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God-Ish
God-Ish
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Characters
(About the Glossary)
Glossary will be updated occasionally, and will include some information that isn't listed in the chapters. Misc. info or lore hints, mostly.
Some listings won't be as detailed at first, and just because a character/misc may not have a status or character description (the one that lists hobbies and such) currently, doesn't mean they will never have one.

Current update status:
Will begin slowly updating glossary throughout the week.
Map of Cretho (Rough Draft) added to "Cretho" tab.
Albel
Name: Albel (RN: Arata Okubo)
Age: 26
Height: 175cm (5'9")
Race/Rank: Human
Hobbies: Theory-crafting, learning more about MO, taking it easy on quiet days
Likes: Coffee, spending time with his allies, exploring new places
Dislikes/Weakness: Bugs, lightweight in drinking, impulsiveness, dealing with Marna/Eru when they're angry

The main character, one that is now exploring the world of Aerith. A world that is seemingly identical to the MMORPG he played in his past life, Myleflora Online. There, he was renowned for his abnormal playstyle involving both Divination and wizardry.
Arata tends to act on impulse when theory-crafting, often disregarding his environment, which leads to others scolding him for his reckless actions. He doesn't hesitate to tackle a fight all alone either, even though—at his best—he primarily operates as an unmatched support-DPS player.

In his previous world, Arata often kept to himself unless it was conversing with and assisting other players in MO. He was usually the go-to for training and teaching new members in his guild, Fool's Sanctum. In MO, he was considered one of the most valuable raid leaders for his expertise in dealing with raid bosses and Special Beasts.
During the days of farming said Special Beasts, he was guild-less. Instead, jumping from different guilds to improvised crews as he dealt with the toughest of Special Beasts.

He drunkenly co-founded Fool's Sanctum alongside a whimsical bard that coaxed him into creating the guild together. On the day of celebrating the clearing of the hardest dungeon in MO, the bard pressured him into drinking for the first time in his life. He spent that night being dragged all over Aerith by the bard, where they mingled in all sorts of trouble.
When Arata regained his senses the next morning, amid his spiraling stomach, he learned about the terrible "Diviner's Auction" that had transpired. He had somehow auctioned off most of his inventory for mere coin purses of copper. Further evidence of that night was sealed away inside of a folder filled with screenshots. In-game images of random players in their undergarments reenacting famous movie scenes in a strange game of charades. Arata swore to never drink again that fateful morning.
Still, he remained friends with the bard. And despite not wanting to run a guild himself, Arata decided to stay in Fool's Sanctum too, putting an end to his wandering.


Current status:
Spoiler


Name
: [Albel]
Rank
: [Human]
Level
: [60 (MAX)], [38]
Class
: [Divination/Wizard]
SUB: [Conjurer]
Alignment
: [Chaotic Good]
INFO
:
Unique SKILL - [Extra Class]
Titles - [Goddess' Token],
[
The Diviner], [Pact of the Eighteenth]

[collapse]
Alisa

A blonde-hair woman that is the wife of Euler and mother of Hilm. She's actually stronger than she looks, and used to often participate in lesser tournaments in Nefra years ago.

Info (1)
Spoiler
She is from the house of Phyron, one of three families that hold a certain amount of control over Cretho. She has no attachment to her house nor the power they hold, seldomly speaking or even thinking about them. She often snuck out of her household and traveled to Nefra from Lake Ranka to partake in tournaments and to simply get away from her family. She then met Euler during one of these trips.
During the days of living near Port Lindes with Euler and her son, she would notice Euler acting strange at times. She understood that there must have been a reason for his sudden proposal to begin with, but she kept silent, as she was happy about their choice nonetheless.
[collapse]
Amara

Name: Amara
Age: 25
Height: 165 (5'5")
Race/Rank: Elven of Dusk
Hobbies: Protecting Marna, trying to get a reaction out of people, observing others
Likes: Seeing Marna happy, maintaining her weapons, when people go along with her jokes
Dislikes/Weakness: Dealing with Lorcan, any talk regarding her race, leaving the Elven Castle

A trusted maid that remains by Marna's side, and one that the First Princess considers as family. She is tasked with assisting Marna with her daily dealings, as well as lending an ear to her whenever. She holds no personal connection with the prior Sword, a position of utmost honor within the Elven tradition.

It's rumored that no one knows the Elven Castle as thoroughly as Amara does. There has even been gossip amongst the other maids, leading many to believe that Amara has the ability to hear everything that transpires within the Castle's walls. Amara has heard about the rumors, denying these allegations in a rather vague way. And yet, no one truly believes that she doesn't—when in fact—she really doesn't have that ability.

Having been separated from her kind at a young age, Amara is rather ignorant about the lofty values that were embodied by the Elven of Dusk. And during her early stay in Dormou, she searched through the Castle's archives so she could learn more about her people, but she couldn't find anything noteworthy. And one day, when she asked Marna for more information regarding her people, she was denied access. Marna then held her closely and said, "I promise you, I will tell you everything in due time." And ever since then, Amara never asked again.
As an Elven of Dusk, she never chose her Class, being associated with both the base Class and specialization from the very beginning. Due to this, her leveling is oddly skewed.

