flight and on foot. Her speed seems greater than Supergirl's.
  • Super reflexes: Sam's reflexes are so fast, she can respond to attacks within seconds, much faster than Supergirl can, as she has overpowered the latter in hand-to-hand combat repeatedly.
  • Super strength: Sam's full strength was proven to be considerably greater than Supergirl's. It is unknown if Sam is stronger than Superman.
  • Shockwave creation: By clapping her hands on stomping her feet with her super strength, she can create massive shockwaves, powerful enough to injure Supergirl. She can also use this to create a thunderclap effect, which generates so much force, it creates a large sound.
  • Sonic scream: Sam can vocally emit a focused, high frequency sonic scream that is powerful enough to knock a fully grown Kryptonian feet away into a wall. 
  • Sonic inducement/Sound projection: With a slight clench of her hands, Sam, is able to induce vertigo, vibration, and a sonic sound in her immediate vicinity, extending outwards omni-directionally. 
  • Empathy: Sam is able to "see" into people, and is able to read peoples personalities, and look deep into their psyches.
  • Pestilence inducement: Sam can spread some kind of contagious virus that can kill any living thing she comes in the vicinity of it. 
  • Retractable claws:  Sam can grow her nails into yellow claws, sharp and dense enough to pierce Supergirl's invulnerable skin, and presumably any other being.
  • Instantaneous evolution: Sam can "evolve" into more powerful and potent forms of herself, including turning into diseases and creating new ones. 
Avenger - Linda

Name: Linda Lee

Age: 1

Designation: Avenger

Type: Warrior

Linda aka Red Daughter is a clone of Supergirl Kara Zor-El, created when Kara used Black Kryptonite to defeat Reign aka Samantha Arias.

She has all the powers and abilities of Supergirl, except she was raised by the Karzianto be their weapon. 

TV Source:

  • Supergirl TV Series

Overgirl. Arrowverse Crossover: Crisis on Earth X. #lookthatsuit #shestillgorgeous

Powers and Abilities

Powers

Harun-El mutation: As a product of the Kryptonian artifact Harun-El, Red Daughter was created as a materialized alternate persona of Kara Zor-El. After suffering from Kryptonite poisoning weakened her immune system, Red Daughter was given a blood transfusion from self-mutated Lex Luthor, introducing his Harun-El anti-cancer cure to her immune system.

Harun-El Blast: Red Daughter had the ability to launch a blast of energy from the Harun-El inside of her in order to shock opponents. This also caused the sky to darken.

Kryptonian physiology: Normally, like all Kryptonians, Red Daughter's capabilities were no greater than a normal human of her physical conditioning. However, once charged by the energy spectrum of a yellow sun, she becomes able to perform various inhuman feats.

Solar energy absorption: While her powers are dependent on the energy spectrum from a yellow sun, her body was able to constantly and passively absorb such energy while exposed to it, essentially keeping her reserves fully charged near-constantly. Direct exposure to the light of a yellow sun would also accelerate her recovery from any injuries she does manage to sustain.

Accelerated healing factor: Red Daughter's metabolism was tremendously enhanced by solar energy, allowing accelerated healing abilities and burning calories at a superhuman rate, making her practically immune to weight gain.

Self-sustenance: Due to the effects of a yellow sun, Red Daughter's physical needs were greatly reduced or completely removed.

Atmospheric adaption: While she does require oxygen, her physicality allowed her to survive while inhaling more harsh forms of it, or even no oxygen at all.

Contaminant immunity: Red Daughter had an immunity to all forms of disease and contaminants on Earth.

Flight: Red Daughter was able to manipulate her own gravitational field to generate thrust and propel herself through the air, often at hyper-sonic speeds, much faster than she could travel by foot. As such, she was able to levitate and fly past Earth's atmosphere and near the planet's orbit.

Heat vision: By concentrating every solar energy reserve she has in her body, Red Daughter could emit blue energy beams of variable intensity and temperature from her eyes.

Invulnerability: While under the affects of the yellow sun, Red Daughter was essentially invulnerable to all Earthly weapons, with bullets simply ricocheting whenever they come into contact with her skin.

Extended longevity: As a Kryptonian, Red Daughter's life span was considerably longer than a normal human and likewise caused her to age much slower.

Super breath: While under the affects of the yellow sun, Red Daughter was able to exhale powerful gusts of air from her mouth which are similar to force winds. She could also cause the temperature of her breath to drop, therefore able to freeze nearly anything.

Super hearing: While under the affects of the yellow sun, Red Daughter had super-sensitive ears that could perfectly pick up sounds from miles away and even through structures.

Super speed: Red Daughter possessed the ability to move at hyper-sonic speeds, both through flight and on foot.

Accelerated perception: While using her super speed, Red Daughter saw everything much slower; allowing her to move with precision and accuracy within very fast moments.

Super strength: Red Daughter's strength was enhanced under a yellow sun, enough to easily kill a normal human if she were to attack them directly.

Super stamina: Red Daughter could run, fight or fly for long periods of time, without getting tired.

Super reflexes: Red Daughter's reflexes were so fast, she can respond to attacks within microseconds.

Abilities

Genius-level intellect/Economic acumen/Political acumen: Red Daughter was very intelligent, thanks to both her natural intelligence and Lex Luthor's training. She was an avid reader of literature as well as a student of economics, politics, and languages. 

Eidetic memory: Red Daughter seemed to have an eidetic memory, having been able to learn complex concepts at an extremely fast rate.

Master of deception/Manipulator: Red Daughter was extremely talented in the art of deception; as she was able to pose as an American waitress and also managed to successfully portray herself as Kara Danvers to both Alex Danvers and Lena Luthor respectively with little-to-no effort, as neither Alex or Lena suspected that she was not the real Kara.

Expert hand-to-hand combatant/Martial artist: Having received several months of intensive training from the Kaznian army; Red Daughter was a highly skilled hand-to-hand combatant and martial artist.

Weaknesses

Green Kryptonite: Green Kryptonite not only physically hurt Red Daughter, but also weakened her physical attributes; making her equivalent to that of a normal human. If Red Daughter was exposed to enough Green Kryptonite for too long, it would eventually be strong enough to kill her.

Naiveté: As a newly-created being with no actual life experience, Red Daughter was quite naïve, making her vulnerable to manipulation. Lex Luthor took advantage of this, tricking Red Daughter into hating Supergirl and becoming a weapon under his command.

Avenger - Donna

Name: Donna Troy

Age: 20

Designation: Avenger

Type: Warrior

Donna Troy  was a photographer and the childhood best friend of Dick Grayson and the former girlfriend/childhood friend of the late Garth as well as Diana Prince/Wonder Woman's foster daughter and her former sidekick Wonder Girl

TV Source:

  • Titans TV Series

Pin on Geeky stuffs

Powers and abilities

Powers

Human-Amazonian hybrid physiology: Due to her Amazonian heritage, Donna possessed various inhuman feats; such as superhuman strength, speed, durability and agility.

Superhuman strength: Donna had immense physical strength and could fling enemies back with a single, mild blow. She may have been physically stronger than Kory, seeing that she was able to keep a firm stance when being pulled from the other end of her lasso. With her lasso, Donna was able to lift a motorcycle to crush Arthur Light. Five years before the reformation of Titans, Donna was able to effortlessly kick off the cap of a fire hydrant. She also easily kicked open the door to William Wintergreen's home. Although she was no match for Conner in terms of brute force, Donna was able to stagger him with her punches. She also restrained him with her lasso and caught a falling lattice tower.

Superhuman durability: Donna's body was much more resistant to blunt-force trauma than the body of a normal human being. As such, she has been able to withstand mighty blows from the half Kryptonian, Conner. However, Donna was still vulnerable to piercing attacks from bladed weapons, such as bullets and knives, demonstrated her duel against Deathstroke, where she received several deep slashes from his knife, but wasn't lethal enough for her to contact Dick. However, she did not survive being severely electrocuted, but she was able to withstand the electricity much longer than an average human would have been able to.

Superhuman speed: Donna could move at superhuman speeds. She also has quick reflexes, as she caught one of Dick Grayson's shuriken with one hand and blocked one of Arthur Light's blasts by opening a car door just in time. While running behind Arthur Light, Donna appeared as a blur as she moved at high speeds. Donna was able to swiftly intercept a falling lattice tower before it could fall on Dawn and other pedestrians.

Superhuman agility: Donna possessed superhuman agility; which allowed her to jump farther and higher than an average human. As it turned out, she was able to jump over a garbage truck in a single jump.

