Nova v1.1
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Announcement
Don't miss the actual chapter release~. This is just an update to Nova's stats!

~~ Status~~

Name: Nova

Model: O-0001: Omega Class First Generation

Race: Automaton

Material used: Morphium - 100%

Health: 100%

Status: Idle

Power source: Z-1070-U Subspace Power Generator 10th Generation- Upgradable 

 

Racial Skills: [Accelerated learning] [Tireless] [Semi-Immortal] [Upgradable] [High Speed Thought] [Parallel Processing] [Limited Control: Technology] 

 

Skills: [Supernatural Combat: Unarmed-EX/ Sniper-EX] 

 

Passives: [Made of Morphium- EX] [Last Stand-EX] [Gamer Body- EX] 

 

Permanent Debuffs: [Slow Combat training- EX] [Muted emotions- EX] [Forced Logical Thinking] 

 

Common skills: [Anti-Gravity: High] [Goa’uld Ma’Tok staff blast] [Morphium Domain Control] [Zat'nik'tel Energy Shot] [Asgard Transport] [Space Flight] [Subspace Communications: High] [Energy Shield] [Kinetic Energy Wave] [Harmful Neural Link] [Tok’ra Crystal Tunnel Creation] [Phase shift] [Healing Light] [Gravity Collapse] [Pain Energy Discharge] [Atomic Breath] [Universe shift] [Energy to Matter Fabrication] [Ion Cannon Blast]

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[Z-1070-U Subspace Power Generator 10th Generation- Upgradable]

Generates an unlimited amount of power, but at a limited output of 10 ZPM’s from the Stargate universe. Power output is upgradable.

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[Accelerated learning]

As an Automaton, you have a massive increase in learning speed. What takes organics years could take you seconds.

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[Limited Control: Technology]

As an Omega Class Automaton you have limited control over ‘lesser’ technology. Like computers without sufficiently advanced AI, and tablets or smartphones. You may wirelessly connect to any technology within 1km of yourself. While connected, you may interact with it as if you were physically there. Anti-Hack measures mean nothing to you. The range, level of control, number of connections and level of technology you may interact with/control will increase as you upgrade yourself.

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[Anti-Gravity: High]

 With the current level of technology you have absorbed, and the power output you can sustain, you may use Anti-Gravity to ‘lift’ an object of up to 1,000,000 tonnes. Must be within 800 metres of the object. May also simply ‘remove’ 1,000,000 tonnes of weight on the object to let you lift it with your natural strength. Also capable of removing up to 100% of inertia depending on how much power you use.

 

Notice!

Find a better generator design to up the amount of weight and range you may affect. May overcharge with extra energy to temporarily increase effect and range. However this effect only has mild efficiency and will produce a modest increase.

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[Supernatural Combat: Unarmed-EX/ Sniper-EX]

You possess combat proficiency, capabilities and knowledge drastically beyond what is naturally possible for any unarmed and sniper combat.

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[Goa’uld Ma’Tok staff blast]

Able to generate and discharge a pulse of plasma energy like that of a staff weapon. Can also hold the charge indefinitely without shooting it. The more energy used, the bigger and more destructive the blast will be. Overcharge effect is only limited by the current output of your generator.

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[Morphium Domain Control]

Able to control all Morphium constructs you create in a 10m radius around you seemingly with telekinesis. Upgrade yourself to improve the range.

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[Zat'nik'tel Energy Shot]

Able to generate and shoot out the energy like that of a Zat'nik'tel. Able to hold the charge indefinitely. The more energy used, the bigger and more distance covered on impact by the released energy will be. Overcharge effect is only limited by the current output of your generator.

 

Notice!

Overcharging will cause the first shot to kill, and second to disintegrate. You may affect higher density targets with more energy used.

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[Space Flight]

 Able to fly and also enter Lightspeed travel via Hyperspace. Max sublight speed is 220,000 kilometres per second. Max Hyperspace is 80,000 times the speed of light.

 

Notice!

You still possess friction. Max Hyperspace travel is relative to how much energy you put in. 1 ZPM is 80,000. While 2 ZPM is 160,000. ect.

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[Subspace Communications: High]

Able to send and receive communications at intergalactic distances.

