I realized that I have not updated the character sheet in some time so I am just going to post it here. There are two one for level six which is where she is at and a little bit of level seven which is where she will be in the next chapter
Name: Alice
Race: half-Angel
Level 6
Profession – Angel of Mercy
Experience – 33 of 2000
Stats: Points unspent = 22
Health: 140 (Recovery 1 Per Day)
Mana: 776 (Recovery 2 Per Minute)
Strength 11
Stamina 11
Intelligence 10
Wisdom 20
Charisma 20 (+3)
Dexterity 12
Perception 12
Luck 0
Skills:
COMBAT:
Dodge Skill: Beginner 357 / 500 Ability of dodge increased by 10%
Endurance Skill: Beginner 121 / 500 Reduction of fatigue from physical exertion
Mace: Journeyman 15 / 500 Damage increased by 30%
Pain Resistance Skill: Beginner 18 / 500 Reduction of pain by 20%
Short Bow: Beginner 75 / 200 Increased accuracy by 5%
Sneaking Skill: Beginner 153 / 500 Basic stealth
Camouflage Skill 12 / 200
PROFESSIONAL:
Cooking: Beginner 545 / 1000 Make eatable meals
First aid: Journeyman 0 / 500 Any wounds treated will heal 30% faster
Alchemy: Journeyman 74 / 700 Increased potion duration by 20%
Herbalism: Journeyman 23 / 700 Herbs used in potions are more efficient by 25%
Enchanting: Talented 100 / 100,000 Increased options and success rates
Talents:
Aura Augmentation: spells increase or decrease in potency depending on size and understanding
Death is a Friend of Mine
Holy Casting
Nutcracker - While holding a weapon you will give off a slight intimidation affect to males in the area
Compassionate Touch
Multi-Cast x 4
Power Amplification x 3
True Sight – Reveals things that are hidden
All Natural - Increased Charisma whenever you have no cosmetics or illusions applied
Defensive: Physical
-
Tough Enough: reduces blunt force damage by a 1/20th
-
Resolute: Reduce all damage by 10% after health 30% of total health
Defensive: Evasion
-
Perfect Assets: Straight men and gay women are reluctant to shoot at you
Weapon: Bow
-
Prediction: gives suggestions on most likely course a person will move to
Bloodline:
Angels gain following skills
Demonic Counter - Heal spells do damage to demons equal to healing value
Flight – Medium level flight
Holy Aura – A 14-foot aura that reduces pain and adds boost to all healing spells
Speak No Lie – People with angel blood are unable to tell lies
Pacifistic Blow – any attack against others will always fall short of killing them (monsters and demons excluded)
Vision of Diagnosis Improved – Ability to detect ailments, health and abilities being used at a glance
Spells: Holy
Aid – (Cost 9) – Temporarily increase another’s health
Blasphemer’s Detriment: Links damage caster receives from any melee attack or spell from targeted person
Blessings of the Goddess – (Cost 3 / Upkeep 1 per minute) – makes it harder for others to hit the target of this spell (strength increases with level)
Blinding Flash – (Cost 3) – a quick bright flash of your aura (works better in darker environments)
Bone Setter – (Cost 6) – Fixes broken bones and puts them back into place
Coat of Arms – (Cost 25 / Upkeep 1 per minute) – Strengthens the target with what they hold dear to the hearts (strength increases with level)
Guardian Angel:
Golden armor – (Cost 8 / Upkeep 1 per 3 minutes) – a thin protective barrier that refreshes every three minutes
Hiatal - generates a dome to protect your group lasts 1 round
Lesser Detoxification – (Cost 7 / Upkeep 1 per 10 minutes) – Removes lesser poisons
Minor Heal – (Cost 11) – a healing spell that will heal large cuts, scrapes and bruises
Minor Healing light – (Cost 11) – Creates images that float around targets that release pulses of healing energy
Purify – (Cost 8) – A magical filter that removes impurities the cast believes are foreign to item or person
Rejuvenate – (Cost 5) – Removes fatigue
Revitalize – An improved version of rejuvenate that restores lose stats and vital energy
Regeneration: Slow – Regrow lost body parts or help with more grievous wounds
Sanctuary - creates a safe zone that monsters cannot detect or enter, Casting time: 10 minutes; Area: casters’ aura
Sense Minor Evil – (Cost 12 / Upkeep 3 per hour) – map will display creatures that have done evil within the last week; area of affect seven meters
Slow Poison – (Cost 7 / Upkeep 1 per 10 minutes) – Greatly reduces the onset of poisons
Tranquility – (Cost 15) puts a targeted person or creature into an immobile state until attacked or 3 minutes
Resistances
Lightning – 4%
Wind – 5%
Earth – 2%
Charm – 23%
Ice – 3%
Darkness – 7%
Water – 3%
Corrosive – 2%
Aura Effects:
Holy – See bloodline
Calmness – Aura will release a calming affect that eases the mind from stress and worries. Small chance of pacifying aggressive, less intelligent creatures.