Longevity: Donna had an extremely long-lifespan, due to her Amazonian heritage.

Abilities

Master combatant: Donna was an extremely skilled hand-to-hand combatant; due to her years of crime-fighting with Wonder Woman. Dick Grayson noted her for her proficiency in boxing. She was able to fight Slade Wilson, but she ultimately lost and was nearly killed by him.

Master lasso fighter: Donna was considerably efficient in mastering her magical lasso, as demonstrated when she was able to use it to subdue and defeat Kory Anders. She also demonstrated that she could use her lasso in close range combat, as demonstrated during her fight with Slade Wilson where she was able to disarm him of his sword.

Expert researcher: Donna had enough skill to get in contact with illegal poachers and, translate ancient languages[3] decipher the role of Angela Azarath in Trigon's prophecy.

Photography: Donna was a skilled photographer.

Multilingualism: Donna was capable of fluently speaking English, Greek, Sumerian and Italian.

Equipment

Former equipment

Wonder Girl suit: During her time as Wonder Girl, Donna wore a suit of some kind in her superhero persona, however after she decided to stop being Wonder Girl, Donna stored her suit in her closet.

Lasso: Donna had a golden lasso that, when in use, glows. It is stronger than the average lasso, seeing that it remained intact after two people with enhanced strength tugged over it.

Tracker: Donna carried five-pointed star-shaped trackers that also act as shurikens.

Avenger - Jenny

Name: Jenny Johnson 

Age: 20

Designation: Avenger

Type: Warrior

Jenny Johnson aka G-Girl became a superheroine, thanks to her contact with a mysterious meteorite. 

Movie Source:

My Super Ex- Girlfriend

G-Girl (Uma Thurman in My Super Ex-Girlfriend) | Uma thurman, My ...

Powers and Abilities

  • Super Strength
  • Super Speed
  • Flight
  • Invulnerability


Avenger - Hannah

Name: Hannah Lewis 

Age: 20

Designation: Avenger

Type: Warrior

Hannah Lewis became a superheroine, thanks to her contact with a mysterious meteorite. 

Movie Source:

My Super Ex- Girlfriend

Pin on Cellebrities

Powers and Abilities

  • Super Strength
  • Super Speed
  • Flight
  • Invulnerability


Avenger - Hancock

Name: Mary Embrey

Age: 20

Designation: Avenger

TypeWarrior

Mary and Hancock belong to a species of immortal beings that were called gods and angels by numerous cultures thousands of years ago. She and Hancock existed 3,000 years ago, and each of their brethren were paired in twos. Whenever they are near by, they lose their powers, but when separated, they regain them again. They are the last of their kind, and they were destined to be together.

Samsara calls her Hancock rather than Mary to differentiate her from Mary Marvel

Movie Source:

Hancock

best images about Charlize Theron on Pinterest | Charlize theron ...

Powers and Abilities

Like Hancock, she also has superpowers including

  • Flight
  • Superhuman Strength 
  • Superhuman Speed
  • Invincibility
  • Healing Factor
  • Weather Manipulation She demonstrated the ability to control lightning and create tornados
Avenger - Elizabeth

Name: Elizabeth Swann

Age: 20

Designation: Avenger

Type: Warrior

Elizabeth Turner (née Swann) was the daughter of Governor Weatherby Swann. With an adventurous spirit and the need to break social boundaries, she had long been fascinated with the freewheeling world of buccaneers to a point of learning a song about pirates as a child. Over the years, Elizabeth blossomed into a beautiful young lady, though was never satisfied with the affluent, domestic life she had been born into. Both Jack Sparrow and Will Turner change Elizabeth's notions of romance and adventure forever, soon learning that all the rules she believed in are meant to be broken..

Movie Source:

  • Pirates of the Caribbean: The Curse of the Black Pearl (2003)
  • Pirates of the Caribbean: Dead Man's Chest (2006)
  • Pirates of the Caribbean: At World's End (2007)
  • Pirates of the Caribbean: Dead Men Tell No Tales (2017)

Elizabeth Swann | PotC Wiki | Fandom

Skills

Swordsmanship Elizabeth was a skilled swordswoman, which gave her the capability of holding her own against numerous enemies. It was shown during the battles in Isla Cruces and off the coast of Shipwreck Island. Elizabeth fought in perfect unison with Will Turner, and this was first shown when she went to rescue Will from Captain Barbossa's crewmen and later during the final battle against Beckett's fleet. She also managed to temporarily fend off master swordsman Davy Jones, and though she ultimately proved to be no match for the tentacled man, her brief, yet intense fight with Jones gave Jack enough time to take Davy Jones' heart from the Dead Man's Chest

Avenger - Angelica

Name: Elizabeth Swann

Age: 20

Designation: Avenger

Type: Warrior

Angelica was a beautiful but dangerous female pirate. Being a master of disguises, Angelica learned the art of the con from the best, Captain Jack Sparrow. A woman who tells lies that are truths and truths that are lies, Angelica was the daughter of the infamous pirate Blackbeard.

Movie Source:

  • Pirates of the Caribbean: On Stranger Tides (2011)

Angelica | The Heroes and the Villains Wiki | Fandom

Skills:

Skilled Swordswoman Being the daughter of Blackbeard, Angelica was a skilled swordswoman, being able to hold her own against many foes, even Captain Jack Sparrow himself.


Avenger - Emma

Name: Emma Frost aka White Queen

Age: 20

Designation: Avenger

Type: Warrior

Emma is a mutant with telepathic abilities and the ability to turn her body into diamond

Movie Source:

  • X-Men: First Class

Pin on Film Photography

Powers, Abilities, and Weaknesses

Powers

Organic Diamond Transformation: Emma possesses the ability to transform her body into a flexible organic diamond form. She can also selectively transform parts of her body into diamond.

Enhanced Strength - Emma was able to send Magneto flying backward over the side of Shaw’s yacht with a simple shove.

Enhanced Durability - While in her diamond form she is much more durable, although she is not completely invulnerable as this form can be cracked with extreme force, she also still requires oxygen.

Enhanced Reflexes - Emma possessed far more reflexes then a normal human; as she was able to catch a magnetically propelled knife thrown by Magneto relatively easily.

Telepathic Immunity - In her diamond form Emma becomes immune to telepathic attacks, not even Charles Xavier could penetrate her mind.

Telepathy: Emma has displayed the telepathic standards of broadcasting and receiving thoughts, mind-control, and altering perceptions and memories. It appeared she was an even stronger telepath than Charles Xavier at the time. However, since Xavier has been honing his telepathy over the years, which is now strong enough without the aid of Cerebro, his telepathy is probably superior to Emma Frost’s.

Psionic/Mental Blast: Emma can produce telepathic blasts which can induce pain or knock out a person. Magneto suffered great mental pain from Emma's Psionic Blast, whereas Professor X only showed some level of pain or discomfort when trying to enter Emma's mind.

Illusion Casting: She can create realistic and powerful illusions which she uses to please the Russian General.

Weaknesses

Diamond Form - Emma was incapable of using her own telepathic powers while she was in her diamond form.

Limited Durability - While Emma's diamond form has shown great durablility, it is not invulnerable however. She was damaged from being constricted by the metal bars that Magneto contracted around her neck, suggesting Emma has greater durability to blades than to blunt force.

Limited Strength - Despite the increased strength that Emma's diamond form grants her, she's capable of being overpowered, by at least two people, as both Professor X and Magneto pulled her to the floor in order for Magneto to restrain her with metal bars.

Avenger - Betsy

Name: Elizabeth Braddock aka Psylocke

Age: 20

Designation: Avenger

Type: Warrior

Betsy is a mutant with telepath

Movie Source:

  • X-Men: The Last Stand
  • X-Men Origins: Wolverine
  • X-Men: Apocalypse

superheroesincolor: Psylocke (Olivia Munn) // X-Men: Apocalypse ...

Powers and Abilities

Powers

Mutant Physiology: Psylocke is very powerful mutant who possesses telepathic, telekinetic and psionic powers.

Shadow Teleportation: Psylocke demonstrated an ability to teleport into the shadows of objects or beings.

Telepathy: Psylocke used her telepathy to find out what was happening around her after she woke up from a coma.

Telekinetic Weaponry: Psylocke is able to manifest a variety of weapons from pure magenta psionic energy, which can physically affect the environment. She appears to make her weapons resemble a katana, a chain sickle, a katari and an urumi.

Abilities

Expert Swordswoman: Psylocke is highly skilled in swordsmanship.

