Name: Mindy Macready aka Hit-Girl
Age: 15
Designation: Avenger
Type: Warrior
Hit-Girl is a young but effective vigilante, trained by her father from an early age to be a costumed superhero and assassin
Movie Source:
Skills and Abilities
Abilities
Equipment
Costume
Weapons
Name: Tauriel
Age: 600 years
Designation: Avenger
Type: Warrior/Archer
Tauriel was a Captain of the Mirkwood Guard who was strong, fast and skillful, comparable to Legolas.
Movie Source:
Powers and abilities
Possessions
Name: Selene
Age: 632+ years (19 when turned into vampire)
Designation: Avenger
Type: Warrior
Selene is a former Vampire Death Dealer, sired by the Vampire Elder Viktor. Eventually, she becomes the first Vampire-Corvinus Strain Hybrid. She is currently one of the new Vampire Elders alongside David and Lena and thus one of the leaders of the entire Vampire race.
Movie Source:
Powers and abilities
Name: Hermione Granger
Age: 17
Designation: Avenger
Type: Mage
Minister Hermione Jean Granger attended Hogwarts and was Sorted into Gryffindor House. She possessed a brilliant academic mind and proved to be a gifted student in almost every subject that she studied.
Hermione proved to be an extremely powerful and talented young witch, Remus Lupin claimed that Hermione was the cleverest witch of her age he had ever met. Her magical capability easily surpassed almost every single student in her year, challenged only by a select few.
Movie Source:
Magical abilities and skills
Possessions
Name: Alice
Age:
Designation: Avenger
Type: Warrior
Infected after escaping the Undead-infested facility, Alice was taken away by Umbrella for testing. Enhanced by a T-virus infection; cured and re-infected, Alice became the test subject of an Umbrella research project designated "Project Alice"; granted with superhuman abilities, she was able to survive the viral outbreak in Raccoon City and several years of the T-virus' spread across the Earth
Movie Source:
Powers and Abilities
Enhanced Physiology: After Alice's exposure to the T-virus, via experimentation conducted by the Umbrella Corporation, the virus somehow bonded with her in a way that was not seen in others who were infected. The virus gave her enhanced strength, resilience, agility, reflexes, and accelerated healing and recovery. A display of her physical abilities is demonstrated in Apocalypse when she defeats the latest B.O.W., the Nemesis (Matt Addison). She is also able to dispatch human foes with ease, such during her time with the psychopaths in Extinction, she killed one of them with a single kick to the face, which presumably snapped his neck. She was durable enough to be barely affected when being tasered and regained full use of her finger after snapping it back into place.
Telekinesis: By the end of Apocalypse, she develops telekinetic abilities by added experimentation. While escaping from the Umbrella Detroit facility, her telekinetic abilities were displayed when she caused a guard watching her from a surveillance room to bleed from every orifice, killing him slowly, after making her face appear on every screen in the room. Alice's telekinetic abilities were used four times in Extinction, first to levitate her motorbike (and several rocks) while dreaming, then to deflect the fire used to kill the crows, then to frying an Umbrella satellite's processor as it tried to control her and lastly to deflect a mutated Dr. Isaacs with a shockwave-like blast, stopping his tentacles and blowing him across the room and through a wall. The blast was powerful enough to destroy most of the corridor of the mansion similarly to an explosion. Use of her psychic abilities can cause her head pain or even render her unconscious, resulting in them rarely being used in battle.
Skilled Combatant: Alice is skilled with various forms of weaponry and is able to improvise weapons from random debris. . Alice was capable of holding her own against various bioweapons. She has a superb level of precision and accuracy that surpasses others in the series. In Afterlife, she was able to shoot and hit two of the Undead while in midair. While running, she accurately shot multiple moving Undead targets in the head. During a confrontation with Wesker, she slams a surgical table then kicked a scalpel tray towards him in midair. Alice also displays a level of marksmanship superior to that of Wesker. In the Final chapter, while suspended in the air by a rope trap, she was able to hold her own and kill multiple Umbrella operatives.
Name: Natalia Alianovna "Natasha" Romanoff aka Black Widow
Age: 32
Designation: Avenger
Type: Warrior
Natalia Alianovna "Natasha" Romanoff, also known as Black Widow, was one of the most talented spies and assassins in the entire world and a founding member of the Avengers. Originally a KGB operative and dangerous assassin, Romanoff was recruited into S.H.I.E.L.D. by Clint Barton. Having extensive mastery in martial arts and armed with her Widow's Bite, Black Widow became one of S.H.I.E.L.D.'s most efficient agents
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Abilities
Weapons
Other Equipment
Name: Princess Jemina
Age: 17
Level: 32
From: Serendale
Powers and Abilities:
Princess Jemina is a well known beauty. Her every ability seem to give her a mental advantage over her foes as she is able to take over an opponent's mind and body with a glance.
Her beauty is mouth dropping and her every look and action has the ability to bewitch.
Terpsichore: Jemina's skill in dance and movement is able to mesmerize with every minor movement. This ability is very subtle, and she is able to manipulate and control a person without them knowing.
Hypnotism: Jemina's eyes are like beautiful jewels, able to instantly capture a person's heart. It is said that when one looks into her eyes, one could not help but lose their heart to her.
Seduction: Although not a flirtatious girl, her very beauty and above attributes leave her attracting all sorts of attention, willingly or not.
Hypnotic Musician: Her abilities with musical instruments allow her to take control over a person's movement, and even their mind.
Name: Buffy Ann Summers
Age: 22
Designation: Avenger
Type: Warrior
Buffy was one of the longest-lived Slayers and returned from death not once, but twice, then coexisting with another Slayer, an act that disrupted the magic surrounding the traditional line. During their war with the First Evil, Buffy enacted a plan to activate every Potential Slayer in the world, abolishing the traditional line of Chosen Ones, before dedicating herself to gathering and training the ever-growing number of Slayers. She created the Slayer Organization, protecting the world and Slayers when the supernatural had then become public knowledge.
TV Source:
Buffy the Vampire Slayer TV Series
Powers and abilities
Buffy was arguably the most powerful and successful Slayer to have existed, as seen through her long-Slayer lived-life and numerous victories. A contributing factor to this was the emotional connections she formed, thus increasing her will to live which is in contrast to previous slayers who were disconnected from everyone, giving them little to live for. As a Slayer, Buffy had the normal powers that came with the role, including superhuman strength, speed, agility, reflexes, durability, accelerated healing, and the following:
Other powers
In addition to the common Slayer powers, Buffy had gained other abilities through spells:
Name: Faith Lehane
Age: 20
Designation: Avenger
Type: Warrior
Faith Lehane was the last Slayer to be called by the original succession line abolished in 2003.
TV Source:
Buffy the Vampire Slayer TV Series
Powers and abilities
The powers that were bestowed upon the Slayer were mostly physical enhancements beyond what any normal human could do, rather than extra abilities garnered from a magical source.
Strength
Slayer strength
Speed and reflexes
Agility
Durability
Healing
Stamina
Senses
Dreams
Fighting skills
Name: Phoebe Halliwell
Age: 28
Designation: Avenger
Type: Mage
Phoebe was often considered the weakest of The Charmed Ones by demons due to her primary powers being more inclined to be passive than active. However, she consistently proved them wrong with her formidable martial-arts skills and her remarkable spell-casting talent. Her Wiccan powers gradually evolved, coming to include dangerously offensive aspects that could match those of her sisters
Movie Source:
Charmed TV Series
Powers and Abilities
Basic Powers
Active Powers
Sister's Active Powers
Phoebe also began to have her sisters' active powers in Chapter 23
Prue
Piper
Paige
Other Powers
Natural Abilities
Name: Alex Russo
Age: 18
Designation: Avenger
Type: Mage
Alex Russo is the only daughter of Jerry and Theresa Russo, the younger sister of Justin and the older sister of Max. As of the finale of the season, she is the Family Wizard after winning the Family Wizard Competition.
TV Source:
Wizards of Waverly Place TV Series
Powers & Abilities
Basic Powers
Other Powers
Weaknesses
Name: Sabrina Spellman
Age: 16
Designation: Avenger
Type: Mage
Sabrina was initially believed to be the daughter of Edward and Diana Spellman, making her half half-mortal and half-witch. However, it was later revealed that her actual father is the Dark Lord.
Despite not being a full witch, Madam Satan notes that Sabrina has the potential to become the most powerful witch of her generation. After completing her Dark Baptism, Sabrina's powers were magnified to far greater levels than ever before.
TV Source:
Chilling Adventures of Sabrina
Powers and Abilities
Name: Princess Gwendolyn
Age: 25
Level: 42
From: Aristonia
Powers and Abilities:
Princess Gwen, named the Rose of the Academy of Aristal for her beauty is a white mage.
Being a white magic user, Gwen gives of an aura of purity and holiness, which makes one want to protect her and keep her pure.
Healing Magic: Gwen is an adept healer
Purification Magic: As a practitioner of white magic, one of her specializations is to fight evil magics by nullifying them and countering them
Resurrection Magic: One of the highest forms of white magic is to resurrect the dead. Gwen is able to cast this spell, but with great drain to her mana
Light Energy Manipulation: Gwen controls light, able to fire light blasts, generate light bursts or manipulate light too.
Name: Aria
Age: 17
Level: 37
From: Four Elements Sect, Aristonia
Powers and Abilities:
Aria is the oldest daughter of the Patriarch of the Four Elements Sect, Thundar the Lord of Lightning. Aria is a well known beauty and is already enrolled in the Academy of Aristal.
Aria is a duel element magic user, a rare talent even in the Four Elements Sect, a sect well known for their many members being adept in elemental magic.
Her personality reflects her magic, being both hot tempered, yet grounded.
Fire Elemental Magic: Aria has remarkable control of the element of fire. Like most elemental magic users, she started using fire magic at puberty, but her talent allowed her to master many fire spells quickly.
Earth Elemental Magic: Aria is a talented adept in the element of earth, which she picked up a year after she learned fire magics. She found that the earth "talked to her", and since then she has been able to use earth magic.
Magma Elemental Magic: By combining her control of fire and earth, Aria is able to create her own style of magma and lava magic
Name: Arisa
Age: 15
Level: 30
From: Four Elements Sect, Aristonia
Powers and Abilities:
Arisa is the pretty second daughter of the Patrairch of the Four Elements Sect, Thundar the Lord of Lightning. She is a first year student in the Academy of Aristal.
Arisa was born with incredible talent and like her older sister is a duel element magic user.
Like her sister, her personality reflects her magic. She is incredibly flexible and has been known to be airheaded.
Water Elemental Magic: Arisa was immensely talented and surprisingly learned to use water magic from a child. She has since went from strength to strength seemingly being her second nature to use water magic.
Air Elemental Magic: Arisa learned air magic in her early teens and became very adept at it too.
Tempest Elemental Magic: By combining both water and air magic, Arisa formed her tempest magic which combines both and is able to generate the power of the storm, including lighting like her father's magic.
