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/ Series / UNO – Survival of the Four Kingdoms
UNO – Survival of the Four Kingdoms
UNO – Survival of the Four Kingdoms
1.3k Views 16 Favorites 12 Chapters 0 Chapters/Week 12 Readers
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Zombie Type
Runner

Description:

Slim and agile zombies with powerful legs. These zombies are produced and modified from fresh corpses so that they could retain their muscles for running. They display a bestial/primal behavior that makes them powerful enemies with enough strength to tear limbs. There go-to attack: Bite First, Claw Later.

UNO Card Type: Yellow

Behemoth
Description:

Large, tank-like zombies with tough skin and powerful attacks. However, because of their build, they are rather slow. They display a menacing attitude that brings fear to those who find that their attacks do nearly no damage. The Behemoths' go-to attack: Slow and Steady Lands the Last Blow.

UNO Card Type: Blue

Spewer
Description:

Frail and scrawny zombies that depend more on their ranged weapon to deal damage to enemies. They produce a type of radioactive acid that spews from their mouth at nearby enemies, dealing corrosive damage. Their go-to attack: Spit Acid Like There's No Tomorrow.

UNO Card Type: Green

Erupter

Description:

Fat and gassy large zombies with slow movement speed and weak combat skills. Their only redeeming quality is their ability to explode upon contact, dealing large amounts of fiery and blunt damage. Their go-to attack: Explode!

UNO Card Type: Red

Skill/Spell
Black Hole

Description:

If a rivaling kingdom has few zombies, this powerful spell would absorb many zombies from the other three kingdoms so that the number of zombies attacking each kingdom would be the same.

When the Black Hole

card is used, the three kingdoms with the most UNO cards will discard as many cards as they can so that everyone

has the same number of cards as the kingdom with the least number of cards.

Specific to UNO Wizards

Cleave

Description:

Summons a powerful giant blade that cleaves at the user's enemies, destroying nearly half of the enemies.

Allows affected UNO Warrior to get rid of the lesser half of the UNO cards

in his or her hand. So, for instance, if the UNO Warrior has four cards, then

he or she can get rid of two cards of his or her choosing. If the

UNO Warrior had seven cards, naturally he or she cannot get rid of 3.5

cards, so he or she can get rid of the lesser half, which is three cards

from his or her hand.

Specific to UNO Warriors

Queen Worm

Description:

An UNO Tamer can summon a worm-like monster that destroys and consumes a number of zombies.

The

UNO Tamer can discard two cards of his or her choice. The player cannot use this skill/spell if he or she has less than three cards in his or her hand.

Specific to UNO Tamers

Mob Drawing

Description:

UNO Rogues can send scouts to attract the attention of three groups of zombies and draw them towards an enemy kingdom of their choosing.

Essentially, it is like a Draw 3

card but towards a kingdom of the user's choosing. Cannot be Reflected or Redirected.

Specific to UNO Rogues

Reflect

Description:

Users can raise up a shield - physical or magical - that will deflect a horde of zombies and send them to an opposing kingdom.

UNO Warriors and UNO Wizards can reflect a Draw 2, Draw 4, or stacked Draws back to the player who played the

last card. So, for instance, if kingdom 1 plays a Draw 2 on kingdom 2 and

player 2 stacks by playing a Draw 2 as well, a horde of four zombie groups

will attack kingdom 3. If kingdom 3 uses “Reflect”, they can send the

zombies back to kingdom 2.

Specific to UNO Warriors and UNO Wizards

Redirect

Description:

Similar to Reflect, but users can instead change the zombies' intended target to the kingdom next to them.

In other words, if kingdom 1

plays a Draw 2 on kingdom 2, then kingdom 2 can “Redirect” the Draw 2 onto

kingdom 3.

Specific to UNO Rogues and UNO Tamers

Copycat

Description:

Users can copy the ability an enemy kingdom had used earlier in an attempt to save themselves from being overwhelmed.