Current status:

Spoiler


Name
: [Amara]
Rank: [Elven of Dusk]
Level: [42]
Class: [Phantom/Rogue]
Alignment: [Lawful Neutral]
INFO:
Titles - [Survivor]
[Sword of the First Princess]

[collapse]
Astrid

Name: Astrid
Age: 24
Height: 170cm (5'7")
Race/Rank: Human
Hobbies: Day drinking, swimming, fighting monsters
Likes: When someone offers free drinks, open waters, sparring partners that can keep up with her
Dislikes/Weakness: Unnecessary physical contact, traitors, those that simply follow orders from a higher command

A female Adventurer that travels alongside Lukos, a fellow Adventurer. She often pulls reasons to drink so clearly out of thin air, that Lukos has simply accepted that there isn't much he can do about her and her addiction. She also constantly spends the money earned from her quests on spirits, sometimes even using Lukos' split too. She is quite willing to challenge someone to a fight for coin, something that Lukos doesn't condone in the slightest.

Astrid has a habit of giving nicknames to everyone she meets for some reason, yet whenever she's heavily drunk, the only name she seems to pronounce properly is Lukos'. Despite her rough personality, she seemingly has a hefty amount of trust and regard toward those who she deems as her traveling companions.

Her spear fits naturally in her palms, her every swing flowing freely and as natural as her breathing. Her demeanor often changes, taking a more serious tone, whenever she engages in a fight. And she often has vivid dreams, days of traveling and fighting alongside many. Dreams that make her feel at peace, only further igniting that lingering urge from within her. An urge that seeks to right what she knows is wrong.  

Current status:

Spoiler

Name: [Astrid]
Rank: [Human]
Level: [60 (MAX)]
Class: [Psionicist/Requiter]
Alignment: [Chaotic Good]
INFO:
Unique SKILL - [Paradoxical Trove]
Titles - [The Preserver],
[Cadence of the Scourge], [Effigy of Ospus],
[Adventurer, Tier SS]

[collapse]

Baccas

A male Adventurer and beast-kin of the Feliad race. His adventuring partner is Zaeh. He seeks a fight worthy of releasing everything he has, and has a tendency to handicap himself until that very moment.

Info (1)

Spoiler

Wielder of the twin-blade, Næġling and Hrunting, and has a connection with the village of Quirel in Espen.

After earning the title of [Aarala's Vower], he was granted a special task. He was to head into Cretho in search of a certain creature. Alongside Zaeh, in whom joined him with a separate reason, they both journeyed into the foreign continent and became Adventurers.

[collapse]

Current status:

Spoiler


Name
: [Baccas]
Rank: [Feliad]
Level: [53]
Class: [Duelist/Soulkindler]
Alignment: [Chaotic Neutral]
INFO:
Titles - [Aarala’s Vower],
[Adventurer, Tier A]

[collapse]
 
Bodou

An Adventurer (Tier D), of the Barbarian Class (Level 30), that once accompanied Wesil Nelpard. Despite his rough appearance, he is quite well spoken -- to some extent.

Elemnin

A previous Magister in Nefra, once serving the prior king and is held in high esteem. After retiring, his normal routine consisted of spending the majority of his time within the Auriga Palace's libraries, where he often studied undisturbed.

Info (1)

Spoiler

Elemnin Eibe was known for his fixation on longevity, as he was seeking to push beyond humanity's limits. But this sentiment of his didn't become openly known—to those of the Auriga Palace—until after the king became bedridden.

At first, the Queen's Eyes believed that the goal of his fixation was in order to assist the sickly king. It wasn't until Roulant's thorough investigation of Elemnin's actions that the Queen became persuaded in assuming otherwise. That same evidence found against Elemnin then led the way to establishing his connection with the organization, Eboracum.

He's regarded as one of the three heads of Eboracum.

[collapse]
Eru

Name: Eru
Age: 23
Height: 161 (5'4")
Race/Rank: Human, Other
Hobbies: Creating new trinkets, tinkering, collecting gems, brewing coffee
Likes: The sound of a busy town/city, high places, traveling outside of Druhwood
Dislikes/Weakness: Stressful situations, her gems breaking, speaking her mind, lies

A young woman that was born in Druhwood. Living all of her life within a tavern/inn that is owned by her grandfather, Torrel. Now, she travels alongside Albel as she seeks answers about her condition and is motivated to help those who suffer a similar fate like hers.

Despite being accepted by the town of Druhwood, she has often felt different than everyone else. And that feeling only grew as she watched those her age leave the village, as she herself couldn't. Around that time, she picked up the habit of becoming unintentionally distant at times, keeping to herself whenever something was on her mind.

At a young age, she turned toward her trinkets as an excuse at first, losing herself within the shattered reflections of her gems in order to empty her mind of certain thoughts. An excuse that then turned into a hobby she now loves.

Eru chants her magic rather than using the standard "casting" mechanic because it was how she was taught as a child. Despite not being able to remember who exactly was her mentor, she still remembers every lesson. Always staying true to the phrase, "there's power in words," by not taking any shortcuts in her spells. That ingenious act of imbuing her gems with certain spells though, is actually self-taught.

Current status:

Spoiler


Name
: [Eru]
Rank: [Human, Other]
Level: [21]
Class: [Spellbinder]
Alignment: [Neutral Good]
INFO:
Unique SKILL - [Spatial Rift]
Titles - [Bearer of the 4th Heavenly Virtue],
[Bearer of the 2nd Deadly Sin]

[collapse]
Essylt

Name: Essylt
Age: 28
Height: 166cm (5'5")
Race/Rank: Human
Hobbies: ???
Likes: ???
Dislikes/Weakness: ???

A cautious woman that reluctantly aligned herself with Kamui for reasons unknown. She prefers working behind the scenes and away from any spotlight. She's disinclined to show loyalty to anyone or anything but her own goals—and Kamui is seemingly an outlier.