Name: Lady Lara Croft
Age: 24
Designation: Avenger
Type: Warrior
Lady Lara Croft is the daughter of the late Richard Croft and Lady Croft, the Earl and Countess of Abbington. She is an archaeologist, on the trail of mythological artifacts which she donated to the British Museum.
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Skills & Abilities
Name: Annabeth Chase
Age: 17
Designation: Avenger
Type: Warrior
Annabeth Chase is a seventeen-year-old Greek demigod, the daughter of the wisdom goddess Athena and history professor Frederick Chase, and the maternal cousin of Norse demigod Magnus Chase. She is the head counselor of Athena's cabin and the architect of Olympus
Movie Source:
General Abilities
Demi-God Abilities
Although she doesn't have special abilities like her usual teammates, Annabeth is considered to be Athena's most talented child, something impressive considering that her siblings include Daedalus.
Name: Melinda Irene Gordon
Age:
Designation: Avenger
Type: Mage
Melinda has the unique ability to talk to the deceased. She uses her ability to help ghosts by finding them peace by assisting them in any unfinished business, sometimes having to contact their living loved ones and tell them of her gift so their departed can transfer messages to them just before they cross over into the light.
TV Source:
Ghost Whisperer TV Series
Powers and Abilities
Orb of Death
Melinda was summoned to absorb the Orb of Death, giving her the powers of a powerful lich, which includes the below
Name: Maxine "Max" Guevara designation X5-332960073452
Age: 20
Designation: Avenger
Type: Warrior
Max is a successful prototype of the X-Series, a project to create physically and mentally perfect commandos. The feline DNA used to enhance the X5s physical combat abilities granted them superior strength, speed, stamina, reflexes, agility and durability as well as exceptional night vision and greatly improved olfactory sensation and auditory perception capabilities. Combined with one to two decades of advanced training in martial arts, close quarters combat, sharpshooting, firearms, stealth maneuvers, infiltration, espionage, communications, languages, electronic-hacking, and computer technology, the X5s quickly grew into extraordinarily powerful and astute soldiers and fighters.
TV Source:
Dark Angel TV Series
Powers and Abilities
Shared abilities and characteristics of X5 model supersoldiers
Name: Aeon Flux
Age: 30
Designation: Avenger
Type: Warrior
Æon Flux is Monican’s greatest secret agent. She’s an expert assassin and acrobat
Movie Source:
Powers and Abilities
Name: Cameron Phillips aka Terminator Class TOK715
Age:
Designation: Avenger
Type: Warrior
Cameron Phillips is a reprogrammed Terminator sent from the year 2027 to protect John Connor and his mother, Sarah Connor. Cameron is an advanced model and is admittedly different than all others. Cameron is the most realistic cyborg yet encountered, with detailed programming of social behavior.
TV Source:
Terminator: Sarah Connor Chronicles TV Series
Abilities
Special Features: Cameron is the first Terminator with various additional features, such as full color HUD, feeling, crying, and eating.
Physical Attributes: As a Terminator, Cameron possesses strength, speed, durability and endurance beyond that of a normal human being.
Combat: Cameron's physical abilities may be somewhat diminished compared to larger endoskeletons, due to her greater sacrifice of overall mass and reach. However, she seems to be far more flexible than the other Terminators but is endowed with comparable pure strength.
Martial Arts: She is programmed with the greatest repertoire and mastery of Eastern Martial Arts compared to all the Terminators in existence thus far, and relies on sophisticated techniques and finesse rather than brute force in comparison.
Battle Intelligence: She also employs tactics that utilize the surrounding environment more than her rivals, such as in the Pilot episode when she used an electric fuse to force Cromartie offline.
Name: T-X Terminatrix
Age:
Designation: Avenger
Type: Warrior
The Cyber Research Systems Model T-X or T-X Terminatrix, is a highly-advanced model of Terminator, succeeding the T-1000. With the success of the mimetic polyalloy T-1000 Series, Skynet continued to develop its liquid metal technology, this time combining it with an advanced endoskeleton, which originates from the T-900 Series. The resultant T-X is stronger, faster, more intelligent, and deadlier than any of Skynet's previous battle units, effectively rendering them redundant. It is also developed as an anti-Terminator unit.
Movie Source:
Terminator 3: Rise of the Machines
Weaponry
Aside from its increased strength and armor, the T-X Series is fitted with on-board weapon systems -- the first Infiltrator class to house advanced weaponry -- each located within a reconfigurable arm, underneath the mimetic polyalloy outer sheath. Within its vast internal arsenal, the T-X possesses many different weapons and tools for different missions.
Plasma Cannon: Though it possesses many forms of inbuilt weapons, the primary weapon of the T-X Series is the Plasma Cannon. When deploying this weapon, the right arm reconfigures into the Plasma Cannon.
Other Weapons: Aside from the plasma cannon, the T-X could also form the following weapons:
Nanotechnological Transjectors: A 1.6 mm diameter titanium alloy drill bit can emerge from the fingertip. This is then used to drill into the casing of any electronic system, and a narrow blue aura flows through the tiny drill bit, transferring a stream of nanobots into the system. In a matter of milliseconds, a T-X can take control of any machine (up to at least four at once, using its heads-up display), including such things as electronic locks, automobiles or even other battle units. If it chooses to take over another battle unit, such as a T-850.
Additional features
Name: Yuriko Oyama aka Lady Deathstrike
Age:
Designation: Avenger
Type: Warrior
Yuriko Oyama was a mutant who possessed adamantium claws, near-instant healing abilities and advanced martial arts and acrobatic skills
Movie Source
X2: X-Men United
Powers and Abilities
Equipment
Name: Violet Song Jat Shariff
Age:
Designation: Avenger
Type: Warrior
She was infected after a hemophage was killed in the hospital she worked at, giving her modified vampire like super powers.
Movie Source:
Ultraviolet
Skills & Abilities
Name: Selina Kyle aka Catwoman
Age: 27
Designation: Avenger
Type: Warrior
Selina Kyle, also known as the Cat, is a world-class cat burglar and mistress of disguise.
Movie Source:
The Dark Knight Rises
Abilities
Name: Doctor Harleen Frances Quinzel aka Harley Quinn
Age: 25
Designation: Avenger
Type: Warrior
Harley is a former psychiatrist employed at Arkham Asylum and a known associate of the Joker, operating under the alias Harley Quinn. After assisting in the Joker's escape from Arkham, Harleen was submerged in a silo of chemicals at Ace Chemicals, re-emerging as the Joker's right hand woman. Over the years, Harley has become a nemesis of Batman, growing to become known as the queen of Gotham City alongside the Joker
Movie Source:
The Suicide Squad
Abilities
Weapons
Name: Queen Serene
Age: 40
Level: 50
From: Aristonia
Queen Serene was once a famous adventurer, one of the Council of Heroes and was known for her grace and beauty. She married the now deceased King Richard of Aristonia after he pursued her for at least a decade, trying to prove his love for her, which became a famous love story in its own right.
Powers and Abilities:
Nature Magic: Serene is able to create plants out of the ground magically and control them to bind, tie up, block or do whatever she wants. She can also create plants that have scents that can hypnotize, sedate, poison or any other effects that plants have.
Name: Princess Celestia
Age: 15
Level: 30
From: Aristonia
Princess Celestia was the beautiful daughter of King Richard and Queen Serene. One day she fell sick while playing with a glittering stone that she found, which turned out to be a mysterious starstone which disappeared when she touched it.
She fell into a coma for several months before regaining consciousness. Since then, her pupils had star like glittering specks in her pupils, and she gained special abilities never seen before.
Powers and Abilities:
Starlight Energy: Her powers were named Starlight Energy, since it was neither magic nor any other known form of powers.
Name: Rey
Age: 19
Designation: Avenger
Type: Warrior
Rey, a Force-sensitive human female, was a scavenger who lived on the forlorn frontier world of Jakku during the New Republic Era. After discovering her connection to the Force, she sought out the legendary Jedi Master Luke Skywalker in hopes of saving the Resistance and learning to control her new powers. Her unconventional training as Skywalker's apprentice would set Rey on the path to becoming a Jedi in a time when the Jedi Order was virtually extinct.
Movie Source:
Powers and abilities
Name: Raven Darkholme aka Mystique
Age: 49
Designation: Avenger
Type: Warrior
Raven Darkholme aka Mystique is a mutant shapeshifter, spy, assassin. Both a friend and foe to the X-Men, Mystique has always been an enigma.
Movie Source:
Powers, Abilities, & Weaknesses
Powers
Shape-Shifting - Mystique can alter the formation of her cells at will, allowing her to look and sound like an exact duplicate of any living being, including height, weight, and built. Her control and versatility is so refined, she can even perform partial morphing, such as only duplicate a person's voice, retina pattern or fingerprint to bypass security systems. She can also make herself look exactly like a person who is physically bigger or shorter than herself. Her abilities allow her to alter the color and texture of her body, allowing her to mimic artificial materials, such as clothing.
Decelerated Aging - Her metamorphic powers and low-level healing factor have retarded the degenerative effects of her ageing process, allowing her to biologically stay as a teenager or young adult while being 40-60 years old.
Regenerative Healing Factor - While not at a superhuman rate like Wolverine's, Mystique is still able to heal much faster and more efficiently than a normal human. When Wolverine stabbed her with his claws in X-Men, she soon recovered enough to shape-shift into a guard to assist in her escape.
Superhuman Agility - As a part of her mutation, Mystique possesses extreme flexibility and agility. She was able to move her handcuffed arms from behind her back to her front, unlock clamps on her hands or strangle someone by using only her foot. She also kept her extreme agility, despite her limping due to a fresh bullet wound in her leg.
Abilities
Master Acrobat - Mystique has supernatural bodily awareness and control. This allows her to perform all kinds of leaps and spinning jumps/kicks with incredible precision. She can also slide over the floor at high speed and was even able to climb a pipe while being upside down with just her arms.
Master Martial Artist - Mystique is a highly skilled hand-to-hand combatant, able to take out multiple guards with superb efficiency. Her dexterity and body control allow her to move with acrobatic precision to avoid getting shot while quickly taking out multiple armed soldiers. While fighting Wolverine, she used her agility to dodge most of his moves, knocking him down multiple times. Even at close range, she was able to easily dodge his strikes and simultaneously landing multiple strikes on her foe. Seemingly the only reason she could not beat Wolverine was his healing ability. She seemingly learned her combat skill from Azazel when she joined the Brotherhood.
Expert Infiltrator - Using her gift and planning Mystique can infiltrate anywhere. She has infiltrated the X-Men, The White House, military camps and much more.
Multilingual - Mystique is fluent in several languages - her native English, as well as German, French, Spanish, and Vietnamese.
Skilled Leader - Mystique has shown to be a capable leader. She was able to effectively lead the X-Men in the battle against Apocalypse.
Expert Pilot - In both timelines Mystique has been shown as a capable pilot, able to fly both helicopters and jets.
Weaknesses
Appearance Limitation - Mystique can maintain the form of a person in terms of height and build indefinitely, but the longer that she maintains that form, the greater the strain she feels. If she stays in a particular form for a long time or for too long, her eyes briefly turn yellow, potentially revealing her identity.
