Umbral Story Bible
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Monster/Cultivation stages:

Each stage has 100 levels, with the level after 100 being level one for the next stage. Levels can be increased in many ways as a level simply reflects the power of the monster/cultivator. Common ways to increase levels is through combat experience, training, epiphanies, or body improvement. Common ways to Increase stages is through the same methods as increasing levels with the addition of mutation and evolution.

Here are the stages with a few examples of the things that start at that stage. (The highest peak a mortal humanoid can reach is diamond stage.)

Mundane: Non-combatants of many civilized and/or lesser races, giant insects, etc...

Wood: Common Goblins, Mutant Wildlife, Slimes, Etc…

Stone: Most Wolf Monsters, Imps, Hob goblins, kobolds, Etc…

Tin: Most Bear/Lion/tiger Monsters, mimics, Raptors, Etc…

Iron: Hell hounds, Lesser Kongs, Living Items, Skeletal Mages, Etc...

Copper: Ogres, Oni, Elementals, Death Knights, Lesser Dragonkin, Etc

Silver: Basilisks, Pegasi, trolls, Liches, beholders, Most Dragonkin, etc…

Gold: Unicorn, Nightmare, Arch demons/angels, eldritch, Etc…

Platinum: Phoenix, Devourer, Rift Dwellers, Etc…

Diamond: Elemental Kings, Dungeon cores, Reapers, Etc…

Myth: True Dragons, Behemoths, Djinn, Etc…

Divine: Dragon Lords, greatest of Arch Devils/Seraphs, Lesser/demi gods, Etc…

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Magic:

Magic is a complicated subject to consider as magic itself is a very mutable and subjective art. There are ostensibly thirteen elements of mana that serve as the building blocks for all magic, but these elements can all mix and combine amongst themselves to create new sub-elements which can also further mix and combine... Spells can be taught and passed down, but the same spell is basically never cast the same way by another as every persons understanding and use of magic and mana is as unique as a fingerprint. a good analogy is that two people could be presented with a subject to draw, and despite them drawing the same thing their drawings will be different from each other.

Basic: Earth, Wind, Fire, Water

Advanced: Darkness, Light, Space, Null

Source: Life, Death, Soul

Primordial: Chaos, Order

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Unified Currency:

Stone Coin: lowest denomination of currency. A small loaf of hard Bread usually costs 1-3 stone coins.

Iron Coin: worth fifty stone coins.

Copper Coin: worth fifty iron coins.

Silver Coin: worth fifty copper coins.

Gold Coin: worth fifty silver coins.

Platinum Coin: worth one hundred gold coins.

There are other types of currency, but this is the universally accepted form of money.

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Geography:

Western Continent:

  • New Eden
  •  

Central Continent:

  • Myst Academy
    • Academy City
    • Myst Academy
      • Akashic Library
    • Myst College of Magic and Scholarship
    • Myst Dungeon
  • Jorra Empire
    • Colosseum
    • The Dungeon of Fate
  • Kingdom of Avalon
    • Table of the Round
    • Fae Lake
  • Rah Empire
    • Row Wood
    • Sun Spire
  • Sea of Trees
    • Elven sanctuary
    • Fae grove

Northern Continent:

  • Underholme
    • Grand Forge
    • Hall of the Ancestors
    • Undermount Keep
  •  

Southern Continent:

  • Beastkin Tribes
  •  

Eastern Continent:

  • The Holy Church
    • Temple of the five
      • Altar of Faith
    • Templar Training Temple
  • Theocracy (Unified Theocratic Nations)

 

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Hex’s Cheats:

[Memories Of A Lost Life]

[Remnant memories, thoughts, and experiences remain within the subject. these memories are personified and regulated by a mental construct that serves as a guide for one's new being in their new life.]

 

[Mutable Body Evolution]

[A body that can easily mutate and evolve beyond its base state, while also negating traits and mutations that one's mind deems negative or repulsive. Full racial change is possible, but will require a strong desire to become a new race alongside a strong sample material to induce the mutation. Mutations restricted to three sample races and their evolutionary lines.]

 

[Umbral Palace (Base)]

[A throne room that can be upgraded and changed to best suit the needs of its master. Serves as a seat of power.]

 

[Spotless Shadow (Base)]

[A surprisingly tough outfit made from unnatural substances that are similar to cloth, cotton silk, and leather. The outfit will repair and clean itself overtime, is waterproof, and keeps the wearer comfortable in any environment within a reasonable temperature range. Repair and cleaning effects can be accelerated by feeding mana to the outfit.]

 

[Umbral Moon (Base)]

[A blade made from iron and an ore that originated in the void beyond this realm, supposedly this blade also holds a small chunk of the moon itself. This blade is unnatural sharp and will hold its edge for eternity, it is also surprisingly sturdy given its thin blade, and will clean and repair itself when feed mana, blood, or souls.]

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Hex’s Skill Book:

N/A

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