Upon her summoning, she was greeted by the eccentric Aldebaran and was immediately forced into a named troupe, the three Morrigan, alongside Ursa and Astrid. A creation for Aldebaran's sakeby Aldebaranwith the intention of having a powerhouse group of concubines that matched his personal tastes and strength.
Essylt was the first to bring up the idea of running away from Ospus to the only other person she could ally herself with, Astrid.

From the very moment she laid eyes on her, Essylt couldn't stand Astrid. It didn't help that Astrid initially declined the offer of working alongside her. She wasn't pleased to hear that Astrid's excuse was simply based on an "instinct", to which Essylt then persuaded Astrid on the notion that she wouldn't be able to handle Ursa alone.

Current status:

Spoiler
[collapse]
Estreth

An infamous Disian that's referred to as the Sage of Ospus, whose connections are far and wide throughout Aerith.

Spoiler

Estreth shares an open alliance with Etiona, providing her direct and accurate information about a variety of topics—especially the war front between Cretho and Isluna. This also includes working alongside her in experiments toward bypassing the level restrictions created by the world, as well as an overall objective that is still unknown.

Estreth sees himself as a neutral observer though, all the while having his hand in every pie. It's a proactive measure intentionally created by him, but originally was advice given to him long ago by a certain figure above him.

[collapse]
Etiona

Name: Etiona
Age: ???
Height: ???
Race/Rank: Human
Hobbies: ???
Likes: ???
Dislikes/Weakness: ???

A woman that currently resides in Alnia, Isluna. Often referred to as the Mistress and prefers to be called such by those around her.

Spoiler

She is directly associated with the Sage of Ospus, and secretly undertaking experiments across Cretho in certain locations alongside the Disian savant. Whilst holding control over Isluna's capital, Alnia, she also currently employs several others of powerful standing for reasons unknown.
And yet, her close aide, Ptela, is the only person she truly considers a legitimate ally.

She is said to have sent two Effigies to Albel in a failed attempt to get rid of him. Her motives are still unclear.

[collapse]

Current status:

Spoiler
[collapse]
Euler

The husband of Alisa and father of Hilm. Euler became associated with Albel after requesting his assistance during the Tournament of Trials in Nefra.

Info (1)

Spoiler

A member of the Queen's Eyes of Cretho, once given the task of infiltrating the organization, Eboracum, in order to investigate the previous Magister and learn more about the group—and more specifically—the leaders. He was recommended by Roulant due to having the special ability of [Mana-Weaving], allowing him to manipulate and read certain magic.
He earned the position of "Qualm" within Eboracum due to said ability.

His mission came to an abrupt end after failing to transport a sealed item that held a Heavenly Virtue. An unexpected incident occurred, as the mark then transferred to his unborn child within his now wife, Alisa.
He chose to escape to the outskirts of Port Lindes in order to keep them safe and away from everything.
Years went by until his colleague, Guil, found him.

[collapse]
Eve
A white-haired woman with golden eyes. She introduced herself as the Goddess, claiming to hold control over two worlds.
Entangled by the thorns of aeviternity, she bides her permanence by resting before an empty flower field and a cloudless sky. A minor reflection of a lost longing she once held.
Febir

An Adventurer (Tier D), of the Rogue Class (Level 29), that once accompanied Wesil Nelpard. He allows Bodou to call the shots, usually going along with whatever he chooses to do.

Guil

A rather deranged man, one whose loyalty wavers at the slight hint of harm toward his own life. He is oddly obsessed about anything involving Alisa. 

Info (1)

Spoiler

He is a Qualm of Eboracum that directly serves one of the three heads, Elemnin. His territory involves all of Nefra, sharing it with only three others—including a familiar face.

In his own twisted ploy, he sought to involve Euler and Alisa in the Tournament of Trials to humor his own delusions. He desperately wanted to separate the two, making certain that Euler would never come near the only one he holds dear ever again.

Despite his hatred toward the filthy rich, he has a significant connection with the Phyron family, often visiting Lake Ranka for strictly business. And yet, it was during those meetings where he would idolize a certain young woman from afar. He would daydream of whisking her away from her corruptible surroundings, becoming her knight draped in alluring mystery.

[collapse]

Info (2)

Spoiler

After meeting a brutal end to Maela's partner, his corpse was thrown into a nearby opening that leads into the sewers.

[collapse]

Current status:

Spoiler


Name
: [Guil]
Rank: [Human]
Level: [40]
Class: [Fighter]
Alignment: [Chaotic Neutral]
INFO:
Titles - [Qualm]

[collapse]
Haifalaura

Name: Haifalaura
Age: ???
Height: 127cm/Human (4'2"), 285cm/Wolf (9'4")
Race/Rank: Celestial
Hobbies: Looking through Albel's memories, collecting certain items, eavesdropping
Likes: Freedom, toying with Cruubi, intimidating lesser creatures, engaging with human creations
Dislikes/Weakness: Dealing with humans and Marna, being revered, being alone, Crowns

Once feared as the Celestial of the Moon, a primordial creature that roamed the lands of Aerith during its genesis. Reaching every edge of the map, it continued to travel in search of something. It then settled down within the Balsamic Ruins as it neared its apparent end.

It now takes the appearance of a young, blue-haired human girl. And despite answering Albel's summon and forming a pact with him—Haifalaura remains a mystery to him and prefers to stay hidden, observing his every choice from afar.

