Worldbuilding notes
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Names
In the Romanization of the Qr’var language, the following conventions are used:
- An apostrophe following a character marks that character as pharyngealized, similar to the emphatic consonants in Arabic
- AEIOU are pretty simple and represent the same sounds they would in Japanese or Spanish
- Q represents a uvular stop, as in Arabic. This sound is similar to K but pronounced further back in the mouth
- R represents a guttural R as in French or German
- V represents a labiodental approximant, like how many speakers of Indian English say V. It's like a cross between W and V
- X represents a velar fricative, like the CH in German or Scottish. It's like a cross between K and H
- Y represents a front rounded vowel, as in Danish or Norwegian. It's like an English EE sound but with your lips compressed into a circle
Using the International Phonetic Alphabet (IPA), Q'vyx is pronounced /qˤʋyx/ and Qr'var is pronounced /qʀˤʋaʀ/
4
I took Linguistics while doing my Psychology degree work, before I switched to Computer Engineering anyways. I personally find Linguistics fascinating, and I am always impressed by writers who can invent a linguistically viable language. (unlike me, who uses Latin, Hebrew, and German in strange fonts to pretend they are alien languages. Oh and I used Python to create a Dragon Language. Literally a Programing Code Snippet in Python in a Dragon Script Font.)