Inability to Change Body Scent - Although she can change her appearance, but she can't change her body scent. During her fight against Wolverine, Mystique attempted to fool him by sneaking up on him while disguised as his teammate Storm. However, Wolverine's acute nose recognized Mystique's scent, catching her completely off guard to win.
Inability to Mimic Personalities and Memories - Mystique can not copy memories of the person she turns into. She can only partially imitate someone's personality and attitude, allowing perceptive enemies to see through her disguises.
Limited Healing Factor - Depending on the severity of the wound, it may take longer to heal and even leave behind a scar as she retained them from Wolverine's claws by the time of X2: X-Men United. In X-Men: Days of Future Past, Mystique had to seek medical care for a serious wound caused by Magneto after he shot her and made the bullet travel along her leg.
Inability to Mimic Powers and Abilities - Mystique cannot copy other mutant's skills and/or superficial capacities. When she fought Wolverine in X-Men, she assumed his form and fought him claw to claw. While sturdy, they ultimately proved inferior to Wolverine's claws as he soon hacked them off as they were made of flesh and not adamantium. Also in X-Men: Apocalypse when she assumed Psylocke's form, she sliced Apocalypse's throat, but automatically heals, it turns out her sword was fake.
Mutant Gene Detector - Trask built a handheld device that was able to detect those who possess the X-Gene, it detected Mystique when she was disguised in the room.
Name: Chun-Li
Age:
Designation: Avenger
Type: Warrior
Chun-Li aka the strongest woman in the world in the Streetfighter universe is a world-class martial artist. She uses a mix of Tai Chi and Kempo. Chun-Li continued to develop her kick attacks, embracing techniques from a variety of fighting styles, such as Chinese martial arts, capoeira, battle karate, and taekwondo, thus eventually creating her own style.
Movie Source:
Abilities
World Class Martial Artist - After learning several martial arts, Chun-Li developed her own style of kick based martial arts.
Concert Pianist - Chun-Li was a concert pianist in her younger days.
Name: Wynona Earp
Age: 27
Designation: Avenger
Type: Warrior
Wynona Earp is the last heir of the Earp curse and wielder of Peacemaker, Wyatt Earp's gun capable of sending demons to hell.
TV Source:
Powers and Abilities
Equipment
Peacemaker - the mystical gun originally owned by Wyatt Earp that has the ability to send demons back to Hell. It's abilities include:
Name: Rita "Rose" Vrataski
Age: 22
Designation: Avenger
Type: Warrior
Rita Vrataski aka the "Angel of Verdun" and also "Full Metal Bitch" is the most decorated soldier in all of the United Defense force. She is notoriously known for killing over 1,000 Mimic aliens in combat, a feat that is declared virtually impossible for anyone else but her. Rita's legendary status began at the Battle of Verdun when she killed hundreds of Mimics by herself. As stated by news report, she is seen as the new hope for the Mimic war and caused the mass manufacturing of exo-suits for the United Defense Force.
Movie Source:
Abilities
Soldier - Rita is the most highly decorated soldier in the United Defense Force and is highly accomplished in all the necessary combat skills and weapons including the exosuits.
Skilled Fighter - Rita is highly skilled in melee and firearm combat which is further enhanced by her expert use of the exo-suits.
Recall - Rita once possessed the Recall ability in which she can revive after every death with her memories intact and is able to use the memories to navigate her battles.
Name: Quorra
Age: 31
Designation: Avenger
Type: Warrior
Quorra is the last known ISO or Isomorphic Algorithm alive in the Tron System. She is a evolved program in the Tron system, complete with her own genetic code.
She is Einstein, Leonardo DaVinci, Bruce Lee, Katherine Hepburn, General Patton and more, all rolled into one.
Movie Source:
Skills and Traits
Name: Wanda Maximoff
Age: 29
Designation: Avenger
Type: Warrior
Wanda is a Sokovian native who, in an effort to purge their country of strife, agreed to udnergo an experiment which granted her supernatural abilities.
Movie Source:
Powers and Abilities
Powers
Abilities
Name: Sif
Age: Over 1000
Designation: Avenger
Type: Warrior
Lady Sif is a fearsome Asgardian warrior and a good friend of Thor and the Warriors Three.
Movie Source:
Powers and Abilities
Powers
Abilities
Weapons
Name: Mathilda Lando
Age: 12
Designation: Avenger
Type: Warrior
Mathilda is a young, trained assassin. However, she is improving rapidly with the training by the other Avengers.
Movie Source:
Skills & Abilities
Skilled Marksman: Mathilda is a skilled marksman who is well trained in a variety of firearms
Name: Diana of Themyscira
Age: 5000
Designation: Avenger
Type: Warrior
Princess Diana of Themyscira is an Amazonian warrior princess and one of the world's first superheroes, known as Wonder Woman. She is the daughter of Queen Hippolyta and Zeus, king of the Olympians.
Movie Source:
Powers and Abilities
Powers
Abilities
Equipment
Weapons
Name: Carol Danvers aka Captain Marvel
Age: 58 (Stopped aging at 25)
Designation: Avenger
Type: Warrior
Carol Danvers, also known as Captain Marvel, is a former United States Air Force pilot who, upon being exposed to the energy of the Tesseract via the destruction of the Light-Speed Engine, obtained cosmic powers.
Movie Source:
Powers and Abilities
Powers
Abilities
Name: Kara Zor-El
Age: 25
Designation: Avenger
Type: Warrior
Kara Zor-El, Superman's cousin who, after 12 years of keeping her powers a secret on Earth, decides to finally embrace her superhuman abilities and be the hero she was always meant to be.
TV Source:
Powers and Abilities
Powers
Abilities
Name: Mary Marvel
Age: 17
Designation: Avenger
Type: Warrior
She is the alter ego of teenager Mary Batson (adopted name Mary Bromfield), twin sister of Captain Marvel's alter-ego, Billy Batson.
Movie Source:
Powers and Abilities
Powers
Name: Ororo Monroe
Age: 28
Designation: Avenger
Type: Warrior
Storm (born Ororo Munroe) is a mutant with the ability to control weather. She is a member of the X-Men.
Movie Source:
Powers and Abilities
Powers
Abilities
Name: Susan Storm
Age: 23
Designation: Avenger
Type: Warrior
Susan "Sue" Storm, also known as Invisible Woman, is a member of the Fantastic Four, who harnesses the ability to turn invisible, and create fields and barriers of only pure force.
Movie Source:
Powers and Abilities
Powers
Name: Y'Mera Xebella Challa
Age:
Designation: Avenger
Type: Warrior
Y'Mera Xebella Challa, more commonly referred to as Mera, is the daughter of King Nereus and a Xebellian princess raised by Atlanna and ally of Aquaman, prince and later king of Atlantis.
Movie Source:
Powers and Abilities
Powers
Abilities
Name: Serleena
Age:
Designation: Avenger
Type: Warrior
Serleena is an extremely evil alien who will kill without mercy. She is known to insult her allies and enemies alike, constantly telling them how pathetically useless they are. She usually prefers to eat anyone who stands in her way, though killing them by other means, such as using her tentacles, tends to be favorable as well.
Movie Source:
Powers and Abilities
Name: Jennifer Check
Age: 18
Designation: Avenger
Type: Warrior
Jennifer Check was a narcissistic high school flag girl who was sacrificed in a Satanic ritual by the wannabe indie rock band Low Shoulder in exchange for success in the music business. Due to not being a virgin, Jennifer's body was possessed by a Succubus.
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Powers
Name: Rhea
Age:
Designation: Avenger
Type: Warrior
Rhea was the queen of Daxam. She was also the wife of the late Lar Gand and the mother of Mon-El. She ruled what was left of the Daxamites after the planet was ravaged by the debris of the destroyed planet Krypton.
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Powers and abilities
Powers
Abilities
Name: Samantha Arias
Age: 40
Designation: Avenger
Type: Warrior
Samantha "Sam" Arias is a former Kryptonian Worldkiller known as Reign, who was sent to Earth prior to Krypton's destruction.
The leader of the Worldkillers designed after centuries of research, Reign was imbued into a genetically engineered Kryptonian using the Harun-El, that augmented her capabilities beyond even those of her race when exposed to a yellow sun.
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Powers and abilities
Name: Linda Lee
Age: 1
Designation: Avenger
Type: Warrior
Linda aka Red Daughter is a clone of Supergirl Kara Zor-El, created when Kara used Black Kryptonite to defeat Reign aka Samantha Arias.
She has all the powers and abilities of Supergirl, except she was raised by the Karzianto be their weapon.
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Powers and Abilities
Powers
Harun-El mutation: As a product of the Kryptonian artifact Harun-El, Red Daughter was created as a materialized alternate persona of Kara Zor-El. After suffering from Kryptonite poisoning weakened her immune system, Red Daughter was given a blood transfusion from self-mutated Lex Luthor, introducing his Harun-El anti-cancer cure to her immune system.
Harun-El Blast: Red Daughter had the ability to launch a blast of energy from the Harun-El inside of her in order to shock opponents. This also caused the sky to darken.
Kryptonian physiology: Normally, like all Kryptonians, Red Daughter's capabilities were no greater than a normal human of her physical conditioning. However, once charged by the energy spectrum of a yellow sun, she becomes able to perform various inhuman feats.
Solar energy absorption: While her powers are dependent on the energy spectrum from a yellow sun, her body was able to constantly and passively absorb such energy while exposed to it, essentially keeping her reserves fully charged near-constantly. Direct exposure to the light of a yellow sun would also accelerate her recovery from any injuries she does manage to sustain.
Accelerated healing factor: Red Daughter's metabolism was tremendously enhanced by solar energy, allowing accelerated healing abilities and burning calories at a superhuman rate, making her practically immune to weight gain.
Self-sustenance: Due to the effects of a yellow sun, Red Daughter's physical needs were greatly reduced or completely removed.
Atmospheric adaption: While she does require oxygen, her physicality allowed her to survive while inhaling more harsh forms of it, or even no oxygen at all.
Contaminant immunity: Red Daughter had an immunity to all forms of disease and contaminants on Earth.
Flight: Red Daughter was able to manipulate her own gravitational field to generate thrust and propel herself through the air, often at hyper-sonic speeds, much faster than she could travel by foot. As such, she was able to levitate and fly past Earth's atmosphere and near the planet's orbit.
Heat vision: By concentrating every solar energy reserve she has in her body, Red Daughter could emit blue energy beams of variable intensity and temperature from her eyes.
Invulnerability: While under the affects of the yellow sun, Red Daughter was essentially invulnerable to all Earthly weapons, with bullets simply ricocheting whenever they come into contact with her skin.
Extended longevity: As a Kryptonian, Red Daughter's life span was considerably longer than a normal human and likewise caused her to age much slower.
Super breath: While under the affects of the yellow sun, Red Daughter was able to exhale powerful gusts of air from her mouth which are similar to force winds. She could also cause the temperature of her breath to drop, therefore able to freeze nearly anything.