This card allows the user to reuse/play the same card as the card

currently on the “played” pile. Can’t use this card if the user is

skipped. In addition, the card cannot stack the previous card. So, for instance, if kingdom 1 played a Draw 2 and kingdom 2

doesn’t have a Draw 2 or any other card to block it, the kingdom 2 can use

“Copycat” to avoid drawing cards. Unfortunately, “Copycat” does not

stack the Draw 2 so kingdom 3 only needed to draw two cards instead of

four cards.

Specific to None

Flock of Harpies

Description:

The user can summon a flock of harpies which will swoop down at the zombies in the user's region and send them to each of the rivaling kingdoms.

UNO Tamers take three cards of his or her choosing from his or her hand and

sends one card to each of the opposing kingdoms. Basically, kingdom 1 takes three

UNO cards from his or her hand and gives them to kingdom 2, kingdom 3,

and kingdom 4.

Specific to UNO Tamers

Random Teleportation

Description:

Ten groups of zombies emerge from the Necromancer and charge towards the four kingdoms, splitting into four groups of varying sizes. The user will receive the least amount of zombies.

Ten cards are divided randomly before given to each of the four kingdoms. The UNO Wizard will receive the least number of cards.

Specific to UNO Wizards

Mob Bait

Description:

Randomly throws a special pheromone to an area that attracts extra zombies towards the nearest kingdom.

Basically, whoever

draws from the deck for any reason will have to draw three extra cards.

For instance, if kingdom 1 played Draw 2 on kingdom 2 and kingdom 2 has

nothing to prevent it, then kingdom 2 will have to draw 5 cards from the

deck instead of 2 cards.

Specific to UNO Warriors

Scrying Ball

Description:

Summons a large scrying ball that displays the remaining units and tactics of a selected kingdom for all to see.

The affected kingdom must reveal their hand to everyone else. So, if

kingdom 1 uses “Scrying Crystal Ball” on kingdom 2, then kingdom 2 must

reveal what is currently in their hand to everyone else.

Specific to None

Steal

Description:

At the cost of drawing two zombie groups from an opposing kingdom back to his or her own kingdom, the user can steal two things from that kingdom in the form of units or tactics.

The user steals two cards from a kingdom and essentially drawing two

zombie groups back to his or her castle. The affected kingdom must notify the

user how many cards they have. So, if the affected kingdom has 7

cards, each card from left to right will be numbered 1-7. Then, the user can make a choice of choosing two numbers and the

affected kingdom must give the selected cards to the user. So, if kingdom 2

has “1, 8, Wild, and Skip” which are numbered 1-4 respectively and if

kingdom 1 asks for cards 2 and 3, then kingdom 2 must give “8, Wild” to kingdom 1. The user does not know which cards are numbered what.

Specific to UNO Rogues

Card Type
Numbered Card

Description:

In UNO, we have numbered cards of either red, yellow, blue, or green. The numbered card represents the (number * 100) zombies that are attacking a kingdom. By playing the card, this meant that the kingdom destroyed the (number * 100) zombies.

For instance, if the card was a Yellow 8, then that means there are 800 Runners attacking the kingdom. And by playing the Yellow 8, it represents that the kingdom did something to destroy those 800 Runners.

Skip Card

Description:

The Skip Card is pretty straightforward. It is basically when the user does something to prevent the kingdom closest to him or her from making a move.

Reverse Card

Description:

This card reverses the order of combat. However, to describe it in story format, it is basically when the kingdoms who did one action in a round suddenly do another action before the following kingdom could do something.

Draw +2 Card

Description:

A kingdom finds a way to stop the kingdom closest to them from making a move. In addition, they also send some zombies to the enemy kingdom as a 'door gift'.

Wild Card

Description:

The UNO card changes the color from the previously played card to a new color...or even to the same color as what the user wishes.

In this story, the Wild Card is basically a teleportation spell that switches the positions of zombies of one type in the frontlines with zombies of another type.

Draw +4 Card

Description:

A combination of the two Draw +2 Cards and a Wild Card in terms of description and effect.

The user prevents the closest kingdom from making a move while drawing some zombies towards their direction. In addition, zombies of one type from the frontlines are switched with zombies of another type.

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