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[Energy Shield]

Project an energy shield around your person or anyone within 1000 metres. A shield is permanently projected a nanometre away from your skin but may project a shield to cover 5km in a full circle. Base energy drain is 1 ZPM. Able to block the impact of a star going supernova at a drain of 5 ZPM’s. Able to forfeit the shielding for a cloak, that will hide everything. From sounds/smells and readings from all but the most powerful sensors. Upgrade the technology to increase the efficacy and to add features to the shield.

 

Notice!

Due to the type of shield projected very few objects may get through, regardless of the amount of power being supplied.

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[Kinetic Energy Wave]

Able to produce a wave of Kinetic energy in a pulse from anywhere on your body. With the energy of 1 ZPM, the wave can destroy planets.

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[Harmful Neural Link]

Able to forcibly link up with an organic, and take information from their surface thoughts. The link will gradually damage the organics brain however, with the amount of damage ramping up exponentially.

 

Notice!

The average human for example will only last 10~15 seconds before their brain is fried.

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[Tok’ra Crystal Tunnel Creation]

 Create the crystal tunnels that the Tok’ra are known for. Able to control the size, shape and direction the tunnel will grow. Also able to make blueprints of entire formations, and add features before forming it, like chairs and tables. To destroy the tunnels you make, place your hand on a connected portion and will it to collapse.

 

Notice!

You currently lack the means to provide Life Support. Most organic life will die within minutes in any tunnels you make after all the air is used up after creation of the tunnel.

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[Phase shift]

 Shift 180 degrees out of phase with most matter causing you to effectively become invisible. The sound you personally make will also vanish to those outside of your new phase. Can expend extra energy to phase through most solid matter in the normal phase.

 

Notice!

 Will automatically phase dangers when shifted. Can not affect others.

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[Healing Light]

Able to heal any injury in an Organic you have understanding of as long as the brain remains intact. Able to revive the dead as long as there is some biomass left to start the process.

 

Notice!

 Generally, after 10 minutes the brain will die in an Organic after the body dies. While you can heal them, their memories are another matter. Can also heal brain damage, but again, memories will be affected.

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 [Gravity Collapse]

Causes gravity in an area to collapse in on itself, creating an atom sized unstable singularity. It will pull everything in an area of 3 metres into the centre, crushing and ripping apart whatever it can with the gravity. Singularity will remain open when supplied with power. Will immediately collapse after power is stopped.

 

Notice!

Power will automatically be cut if it is detected that the singularity will stabilise.

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[Pain Energy Discharge]

Discharge energy like the Goa'uld Pain Stick. This energy will immobilise nearly anything organic, regardless of their pain tolerance with extreme amounts of pain.

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[Atomic Breath]

Charge up and fire an energy beam powered by your unique Morphium generator. Default drain is 1 ZPM/s with a max charge time of 5 seconds. May only raise or lower the drain at the start of the attack, then said drain value will be locked in.

 

Notice!

May extend the charge time for dramatic purposes. But the total output will always be as if it was channelled normally for 5 seconds or less.

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[Universe shift]

Can shift into another Universe. However, this ability is imperfect, and has risks.

 

Notice!

Can not target specific Universes, each use will be random. Due to the crude way you shift into a Universe, you must wait an extended amount of time before you can shift again. This will vary from Universe to Universe. Your shift will also not be subtle, and may attract undesirable attention.

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[Energy to Matter Fabrication]

Able to convert energy to any form of matter you have an understanding of.

 

Notice!

Does not interact with your Morphium.

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[Asgard Transport]

Able to transport anything within a 1 lightyear range to anywhere else nearly instantly via a special dimension; hyper-subspace. No limit to the size or amount of matter you may target and transport.

 

Notice!

Highly suggested you know exactly where the target(s) should appear, or within visual range. Possible to materialise objects in other forms of matter otherwise. Like a wall. Will not penetrate shielded targets naturally. Can not transport yourself.

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[Ion Cannon Blast]

Able to generate and discharge a pulse of energy. Can also hold the charge indefinitely without shooting it. The more energy used, the bigger and more destructive the blast will be. Overcharge effect is only limited by the current output of your generator.

 

Notice!

Energy efficient. Over charging the pulse will produce a much bigger increase in destruction than the staff blast.

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