Spoiler

Haifalaura merely calls Albel her "liege" on instinct above all else. She doesn't actually care for formalities nor the opinion of most, and often speaks as if she understands everything—yet that is simply borrowed knowledge—usually leading to her puzzled withdrawal.
After being summoned by Albel, she is seemingly devoid of memories when regarding herself too. Seeing memories as a strange concept, she becomes invested in observing the memories of her summoner instead.

Ever since Druhwood, Haifalaura has been keeping a very close eye on every choice being made by Albel, yet chose to remain silent until he was at an impasse. She prefers to not involve herself too much, but can't help being compelled to assist after viewing said memories. It's as if she's slowly developing a soft-spot for him.
That being said, she still has a very heated opinion on Albel's flippant use of his spectral wolves.

Unbeknownst to her, Haifalaura's current appearance actually resembles a human from her distant past, with the only difference being the color of her hair.

[collapse]

Current status:

Spoiler

Name: [Dawning of the Black Moon, Haifalaura]
Rank: [Celestial], [Divine Wolf]
Level: [250]
Class: [Hydromancer, Tier XV]
Alignment: [True Neutral]
INFO: A remnant of a primeval being, the Celestial of the Moon, now bound by contract to “Albel”. Has the self-contained ability to cast a wide variety of spells, separate from its stated Class. The creature’s pelt is highly resistant to every form of magic but remains vulnerable to those with the [Apotheosis], [Aberrant] or [Deviant] attribute.
-Currently under the additional effect of [Rebirth Seal].

[collapse]
Hilm

A young boy with a peculiar air around him. He is the son of both Euler and Alisa.

Spoiler

He holds the title of [Bearer of the 6th Heavenly Virtue].

[collapse]
Kamui

Name: Kamui
Age: 26
Height: 175cm (5'9")
Race/Rank: Human
Hobbies: Picking at people's thoughts, studying history
Likes: Meddling, gauging others, being talkative with reason, enjoying himself
Dislikes/Weakness: Those who are listless or have no goals, pain, the world of Aerith

A man of fickle motivations, serving under Etiona's leadership for reasons unknown. He seems to know more than what he lets on.

Kamui has a habit of speaking with the intention of probing the mind of another. Finding out what makes a person tick, about what they understand and what they don't, that alone essentially tickles him. And humoring that side of him is a greatly satisfying experience above all else.

Nonetheless, he's still selective about what he says to certain people and when. If he is openly speaking about something in particular, it's unquestionable that one should remain prudent. If Kamui wants someone to have access to certain information, it's merely because he needs them to have said information for what he has in mind going forward.

Spoiler

He evidently holds the contract of [Pact of the Twentieth], bound to Judgement. And according to Essylt, the two have traveled throughout Aerith, collecting several peculiar individuals under Kamui's wing. The reasoning as to why though, still remains unclear to even her.

[collapse]

Current status:

Spoiler
[collapse]
Leonora

Name: Leonora Creth
Age: 27
Height: 163cm (5'4")
Race/Rank: Aberrant
Hobbies: Equestrianism, swordplay
Likes: The view overlooking the city of Nefra, taking care of her personal mounts, attending sermons
Dislikes/Weakness: Dealing with the Triskeles, those that mock the Goddess, the Elven of Dusk

The current Queen of Cretho, assuming control over the country after her father became bedridden. Her every action is chosen with the intent in bringing forth the renewal of Cretho's greatness—to become whole once again. She often looks back on the records of her predecessors, including her father's, always striving toward reaching a certain destination. A journey's end of which her lineage's ideals lie.

Before taking on her current position of Queen, she was commonly found attending daily sermons in the capital's cathedral, as well as assisting with the Crethian knight's training. Due to being an avid believer of the Goddess and the Eburaci, she was once even offered a high seat amongst the Twilight Templars. She turned down the position shortly before taking the throne.

She has two separate mounts that she deeply cares for, both being horses. One black and one white.

Current status:

Spoiler


Name
: [Leonora Creth]
Rank: [Aberrant]
Level: [51]
Class: [Cavalier/Swordsaint]
Alignment: [Neutral Good]
INFO:
Titles - [Queen of Cretho],
[Bearer of the 1st Heavenly Virtue]

[collapse]
Lorcan

Name: Lorcan
Age: ???
Height: 199cm (6'6")
Race/Rank: Elven
Hobbies: ???
Likes: ???
Dislikes/Weakness: ???

The Elven King, one that doesn't hold any real power over Dormou's direction due to Elven tradition. He now has isolated himself within his own personal quarters, slowly inching his way toward becoming a hermit. He continues to watch over his daughter, Marna.

A remnant of the previous generation of Elven. He often sneaks into the kitchen for snacks but will adamantly deny such allegations, face-to-face, mid-chewing while having crumbs scattered over his face.
Marna often jokes about his inability to truly reach the heights of a proper hermit, and despite his outward indifference, he has taken that to heart.
Even so, he still leaves his quarters without ever informing anyone—especially on the reasons why.

The path to the Elven King's residence is prohibited from approaching to anyone that lacks the necessary permission. And anyone that refuses to listen will be shown no mercy, as they have the unfortunate fate of dealing with the [Left Arm of the Elven King], the hidden guardian of the path.

Current status:

Spoiler


Name
: [Lorcan]
Rank: [Elven]
Level: [60 (MAX)]
Class: [Warden/Barbarian]
Alignment: [Lawful Good]
INFO:
Titles - [Elven King]
[Warden of the Woods]

[collapse]
Lukos

Name: Lukos
Age: 27
Height: 183cm (6'0")
Race/Rank: Human
Hobbies: Blacksmithing, reading
Likes: Peaceful times, working on the equipment of others, taking care of others
Dislikes/Weakness: Pointless bloodshed, altercations, poorly managed equipment

A male Adventurer that travels alongside Astrid, a fellow Adventurer. He often finds himself dealing with the aftermath of Astrid's drinking and peculiar skill. He may complain at times, but it feels oddly comforting for him to take care of others.