Super hearing: While under the affects of the yellow sun, Red Daughter had super-sensitive ears that could perfectly pick up sounds from miles away and even through structures.
Super speed: Red Daughter possessed the ability to move at hyper-sonic speeds, both through flight and on foot.
Accelerated perception: While using her super speed, Red Daughter saw everything much slower; allowing her to move with precision and accuracy within very fast moments.
Super strength: Red Daughter's strength was enhanced under a yellow sun, enough to easily kill a normal human if she were to attack them directly.
Super stamina: Red Daughter could run, fight or fly for long periods of time, without getting tired.
Super reflexes: Red Daughter's reflexes were so fast, she can respond to attacks within microseconds.
Abilities
Genius-level intellect/Economic acumen/Political acumen: Red Daughter was very intelligent, thanks to both her natural intelligence and Lex Luthor's training. She was an avid reader of literature as well as a student of economics, politics, and languages.
Eidetic memory: Red Daughter seemed to have an eidetic memory, having been able to learn complex concepts at an extremely fast rate.
Master of deception/Manipulator: Red Daughter was extremely talented in the art of deception; as she was able to pose as an American waitress and also managed to successfully portray herself as Kara Danvers to both Alex Danvers and Lena Luthor respectively with little-to-no effort, as neither Alex or Lena suspected that she was not the real Kara.
Expert hand-to-hand combatant/Martial artist: Having received several months of intensive training from the Kaznian army; Red Daughter was a highly skilled hand-to-hand combatant and martial artist.
Weaknesses
Green Kryptonite: Green Kryptonite not only physically hurt Red Daughter, but also weakened her physical attributes; making her equivalent to that of a normal human. If Red Daughter was exposed to enough Green Kryptonite for too long, it would eventually be strong enough to kill her.
Naiveté: As a newly-created being with no actual life experience, Red Daughter was quite naïve, making her vulnerable to manipulation. Lex Luthor took advantage of this, tricking Red Daughter into hating Supergirl and becoming a weapon under his command.
Name: Donna Troy
Age: 20
Designation: Avenger
Type: Warrior
Donna Troy was a photographer and the childhood best friend of Dick Grayson and the former girlfriend/childhood friend of the late Garth as well as Diana Prince/Wonder Woman's foster daughter and her former sidekick Wonder Girl
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Powers and abilities
Powers
Human-Amazonian hybrid physiology: Due to her Amazonian heritage, Donna possessed various inhuman feats; such as superhuman strength, speed, durability and agility.
Superhuman strength: Donna had immense physical strength and could fling enemies back with a single, mild blow. She may have been physically stronger than Kory, seeing that she was able to keep a firm stance when being pulled from the other end of her lasso. With her lasso, Donna was able to lift a motorcycle to crush Arthur Light. Five years before the reformation of Titans, Donna was able to effortlessly kick off the cap of a fire hydrant. She also easily kicked open the door to William Wintergreen's home. Although she was no match for Conner in terms of brute force, Donna was able to stagger him with her punches. She also restrained him with her lasso and caught a falling lattice tower.
Superhuman durability: Donna's body was much more resistant to blunt-force trauma than the body of a normal human being. As such, she has been able to withstand mighty blows from the half Kryptonian, Conner. However, Donna was still vulnerable to piercing attacks from bladed weapons, such as bullets and knives, demonstrated her duel against Deathstroke, where she received several deep slashes from his knife, but wasn't lethal enough for her to contact Dick. However, she did not survive being severely electrocuted, but she was able to withstand the electricity much longer than an average human would have been able to.
Superhuman speed: Donna could move at superhuman speeds. She also has quick reflexes, as she caught one of Dick Grayson's shuriken with one hand and blocked one of Arthur Light's blasts by opening a car door just in time. While running behind Arthur Light, Donna appeared as a blur as she moved at high speeds. Donna was able to swiftly intercept a falling lattice tower before it could fall on Dawn and other pedestrians.
Superhuman agility: Donna possessed superhuman agility; which allowed her to jump farther and higher than an average human. As it turned out, she was able to jump over a garbage truck in a single jump.
Longevity: Donna had an extremely long-lifespan, due to her Amazonian heritage.
Abilities
Master combatant: Donna was an extremely skilled hand-to-hand combatant; due to her years of crime-fighting with Wonder Woman. Dick Grayson noted her for her proficiency in boxing. She was able to fight Slade Wilson, but she ultimately lost and was nearly killed by him.
Master lasso fighter: Donna was considerably efficient in mastering her magical lasso, as demonstrated when she was able to use it to subdue and defeat Kory Anders. She also demonstrated that she could use her lasso in close range combat, as demonstrated during her fight with Slade Wilson where she was able to disarm him of his sword.
Expert researcher: Donna had enough skill to get in contact with illegal poachers and, translate ancient languages[3] decipher the role of Angela Azarath in Trigon's prophecy.
Photography: Donna was a skilled photographer.
Multilingualism: Donna was capable of fluently speaking English, Greek, Sumerian and Italian.
Equipment
Former equipment
Wonder Girl suit: During her time as Wonder Girl, Donna wore a suit of some kind in her superhero persona, however after she decided to stop being Wonder Girl, Donna stored her suit in her closet.
Lasso: Donna had a golden lasso that, when in use, glows. It is stronger than the average lasso, seeing that it remained intact after two people with enhanced strength tugged over it.
Tracker: Donna carried five-pointed star-shaped trackers that also act as shurikens.
Name: Jenny Johnson
Age: 20
Designation: Avenger
Type: Warrior
Jenny Johnson aka G-Girl became a superheroine, thanks to her contact with a mysterious meteorite.
Movie Source:
My Super Ex- Girlfriend
Powers and Abilities
Name: Hannah Lewis
Age: 20
Designation: Avenger
Type: Warrior
Hannah Lewis became a superheroine, thanks to her contact with a mysterious meteorite.
Movie Source:
My Super Ex- Girlfriend
Powers and Abilities
Name: Mary Embrey
Age: 20
Designation: Avenger
Type: Warrior
Mary and Hancock belong to a species of immortal beings that were called gods and angels by numerous cultures thousands of years ago. She and Hancock existed 3,000 years ago, and each of their brethren were paired in twos. Whenever they are near by, they lose their powers, but when separated, they regain them again. They are the last of their kind, and they were destined to be together.
Samsara calls her Hancock rather than Mary to differentiate her from Mary Marvel
Movie Source:
Hancock
Powers and Abilities
Like Hancock, she also has superpowers including
Name: Elizabeth Swann
Age: 20
Designation: Avenger
Type: Warrior
Elizabeth Turner (née Swann) was the daughter of Governor Weatherby Swann. With an adventurous spirit and the need to break social boundaries, she had long been fascinated with the freewheeling world of buccaneers to a point of learning a song about pirates as a child. Over the years, Elizabeth blossomed into a beautiful young lady, though was never satisfied with the affluent, domestic life she had been born into. Both Jack Sparrow and Will Turner change Elizabeth's notions of romance and adventure forever, soon learning that all the rules she believed in are meant to be broken..
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Skills
Swordsmanship Elizabeth was a skilled swordswoman, which gave her the capability of holding her own against numerous enemies. It was shown during the battles in Isla Cruces and off the coast of Shipwreck Island. Elizabeth fought in perfect unison with Will Turner, and this was first shown when she went to rescue Will from Captain Barbossa's crewmen and later during the final battle against Beckett's fleet. She also managed to temporarily fend off master swordsman Davy Jones, and though she ultimately proved to be no match for the tentacled man, her brief, yet intense fight with Jones gave Jack enough time to take Davy Jones' heart from the Dead Man's Chest
Name: Elizabeth Swann
Age: 20
Designation: Avenger
Type: Warrior
Angelica was a beautiful but dangerous female pirate. Being a master of disguises, Angelica learned the art of the con from the best, Captain Jack Sparrow. A woman who tells lies that are truths and truths that are lies, Angelica was the daughter of the infamous pirate Blackbeard.
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Skills:
Skilled Swordswoman Being the daughter of Blackbeard, Angelica was a skilled swordswoman, being able to hold her own against many foes, even Captain Jack Sparrow himself.
Name: Emma Frost aka White Queen
Age: 20
Designation: Avenger
Type: Warrior
Emma is a mutant with telepathic abilities and the ability to turn her body into diamond
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Powers, Abilities, and Weaknesses
Powers
Organic Diamond Transformation: Emma possesses the ability to transform her body into a flexible organic diamond form. She can also selectively transform parts of her body into diamond.
Enhanced Strength - Emma was able to send Magneto flying backward over the side of Shaw’s yacht with a simple shove.
Enhanced Durability - While in her diamond form she is much more durable, although she is not completely invulnerable as this form can be cracked with extreme force, she also still requires oxygen.
Enhanced Reflexes - Emma possessed far more reflexes then a normal human; as she was able to catch a magnetically propelled knife thrown by Magneto relatively easily.
Telepathic Immunity - In her diamond form Emma becomes immune to telepathic attacks, not even Charles Xavier could penetrate her mind.
Telepathy: Emma has displayed the telepathic standards of broadcasting and receiving thoughts, mind-control, and altering perceptions and memories. It appeared she was an even stronger telepath than Charles Xavier at the time. However, since Xavier has been honing his telepathy over the years, which is now strong enough without the aid of Cerebro, his telepathy is probably superior to Emma Frost’s.
Psionic/Mental Blast: Emma can produce telepathic blasts which can induce pain or knock out a person. Magneto suffered great mental pain from Emma's Psionic Blast, whereas Professor X only showed some level of pain or discomfort when trying to enter Emma's mind.
Illusion Casting: She can create realistic and powerful illusions which she uses to please the Russian General.
Weaknesses
Diamond Form - Emma was incapable of using her own telepathic powers while she was in her diamond form.
Limited Durability - While Emma's diamond form has shown great durablility, it is not invulnerable however. She was damaged from being constricted by the metal bars that Magneto contracted around her neck, suggesting Emma has greater durability to blades than to blunt force.
Limited Strength - Despite the increased strength that Emma's diamond form grants her, she's capable of being overpowered, by at least two people, as both Professor X and Magneto pulled her to the floor in order for Magneto to restrain her with metal bars.
Name: Elizabeth Braddock aka Psylocke
Age: 20
Designation: Avenger
Type: Warrior
Betsy is a mutant with telepath
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Powers and Abilities
Powers
Mutant Physiology: Psylocke is very powerful mutant who possesses telepathic, telekinetic and psionic powers.
Shadow Teleportation: Psylocke demonstrated an ability to teleport into the shadows of objects or beings.
Telepathy: Psylocke used her telepathy to find out what was happening around her after she woke up from a coma.
Telekinetic Weaponry: Psylocke is able to manifest a variety of weapons from pure magenta psionic energy, which can physically affect the environment. She appears to make her weapons resemble a katana, a chain sickle, a katari and an urumi.
Abilities
Expert Swordswoman: Psylocke is highly skilled in swordsmanship.