Avenger - Abigail

Name: Abigail Whistler

Age: 20

Designation: Avenger

Type: Warrior

Abigail Whistler is the illegitimate daughter of Abraham Whistler, the vampire hunter, and she knows of the existence of vampires since her childhood. She's a member of the Nightstalkers led by Hannibal King, an ex-vampire who wants revenge.

Movie Source:

  • Blade: Trinity

Image

Abilities

Abigail is a very serious and skilled fighter, one of the best in the Nightstalkers unit. 

Master Archer - She is a master-class archer and uses some modified arrows against vampires. She also wields an hypertechnological UVA arrow, which she uses as a sword for slicing vampires in two.

Expert Combatant - Abigail is an expert at fighting hand to hand combat against vampires with her specially designed weapons


Avenger - Bobbi

Name: Bobbi Morse aka Mockingbird

Age: 20

Designation: Avenger

Type: Warrior

Barbara "Bobbi" Morse is a former S.H.I.E.L.D. agent.

TV Source:

  • Agents of SHIELD

Agent Bobbi Morse, Marvel's Agents of Shield | Agents of shield ...

Abilities

Master Spy: Morse is apt at keeping secrets and working undercover, exemplified in her work in HYDRA Laboratories, and dying her hair from blond to brown to maintain her cover. She developed relationships, some romantic, like Toshiro Mori, for the purpose of gathering intelligence. She was also able to hide her true allegiance to Robert Gonzales' S.H.I.E.L.D. faction from Phil Coulson and the rest of his colleagues, with only Lance Hunter suspecting something was amiss.

Master Martial Artist: While undercover, Morse has used her fighting skills to rise within the ranks of HYDRA to head of security. She easily defeated many of her former subordinates as head of security in the HYDRA Laboratories, Toshiro Mori's bodyguards and Marcus Scarlotti's mercenaries, and also managed to hold her own against Alphonso Mackenzie when he temporarily became the sentry of the Kree City. Morse displayed enough skill to temporarily battle a Kree warrior, Vin-Tak, and fight the highly skilled Melinda May on even terms. She was also able to equal Grant Ward in hand-to-hand combat, who only defeated her with the help of Kara Palamas.

Staff Mastery: While skilled in many forms of combat and with many weapons, Morse has the greatest skill with her trademark weapon, her twin staves.

Expert Acrobat: Morse is a highly trained acrobat, performing a flip through a window to escape before Melinda May could react.

Expert Marksman: Through her training with S.H.I.E.L.D., Morse has become an accomplished sharpshooter, favoring the use of heavy caliber handguns. Morse walked into a hostile situation on the Iliad and killed multiple HYDRA operatives with one shot each. She was able to shoot and kill Toshiro Mori and Androvich.

Expert Interrogator: Morse has a great skill at reading people and getting inside their minds. She was able to figure out Sunil Bakshi's entire past and personality, despite him only saying eight words to her. When Bakshi did talk to her, Morse was able to analyze what he said and find the information that was necessary. Morse finds it easier to read a person when he/she is speaking English. Morse was able to read Elliot Randolph and determine that he was doing a threat assessment of her and her teammates and that Randolph was only with them to verify the authenticity of the Monolith.

Expert Scientist: Morse has a degree in Biology. She was asked to assess the Truncheon and documented its capabilities; however, her skills as a scientist were not good enough for her to learn anything of value when she was a spy in HYDRA Laboratories. During the absence of Jemma Simmons and while Leo Fitz searched for her, Morse took charge of the laboratory, and analyzed technology from the Advanced Threat Containment Unit and biological samples from newly discovered Inhumans.

Multilingualism: Morse speaks English, Japanese, Portuguese, Mandarin Chinese, Russian and Spanish, having used her Japanese to gain Toshiro Mori's trust and Russian to communicate with soldiers unable to speak English. Despite her multilingual skills, however, Morse prefers speaking English during her missions.

Equipment

Weapons

Battle Staves: Morse's weapon of choice are a pair of batons that function as a blunt weapon and are capable of electrocuting an enemy. She carries her staves in holsters on her back. She has the habit of twirling them to help her think.


Avenger - Melina

Name: Melina Vostokoff aka Iron Maiden

Age: 20

Designation: Avenger

Type: Warrior

Melina Vostokoff is a Russian spy who has been through the Red Room's Black Widow program five times

Movie Source:

  • Black Widow

Rachel Weisz x Bob Carlos Clarke - Iain Claridge

Abilities

Spy: 

Master Martial Artist: 

Master Assassin: 

Marksman: 

Master Acrobat: 

Staff Mastery: 

Pilot: 

Equipment

Weapons

Batons: To be added

Avenger - Yelena

Name: Yelena Belova aka Black Widow

Designation: Avenger

Type: Warrior

Yelena Belova is an elite spy and assassin who received her training in the Red Room, the same institution which trained Natasha Romanoff. Belova was known as Black Widow

Movie Source:

  • Black Widow

ArtStation - Black widow: Yelena Belova, Diiego designer

Abilities

Spy: 

Master Assassin: 

Master Martial Artist: 

Knife Mastery: 

Master Marksman: 

Master Acrobat: 

Pilot: 

Equipment

Weapons

Handgun:

Knife: 

Avenger - Daisy

Name: Diasy Johnson aka Quake

Designation: Avenger

Type: Warrior

Agent Daisy Johnson, formerly known as Skye, is an Inhuman, a genius-level hacker and a S.H.I.E.L.D. operative.

TV Source:

Agents of SHIELD

Chloe Bennet. Actress. Daisy Johnson. Quake. Agent's of S.H.E.L.D. ...

Powers and Abilities

Powers

Daisy Johnson is an Inhuman who achieved her genetic potential after undergoing Terrigenesis and gained superhuman powers. 

Vibrational Manipulation: Daisy Johnson gained the ability to manipulate and enhance vibrations which can produce effects such as earthquakes and shockwaves. 

Concussive Blasts: Johnson is able to generate and focus powerful concussive waves of vibrating air in the form of directed concussive blasts at her enemies. 

Vibrational Absorption: Johnson is also capable of absorbing vibrations, as seen in an episode when she absorbs an earthquake, and when used in conjunction with her gauntlets, she is able to absorb a larger quantity of vibrations, but can only hold them so so long and must release them or she risks causing irreparable damage to herself.

Disintegration: Daisy can cause molecules to vibrate violently enough that the bonds between them are destroyed, causing whatever she is using her powers on to disintegrate into the atmosphere, such as when she disintegrated an entire army of Shrike in a matter of seconds.

Force-Field Generation: Johnson is able to shape vibrating air into physical fields, as demonstrated when she blocked several energy blasts from Kora during the team’s final mission together.

Abilities

Master Hacker: Johnson is an extremely skilled computer hacker, with a wide range of contacts through the Rising Tide hacktivist group. On many missions, these skills were utilized for intelligence gathering and data interpretation. Phil Coulson put her in charge of the Clairvoyant mission because she "sees things in unique ways" and was a master at pattern recognition and analysis

Expert Thief: Johnson also had pickpocketing skills, managing to steal Michael Peterson's driving license in Los Angeles, and a set of keys from an Italian train Conductor without being noticed.

Expert Marksman: Skye's hesitation toward using firearms subsided following her training with Melinda May, as demonstrated by her using the Taser Projectile Launcher against Carl Creel and later as she used a sniper rifle against Donnie Gill. Skye displayed her impressive skills in conjunction with her close-range combat and tactical training, enabling her to take down several HYDRA operatives with only a pistol.

Master Martial Artist: Skye was taught to fight by Grant Ward, and later by Melinda May. Skye was able to have a prolonged battle with Agent 33, a person who gave May a good fight.[9] After further training, Skye was able to disarm and defeat a skilled agent in battle. Skye displayed her impressive skills in conjunction with her marksmanship and tactical training, enabling her to take down several HYDRA operatives with only a pistol and her combat training on two separate occasions. Johnson's fighting style is comprised of kickboxing, boxing, Krav Maga, and Jujutsu. 

Expert Spy: Johnson is highly trained in espionage and deception. During her early years as an agent, she he managed to trick Grant Ward to reveal all he knew about her father, before S.H.I.E.L.D. transferred him into Christian Ward's custody. Even before her training, Johnson was able to infiltrate a party hosted by Ian Quinn using her allegiance with the Rising Tide.

Expert Tactician: Johnson learned to assess threats as she entered a location, scanning for exits and the type of weaponry the guards carry, even attempting to assess the personalities and skills of the people in her environment. Grant Ward commented on her ability that Johnson gained when he brought her to the Ponce de León Theater‏, and General Hale praised her ability to make difficult choices, and declared her to be powerful, intelligent, and calculating; in her opinion she was the optimal candidate for Project Destroyer of Worlds. Phil Coulson even chose Daisy as his successor to lead the team, although she declined.