In the small village of Tourac, it was actually a young boy that gave him the idea of becoming an Adventurer when he had no intention on becoming one in the first place. Now, he often sends funds earned from his quests to Tourac to help those that once gave him a place to live when he had nowhere else to go. That is, when Astrid doesn't spend that coin on spirits first.

Lukos is more than willing to admit defeat, whether it be a potential brawl or a common dispute, as long as no one's life is at risk due to his choice. And even more so if that quarreling party involves Astrid, as he understands just how strong she is firsthand. After all, her immense hostility toward Lukos during their first meeting in Tourac was rather intemperate.

Current status:

Spoiler

Name: [Lukos]
Rank: [Human]
Level: [60 (MAX)]
Class: [Forgecraft/Knight]
Alignment: [Lawful Neutral]
INFO:
Unique SKILL - [Paradigm Shift]
Titles - [Effigy of Tourac], [Oathbound]
[Adventurer, Tier SS]

[collapse]
Maela

Name: Maela
Age: ???
Height: 153cm (5'0")
Race/Rank: Human
Hobbies: Wearing costumes, searching for strong creatures to tame
Likes: Forcing Yojim to wear certain clothing, watching her tamed beasts fight
Dislikes/Weakness: ???

A seemingly young girl, dressed in a white full-body, bag-like cloak and wears a smiling mask. Her appearance is often unsettling to those who can see her, yet many seem to disregard her entirely for some reason. She gives the impression of being perpetually cheerful, but her vibrant demeanor doesn't always match what lies beneath the mask.
On the other hand, her unflinching confidence is a conditioned response. She is only truly able to exhibit signs of distress against the single thing she fears most.

Maela has a soft-spot for Mizaru. She tries to bring Mizaru with her wherever she goes, yet the small creature has a tendency to disappear, leaving her to search around by herself. He has a habit of seeking out attractive women, thus areas involving women are often her first choice to visit. And sometimes, Maela will find someone to walk around with in order to lure Mizaru back to her.
She often scolds Mizaru, threatening to leave him behind and instead bring along one of his two younger brothers. And as always, Mizaru simply apologizes and gives an empty promise to never leave her side again.

Current status:
Spoiler
[collapse]
Marna

Name: Marna
Age: 24
Height: 162cm (5'4")
Race/Rank: Elven
Hobbies: Creating new confectioneries with the maids, collecting seashells, remaining aware of the outside world
Likes: Snacking, walking along the southern shoreline, spending time with her loved ones, tea sessions with Albel
Dislikes/Weakness: Dealing with Haifalaura, stress that comes with her position, her visions/dreams

Marna is regarded as the current First Princess of the Elven race. She holds an unmitigated hold over how the city of Dormou operates, from all matters domestic and foreign. And while Vaalyun was given a substantial amount of authority over the Elven military, he must still adhere to Marna's orders.

She is also considered to be the primary summoner of Albel. As a child, she would envision the day of his summoning, repeatedly, yet never being able to discern anything beyond that moment. Her mother, Ondine, would often jest about the person in Marna's dreams being her soulmate.

In her younger days, Marna would often sneak into the city and visit the bakeries and shops alike. She was well-known for being adventurous and a hefty eater, earning her the unofficial title of "Glutton of Dormou" as townsfolk would associate a glimpse of her bagged loot in tow as she retreated.

At times, she tends to have misgivings about her own abilities, while often comparing herself to her mother. Someone who was the exemplar of the Divination arts. In a similar vein, even while understanding that her predicament differs from her predecessors, she still can't help but feel that she claimed the title of "First Princess" far too early given her age.

Spoiler

Bound by the ruling restrictions of Providence, any information regarding her visions must be spoken with due vigilance. Marna acknowledges such, yet still remains willing to circumvent said restrictions whenever possible, and when it involves Albel. And that aspiration is stimulated even more after the unforeseen appearance of Eru and Cruubi.
 
She is not only encumbered by the knowledge inherited by the previous generation of Elven, but also by the imbalance created by her increasing desires. Nevertheless, she recognizes that it's imperative that what she wants shouldn't act against that which she must seek out in the end. Even if that means hiding certain information from those she cares deeply about.
 
She has an advanced form of magic manipulation, allowing her to perceive the magic of others as well as manipulate it at will. This also applies to altering her own magic in certain ways.

[collapse]

Current status:

Spoiler


Name
: [Marna]
Rank: [Elven]
Level: [27]
Class: [Divination/Shaman]
Alignment: [Neutral Good]
INFO:
Titles - [First Princess of Dormou]
[Divine Elder]
[Bearer of the 7th Heavenly Virtue]

[collapse]
Ondine

Name: Ondine
Age: ???
Height: ???
Race/Rank: Elven
Hobbies: ???
Likes: ???
Dislikes/Weakness: ???

The previous First Princess of Dormou and Marna's mother. She was famous for being unmatched in the realm of the Divination arts.
Marna has once stated that her mother would take her to the southern shore, where she would tell her stories about herself, her travels, and Marna's father, Lorcan.

Palvo

Name: Palvo
Age: 22
Height: 172cm (5'8")
Race/Rank: Human
Hobbies: Guard duties, taking naps in the watchtower
Likes: When people compliment him, when people treat him like a real guard
Dislikes/Weakness: Monsters, his ability to stay awake on the job

A guard at the southern gate of Druhwood, and known for his incredible eyesight. He is often found nodding off by Eru.