Name: Abigail Whistler
Age: 20
Designation: Avenger
Type: Warrior
Abigail Whistler is the illegitimate daughter of Abraham Whistler, the vampire hunter, and she knows of the existence of vampires since her childhood. She's a member of the Nightstalkers led by Hannibal King, an ex-vampire who wants revenge.
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Abilities
Abigail is a very serious and skilled fighter, one of the best in the Nightstalkers unit.
Master Archer - She is a master-class archer and uses some modified arrows against vampires. She also wields an hypertechnological UVA arrow, which she uses as a sword for slicing vampires in two.
Expert Combatant - Abigail is an expert at fighting hand to hand combat against vampires with her specially designed weapons
Name: Bobbi Morse aka Mockingbird
Age: 20
Designation: Avenger
Type: Warrior
Barbara "Bobbi" Morse is a former S.H.I.E.L.D. agent.
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Abilities
Master Spy: Morse is apt at keeping secrets and working undercover, exemplified in her work in HYDRA Laboratories, and dying her hair from blond to brown to maintain her cover. She developed relationships, some romantic, like Toshiro Mori, for the purpose of gathering intelligence. She was also able to hide her true allegiance to Robert Gonzales' S.H.I.E.L.D. faction from Phil Coulson and the rest of his colleagues, with only Lance Hunter suspecting something was amiss.
Master Martial Artist: While undercover, Morse has used her fighting skills to rise within the ranks of HYDRA to head of security. She easily defeated many of her former subordinates as head of security in the HYDRA Laboratories, Toshiro Mori's bodyguards and Marcus Scarlotti's mercenaries, and also managed to hold her own against Alphonso Mackenzie when he temporarily became the sentry of the Kree City. Morse displayed enough skill to temporarily battle a Kree warrior, Vin-Tak, and fight the highly skilled Melinda May on even terms. She was also able to equal Grant Ward in hand-to-hand combat, who only defeated her with the help of Kara Palamas.
Staff Mastery: While skilled in many forms of combat and with many weapons, Morse has the greatest skill with her trademark weapon, her twin staves.
Expert Acrobat: Morse is a highly trained acrobat, performing a flip through a window to escape before Melinda May could react.
Expert Marksman: Through her training with S.H.I.E.L.D., Morse has become an accomplished sharpshooter, favoring the use of heavy caliber handguns. Morse walked into a hostile situation on the Iliad and killed multiple HYDRA operatives with one shot each. She was able to shoot and kill Toshiro Mori and Androvich.
Expert Interrogator: Morse has a great skill at reading people and getting inside their minds. She was able to figure out Sunil Bakshi's entire past and personality, despite him only saying eight words to her. When Bakshi did talk to her, Morse was able to analyze what he said and find the information that was necessary. Morse finds it easier to read a person when he/she is speaking English. Morse was able to read Elliot Randolph and determine that he was doing a threat assessment of her and her teammates and that Randolph was only with them to verify the authenticity of the Monolith.
Expert Scientist: Morse has a degree in Biology. She was asked to assess the Truncheon and documented its capabilities; however, her skills as a scientist were not good enough for her to learn anything of value when she was a spy in HYDRA Laboratories. During the absence of Jemma Simmons and while Leo Fitz searched for her, Morse took charge of the laboratory, and analyzed technology from the Advanced Threat Containment Unit and biological samples from newly discovered Inhumans.
Multilingualism: Morse speaks English, Japanese, Portuguese, Mandarin Chinese, Russian and Spanish, having used her Japanese to gain Toshiro Mori's trust and Russian to communicate with soldiers unable to speak English. Despite her multilingual skills, however, Morse prefers speaking English during her missions.
Equipment
Weapons
Battle Staves: Morse's weapon of choice are a pair of batons that function as a blunt weapon and are capable of electrocuting an enemy. She carries her staves in holsters on her back. She has the habit of twirling them to help her think.
Name: Melina Vostokoff aka Iron Maiden
Age: 20
Designation: Avenger
Type: Warrior
Melina Vostokoff is a Russian spy who has been through the Red Room's Black Widow program five times
Movie Source:
Abilities
Spy:
Master Martial Artist:
Master Assassin:
Marksman:
Master Acrobat:
Staff Mastery:
Pilot:
Equipment
Weapons
Batons: To be added
Name: Yelena Belova aka Black Widow
Designation: Avenger
Type: Warrior
Yelena Belova is an elite spy and assassin who received her training in the Red Room, the same institution which trained Natasha Romanoff. Belova was known as Black Widow
Movie Source:
Abilities
Spy:
Master Assassin:
Master Martial Artist:
Knife Mastery:
Master Marksman:
Master Acrobat:
Pilot:
Equipment
Weapons
Handgun:
Knife:
Name: Diasy Johnson aka Quake
Designation: Avenger
Type: Warrior
Agent Daisy Johnson, formerly known as Skye, is an Inhuman, a genius-level hacker and a S.H.I.E.L.D. operative.
TV Source:
Agents of SHIELD
Powers and Abilities
Powers
Daisy Johnson is an Inhuman who achieved her genetic potential after undergoing Terrigenesis and gained superhuman powers.
Vibrational Manipulation: Daisy Johnson gained the ability to manipulate and enhance vibrations which can produce effects such as earthquakes and shockwaves.
Concussive Blasts: Johnson is able to generate and focus powerful concussive waves of vibrating air in the form of directed concussive blasts at her enemies.
Vibrational Absorption: Johnson is also capable of absorbing vibrations, as seen in an episode when she absorbs an earthquake, and when used in conjunction with her gauntlets, she is able to absorb a larger quantity of vibrations, but can only hold them so so long and must release them or she risks causing irreparable damage to herself.
Disintegration: Daisy can cause molecules to vibrate violently enough that the bonds between them are destroyed, causing whatever she is using her powers on to disintegrate into the atmosphere, such as when she disintegrated an entire army of Shrike in a matter of seconds.
Force-Field Generation: Johnson is able to shape vibrating air into physical fields, as demonstrated when she blocked several energy blasts from Kora during the team’s final mission together.
Abilities
Master Hacker: Johnson is an extremely skilled computer hacker, with a wide range of contacts through the Rising Tide hacktivist group. On many missions, these skills were utilized for intelligence gathering and data interpretation. Phil Coulson put her in charge of the Clairvoyant mission because she "sees things in unique ways" and was a master at pattern recognition and analysis
Expert Thief: Johnson also had pickpocketing skills, managing to steal Michael Peterson's driving license in Los Angeles, and a set of keys from an Italian train Conductor without being noticed.
Expert Marksman: Skye's hesitation toward using firearms subsided following her training with Melinda May, as demonstrated by her using the Taser Projectile Launcher against Carl Creel and later as she used a sniper rifle against Donnie Gill. Skye displayed her impressive skills in conjunction with her close-range combat and tactical training, enabling her to take down several HYDRA operatives with only a pistol.
Master Martial Artist: Skye was taught to fight by Grant Ward, and later by Melinda May. Skye was able to have a prolonged battle with Agent 33, a person who gave May a good fight.[9] After further training, Skye was able to disarm and defeat a skilled agent in battle. Skye displayed her impressive skills in conjunction with her marksmanship and tactical training, enabling her to take down several HYDRA operatives with only a pistol and her combat training on two separate occasions. Johnson's fighting style is comprised of kickboxing, boxing, Krav Maga, and Jujutsu.
Expert Spy: Johnson is highly trained in espionage and deception. During her early years as an agent, she he managed to trick Grant Ward to reveal all he knew about her father, before S.H.I.E.L.D. transferred him into Christian Ward's custody. Even before her training, Johnson was able to infiltrate a party hosted by Ian Quinn using her allegiance with the Rising Tide.
Expert Tactician: Johnson learned to assess threats as she entered a location, scanning for exits and the type of weaponry the guards carry, even attempting to assess the personalities and skills of the people in her environment. Grant Ward commented on her ability that Johnson gained when he brought her to the Ponce de León Theater, and General Hale praised her ability to make difficult choices, and declared her to be powerful, intelligent, and calculating; in her opinion she was the optimal candidate for Project Destroyer of Worlds. Phil Coulson even chose Daisy as his successor to lead the team, although she declined.
Equipment
Quake Gauntlets: After learning how to control her powers, Daisy Johnson began to wear a pair of metal gauntlets with her uniform which helped her focusing her powers. These also greatly reduced the strain Johnson's powers enacted on her bones, which became apparent when she refused to wear them after abandoning S.H.I.E.L.D.; without them, bone fractures accumulated to the point where even a weak shockwave was painful for her.
Name: Elektra Nachios
Designation: Avenger
Type: Warrior
Elektra Natchios is an assassin who was trained under Stick to join the Chaste. She fell in love with Matt Murdock during a mission for Stick to bring Murdock into the organization. She returned to his life after years of absence, putting her beliefs and methods at conflict with his own. Later, she was revealed to potentially be the Black Sky, the one who is supposed to lead the Hand.
TV Source:
Powers and Abilities
Powers
Artificially Enhanced Physiology: Her resurrection as the Black Sky by the Resurrection Elixir granted Elektra numerous enhanced attributes. Due to the dragon chi contained within the elixir, it possesses mystical properties that can resurrect its host and augment their chi, which greatly enhances their physical capabilities.
Enhanced Strength: Elektra has displayed impressive feats of strength, beyond what would be capable of a normal woman of her size and build. She was able to overpower and knock out all the members of the Defenders, including Luke Cage, albeit the latter was still recovering from being drugged by Stick. During the Escape from Midland Circle, she punched Daredevil in the chest with such force that he flew back several meters, breaking through a glass wall, suggesting Elektra's strength is between that of a normal human and a superhuman like Luke Cage or Jessica Jones.
Enhanced Durability: Elektra has shown to be incredibly resilient to injury, especially during her fights with the Defenders. She was able to carry an unconscious Danny Rand effortlessly, before jumping through windows, falling several floors, and landing on a car while remaining unharmed. Later, during her fight against Rand, Elektra was able to withstand an Iron Fist punch without suffering any major injury. She also quickly got back up after being hit by a car by Jessica Jones.
Enhanced Speed: Rand stated that Elektra was faster than anyone he had ever encountered when they fought in Cambodia for the first time. She was able to quickly combat the Defenders and succeed, albeit while Iron Fist was restrained and Luke Cage was recovering from being drugged by Stick. However, skilled fighters such as Danny Rand or Daredevil are able to dodge her attacks and counter her for an extended period of time.
Enhanced Reflexes: She was able to fight all four members of the Defenders, while not only being able to dodge all of their attacks but ultimately gaining the upper hand. She could also deflect attacks from the Iron Fist and Daredevil, who were fighters with years of martial arts training. However, Daredevil was still able to land several blows on her during the Escape from Midland Circle.
Enhanced Senses: Elektra's senses were also enhanced, granting her far greater awareness of her surroundings, and on a far wider range. She was able to single-handedly kill several Hand assassins in a completely dark room, displaying no signs of injury after the fight.