Equipment

Quake Gauntlets: After learning how to control her powers, Daisy Johnson began to wear a pair of metal gauntlets with her uniform which helped her focusing her powers. These also greatly reduced the strain Johnson's powers enacted on her bones, which became apparent when she refused to wear them after abandoning S.H.I.E.L.D.; without them, bone fractures accumulated to the point where even a weak shockwave was painful for her.


Avenger - Elektra

Name: Elektra Nachios

Designation: Avenger

Type: Warrior

Elektra Natchios is an assassin who was trained under Stick to join the Chaste. She fell in love with Matt Murdock during a mission for Stick to bring Murdock into the organization. She returned to his life after years of absence, putting her beliefs and methods at conflict with his own. Later, she was revealed to potentially be the Black Sky, the one who is supposed to lead the Hand. 

TV Source:

  • Daredevil
  • The Defenders

Elodie Yung as Elektra in Daredevil | Marvel netflix, Electra ...

Powers and Abilities

Powers

Artificially Enhanced Physiology: Her resurrection as the Black Sky by the Resurrection Elixir granted Elektra numerous enhanced attributes. Due to the dragon chi contained within the elixir, it possesses mystical properties that can resurrect its host and augment their chi, which greatly enhances their physical capabilities.

Enhanced Strength: Elektra has displayed impressive feats of strength, beyond what would be capable of a normal woman of her size and build. She was able to overpower and knock out all the members of the Defenders, including Luke Cage, albeit the latter was still recovering from being drugged by Stick. During the Escape from Midland Circle, she punched Daredevil in the chest with such force that he flew back several meters, breaking through a glass wall, suggesting Elektra's strength is between that of a normal human and a superhuman like Luke Cage or Jessica Jones.

Enhanced Durability: Elektra has shown to be incredibly resilient to injury, especially during her fights with the Defenders. She was able to carry an unconscious Danny Rand effortlessly, before jumping through windows, falling several floors, and landing on a car while remaining unharmed. Later, during her fight against Rand, Elektra was able to withstand an Iron Fist punch without suffering any major injury.  She also quickly got back up after being hit by a car by Jessica Jones.

Enhanced Speed: Rand stated that Elektra was faster than anyone he had ever encountered when they fought in Cambodia for the first time. She was able to quickly combat the Defenders and succeed, albeit while Iron Fist was restrained and Luke Cage was recovering from being drugged by Stick. However, skilled fighters such as Danny Rand or Daredevil are able to dodge her attacks and counter her for an extended period of time.

Enhanced Reflexes: She was able to fight all four members of the Defenders, while not only being able to dodge all of their attacks but ultimately gaining the upper hand. She could also deflect attacks from the Iron Fist and Daredevil, who were fighters with years of martial arts training. However, Daredevil was still able to land several blows on her during the Escape from Midland Circle.

Enhanced Senses: Elektra's senses were also enhanced, granting her far greater awareness of her surroundings, and on a far wider range. She was able to single-handedly kill several Hand assassins in a completely dark room, displaying no signs of injury after the fight.

Chi Manipulation: It is shown that like Madame Gao, Elektra is capable of manipulating Chi, thus, enhancing her strength. Elektra was able to palm struck Danny Rand to keep him off balance during their first encounter in Cambodia. She also did this technique against Daredevil and when she "pushed" the furniture that was blocking the entrance to the Royal Dragon.[7]

Abilities

Master Martial Artist: Elektra was trained in martial arts by Stick to become a warrior of the Chaste. As such, Elektra is highly skilled, and employs a mixed martial arts style that derives elements of jujutsu, muay thai, capoeira, Brazilian jiu-jitsu, karate, and Okinawan martial arts, such as sai fighting. Hence, she was able to overpower thugs, Yakuza members, and highly skilled Hand ninjas, and gained the upper hand against her former mentor, Stick himself, in a duel. Elektra was even able to help Daredevil fight Nobu Yoshioka himself, though she was defeated by the Hand leader relatively quickly. After her resurrection, Elektra's powers as the Black Sky further enhanced her already astounding skills. She was able to defeat dozens of Hand members, outfight Danny Rand on her own, and later managed to briefly parley the entire Defenders before being overpowered.

Sai Mastery: Elektra is highly skilled in sai fighting, one of the Okinawan martial arts she employs. She effectively wielded Duchamps' twin sai during the Attack on the Hand and the Destruction of Midland Circle.

Sword Mastery: After her resurrection, Elektra has become extremely skilled in the use of swords, using them against the Defenders and members of the Hand. Her weapon of choice after her resurrection was a pair of wakizashi.

Master Assassin: Elektra has assassinated many people on behalf of the Chaste. Some of her marks include a pilot in Buenos Aires, a lawyer in Berlin, and at least six people in Morocco.

Master Acrobat: Elektra is a highly skilled aerialist/acrobat able to use her skill to evade attacks or for offensive purposes, As she does so by knocking out a member of the Yakuza with a butterfly twist kick and evading an incoming hit from a hand ninja with an aerial and landing it perfectly.

Multilingualism: Elektra speaks Greek, English, Japanese and French fluently, as well as understanding Spanish to some extent.

Equipment

Weapons

Elektra's Twin Sai: Taken from Jacques Duchamps after his failed assassination attempt on her, Elektra kept his twin sai and used them as her own whilst she hunted down Stick, becoming her weapon of choice over fist-fighting. Later she uses such sais to murder Alexandra Reid, leader of the Hand.

Katana: Elektra was handed the Katana by Nobu Yoshioka shortly after being told she was the Black Sky. Elektra took the sword and threatened Daredevil with it before being disarmed.

Twin Wakizashi Swords: After her resurrection, Elektra had begun to train as the Black Sky, her weapon of choice were two wakizashi swords that could combine into one.

Avenger - Barbara

Name: Barbara Gordon aka Batgirl

Designation: Avenger

Type: Warrior

Barbara Gordon is the daughter of Gotham City police commissioner James Gordon, the sister of James Gordon Jr., and is initially employed as head of the Gotham City Public Library. Her other identity is Batgirl, female sidekick to Batman. 

Movie Source:

Batman and Robin

Batman And Robin - Promo shot of Alicia Silverstone | Alicia ...

Powers and Abilities

Batgirl possess no super natural powers, she has been trained beyond peak of physical fitness including great speed, flexibility and strength.

Conditioning: Batgirl has received some training from The Batman but mostly utilizes her own training regiment increasing her flexible and agile techniques.

Agility: Batgirl is athletic and versatile allowing her to use her great flexibility and reflexes to master her hand to hand combat techniques.

Expert Hand to Hand Combatant: Batgirl posses great hand to hand fighting skills after being trained for five years or so and uses her agility and gadgets to help her in battle.

Master of Stealth: Batgirl has been trained to stay in the shadows while being able to effectivley disappear and hide. She was able to flee and hide from Psimon's forces while staying within a vent and even surprised Bumblebee who passed right by her face.

Marksmanship: Batgirl possess great aim to perfectly hit the target everytime she uses a projectile.

Equipment

Utility Belt: Batgirl has adapted the utility belt from her batfamily members as it carries most if not all of her primary weapons and technology. Weapons and Equipment held on the utility belt are:

​Batarangs: Batgirl possess shuriken like boomerangs that she has adapted from her mentor Batman.

Pocket Explosives: Small pin like explosives that explode in a set amount of time releasing a small explosion. Batgirl is very able to set these without the vicim noticing shown when it surpized Lobo.

Gas Pellets: Small marble like items used to create a cloud of smoke used to make hasty mistakes or disorient opponents. Batgirl is able to quickly escape situations and disappear with the help of these pellets.

Avenger - Laurel

Name: Dinah Laurel Lance aka Black Canary

Designation: Avenger

Type: Warrior

Dinah Laurel Lance, was a citizen of Star City and one of its most beloved public servants.[3] Laurel was the oldest daughter of Quentin Lance and Dinah Lance (after whom she was named), the older sister of Sara Lance, the ex-girlfriend/longtime friend of Oliver Queen, and longtime friend/wife of Tommy Merlyn. She was a lawyer who held the position of assistant district attorney and was previously a legal aid attorney at CNRI. However, after the death of her sister, Laurel was inspired to take up vigilantism and received training from Ted Grant and later by her close friend and Sara's former lover, Nyssa al Ghul. She eventually joined Team Arrow and became known as the Black Canary, the second Canary of her beloved city.