Ptela

Name: Ptela
Age: ???
Height: ???
Race/Rank: ???
Hobbies: ???
Likes: ???
Dislikes/Weakness: ???

A close aide of Etiona, often working indirectly with the Mistress' entourage.

Current status:

Spoiler
[collapse]
Targon

Name: Targon
Age: ???
Height: ???
Race/Rank: Human
Hobbies: ???
Likes: ???
Dislikes/Weakness: ???

A man rumored to be running rampant in Ospus, serving under Etiona's leadership for reasons unknown.

Current status:
Spoiler
[collapse]
Torrel

Name: Torrel
Age: 59
Height: 182cm (6'0")
Race/Rank: Human
Hobbies: Woodworking, drinking with his patrons, tailoring, brewing coffee
Likes: Uneventful days, morning coffee, keeping Druhwood safe
Dislikes/Weakness: Not good with children, troublesome travelers

Eru's grandfather and one referred to as the Chief of Druhwood. He's the first person that the people of Druhwood run to whenever there's an issue. He also serves as the designated recipient to the Spirit of Enheim's requests.

When Eru was a small child, he often kept a distance in fear that he would mistakenly injure her by accident. He was then told by Eru's mother, Orileia, that he shouldn't worry about that, over and over again. The reason he initially took up tailoring was because he would make clothing for Eru throughout the years.

Current status:

Spoiler


Name
: [Torrel]
Rank: [Human]
Level: [50]
Class: [Warrior]
Alignment: [Lawful Good]
INFO:
Titles - [Adventurer, Tier A],
[Chief of Druhwood]

[collapse]
Ursa

A female Disian with an unapproachable and cold aura around her. It's rumored that her way of fighting is akin to that of a rabid, bloodstained hound. A bestial form of combat that was derived from her birthplace.

Favored by Aldebaran as an untamable brute, she was chosen as a candidate to become his concubine. She declined and challenged his position as the acting sovereign, only to face defeat for the first time in her life. Aldebaran had agreed to her bout, assuming it would change Ursa's mind, yet she still refuses his advances to this day.
She decided to remain by Aldebaran's side, often sparring together in an attempt to overtake him.

Info (1)

Spoiler

In her defeat against Eru, Ursa and her colossal weapon were swallowed by a spatial rift with no discernible location on the other end of the portal.

[collapse]

Current status:

Spoiler
[collapse]
Vaalyun

Name: Vaalyun
Age: 61
Height: 188 (6'2")
Race/Rank: Elven
Hobbies: Sparring, training his men properly, flower arrangement and gardening
Likes: Fighting strong people, seeing his men improve, creating an arrangement he's satisfied with
Dislikes/Weakness: Fighting Lorcan, magic users, weather that disturbs his flowerbeds

Regarded as the Captain of the Elven armed forces, the effective protectors of Dormou. His duties involve managing the monster activity outside of the barrier that encircles the city via their frequent monster extermination sessions. He's also tasked with making certain that his men are well-trained and prepared for any encounter.

Often grouped together with the newer generation of Elven, his titles of Shield and Right Arm were handed down to him by his predecessor, his father. He aspires to reach that same height in which his father once obtained—honoring that position given to him with his own hands, strength and achievements.

Vaalyun's interest in probing the remains of Saelmere is due to being left in the dark on what had transpired there. That, and his father's final mission involving in that day, the fall of the Elven of Dusk. Information regarding Saelmere remains veiled by those he serves, and he understands it must have something to do with why the previous generation of Elven also disappeared—save for Lorcan, the current Elven King, and the Left Arm.

Vaalyun takes care of varies flowerbeds on the eastern outskirts of Dormou, tending to them during his downtime. Those same flowers find their way into the Elven Castle, decorating the tables and the like.

Current status:

Spoiler


Name
: [Vaalyun]
Rank: [Elven]
Level: [52]
Class: [Guardian]
Alignment: [Lawful Good]
INFO:
Titles - [Right Arm of the Elven King]
[Shield of the First Princess]
[Captain of the Elven Army]

[collapse]
Vostoun

Name: Vostoun Caelios
Age: 55
Height: 186cm (6'1")
Race/Rank: Human
Hobbies: Exercising, assisting those undergoing their pilgrimage   
Likes: Strong drinks, the Goddess, his Queen and knights
Dislikes/Weakness: Cowards, people who are all bark no bite

A close aide to the current Queen of Cretho, as well as a General in the Crethian army. He is well-versed in combat and relies heavily upon the sturdy defense mechanics imbued in his Runic abilities to assist his allies.  

Undergoing the harsh training that every son of the Caelios family must persevere through, he worked his way up the ladder and earned his position as a General. Serving under the previous king, his service was honored with a sacred treasure, a peculiar armor said to be crafted by a famed and cursed Dvergr—a forge-kin that then turned into a monster.

He is also an adept member of the Twilight Templars, an isolated group within the Church of Evening that defends the name of their Goddess with a sacred and prejudice sword. 

Current status:

Spoiler


Name
: [Vostoun Caelios]
Rank: [Human]
Level: [57]
Class: [Runic/Templar]
Alignment: [Lawful Neutral]
INFO:
Titles - [Follower of the Twilight],
[General of the Crethian Army]

[collapse]
Wesil Nelpard

An arrogant noble from the Nelpard family. He is also a merchant and representative to one of the Triskeles.