Chi Manipulation: It is shown that like Madame Gao, Elektra is capable of manipulating Chi, thus, enhancing her strength. Elektra was able to palm struck Danny Rand to keep him off balance during their first encounter in Cambodia. She also did this technique against Daredevil and when she "pushed" the furniture that was blocking the entrance to the Royal Dragon.[7]
Abilities
Master Martial Artist: Elektra was trained in martial arts by Stick to become a warrior of the Chaste. As such, Elektra is highly skilled, and employs a mixed martial arts style that derives elements of jujutsu, muay thai, capoeira, Brazilian jiu-jitsu, karate, and Okinawan martial arts, such as sai fighting. Hence, she was able to overpower thugs, Yakuza members, and highly skilled Hand ninjas, and gained the upper hand against her former mentor, Stick himself, in a duel. Elektra was even able to help Daredevil fight Nobu Yoshioka himself, though she was defeated by the Hand leader relatively quickly. After her resurrection, Elektra's powers as the Black Sky further enhanced her already astounding skills. She was able to defeat dozens of Hand members, outfight Danny Rand on her own, and later managed to briefly parley the entire Defenders before being overpowered.
Sai Mastery: Elektra is highly skilled in sai fighting, one of the Okinawan martial arts she employs. She effectively wielded Duchamps' twin sai during the Attack on the Hand and the Destruction of Midland Circle.
Sword Mastery: After her resurrection, Elektra has become extremely skilled in the use of swords, using them against the Defenders and members of the Hand. Her weapon of choice after her resurrection was a pair of wakizashi.
Master Assassin: Elektra has assassinated many people on behalf of the Chaste. Some of her marks include a pilot in Buenos Aires, a lawyer in Berlin, and at least six people in Morocco.
Master Acrobat: Elektra is a highly skilled aerialist/acrobat able to use her skill to evade attacks or for offensive purposes, As she does so by knocking out a member of the Yakuza with a butterfly twist kick and evading an incoming hit from a hand ninja with an aerial and landing it perfectly.
Multilingualism: Elektra speaks Greek, English, Japanese and French fluently, as well as understanding Spanish to some extent.
Equipment
Weapons
Elektra's Twin Sai: Taken from Jacques Duchamps after his failed assassination attempt on her, Elektra kept his twin sai and used them as her own whilst she hunted down Stick, becoming her weapon of choice over fist-fighting. Later she uses such sais to murder Alexandra Reid, leader of the Hand.
Katana: Elektra was handed the Katana by Nobu Yoshioka shortly after being told she was the Black Sky. Elektra took the sword and threatened Daredevil with it before being disarmed.
Twin Wakizashi Swords: After her resurrection, Elektra had begun to train as the Black Sky, her weapon of choice were two wakizashi swords that could combine into one.
Name: Barbara Gordon aka Batgirl
Designation: Avenger
Type: Warrior
Barbara Gordon is the daughter of Gotham City police commissioner James Gordon, the sister of James Gordon Jr., and is initially employed as head of the Gotham City Public Library. Her other identity is Batgirl, female sidekick to Batman.
Movie Source:
Batman and Robin
Powers and Abilities
Batgirl possess no super natural powers, she has been trained beyond peak of physical fitness including great speed, flexibility and strength.
Conditioning: Batgirl has received some training from The Batman but mostly utilizes her own training regiment increasing her flexible and agile techniques.
Agility: Batgirl is athletic and versatile allowing her to use her great flexibility and reflexes to master her hand to hand combat techniques.
Expert Hand to Hand Combatant: Batgirl posses great hand to hand fighting skills after being trained for five years or so and uses her agility and gadgets to help her in battle.
Master of Stealth: Batgirl has been trained to stay in the shadows while being able to effectivley disappear and hide. She was able to flee and hide from Psimon's forces while staying within a vent and even surprised Bumblebee who passed right by her face.
Marksmanship: Batgirl possess great aim to perfectly hit the target everytime she uses a projectile.
Equipment
Utility Belt: Batgirl has adapted the utility belt from her batfamily members as it carries most if not all of her primary weapons and technology. Weapons and Equipment held on the utility belt are:
Batarangs: Batgirl possess shuriken like boomerangs that she has adapted from her mentor Batman.
Pocket Explosives: Small pin like explosives that explode in a set amount of time releasing a small explosion. Batgirl is very able to set these without the vicim noticing shown when it surpized Lobo.
Gas Pellets: Small marble like items used to create a cloud of smoke used to make hasty mistakes or disorient opponents. Batgirl is able to quickly escape situations and disappear with the help of these pellets.
Name: Dinah Laurel Lance aka Black Canary
Designation: Avenger
Type: Warrior
Dinah Laurel Lance, was a citizen of Star City and one of its most beloved public servants.[3] Laurel was the oldest daughter of Quentin Lance and Dinah Lance (after whom she was named), the older sister of Sara Lance, the ex-girlfriend/longtime friend of Oliver Queen, and longtime friend/wife of Tommy Merlyn. She was a lawyer who held the position of assistant district attorney and was previously a legal aid attorney at CNRI. However, after the death of her sister, Laurel was inspired to take up vigilantism and received training from Ted Grant and later by her close friend and Sara's former lover, Nyssa al Ghul. She eventually joined Team Arrow and became known as the Black Canary, the second Canary of her beloved city.
TV Source:
Arrow
Abilities
Peak human physical condition: Having taken self-defense lessons, Laurel was very fit and able to use her build to her advantage when tackling fighters of much larger size. After months of training with Ted Grant, Laurel was in top physical condition with fast reflexes and strong enough to lift a grown man on top of a desk. She later received additional training from Nyssa al Ghul, further improving her abilities, soon able to flip and even hurl her opponents through the air.
Acrobatics/Free-running: Since becoming Black Canary, Laurel had developed free-running skills, allowing her to scale her surroundings and drop from a height of several feet without injuring herself.
Honed senses: Laurel has sharp hearing and sight, as well as keen skills of perception. She is able to pick up and incoming danger and react extremely quickly.
High-level intellect/Master lawyer/Expert investigator: Laurel was a highly respected attorney, having graduated law school with an offer to work at Weathersby Posner - a renowned corporate law firm, being a regarded legal aid attorney at CNRI, and later being offered the position of district attorney. Her ability to use the legal system to her advantage allowed Laurel to help others and herself, both inside and outside the court, while looking at every aspect before making up her mind. Laurel's experiences as a lawyer make her a capable investigator and she has exceptional instincts; she was able to gather compelling information on her corrupt targets to make a case against them.
Expert interrogator/Torturer: As an ADA, Laurel was highly trained in interrogating suspects, as demonstrated when she threatened to send one of Danny Brickwell's men to Belle Reve, where he could be killed, if he did not aid her.
Expert hand-to-hand combatant/Martial artist: Laurel was a skilled combatant due to having taken self-defense classes on her father Quentin Lance's request; Once Laurel decided to become a vigilante, she began further training in boxing and advanced combat under Ted Grant, allowing her to take on street thugs such as the Red Scarfs. Laurel even became skilled enough to briefly fight Nyssa, landing a few punches on her, but was soundly overwhelmed. Nyssa later offered her training in the ways of the League of Assassins and over time, Laurel's combat abilities improved enough for her to hold her own against multiple opponents, whether they were street thugs or members of the League. Laurel's fighting style seems to be a mixture of boxing, judo, and techniques from the League of Assassins.
Expert stick-fighter: Throughout her career as a vigilante, Laurel had used several weapons such as a stick, her sister's batons, and finally her choice weapon of a tactical tonfa. Laurel's ability with her tonfa improved through trial and error, ultimately becoming accomplished enough to hold her own and later defeat members of the League of Assassins and even spar with Sara.
Skilled markswoman: Quentin taught Laurel how to use a gun and she legally owns several firearms.
Skilled archer: When trapped under rubble, Laurel was able to wield Oliver's bow and accurately shoot an explosive arrow to free herself from the debris.[35]
Indomitable will: Laurel was a fearless, determined, and highly driven woman. She remained defiant even when threatened with death at the hands of Cyrus.
Equipment
Tactical tonfas: As Black Canary, Laurel used a tonfa or side-handle baton, similar to the ones used by police officers. She is able to wield this weapon proficiently while fighting enemies, including League of Assassins members. After five months, Laurel adopted a second tonfa when facing H.I.V.E. to help her deal with multiple opponents.
Bo-staff: Laurel used a bo-staff while fighting Kuasa and Benatu Eshu.
Canary Cry: An upgraded version of the sonic device that both Sara and Laurel used. This device was made by Cisco Ramon as a favor to Laurel.
Name: Thea Queen
Designation: Avenger
Type: Warrior
Thea became a vigilante and member of Team Arrow, using her brother's nickname for her, Speedy, as her codename.
TV Source:
Arrow
Powers and abilities
Abilities
Peak of human physical condition: After five months of training from Malcolm Merlyn, Thea became a strong fighter, able to take on several opponents in battle. During her training, she showed remarkable flexibility and coordination. Thea is strong enough to easily break the arm of a grown man with one hand. Thea was able to block his baton strikes barehanded using her forearms with no discomfort.
Acrobatics/Free-running: After five months of training from Malcolm, Thea was able to escape from Oliver Queen (in his guise as the Arrow) by jumping off her balcony. As a vigilante, she is also able to easily perform parkour, scaling buildings and going from one tall point to the next.
Honed senses: Thea has sharp senses and an acute sense of danger. When brought to Tevat Noah by Alex Davis for a "vacation", she soon deduced something was wrong by picking up minute details in her surroundings.
High-level intellect/Great business acumen/Great political acumen/Skilled tactician: Thea has proven to be very savvy and intelligent, though not quite on an academic or scientific basis. Upon taking over Verdant, she became a successful businesswoman and was able to run the club perfectly despite not having any degree in the subject. Thea also had an aptitude for politics, efficiently helping to manage Oliver's mayoral campaign.
Expert investigator: Thea is a highly skilled investigator, able to trace a wallet chain to Roy Harper, who stole her purse at the time.
Toxicology: After being trained by Malcolm, Thea became familiar with poisons, able to detect disguised cyanide in red wine.
Master hand-to-hand combatant/Martial artist: Thea was trained by Malcolm in Kenjutsu and martial arts, becoming a highly trained hand-to-hand combatant and could easily beat two trainers. She combines her sword expertise with powerful kicks and punches. When Oliver confronted her (in his guise as the Arrow), Thea landed a groin kick and then rapidly executed multiple strikes on him (though Oliver easily blocked and dodged her blows) before fleeing the scene. Later on, Thea was able to fend off Slade Wilson alongside Oliver, though Oliver was seriously injured at the time and Thea would have been defeated if she had not pulled a gun on Slade. Unfortunately, Thea was no match for Ra's al Ghul, as she was easily overpowered and almost killed by the latter, proving that her combat skills are still not yet at her half-brother and father's level respectively. Since then, Thea's abilities have improved to the point of mastery; she held her own against Talia al Ghul, soon managing to surprise and wrap a chain around the latter's throat using a chokehold.
Master stick-fighter: Thea is highly skilled stick-fighter, often spared with Malcolm and Oliver using escrima sticks. In their final battle, Thea fought on par with Athena using her bow as a melee weapon, eventually disarming the latter.