TV Source:

Arrow

Black Canary (DC/Marvel Injustice) | Injustice Fanon Wiki | Fandom

Abilities

Peak human physical condition: Having taken self-defense lessons, Laurel was very fit and able to use her build to her advantage when tackling fighters of much larger size. After months of training with Ted Grant, Laurel was in top physical condition with fast reflexes and strong enough to lift a grown man on top of a desk. She later received additional training from Nyssa al Ghul, further improving her abilities, soon able to flip and even hurl her opponents through the air.

Acrobatics/Free-running: Since becoming Black Canary, Laurel had developed free-running skills, allowing her to scale her surroundings and drop from a height of several feet without injuring herself. 

Honed senses: Laurel has sharp hearing and sight, as well as keen skills of perception. She is able to pick up and incoming danger and react extremely quickly.

High-level intellect/Master lawyer/Expert investigator: Laurel was a highly respected attorney, having graduated law school with an offer to work at Weathersby Posner - a renowned corporate law firm, being a regarded legal aid attorney at CNRI, and later being offered the position of district attorney. Her ability to use the legal system to her advantage allowed Laurel to help others and herself, both inside and outside the court, while looking at every aspect before making up her mind. Laurel's experiences as a lawyer make her a capable investigator and she has exceptional instincts; she was able to gather compelling information on her corrupt targets to make a case against them. 

Expert interrogator/Torturer: As an ADA, Laurel was highly trained in interrogating suspects, as demonstrated when she threatened to send one of Danny Brickwell's men to Belle Reve, where he could be killed, if he did not aid her.

Expert hand-to-hand combatant/Martial artist: Laurel was a skilled combatant due to having taken self-defense classes on her father Quentin Lance's request; Once Laurel decided to become a vigilante, she began further training in boxing and advanced combat under Ted Grant, allowing her to take on street thugs such as the Red Scarfs. Laurel even became skilled enough to briefly fight Nyssa, landing a few punches on her, but was soundly overwhelmed. Nyssa later offered her training in the ways of the League of Assassins and over time, Laurel's combat abilities improved enough for her to hold her own against multiple opponents, whether they were street thugs or members of the League. Laurel's fighting style seems to be a mixture of boxing, judo, and techniques from the League of Assassins.

Expert stick-fighter: Throughout her career as a vigilante, Laurel had used several weapons such as a stick, her sister's batons, and finally her choice weapon of a tactical tonfa. Laurel's ability with her tonfa improved through trial and error, ultimately becoming accomplished enough to hold her own and later defeat members of the League of Assassins and even spar with Sara.

Skilled markswoman: Quentin taught Laurel how to use a gun and she legally owns several firearms. 

Skilled archer: When trapped under rubble, Laurel was able to wield Oliver's bow and accurately shoot an explosive arrow to free herself from the debris.[35]

Indomitable will: Laurel was a fearless, determined, and highly driven woman. She remained defiant even when threatened with death at the hands of Cyrus.

Equipment

Tactical tonfas: As Black Canary, Laurel used a tonfa or side-handle baton, similar to the ones used by police officers. She is able to wield this weapon proficiently while fighting enemies, including League of Assassins members. After five months, Laurel adopted a second tonfa when facing H.I.V.E. to help her deal with multiple opponents.

Bo-staff: Laurel used a bo-staff while fighting Kuasa and Benatu Eshu.

Canary Cry: An upgraded version of the sonic device that both Sara and Laurel used. This device was made by Cisco Ramon as a favor to Laurel.


Avenger - Thea

Name: Thea Queen

Designation: Avenger

Type: Warrior

Thea became a vigilante and member of Team Arrow, using her brother's nickname for her, Speedy, as her codename.

TV Source:

Arrow

Thea Queen | Heroes Wiki | Fandom

Powers and abilities

Abilities

Peak of human physical condition: After five months of training from Malcolm Merlyn, Thea became a strong fighter, able to take on several opponents in battle. During her training, she showed remarkable flexibility and coordination. Thea is strong enough to easily break the arm of a grown man with one hand. Thea was able to block his baton strikes barehanded using her forearms with no discomfort.

Acrobatics/Free-running: After five months of training from Malcolm, Thea was able to escape from Oliver Queen (in his guise as the Arrow) by jumping off her balcony. As a vigilante, she is also able to easily perform parkour, scaling buildings and going from one tall point to the next.

Honed senses: Thea has sharp senses and an acute sense of danger. When brought to Tevat Noah by Alex Davis for a "vacation", she soon deduced something was wrong by picking up minute details in her surroundings.

High-level intellect/Great business acumen/Great political acumen/Skilled tactician: Thea has proven to be very savvy and intelligent, though not quite on an academic or scientific basis. Upon taking over Verdant, she became a successful businesswoman and was able to run the club perfectly despite not having any degree in the subject. Thea also had an aptitude for politics, efficiently helping to manage Oliver's mayoral campaign. 

Expert investigator: Thea is a highly skilled investigator, able to trace a wallet chain to Roy Harper, who stole her purse at the time. 

Toxicology: After being trained by Malcolm, Thea became familiar with poisons, able to detect disguised cyanide in red wine.

Master hand-to-hand combatant/Martial artist: Thea was trained by Malcolm in Kenjutsu and martial arts, becoming a highly trained hand-to-hand combatant and could easily beat two trainers. She combines her sword expertise with powerful kicks and punches. When Oliver confronted her (in his guise as the Arrow), Thea landed a groin kick and then rapidly executed multiple strikes on him (though Oliver easily blocked and dodged her blows) before fleeing the scene. Later on, Thea was able to fend off Slade Wilson alongside Oliver, though Oliver was seriously injured at the time and Thea would have been defeated if she had not pulled a gun on Slade. Unfortunately, Thea was no match for Ra's al Ghul, as she was easily overpowered and almost killed by the latter, proving that her combat skills are still not yet at her half-brother and father's level respectively. Since then, Thea's abilities have improved to the point of mastery; she held her own against Talia al Ghul, soon managing to surprise and wrap a chain around the latter's throat using a chokehold.

Master stick-fighter: Thea is highly skilled stick-fighter, often spared with Malcolm and Oliver using escrima sticks. In their final battle, Thea fought on par with Athena using her bow as a melee weapon, eventually disarming the latter.

Expert swordswoman: During the five months Thea spent with Malcolm, he trained her in many forms of sword fighting. Thea became so skillful that she could easily defeat two trainers at once and received praise from Malcolm during their sparring sessions. Thea was able to duel on par with Malcolm for a while on two occasions, even briefly pinning him down in one encounter, though Malcolm was clearly holding back and ultimately overpowered her both times. A few years later though, Thea's skills have greatly improved, allowing her to stand her ground against Athena, the leader of the Thanatos Guild, for a while in a sword fight.

Master knife wielder/Knife thrower: Thea is trained in using various types of blades against her opponents. Without looking at him, she threw a letter opener at Malcolm's forehead, which he caught. Thea repeated this feat against Ra's al Ghul, able to throw a knife straight at his head from across the room, though it was ineffective.

Skilled markswoman: Thea was able to successively fire three shots at Malcolm at his chest in close-range,[24] though he was wearing protection. Presumably after training with Malcolm, Thea is now more familiar with firearms and can easily handle them.

Expert archer: Thea is a highly proficient archer, having won multiple archery contests. After being trained by Malcolm, she was able to quickly shoot three arrows into Sara's chest and an arrow into Oliver's arm with great accuracy. After joining Team Arrow, Thea became an efficient archer in the field, able to shoot her targets even while in fast-moving vehicles.

Indomitable will/High tolerance for pain/Expert survivor: Thea was taught by Malcolm to withstand pain by having hot water poured over her hand. By the end of her five-month stay with him, she didn't even flinch when someone accidentally spilled hot coffee on her hand. When Oliver dislocated and relocated her shoulder, Thea merely groaned, showing she was able to tolerate this pain as well.

Equipment

Customized recurve bow: While fighting crime as Speedy, Thea uses a red-colored recurve bow.

Customized hunting arrows: While killing Sara Lance, Thea used hunting arrows similar to that of Malcolm Merlyn and members of the League of Assassins. As Speedy, Thea uses red-colored arrows similar to Roy's.

Trick arrows: Thea carries a number of different trick arrows, two of which include a grappling hook and syringe arrow.

Quiver: While killing Sara, and as Speedy, Thea wears a dark quiver to carry her arrows with her.

Sword: Thea carried a double-edged sword strapped to her back, right next to her quiver. She used it in her sparring sessions with Malcolm and a fight against Athena.