Yojim

Name: Yojim
Age: ???
Height: 177cm (5'10")
Race/Rank: Human
Hobbies: Observing the elements in silence, herbalism 
Likes: Meditating, spicy foods and cooking for Maela
Dislikes/Weakness: Crowds, when Maela gets out of hand

Dressed in traditional clothing, the discreet swordsman serves under Etiona's leadership for reasons unknown. Is said to be rather close with a Tamer he normally works alongside. 

At the behest of said Tamer, he is often subject to wearing different outfits, masks, and such without his input being taken into consideration. He has long since given up, allowing his companion to dress him as she pleases, as long as it keeps her happy.

By most of his allies, he's considered to be a straightforward man that is simple-minded and easy to take advantage of. Yet, as his core, he adheres to his own set of beliefs rather adamantly—even if it goes against his orders at times.

Current status:

Spoiler

Name: [Yojim
Rank: [Human]
Level: [60 (MAX)]
Class: [Apothecary/Ronin]   
Alignment: [True Neutral]
INFO:
Unique SKILL - [Zen Channeling]
Titles - [Effigy of Isluna],
[Adept of the Eight Facets]

[collapse]
Zaeh
A female Adventurer, and demi-human of the Onothi race. She's rather boisterous and itching to fight anyone stronger than her. Her adventuring partner is Baccas. 

Alongside Baccas, she journeyed from Espen in search of something—or more specifically—someone.

Current status:
Spoiler

Name: [Zaeh]
Rank: [Onoth]
Level: [56]
Class: [Psionicist/Whipsinger]
Alignment: [Chaotic Neutral]
INFO:
Titles - [Adventurer, Tier S],
[Exul of the Onothi]

[collapse]
Miscellaneous
Aberrant (Race)

A rare mutation that only happens within certain humans. It's said that the royalty of Nefra has always been headed by an Aberrant. In MO, it was inaccessible to players and other races as it was hinted to involve the overall story of the game.

Classes

In MO, completed Classes held a variety of combinations. From overpowered and meta variations, to strange and imbalanced ones. Each and every Class has the ability to specialize in a resembling branching Class, or a Class that doesn't share any similarities at all.

Current Classes/Specializations:

Spoiler
  • Apothecary - Creates and makes use of restoratives, tonics, ranged creations, etc. Higher-tier spells includes targeted short term restrictions against magic, passives, and certain skills.
  • Artillerist - Deals in firearms, imbuing them with a specialized form of magic.
  • Barbarian - Of high Attack and Defense, they receive an increase to parameters based on emotion.
  • Berserker - Not originally in MO: Of absurdly high Attack, they instead lack the defense of a Barbarian. Heavily increased parameters based on emotion.
  • Cavalier - Excels at mounted-combat, gaining passives including heightened parameters to one's choice of steed.
  • Cleric - With their faith, they can heal wounds or dispose of the wicked with Holy magic.
  • Conjurer - Can summon a variety of spectral creatures, including spirits. Also has the ability to buff said summons via totems and other means.
  • Divination - From varied forms of suggestions, allows the user to perceive the future actions of a person, creature, object, etc. Increased insight and special parameters included. 
  • Druid - One that mends with the wild nature, having the ability to shapeshift into a creature of their choice, while gaining skills centered around said creature.
  • Duelist - One in whom excels in one-to-one combat, gaining an increase in physical parameters in such situations.
  • Elementalists - Specialized classes dealing in certain elements. Such as Geomancers, Pyromancy, etc.
  • Fighter - Jack of all trades, in regard to martial combat. Especially in weaponless combat styles.
  • Guardian - A tank that holds a high balance in both Magic Defense and Defense.
  • Illusionist - Illusory magic that warps the perception of their enemies.
  • Monk - Excels in weaponless combat, shifting the grounds beneath them to their will.
  • Phantom - Of dark energies, one in whom walks the border between life and death. Said to be able to see and converse with the spirits of the dead.
  • Psionicist - One that excels in psionics, a power of the mind.
  • Ranger - Masters of ranged combat, normally using the likes of bows and crossbows.
  • Rogue - Normally of dexterous and sneaky displays of combat, some also have skills optimized for a variety of situations.
  • Ronin - One in whom has pledged to follow the way of a particular sword style, while at times, gaining the assistance of the wind itself.
  • Runic - One that specializes in rune magic.
  • Shaman - Connecting themselves with the separate realms, this rare Class draws directly from spiritual, named icons. Invoking their name brings varied spells, skills and passives. 
  • Soulkindler - One that imbues their weapons with their own Power Source, and can create spectral weapons at will.
  • Spellbinder - The ability to weave a spell unto any object. The greater the bond between the spell and item, the stronger the resulting magic.
  • Swordsaint - One that excels in all forms of swordplay.
  • Tamer - Creatures feel at ease by their presence, as this Class allows for the two to converse and fight together. Higher-tier skills have the ability to even tame monsters under certain conditions.
  • Templar - A tank, one that draws from the depths of their pious inclinations. The stronger their faith, the stronger their Defense is.
  • Warden - A territorial Class, one that draws from a particular environment of one's choice. Increased parameters and specialized skills/spells based on fighting in said areas.
  • Warlock - Excels in powerful magic, specifically Nether Magic.
  • Warlord - The longer they fight, the stronger they become. The more enemies there are, the tougher their Defense. Increased parameters based on these conditions.
  • Warrior - Jack of all trades, in regard to choice of weaponry and skills.
  • Whipsinger - Dancing amid the field, their choice of weapon, the whip, share in that same dance.
  • Wizard - Jack of all trades, in regard to magic. Unlike the Warlock, they do not have Nether Magic, but instead can learn higher-tier spells or skills of certain specializations in exchange. 
[collapse]
Cruubi

A small, named summon with the appearance of a Black-eared Fairy hummingbird, one that belongs to Albel. It often enjoys nesting atop Eru's head. It seems to also understand rather complex requests somehow.