Expert swordswoman: During the five months Thea spent with Malcolm, he trained her in many forms of sword fighting. Thea became so skillful that she could easily defeat two trainers at once and received praise from Malcolm during their sparring sessions. Thea was able to duel on par with Malcolm for a while on two occasions, even briefly pinning him down in one encounter, though Malcolm was clearly holding back and ultimately overpowered her both times. A few years later though, Thea's skills have greatly improved, allowing her to stand her ground against Athena, the leader of the Thanatos Guild, for a while in a sword fight.
Master knife wielder/Knife thrower: Thea is trained in using various types of blades against her opponents. Without looking at him, she threw a letter opener at Malcolm's forehead, which he caught. Thea repeated this feat against Ra's al Ghul, able to throw a knife straight at his head from across the room, though it was ineffective.
Skilled markswoman: Thea was able to successively fire three shots at Malcolm at his chest in close-range,[24] though he was wearing protection. Presumably after training with Malcolm, Thea is now more familiar with firearms and can easily handle them.
Expert archer: Thea is a highly proficient archer, having won multiple archery contests. After being trained by Malcolm, she was able to quickly shoot three arrows into Sara's chest and an arrow into Oliver's arm with great accuracy. After joining Team Arrow, Thea became an efficient archer in the field, able to shoot her targets even while in fast-moving vehicles.
Indomitable will/High tolerance for pain/Expert survivor: Thea was taught by Malcolm to withstand pain by having hot water poured over her hand. By the end of her five-month stay with him, she didn't even flinch when someone accidentally spilled hot coffee on her hand. When Oliver dislocated and relocated her shoulder, Thea merely groaned, showing she was able to tolerate this pain as well.
Equipment
Customized recurve bow: While fighting crime as Speedy, Thea uses a red-colored recurve bow.
Customized hunting arrows: While killing Sara Lance, Thea used hunting arrows similar to that of Malcolm Merlyn and members of the League of Assassins. As Speedy, Thea uses red-colored arrows similar to Roy's.
Trick arrows: Thea carries a number of different trick arrows, two of which include a grappling hook and syringe arrow.
Quiver: While killing Sara, and as Speedy, Thea wears a dark quiver to carry her arrows with her.
Sword: Thea carried a double-edged sword strapped to her back, right next to her quiver. She used it in her sparring sessions with Malcolm and a fight against Athena.
Flechettes: Thea carries red flechette darts holstered on her right thigh.
Combat knife: Thea keeps a combat knife holstered in her boot, which she used to stab Athena.
Name: Laurie Juspeczyk aka Silk Spectre
Designation: Avenger
Type: Warrior
Thea became a vigilante and member of Team Arrow, using her brother's nickname for her, Speedy, as her codename.
Movie Source:
Watchmen
Abilities
Master Martial Artist: Juspeczyk is an master martial artist. She has trained ever since she was five years old by her mother and several other teachers. She is able to hold her own against several muggers and other foes without being injured.
Master Acrobat: Juspeczyk is also a incredible gymnast after training all her life. From practicing gymnastics, Laurie has excellent balance. She is able to perform flips and kicks while wearing high heels.
Master Marksman: Juspeczyk is able to use firearms, as she shot a bullet at Adrian, which would have hit his chest had he not moved his hand in the bullet's path and had it lodged into his palm.
Just like many characters in Watchmen, especially in the film, Laurie is portrayed as having superhuman physical abilities, as she could break bone effortlessly with one strike and send people flying through the air. Laurie easily maneuvered in between multiple knife strikes and defeated several muggers at once. She was unfazed by the strength of opponents much larger than her and could overpower them with little effort. She could jump from a distance of over a dozen feet and perform a combat roll without any harm or weakness. Nite Owl II matched her in strength and fighting abilities, and both of them were surpassed by Adrian Veidt. These extreme physical abilities likely come from unlocking hidden human potential through a lifetime of strict training, as implied by Adrian Veidt who was researching this along with other theoretical sciences.
Name: Jessica Jones
Designation: Avenger
Type: Warrior
Jessica Campbell Jones is a private investigator from New York City. After becoming orphaned at a young age Jones was taken in by Dorothy Walker, and developed a deep friendship bond with her adoptive sister, Trish Walker. Shortly after being adopted, Jones discovered she possessed superhuman abilities due to the fatal car crash that took the lives of her parents and eventually decided to pursue a career as a superhero.
TV Source:
Powers and Abilities
Powers
Artificially Enhanced Physiology: Due to a fatal car crash, she was converted to an illegal experimental organization known as IGH. They possessed technology that could amplify the host's DNA to augment the healing process through cellular regeneration. After she was revived the process also granted her enhanced attributes of strength, speed, durability, healing properties, including the ability of flight as an unintended side-effect.
Enhanced Strength: Jones possesses physical strength far beyond that of a regular human, especially notable regarding her size and muscle mass. She could effortlessly lift the back of a slow-moving car, throw a gun through a wall, break metal chains, locks and hinges, bend metal bars and panels, smash through glass and marble with her fist and gently push down several metal cabinets like dominoes.
Enhanced Speed: Jones' overall strength allows her to run at speeds superior to the average human. She was able to catch up to a car fairly easily, move across a street in a second or less to stop a car from hitting a little girl and stated she can run a mile in under four minutes.
Enhanced Durability: Jones has durability far beyond that of a regular human, being able to resist multiple beatings with little to no visible injuries. This resilience also allows her to perform greater feats of strength without injuring herself, such as smashing a mirror with her fists or breaking a window with her elbow.
Enhanced Stamina: Jones was able to run across New York from Niku to the Shlottman's residence without tiring or stopping for breath. While Jones was spying on Pryce Cheng, she was able to comfortably hold a wall sit between two buildings for an extensive amount of time with no sign of strain or discomfort.
Regenerative Healing Factor: Jones' augmented metabolism heals faster than an ordinary human being. Although not as advanced as that of Luke Cage's, she is capable of completely healing minor scratches and injuries in mere hours without any permanent scars, and major injuries like broken ribs in just a single day. It may also allow her to not be affected by the harmful and long-term effects of alcohol, leaving her only to experience brief intoxication and hangover while not experiencing any signs of toxicity. Jones was even shot through the right side of her back by Cheng, becoming fully healed for about a day. When getting stabbed towards the spleen by Sallinger, her injury from the knife had regenerated but it left her to suffer minor blood loss and dehydration, which required her to take medication for the pain to heal within 2 days after. Her healing capabilities are not absolute, however, due to retaining the scar she received when Kilgrave commanded her to cut off her ear while under his control.
Flight: Jones is able to fly, though she has never mastered this ability. She herself calls it "guided falling" and "more like jumping and then falling." She can propel herself off a surface and through the air at various speeds and altitudes, but she sometimes gets injured while landing. She regularly uses this ability to jump several stories to reach rooftops, fire escapes and balconies, as well as once to perch in-between two buildings.
Abilities
Master Investigator: Jones is a highly skilled investigator, using a multitude of questionable methods to achieve her goals. She often impersonates other people's voices on the phone to advance with her cases, and is able to easily connect evidence that other people may overlook. She is not afraid of using methods that could be considered illegal, such as stealing things, or breaking into private places, often using her superior strength to break doors and padlocks, in order to obtain clues and advance in her cases, often using her powers as a means to an end.
Combatant: Jones has basic combat skills, often using her superhuman strength to overpower and rag-doll her opponents, throwing them several feet. Despite this, Jones lack of other fighting styles aside from using her strength has put her at a disadvantage, such that she was unable to withstand attacks from Elektra and was easily overpowered by Murakami before taking aid from Daredevil. She could dodge, weave and block defensively, and she could land jabs, hooks, and crosses in quick succession. She is also knowledgeable in rudimentary judo throws, which she demonstrated to a crowd of children when she wrestled with Sallinger.
Name: Kate Kane aka Batwoman
Designation: Avenger
Type: Warrior
After returning to Gotham City to save Sophie from the Wonderland gang, Kate learned of Bruce's secret identity as Batman and took up his mantle, secretly operating as the superheroine known as Batwoman or simply the Bat,
TV Source:
Batwoman
Abilities
Peak of human physical condition: As a vigilante, former soccer athlete and former member of the Point Rock Academy (being one of the academy's top cadets alongside Sophie Moore) Kate is in the best physical condition, strong enough to throw her enemies into the air and quickly master opponents much larger than her with relative ease. In fact, her physical strength seems to be even a bit inhuman, as she has shown little to no difficulty in lifting and throwing around full-grown men. Her father gave her permission to join the Crows which she turned down, putting her on par with former Navy SEALs and Green Berets.
Acrobatics/Free-running: Since becoming Batwoman, Kate has developed free-running skills and can fall from a height of several feet without hurting herself. Her abilities allow her to dodge and attack with fluidity from different directions without losing balance, as seen during her duel with the Executioner. She has also shown to be capable of reaching the tops of skyscrapers throughout Gotham. When Kate returned home, she was able to easily climb up to a window of the Wayne Enterprises building. She demonstrated the ability to perform multiple variations of flips during her training in the Batcave.
Honed senses: Kate's senses and reaction time are super. She was able to avoid a sword strike from one of Alice's henchmen without looking.
Keen-level intellect/Business acumen: Kate is very intelligent; despite her part-time heroism, she manages Wayne Enterprises without any perceivable difficulty. Alice called her "clever".
Expert investigator: Kate is a very perceptive individual; as she was able to quickly determine that Supergirl is Kara Danvers. She thought to access Wayne Enterprises' security camera feed, which was not included in the Crows Security network.
Expert of deception: Kate is very good at keeping her own identity as Batwoman a secret; the highly intelligent Oliver Queen, Barry Allen and Kara Danvers were unable to deduce her alter-ego; Kara had to resort to using her x-ray vision to discover who Batwoman is.
Master hand-to-hand combatant/Martial artist: Kate is a highly skilled hand-to-hand combatant and martial artist. She was able to quickly subdue Oliver Queen, a master hand-to-hand combatant and martial artist in his own right, and Barry Allen simultaneously when reality itself was altered and they had each other's powers and combat skills, although it should be noted that she took them by surprise. Kate's fighting style so far is comprised of Boxing, Tai Chi, Kung Fu, Kickboxing, Karate, Taekwondo, Krav Maga, Sambo, Judo, Hapkido, Muay Thai, and Aikido.
Expert knife-thrower: Kate is proven to have great accuracy when she threw her batarang at an escaped inmate at Arkham Asylum and caught it when it returned to her after subduing the inmate. She also accurately threw one to knock Beth Kane's remote off a building.
Master stick-fighter: Kate is proven to be a highly skilled stick-fighter; as she was able to take down Beth Kane and the Wonderland gang with a bo-staff. As well as handling multiple adversaries with two batons.
Master markswoman: Kate is highly skilled in the use of firearms; she dominated the sharpshooting competition and earned a medal for her skills at Point Rock Academy for hitting her target dead-on every single time, even while she was hungover. She was the only one out of 200 members to do this. She later precisely shot a Crows Security van's tire from 50 meters to rescue Julia Pennyworth.