***************
Level 7
Profession – Angel of Mercy
Experience – 533 of 3000
Stats: Points unspent = 62
Health: 164 (Recovery 1 Per Day)
Mana: 906 (Recovery 3 Per Minute)
Endurance Skill: Beginner 121 / 500 Reduction of
Seems like something is missing.
it is
Some quick edits:
Guardian Angel: -> (missing its description)
rejuvenate that restores lose stats and vital energy -> lost
How do you distribute the remaining 62 points? Do you do everything at 20 and the rest on luck?
I have not decided yet. I figured I would see if readers had preferences but probably 21 of it will go to charisma simply to show what happens with the gods boon
luck is more karma than anything else and is not something she can control
Perfect Assets: Straight men are reluctant to shot at you
shot -> shoot
Also, no affect on queer women?
lol good point
You put the “All natural” bonus on wisdom instead of charisma
Wisdom 20 (+3)
Charisma 20
thanks
There are two one for level six which is where she is at and a little bit of level seven which is where she will be in the next chapter
=> are two, one for
lol You have no idea how much I hate commas. I remember writing an English paper on 'what I learned' that year and titling it 'Damn you comma'
@Deathangel Nice, just don't mess up capitalization. It can be the difference between
'Helping your Uncle Jack off a horse' and 'Helping your uncle jack off a horse'
Thanks for the chapter/Character Sheet.
My rant will begin.
Stats: Points unspent = 62
Strength 11 + 9 = 20
Stamina 10 + 10 = 20
Intelligence 10 + 10 = 20
Wisdom 20 + ? = ?
Charisma 20 (+3) + ? = ?
Dexterity 12 + 8 = 20
Perception 12 + 8 = 20
Luck 0 + 20 = ?
I saw 62 point unspent and I remembered that Alice is saving her points and is training to a point were training normally will not be efficient. So much unspent potential makes the story interesting.
This got me thinking about how OP god Boons are, but it would take 65 points to get boons for other stats besides Wisdom and Charisma.
I think she should continue to train while in her low value stats, because in higher value stats regular training is less effective, and she might be stuck in a situation where she needs to spend those point, hiding her cards is a good tactic especially when people can scan her basic status.
The author said that 21 points will probably go to Charisma, so that means 41 points left.
In my very geeky opinion 30 should be spent, 10 to intelligence and 20 to luck. All other can be increased with hardwork, experience, and time. But INTELLIGENCE might be the hardest to increased naturally, and LUCK has not risen at all in her time this world, a boon along with the raw numbers in either would would be incredible helpful in both active and passive ways.
I suggest LUCK should be increased to 20, even without the boon this could help her incredible shitty luck, I mean Saber survived Cu's Noble Phantasm with a metaphysical D20.
In universe this will help her in so many ways, this novel is a good example Invincible Saint ~Salaryman, the Path I Walk to Survive in This Other World~ the main character along side 10 people got isekaid but he survived because he choose to have a luck passive skill while laying low, while other choose other impressive and niche skills. Do not read the translation stopped long ago.
The Meta reason is the author would be able to play this the story much more without stretching the premise or overtaxing readers' suspension of belief. Luck could be a good plot point to raise and lower stakes, create tension, and just paly around while keeping people invested in the story.
What do you guys think.
Skills are upgraded at a cost +1 of their current number ie to go from 20 would cost 21 skill points. although I do like your ideas