Flechettes: Thea carries red flechette darts holstered on her right thigh.

Combat knife: Thea keeps a combat knife holstered in her boot, which she used to stab Athena.


Avenger - Laurie

Name: Laurie Juspeczyk aka Silk Spectre

Designation: Avenger

Type: Warrior

Thea became a vigilante and member of Team Arrow, using her brother's nickname for her, Speedy, as her codename.

Movie Source:

Watchmen

Women's Sexy The Watchmen Silk Specter Costume: Amazon.ca: Watches

Abilities

Master Martial Artist: Juspeczyk is an master martial artist. She has trained ever since she was five years old by her mother and several other teachers. She is able to hold her own against several muggers and other foes without being injured.

Master Acrobat: Juspeczyk is also a incredible gymnast after training all her life. From practicing gymnastics, Laurie has excellent balance. She is able to perform flips and kicks while wearing high heels.

Master Marksman: Juspeczyk is able to use firearms, as she shot a bullet at Adrian, which would have hit his chest had he not moved his hand in the bullet's path and had it lodged into his palm.

Just like many characters in Watchmen, especially in the film, Laurie is portrayed as having superhuman physical abilities, as she could break bone effortlessly with one strike and send people flying through the air. Laurie easily maneuvered in between multiple knife strikes and defeated several muggers at once. She was unfazed by the strength of opponents much larger than her and could overpower them with little effort. She could jump from a distance of over a dozen feet and perform a combat roll without any harm or weakness. Nite Owl II matched her in strength and fighting abilities, and both of them were surpassed by Adrian Veidt. These extreme physical abilities likely come from unlocking hidden human potential through a lifetime of strict training, as implied by Adrian Veidt who was researching this along with other theoretical sciences.

Avenger - Jessica

Name: Jessica Jones

Designation: Avenger

Type: Warrior

Jessica Campbell Jones is a private investigator from New York City. After becoming orphaned at a young age Jones was taken in by Dorothy Walker, and developed a deep friendship bond with her adoptive sister, Trish Walker. Shortly after being adopted, Jones discovered she possessed superhuman abilities due to the fatal car crash that took the lives of her parents and eventually decided to pursue a career as a superhero.

TV Source:

  • Jessica Jones
  • Defenders

Pin on Krysten Ritter

Powers and Abilities

Powers

Artificially Enhanced Physiology: Due to a fatal car crash, she was converted to an illegal experimental organization known as IGH. They possessed technology that could amplify the host's DNA to augment the healing process through cellular regeneration. After she was revived the process also granted her enhanced attributes of strength, speed, durability, healing properties, including the ability of flight as an unintended side-effect. 

Enhanced Strength: Jones possesses physical strength far beyond that of a regular human, especially notable regarding her size and muscle mass. She could effortlessly lift the back of a slow-moving car, throw a gun through a wall, break metal chains, locks and hinges, bend metal bars and panels, smash through glass and marble with her fist and gently push down several metal cabinets like dominoes. 

Enhanced Speed: Jones' overall strength allows her to run at speeds superior to the average human. She was able to catch up to a car fairly easily, move across a street in a second or less to stop a car from hitting a little girl and stated she can run a mile in under four minutes. 

Enhanced Durability: Jones has durability far beyond that of a regular human, being able to resist multiple beatings with little to no visible injuries. This resilience also allows her to perform greater feats of strength without injuring herself, such as smashing a mirror with her fists or breaking a window with her elbow. 

Enhanced Stamina: Jones was able to run across New York from Niku to the Shlottman's residence without tiring or stopping for breath. While Jones was spying on Pryce Cheng, she was able to comfortably hold a wall sit between two buildings for an extensive amount of time with no sign of strain or discomfort.

Regenerative Healing Factor: Jones' augmented metabolism heals faster than an ordinary human being. Although not as advanced as that of Luke Cage's, she is capable of completely healing minor scratches and injuries in mere hours without any permanent scars, and major injuries like broken ribs in just a single day. It may also allow her to not be affected by the harmful and long-term effects of alcohol, leaving her only to experience brief intoxication and hangover while not experiencing any signs of toxicity. Jones was even shot through the right side of her back by Cheng, becoming fully healed for about a day. When getting stabbed towards the spleen by Sallinger, her injury from the knife had regenerated but it left her to suffer minor blood loss and dehydration, which required her to take medication for the pain to heal within 2 days after. Her healing capabilities are not absolute, however, due to retaining the scar she received when Kilgrave commanded her to cut off her ear while under his control.

Flight: Jones is able to fly, though she has never mastered this ability. She herself calls it "guided falling" and "more like jumping and then falling." She can propel herself off a surface and through the air at various speeds and altitudes, but she sometimes gets injured while landing. She regularly uses this ability to jump several stories to reach rooftops, fire escapes and balconies, as well as once to perch in-between two buildings.

Abilities

Master Investigator: Jones is a highly skilled investigator, using a multitude of questionable methods to achieve her goals. She often impersonates other people's voices on the phone to advance with her cases, and is able to easily connect evidence that other people may overlook. She is not afraid of using methods that could be considered illegal, such as stealing things, or breaking into private places, often using her superior strength to break doors and padlocks, in order to obtain clues and advance in her cases, often using her powers as a means to an end. 

Combatant: Jones has basic combat skills, often using her superhuman strength to overpower and rag-doll her opponents, throwing them several feet. Despite this, Jones lack of other fighting styles aside from using her strength has put her at a disadvantage, such that she was unable to withstand attacks from Elektra and was easily overpowered by Murakami before taking aid from Daredevil. She could dodge, weave and block defensively, and she could land jabs, hooks, and crosses in quick succession. She is also knowledgeable in rudimentary judo throws, which she demonstrated to a crowd of children when she wrestled with Sallinger.


Avenger - Kate

Name: Kate Kane aka Batwoman

Designation: Avenger

Type: Warrior

After returning to Gotham City to save Sophie from the Wonderland gang, Kate learned of Bruce's secret identity as Batman and took up his mantle, secretly operating as the superheroine known as Batwoman or simply the Bat,

TV Source:

Batwoman

Batwoman CW Ruby Rose by cthebeast123 on DeviantArt

Abilities

Peak of human physical condition: As a vigilante, former soccer athlete and former member of the Point Rock Academy (being one of the academy's top cadets alongside Sophie Moore) Kate is in the best physical condition, strong enough to throw her enemies into the air and quickly master opponents much larger than her with relative ease. In fact, her physical strength seems to be even a bit inhuman, as she has shown little to no difficulty in lifting and throwing around full-grown men. Her father gave her permission to join the Crows which she turned down, putting her on par with former Navy SEALs and Green Berets.

Acrobatics/Free-running: Since becoming Batwoman, Kate has developed free-running skills and can fall from a height of several feet without hurting herself. Her abilities allow her to dodge and attack with fluidity from different directions without losing balance, as seen during her duel with the Executioner. She has also shown to be capable of reaching the tops of skyscrapers throughout Gotham. When Kate returned home, she was able to easily climb up to a window of the Wayne Enterprises building. She demonstrated the ability to perform multiple variations of flips during her training in the Batcave.

Honed senses: Kate's senses and reaction time are super. She was able to avoid a sword strike from one of Alice's henchmen without looking.

Keen-level intellect/Business acumen: Kate is very intelligent; despite her part-time heroism, she manages Wayne Enterprises without any perceivable difficulty. Alice called her "clever".

Expert investigator: Kate is a very perceptive individual; as she was able to quickly determine that Supergirl is Kara Danvers. She thought to access Wayne Enterprises' security camera feed, which was not included in the Crows Security network.

Expert of deception: Kate is very good at keeping her own identity as Batwoman a secret; the highly intelligent Oliver Queen, Barry Allen and Kara Danvers were unable to deduce her alter-ego; Kara had to resort to using her x-ray vision to discover who Batwoman is.

Master hand-to-hand combatant/Martial artist: Kate is a highly skilled hand-to-hand combatant and martial artist. She was able to quickly subdue Oliver Queen, a master hand-to-hand combatant and martial artist in his own right, and Barry Allen simultaneously when reality itself was altered and they had each other's powers and combat skills, although it should be noted that she took them by surprise. Kate's fighting style so far is comprised of Boxing, Tai Chi, Kung Fu, Kickboxing, Karate, Taekwondo, Krav Maga, Sambo, Judo, Hapkido, Muay Thai, and Aikido. 

Expert knife-thrower: Kate is proven to have great accuracy when she threw her batarang at an escaped inmate at Arkham Asylum and caught it when it returned to her after subduing the inmate. She also accurately threw one to knock Beth Kane's remote off a building.