Intimidation: As Batwoman, Kate has an intimidating appearance, capable of instilling fear in her enemies, this was seen when a criminal, from Arkham Asylum, cried out of fear when he saw Batwoman.
Stealth/Infiltration/Escape artist: Kate is extremely secretive, being able to approach other people without being sensed. She was able to escape from a pair of handcuffs using a paperclip as well as using a nail to escape from a pair of handcuffs.
Indomitable will/High tolerance for pain: A driven and determined individual, Kate is nearly fearless and almost never gives up under most situations. During the Anti-Monitor Crisis, Kate was revealed to be the Paragon of Courage; due to her bravery.
Equipment
Bat-Belt: Just as Batman did, she has her own version of the utility belt. Batwoman's belt is very similar to Batman's in design, with the main difference of having a red-shaded coloration.
Batarang: Kate uses a roughly bat-shaped throwing weapon.
Grappling gun: Kate uses a length of monofilament wire attached to a spool, and primarily is used for scaling buildings and ensnaring targets.
Voice filter: Batwoman uses a voice filter to disguise her voice from individuals who know Kate Kane to prevent them from recognizing her voice.
Batwoman suit: Kate wears a protective suit as Batwoman, to protect herself and hide her identity from her enemies when she goes out fighting crime.
Red wig: Kate wears a red wig while fighting crime as Batwoman; so her enemies do not mistake her for Batman, or Kate herself as she has shorter brunette hair in her civilian identity. She also uses it as a memory of her birthstone.
Expandable bo-staff: Kate used an expandable bo-staff in her battle against Alice and her wonderland gang.
Kryptonite compact: Kate stole a small Kryptonite compact from Earth-99's Bruce Wayne.
Name: Jean Grey aka Phoenix
Designation: Avenger
Type: Warrior
Jean Grey is an evolved mutant with powerful telekinetic and telepathic abilities, further enhanced by the cosmic energies of the Phoenix Force. She studied at Xavier's School for Gifted Youngsters and trained as a second-generation member of the X-Men under the tutelage of Professor X.
Movie Source:
Powers, Abilities, & Weaknesses
Powers
Jean Grey is an extremely powerful mutant (the only known Class 5 mutant in the original timeline) whose abilities varied across her appearances. From a burgeoning psychic whose abilities were contained until she could gain better control of them, Jean's powers evolved immensely due to her near-death experience in the original timeline and from letting go of her inhibitions and merging with the Phoenix Force in the revised timeline.
Telekinesis - Jean has the ability to move objects with her mind, ranging from doors to people, cars and even trains. Beast once stated that Jean's powers had no limits.
Flight - Jean can fly using her telekinesis by project herself through the air, moreso displayed in the revised timeline.
Force-Field Projection - Jean can generate telekinetic shields or barriers to block, contain and impede targets.
Energy Manipulation - Jean's telekinesis extends to the ability to halt, shape, and redirect energy, being able to do so to that from Scott's optic blasts while fighting against him. She is also able contain Scott's optic blasts within his eyes upon resurfacing after the incident at Alkali Lake.
Molecular Manipulation - At a full extent of her power, she can manipulate matter at a molecular level at will, with the exception of adamantium, or anything encased or bonded with adamantium.
Disintegration - Jean is able to atomize nearly anything within her surroundings at will when at the full extent of her powers. In both timelines, it is an extension of her telekinetic ability and she is seen being able to affect all manner of objects and even people with this power. Once merged with the Phoenix Force, she once again exhibits this ability, instantaneously destroying many of the D'Bari with it.
Telepathy - Jean has the ability to read, communicate with, and control other people's minds, not unlike Charles Xavier. During X-Men, she states that Professor X is much more powerful than her, but is teaching her to develop it. When merged with the Phoenix, her telepathy is immensely amplified, able to overcome Charles Xavier, a more seasoned telepath, and affect multiple people at once.
Illusion Projection- Jean has the ability to project realistic illusions through telepathic means, able to simulate invisibility for herself and other people, as seen after the explosion at the Mansion in the revised timeline, as well as being able to appear as a completely different person to multiple people after being empowered by the Phoenix Force.
Telepathic Resistance - Jean has the ability to resist the telepathic intrusion of other psionics, as seen in both the original and the revised timeline, both involving Charles Xavier.
Astral Projection - Jean is able to project her consciousness into the Astral Plane, where a psionic's powers are able to affect the physical world there. Jean used this ability to assist Charles in defeating Apocalypse.
Precognition - Jean has displayed precognitive dreams in the revised timeline, portending a bleak future and disturbing her sleep to the extent of simulating seismic activity around the Mansion and causing the paintings in her bedroom to atomize.
Mental Healing - Jean has exhibited the ability to heal another's psychological trauma to the extent of being able to reach into Charles's weakened mind and bring him back from the precipice after being bested by Apocalypse in the Astral Plane.
Memory Manipulation - Jean has displayed the ability to peruse into the deepest depths of another's mind to extract and manipulate their memories, displayed in both timelines. In the original timeline, she does so for Wolverine and Nightcrawler. In the revised timeline, she is able to restore the few memories in a berserk Wolverine's mind, restoring what little sense of self she could salvage of him.
Pain Inducement - Jean has the ability to project psionic forces from her mind powerful enough to cause both physical and mental harm to her desired targets. While combatting Apocalypse in the Astral Plane, Jean unleashed a psychic scream that shattered the simulacrum of the X-Mansion as well as Apocalypse himself, casting him out.
Phoenix Force Manipulation - After merging with the Phoenix Force in space, Jean's natural abilities are immensely amplified, allowing her to overcome powerful mutants the likes of Charles Xavier and Erik Lehnsherr, the combined efforts of her entire team, and even an army of D'Bari, including one partially empowered by the very cosmic entity inside her. She also gained new powers from becoming host to the Phoenix Force.
Superhuman Reflexes - Jean was able to react to Quicksilver charging at super speed towards her.
Superhuman Stamina - Jean was able to endure being impaled in the chest with a piece of metal debris by one of the D'Bari.
Cosmic Energy Manipulation - Jean has the ability to harness the sheer power of the Phoenix in the form of what appears to be cosmic fire. After ascending into space to isolate Vuk, she instantly atomized the alien invader by bombarding her with streams of the Phoenix's power.
Self-Sustenance - Empowered by the Phoenix, Jean is able to survive in the vacuum of space without the need of breathing equipment.
Weaknesses
Instability - If she becomes emotionally unstable, she loses control of her powers and will turn into her darker persona known as the Phoenix.
Equipment
DO NOT READ THIS WITH A SERIOUS EXPECTATION. THIS IS A COMEDY STORY, PURE ENTERTAINMENT.
This is the crux of the problem when it comes to ratings as many are probably one star ratings made out of spite, this story is probably around a 4.2 if you want an accurate rating.
Initially I felt the same as many readers, disappointed and misled- however you must not take this story seriously. It is clear that as the story progresses, so too does the author's ability to construct the world and characters, there are several interesting plot points in the later chapters that were unexpected.
Read this to ENJOY something silly and you'll have a great read; don't try to gauge this as a novel of literary competency, but purely as something made for amusement- if you come into this expecting a serious read you're going to be sorely disappointed and likely to drop this before you ever get to the teen chapters.
Having said that, around chapter 12 I just decided to not take it seriously and after that it just got more entertaining as the story progressed which is odd because generally I cannot stand works that derive fiction from elsewhere (might as well be fanfics imho) but this somehow made me want to keep reading. I thoroughly enjoyed this and I'm saddened I discovered this so soon, perhaps if I had found this a year from now there would have been more to read.
To the author: Well done, you pulled me in and kept me for the whole thing and I can't say I was ever bored, the pacing is quick, something's always happening- in the early chapters it feels forced and I almost dropped it when they kept jumping into another 'situation' but later it makes sense why they were in those situations and it no longer felt forced. I fully expected to drop this novel and yet you managed to keep me interested. I hope you continue writing and that people read this review and don't 1-star bomb your novel without first giving it a chance, a chance it totally deserves. Good job!
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Some People are saing that this is not a serious novel so It should not be taken seriously its a comedy they Say but this novel has Some seroius Problems lets start at the beggining. The Story is realy repetetive the it goes like this 1. Protagonist encounters a problem 2. Summons solution to a problem or the more "fun" way he encounters a problem he gets kicked mutaleted or worse his summons get massacred than he uses his powers summons a solution repeat that for 80 chapters and you have this novel this structure creates a big problem as the novel is very fast paced the Protagonist and summons and problems they face don't have any development they are the same 2d characters as in the chapter they appeared in and the worst of is that the Protagonist I after everything he went through is as stupid and naive as in the 1st chapter because for the reason of the plot. In perspective every crisis in this novel was created and solved by the protagonist there might be some semblance of the bigger picture and some artificial stakes but these are as abstract to us as to the proragonist in the CONCLUSION : if you like reading about someone suffering because the plot demads it with no character development go ahead, if not Stay away I read it so you don't have to.
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Utter insanity don't read it if you value yours things are too easily gained for Sam and everything that happens to him is a cheat if he needs or wants something he just conveniently gains it in essence this is complete and utter bull sh*t with a plot like it was written by a third grader and then written by their teacher it only makes a good comedy
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another trash fire on scribbehub, first the first 2 chapters was ok abit rushed but could be understood but soon as third chapter rolled around things toke a turn for the worst. The author just wrote what ever he wanted without even bothering to think if what he wrote makes sense or would keep the audiences attention. In many ways its more stupid comedy power fullfillment story if anything. As it is theres way to many of this type of storys running around so no originallity other then the setting.
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Okay while I haven't read the whole story this is what I can tell you; I dont feel like the side characters (mainly the familars) have enough depth. What I mean is that when you first began toying with the summoning the character acted somewhat realistic with they're responses but now it feels very bland with how its rinse and repeat. My suggestion (which if you want to ignore because it's your story) is that you should have made where the familars felt comfortable around the MC but not to the extent of adoring him immediately and have them slowly develop feelings. Another issue is the sheer amount of familars but that's to be expected of a large harem story. Okay now some of the good things are that I like the concept of how you bringing in a wide plethora of characters that have good potential and while the system is way too op, I do feel that the interactions the MC had with it too amusing to pass so good job with that. So yeah overall it's a weird wacky porno that I am still reading for bizarre reason
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Overall the novel is bland with the MC making the same screw ups over and over without learning anything and for the gender bender it is a bs tag cause the MC who starts as a guy turns into a girl before becoming a guy again and the novel just doesn’t hold your attention
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I give it a 4 for the s*x scene and wonderful world building at the beginning but im still offended that the MC is stupid as in plain stupidity he has power cable of creation of anything even his summon is otherworldly he was able to acquire quorra from tron to ack luck 2nd in command of his power which he does nothing to learn more of its potential it was also quorra that he learn merlin was also like him and he built his world and for f**k sake he could have use the token to created his own dimensions outside the war or ask some op power to find a new dimensions that not under other influence and stable and what kind of sh*t trust someone so easily and give him his level and token didn't all the mistake he made over and over does not serve as a lesson for him
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