It's simple. Kill things, level up. When you get killed, you lose everything. That's how games usually work, right?
Except... for Luquier Vaunt, death seems to be deeply integrated in his life. The ironic twist? Dying seems to reward him each time.
In a roguelike world where one can perish very easily, Luquier finds himself one of the few individuals able to thrive.
Because for him, death is not the end. Not when there is no ending for him.
**Updates Tuesdays & Thursdays, with sporadic uploads in between.**
***Available on RoyalRoad || https://www.royalroad.com/fiction/85727/dying-to-level-up***