Master stick-fighter: Kate is proven to be a highly skilled stick-fighter; as she was able to take down Beth Kane and the Wonderland gang with a bo-staff. As well as handling multiple adversaries with two batons.

Master markswoman: Kate is highly skilled in the use of firearms; she dominated the sharpshooting competition and earned a medal for her skills at Point Rock Academy for hitting her target dead-on every single time, even while she was hungover. She was the only one out of 200 members to do this. She later precisely shot a Crows Security van's tire from 50 meters to rescue Julia Pennyworth.

Intimidation: As Batwoman, Kate has an intimidating appearance, capable of instilling fear in her enemies, this was seen when a criminal, from Arkham Asylum, cried out of fear when he saw Batwoman. 

Stealth/Infiltration/Escape artist: Kate is extremely secretive, being able to approach other people without being sensed. She was able to escape from a pair of handcuffs using a paperclip as well as using a nail to escape from a pair of handcuffs.

Indomitable will/High tolerance for pain: A driven and determined individual, Kate is nearly fearless and almost never gives up under most situations. During the Anti-Monitor Crisis, Kate was revealed to be the Paragon of Courage; due to her bravery.

Equipment

Bat-Belt: Just as Batman did, she has her own version of the utility belt. Batwoman's belt is very similar to Batman's in design, with the main difference of having a red-shaded coloration.

Batarang: Kate uses a roughly bat-shaped throwing weapon.

Grappling gun: Kate uses a length of monofilament wire attached to a spool, and primarily is used for scaling buildings and ensnaring targets.

Voice filter: Batwoman uses a voice filter to disguise her voice from individuals who know Kate Kane to prevent them from recognizing her voice.

Batwoman suit: Kate wears a protective suit as Batwoman, to protect herself and hide her identity from her enemies when she goes out fighting crime.

Red wig: Kate wears a red wig while fighting crime as Batwoman; so her enemies do not mistake her for Batman, or Kate herself as she has shorter brunette hair in her civilian identity. She also uses it as a memory of her birthstone.

Expandable bo-staff: Kate used an expandable bo-staff in her battle against Alice and her wonderland gang.

Kryptonite compact: Kate stole a small Kryptonite compact from Earth-99's Bruce Wayne.


Avenger - Jean

NameJean Grey aka Phoenix

Designation: Avenger

Type: Warrior

Jean Grey is an evolved mutant with powerful telekinetic and telepathic abilities, further enhanced by the cosmic energies of the Phoenix Force. She studied at Xavier's School for Gifted Youngsters and trained as a second-generation member of the X-Men under the tutelage of Professor X.

Movie Source:

  • X-Men
  • X2: X-Men United
  • X-Men: The Last Stand
  • The Wolverine 
  • X-Men: Days of Future Past 
  • X-Men: Apocalypse
  • X-Men: Dark Phoenix
Dark Phoenix (X-Men Movies) | Villains Wiki | Fandom

Powers, Abilities, & Weaknesses

Powers

Jean Grey is an extremely powerful mutant (the only known Class 5 mutant in the original timeline) whose abilities varied across her appearances. From a burgeoning psychic whose abilities were contained until she could gain better control of them, Jean's powers evolved immensely due to her near-death experience in the original timeline and from letting go of her inhibitions and merging with the Phoenix Force in the revised timeline.

Telekinesis - Jean has the ability to move objects with her mind, ranging from doors to people, cars and even trains. Beast once stated that Jean's powers had no limits. 

Flight - Jean can fly using her telekinesis by project herself through the air, moreso displayed in the revised timeline. 

Force-Field Projection - Jean can generate telekinetic shields or barriers to block, contain and impede targets. 

Energy Manipulation - Jean's telekinesis extends to the ability to halt, shape, and redirect energy, being able to do so to that from Scott's optic blasts while fighting against him. She is also able contain Scott's optic blasts within his eyes upon resurfacing after the incident at Alkali Lake. 

Molecular Manipulation - At a full extent of her power, she can manipulate matter at a molecular level at will, with the exception of adamantium, or anything encased or bonded with adamantium.

Disintegration - Jean is able to atomize nearly anything within her surroundings at will when at the full extent of her powers. In both timelines, it is an extension of her telekinetic ability and she is seen being able to affect all manner of objects and even people with this power. Once merged with the Phoenix Force, she once again exhibits this ability, instantaneously destroying many of the D'Bari with it.

Telepathy - Jean has the ability to read, communicate with, and control other people's minds, not unlike Charles Xavier. During X-Men, she states that Professor X is much more powerful than her, but is teaching her to develop it. When merged with the Phoenix, her telepathy is immensely amplified, able to overcome Charles Xavier, a more seasoned telepath, and affect multiple people at once.

Illusion Projection- Jean has the ability to project realistic illusions through telepathic means, able to simulate invisibility for herself and other people, as seen after the explosion at the Mansion in the revised timeline, as well as being able to appear as a completely different person to multiple people after being empowered by the Phoenix Force.

Telepathic Resistance - Jean has the ability to resist the telepathic intrusion of other psionics, as seen in both the original and the revised timeline, both involving Charles Xavier.

Astral Projection - Jean is able to project her consciousness into the Astral Plane, where a psionic's powers are able to affect the physical world there. Jean used this ability to assist Charles in defeating Apocalypse.

Precognition - Jean has displayed precognitive dreams in the revised timeline, portending a bleak future and disturbing her sleep to the extent of simulating seismic activity around the Mansion and causing the paintings in her bedroom to atomize.

Mental Healing - Jean has exhibited the ability to heal another's psychological trauma to the extent of being able to reach into Charles's weakened mind and bring him back from the precipice after being bested by Apocalypse in the Astral Plane.

Memory Manipulation - Jean has displayed the ability to peruse into the deepest depths of another's mind to extract and manipulate their memories, displayed in both timelines. In the original timeline, she does so for Wolverine and Nightcrawler. In the revised timeline, she is able to restore the few memories in a berserk Wolverine's mind, restoring what little sense of self she could salvage of him.

Pain Inducement - Jean has the ability to project psionic forces from her mind powerful enough to cause both physical and mental harm to her desired targets. While combatting Apocalypse in the Astral Plane, Jean unleashed a psychic scream that shattered the simulacrum of the X-Mansion as well as Apocalypse himself, casting him out. 

Phoenix Force Manipulation - After merging with the Phoenix Force in space, Jean's natural abilities are immensely amplified, allowing her to overcome powerful mutants the likes of Charles Xavier and Erik Lehnsherr, the combined efforts of her entire team, and even an army of D'Bari, including one partially empowered by the very cosmic entity inside her. She also gained new powers from becoming host to the Phoenix Force.

Superhuman Reflexes - Jean was able to react to Quicksilver charging at super speed towards her.

Superhuman Stamina - Jean was able to endure being impaled in the chest with a piece of metal debris by one of the D'Bari.

Cosmic Energy Manipulation - Jean has the ability to harness the sheer power of the Phoenix in the form of what appears to be cosmic fire. After ascending into space to isolate Vuk, she instantly atomized the alien invader by bombarding her with streams of the Phoenix's power.

Self-Sustenance - Empowered by the Phoenix, Jean is able to survive in the vacuum of space without the need of breathing equipment.

Weaknesses

Instability - If she becomes emotionally unstable, she loses control of her powers and will turn into her darker persona known as the Phoenix.

Items
The Gantz System

Equipment

  • Basic suit: The Basic Suit is a skin-tight bodysuit which provide the wearer with incredible strength, speed, endurance, and the ability to jump very high, as well as land without problems. The suit also provides the hunter with an almost impenetrable protection to his/her body, even to the head, which is fully exposed. When in full use, the suits' artificial muscles expand, making the Hunter appear larger. The suits also allow the wearer to easily lift over fifty times their weight and jump well over thirty feet high. Should the suit receive too many powerful impacts without time to recover, the "caps" along the suit will break, releasing the essential substance that powers it, rendering it as useful as ordinary clothes. One can also attack the caps directly and release the fluid that powers it. The suit's limit of power also varies on the user: the stronger the person the stronger the suit. Emotional stress can also damage the suit.

