Beginner Mage | |||||
Name | Level | Max | Description | Cost | |
Mana Bolt | 10 | 10 | Shoot a weak bolt of mana | 10mp | |
Mage's Mind | 5 | 5 | [25%]increase to Int and Wis | ||
Unallocated | 0 |
Adept Mage | |||||
Name | Level | Max | Description | Cost | |
Mana Arrow | 10 | 10 | Fire a 3 arrow of Mana | 20mp | |
Mana Guard | 10 | 10 | (100)% damage is transferred to Mp | ||
Mana Map | 5 | 5 | Use mana to map the surrounding area | 10mp/s | |
Mage's Mind 2 | 5 | 5 | (25)%increase to Int and Wis | ||
Unallocated | 0 |
Summoner | |||||
Name | Level | Max | Description | Cost | |
Mercenary Summon | 20 | 20 | Temporarily summon a creature. [1-Beast,5-Plant.10-Undead,15-Elemental,20-Spirit] | 20/30/40/50/60 | |
Life Summon | 20 | 20 | (1/10/20) summon a random lifetime summon | ||
Recall | 10 | 10 | Recall summons to your position.(1) hour cd | ||
Summoner Communication | 10 | 10 | Communicate with summons | ||
Unallocated | 0 |
High Summoner
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Name | Level | Max | Description | Cost | |
High Mercenary Summon | 50 | 50 | Temporarily summon tier 2 creature. [1-Beast,5-Plant.10-Undead,15-Elemental,20-Spirit, 30-Demon,40-Angel,50-dragon] | 25/35/50/70/95/125/160/200 | |
Oath of Fealty | 20 | 20 | [10,20] Contract a summon to become a life summon | ||
Evolve | 20 | 20 | Evolve a summon up to [10-tier 1,20-tier 2] permanently | 100mp | |
S. Heal | 10 | 10 | Recover a summons hp. | 1mp:5hp | |
S. Replenish | 10 | 10 | Recover a summons mana. | 1mp:5 mana | |
Summoner Mind | 10 | 10 | (25%)increase to Wis and Int | ||
Unallocated | 0 |
Elite Summoner
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Name | Level | Max | Description | Cost | |
Elite Mercenary Summon | 10 | 100 | Temporarily summon 1 tier 3 creature. [10-Beast,15-Plant.30-Undead,40-Elemental,50-Spirit, 80-Demon,90-Angel,100-dragon] | 30/45/65/90/120/155/195/240 | |
Evolve 2 | 13 | 20 | [20]Permanently Evolve a summon to tier(3) | 200mp | |
Summoner Teleport | 1 | 30 | Teleport to a summon, decrease Recall cooldown. | 50mp | |
Summons' Network | 1 | 30 | Increase range of Summoner Communcation and allow Summons to communcate with each other within the range. | ||
Summoner's Blessing | 4 | 20 | Increase(0-10) a summons stas by (10-50)% | ||
Summoner's Space | 1 | 10 | Pocket Space to house summons(0-10) | ||
Summoner's Mind 2 | 0 | 10 | (0-25)% increase to Wis and Int | ||
Summoner's Mana 2 | 0 | 20 | (25)% increase to Mana and Mp Regen | ||
Unallocated | 0 |
Life Summons
-Sigrun-Valkyrie(sword and shield). Awakened her wings upon evolving to tier 2 but still unable to sustain flight for too long. Instead uses it to enhance her agility, making long strides or quick bursts of speed. Has high agility and strength. Holds some lightning and holy skills similar to a paladin. Morally upright, strict with herself, and values her loyalty and service above all else. Her persona dons proudly the bearings of a soldier and warrior. Her attire is always ready for battle as her armor is always encompassing her. It is not full plate armor in order to not hinder her own agility, and resembles the placement of how one would done leather armor sparesely upon a person while not covering the joints to not hinder mobility, but it has since been upgraded to metal upon evolving and provides adequate protection. Does not like Ciel.
-Nix-Earth Elemental, Combat form shows it as a 6ft tall slim earth golem, using earth manipulation to aid it in physical combat. Augments itself with hardened earth gauntlets and adept earth magic in fights. Unable to speak, but can still communicate feelings and gestures. Personality-Naive and brutal to enemies.
-Laos-Snake, Although only a beast type summon, has shown uniqueness and traits well above normal beasts. Able to manipulate her size from a meter long to well over 10 meters in length. Is able to manipulate the venom in her fangs as well as produce poison and medicine from what she has eaten. Has a strong immunity to most poisons and venoms, allowing her to create various concoctions although still weak since this ability is still new. Likes cuddling and staring and master.
-Ciel-A demon summoned and born for her master. Her countenance and personality showcase her aptitude as a butler, especially with current wardrobe consisting of formal attire, not as a suit, but designed tastefully enough to be fit for serving any royalty. She exudes a calm demeanor, but as a demon one can never know fully what lies behind her mask. What is certain however, is her loyalty. As a demon she bound by her promise and oath such that her very being is now for her master. Whether it be scouting, spying, or fire support for her lady, she would do it all. Does not like Sigrun.
Monster Tiers
Tier 0-Normal lowest tier mobs(horned rabbits, grey wolves,etc)
Able to provide trouble and kill normal village civilians, but can still be taken down by a group of villagers with weapons.
Tier 1-Beginning of Monsters(goblins, kobolds,etc)
Can kill normal villages, but can be taken down by an adequate lone adventurer, or group of low level adventurers/mercenaries.
Tier 2(orcs, giant pythons, etc)
Can kill groups of low level adventurers, able to be taken down by a group of highly trained knights or moderately powerful group of adventurers.
Summon Tiers(all are half a tier stronger than their "wild counterparts", partially due to having the summoners mana infused/supporting them, in addition to the having gained some of the summoners intelligence/awareness(upgraded from feral to domesticated))
Tier 1-The basic summons of any race type chosen.
Tier 2-Evolution such as size are the most common, but some will start developing uniquely(Sigrun gaining her wings)
Tier 3-Evolution are now much more varied, elemental evolution being some of the most available as variants from the more common "greater" evolution which simply increases size and strength.(ex. Lightning Wolf).
Feels like either a few things haven't been fully updated or the effect is rubbish (heal and replenish).
S. Heal 10 10 Recover a summons hp. 5mp:1hp
(pretty sure that's the same effect it had at level 1, so should it not be improved?)
S. Replenish 10 10 Recover a summons mana. 5mp:1 mana (again pretty sure that's the same effect it had at level 1, so should it not be improved?)
Mana Guard 10 10 (30)% damage is transferred to Mp (original description said from 10%-100% so I feel at max level it should say 100%, not 30%)
Summoner Mind 10 10 (0-25%)=[15%] increase to Wis and Int (again original description said 0-25% so I see no reason for the max level to not give full effect)
Recall 10 10 Recall summons to your position. (10-1) hours cd (may want to state that the current effect is now 1hr)
Besides that, you may want to include the basic and intermediate skill as well since I assume she can still use them, plus the bonus to Int and Wis should be in effect.
u right. nice catch!
cool
thanks for the skills review