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  • Controller: It is a device used to track the targets, displaying the targets as well as fellow team mates on its screen. They allow for the changing of someone's frequency, rendering them invisible to those not on the same frequency. This allows them to turn invisible to other people. The two Pin-like button's on the end of the opposite side to the big round activation button allow for switching between frequencies, which can also expose the user to the outside world. Clothes you wear on your suit, weapons you hold, and even people that don't have a suit stay invisible as long as they hold onto the cloaked person. 
  • X-gun: The X-gun is a small handgun-sized weapon, that gets its name from the four protrusions around the barrel that spread out like an "X" when fired. The X-gun uses compressed energy as its ammo. The energy travels until it is absorbed by something, then it explodes inside the target after a delay. It features an X-ray monitor in the back, which is part of a lock-on system that can target multiple enemies at once. It has two triggers like the X-Shotgun. The upper trigger is pulled by the pointer finger, causing the gun to lock onto a target displayed on the monitor. The lower trigger fires the weapon on the target, even if the gun is no longer facing that direction. To fire it in a running battle, one must pull both triggers simultaneously. There is also a dial at the top which can be used to affect the explosive level of the blast.

Image result for gantz gun

  • X-shotgun: This weapon is similar to the X-Gun in almost every respect in terms of functionality. However, the X-Shotgun is meant for longer range, has higher accuracy, and a sniper scope. 

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  • Y-gun: The Y-gun is a handgun that has the same lock-on capabilities of the X-Gun, but rather than fire out an explosive payload, it instead launches three "laser anchors" connected by ropes. This wraps around the target, securely tying them up, before the anchors are buried into the ground. Once this is done, the target can be sent away, by the same fax-like method Gantz uses to transfer the hunters to and from missions. It is not known if they are simply sent and never made to reappear anywhere else, or sent off to some unknown location where they presumably die. Individually the top trigger on the Y-gun is used for locking on, while the bottom is for initiating the "send." 

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  • Gantz sword: It is a katana-like weapon that is usually in a closed hilt-only state. When in use, an incredibly sharp blade extends from the hilt. It can extend without loss of durability and it is unknown if its length is limited; currently it has only been extended to roughly 30 feet. The Gantz sword can be used while in stealth mode, even when at maximum reach. 

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  • Gantz bike: A type of monowheel, with a seat for a driver and a rider, its own radar, and the ability to go into stealth mode. It can travel at great velocity. 

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  • Z-Gun: The Z-Gun seems to apply severe gravitational force in a circular area and force everything within range of the shot to slam into the ground or be flattened, even a few inches of the floor below the shot is cut out. Some powerful enemies have been shown to survive multiple blasts with this weapon. if you press the trigger for a long time, the "gravity smash" will be stronger. The Z-Gun doesn't appear to have a time-lag.

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  • Hard suit: The more advanced Gantz suit is called the Hard Suit. It is a gorilla shaped suit, with many tentacle-like cables on the back. It is far stronger and much more resistant than the normal Gantz suit. It has a built in X-ray scanner, a beam weapon that fires out of its palms, and sharp swords protruding out from the back of the elbows. It completely conceals the body of the wearer, leaving no point in which a psychic attack may rip someone apart. The wearer can also unhook their arms from the larger robotic arms so they can use weapons and equipment. A Hunter can use pieces of the suit such as the arms without having to wear the entire suit.

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  • Flying Gantz Bike: Similar in appearance to the standard Gantz Bike, the flying bike has an additional horizontal black ring around the vehicle.

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  • Gantz Mech: A building-sized robot controlled by a hunter on a modified flying Gantz bike. The mech is controlled by the cables on the back of the advanced Gantz Suit while sitting on its "head". It can also move around in stealth mode, invisible to all.
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    DeathSolstice
    Status: chapter 82 – enemies on several fronts

    DO NOT READ THIS WITH A SERIOUS EXPECTATION. THIS IS A COMEDY STORY, PURE ENTERTAINMENT.

    This is the crux of the problem when it comes to ratings as many are probably one star ratings made out of spite, this story is probably around a 4.2 if you want an accurate rating.

    Initially I felt the same as many readers, disappointed and misled- however you must not take this story seriously. It is clear that as the story progresses, so too does the author's ability to construct the world and characters, there are several interesting plot points in the later chapters that were unexpected.

    Read this to ENJOY something silly and you'll have a great read; don't try to gauge this as a novel of literary competency, but purely as something made for amusement- if you come into this expecting a serious read you're going to be sorely disappointed and likely to drop this before you ever get to the teen chapters.

    Having said that, around chapter 12 I just decided to not take it seriously and after that it just got more entertaining as the story progressed which is odd because generally I cannot stand works that derive fiction from elsewhere (might as well be fanfics imho) but this somehow made me want to keep reading. I thoroughly enjoyed this and I'm saddened I discovered this so soon, perhaps if I had found this a year from now there would have been more to read.

    To the author: Well done, you pulled me in and kept me for the whole thing and I can't say I was ever bored, the pacing is quick, something's always happening- in the early chapters it feels forced and I almost dropped it when they kept jumping into another 'situation' but later it makes sense why they were in those situations and it no longer felt forced. I fully expected to drop this novel and yet you managed to keep me interested. I hope you continue writing and that people read this review and don't 1-star bomb your novel without first giving it a chance, a chance it totally deserves. Good job!

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    8 Likes · Like
    Toursaq
    Status: chapter 84 – the rescue

    Some People are saing that this is not a serious novel so It should not be taken seriously  its a comedy they Say but this novel has Some seroius Problems lets start at the beggining. The Story is realy repetetive the it goes like this 1. Protagonist encounters a problem  2. Summons solution to a problem  or the more "fun" way he encounters a problem he gets kicked mutaleted or worse his summons get massacred than he uses his powers summons a solution repeat that for 80 chapters and you have this novel this structure creates a big problem as the novel is very fast paced the Protagonist and summons and problems they face don't have any development they are the same 2d characters  as in the chapter they appeared in and the worst of is that the Protagonist I after everything he went through is as  stupid and naive as in the 1st chapter because for the reason of the plot. In perspective every crisis in this novel was created and solved by the protagonist there might be some semblance of the bigger picture and some artificial stakes but these are as abstract to us as to the proragonist in the CONCLUSION : if you like reading about someone suffering because the plot demads it with no character development go ahead, if not Stay away I read it so you don't have to. 

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    6 Likes · Like
    Aralunai
    Status: chapter 6 – understanding the system

    Utter insanity don't read it if you value yours things are too easily gained for Sam and everything that happens to him is a cheat if he needs or wants something he just conveniently gains it in essence this is complete and utter bull sh*t with a plot like it was written by a third grader and then written by their teacher it only makes a good comedy

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    4 Likes · Like
    Dreadix
    Status: chapter 3 – leveling up

    another trash fire on scribbehub, first the first 2 chapters was ok abit rushed but could be understood but soon as third chapter rolled around things toke a turn for the worst. The author just wrote what ever he wanted without even bothering to think if what he wrote makes sense or would keep the audiences attention. In many ways its more stupid comedy power fullfillment story if anything. As it is theres way to many of this type of storys running around so no originallity other then the setting.

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    2 Likes · Like
    Trevor_Macdonald
    Status: chapter 42 – the thief and the...

    Okay while I haven't read the whole story this is what I can tell you; I dont feel like the side characters (mainly the familars) have enough depth. What I mean is that when you first began toying with the summoning the character acted somewhat realistic with they're responses but now it feels very bland with how its rinse and repeat. My suggestion (which if you want to ignore because it's your story) is that you should have made where the familars felt comfortable around the MC but not to the extent of adoring him immediately and have them slowly develop feelings. Another issue is the sheer amount of familars but that's to be expected of a large harem story. Okay now some of the good things are that I like the concept of how you bringing in a wide plethora of characters that have good potential and while the system is way too op, I do feel that the interactions the MC had with it too amusing to pass so good job with that. So yeah overall it's a weird wacky porno that I am still reading for bizarre reason

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    2 Likes · Like
    Slushy
    Status: prologue – the loser of loserville

    Overall the novel is bland with the MC making the same screw ups over and over without learning anything and for the gender bender it is a bs tag cause the MC who starts as a guy turns into a girl before becoming a guy again and the novel just doesn’t hold your attention 

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    1 Likes · Like
    BenEZzHere
    Status: c108

    I give it a 4 for the s*x scene and wonderful world building at the beginning but im still offended that the MC is stupid as in plain stupidity he has power cable of creation of anything even his summon is otherworldly he was able to acquire quorra from tron to ack luck 2nd in command of his power which he does nothing to learn more of its potential it was also quorra that he learn merlin was also like him and he built his world and for f**k sake he could have use the token to created his own dimensions outside the war or ask some op power to find a new dimensions that not under other influence and stable and what kind of sh*t trust someone so easily and give him his level and token didn't all the mistake he made over and over does not serve as a lesson for him

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    0 Likes · Like
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