Current status:

Spoiler


Name
: [Healing Fairy, Cruubi]
Rank: [Hummingbird]
Level: [10]
Class: [Summoning: Healer]
Alignment: [True Neutral]
INFO: A summoning created by "Albel" and named by "Eru". As it flutters its wings, it has the ability to provide an aura of healing via [Minor Heal]. It has no fighting capabilities, but has the potential to further its healing spells and gain more as it levels. Can passively draw energy from the lands and remain active indefinitely until recalled or destroyed. Very weak against all forms of attacks. 

[collapse]
Dis (Race)

Disians are demon-kin that reside in Opsus. They excel in Mystics, abilities that channel their ancestral blood and spirit that lingers within each and every one them. Unlike other races, they refrain from acknowledging the Goddess and see her as a tyrant.

Eboracum

An mysterious organization that is seemingly seeking out those with a Heavenly Virtue.

Effigy
Effigy/Effigies are considered to be those who were summoned via a ritual, those akin to heroes. According to old Elven scriptures, it's stated that only "14" Effigies can occupy Aerith at a given time. Any attempt to bring in more, and the world itself rejects the ritual summon.

An Effigy's reason for existing is at the whim of their primary summoner, yet they aren't tied by any restrictions if they choose not to abide by their summoner's wishes. 
Elven (Race)

A pointy-eared race that resides in the Outer Region of Cretho. Secretive and skillful, they make use of their rightful vocation of the Divination arts to remain a neutral observer over Aerith. They're rather wary of humans in due to past complications between the two races.

Entine

A raw mineral that can transform into Entine gems -- its purest form. Rumored to have the ability to drain mana, one's source and life energy. Its purest form can only be created under high temperatures and pressure, but only in places where high amounts of mana reside too.

Feliad (Race)

A cat-like race, categorized as both demi-human and beast-kin. They hold the majority of Espen's population and are split into three separate tribes. The down-eared, the long-eared, and the four-eared tribes. Only those of the four-eared tribe hold a particular status, and are referred to as the Aarala -- and are royalty amongst their species.

Gahell
A named Lesser Lich, one that was found at the mouth of the mountain split that connected the Outer and Central regions.

Current status:
Spoiler

Name: [Daywalking Corpse, Gahell]
Rank: [Undead], [Lesser Lich]
Level: [70 (MAX)]
Class: [Necromancer, Tier IV]
Alignment: [Chaotic Evil]
INFO: A named Lesser Lich that has the ability to hold full control over the Lesser Undead. Has the ability to temporarily apply one of the following status effects on touch: fatigue, paralysis, hysteria or plague. Chance is dependent on one's Magic Defense, including equipment. Has the ability to Spellcast. Weak against physical attacks. Very weak against [Bludgeoning] attacks. Phylactery must be destroyed to kill completely.

[collapse]
Human (Race)
A race that populates the majority of both Cretho and Isluna. It's vaguely stated in MO's lore, that their ancestors were once direct subordinates of the Goddess herself -- yet that knowledge is seemingly long forgotten to the masses of Aerith.
Kortbos

A Special Beast, and the current tribe leader of the Higrant Giants. He once spoke of a mighty, red bird that attacked his tribe and killed the previous Chieftain -- leaving him in charge.

Current status:

Spoiler


Name: [Chief of the Higrant Tribe, Kortbos]
Rank: [Special Beast], [Higrant Giant]
Level: [130]
Class: [Warlord Hero, Tier XI]
Alignment: [Lawful Neutral]
INFO: The current tribe leader of the Higrant Giants, in a special form, as the one who bears the responsibility and recognition of "Hero" amongst its own kind. When enraged, it has the ability to activate the fleeting skill, [Berserk Vitality], in which strengthens its overall abilities immensely and deals set damage regardless of Defense stat, skills or buffs. During that time, keep a distance and avoid at ALL costs. Weak against mental attacks and certain ailments. Strong against all physical attacks, poisons, stuns and pacification attempts. 

[collapse]
Labyrinth of Gniemra

The first part of the Krinein Dungeon. The labyrinth is a maze that's riddled with traps.

Magic

In Aerith, magic is without limitations in how far one can bend magic to their innate ability and will. Yet, magic itself is limited by the world of Aerith in a different way. There are three main separate categories of magic.

Lesser Magic - Most common, with short cooldowns and no limits on usage.
Greater Magic - Far less common, with longer cooldowns and no limits on usage.
Nether Magic - Scarce, with long cooldowns and limited usage.

More specialized forms of magic, at an higher-tier, can also only be used a certain amount of times while having a condition attached. Similar to Nether Magic, a 'cooldown' locks the user out of said specialized spell. (e.g. Divination spells having usages tied to resting)

Nether Magic is a display of mastery toward one's particular Class and specialization.

Myleflora Online (MO)

An MMORPG that Arata Okubo once spent most -- if not all -- of his free time on. The real world of Aerith seems to bare semblance to that same world in the game.

Old Palisade

A guild-like association where all sorts of Adventurers gather to take on quests befitting of their Tier. While smaller establishments are located in varying towns and cities, the main headquarters of the Old Palisade resides in the capital of Cretho, Nefra. 

[Adventurer, Tier D] - (20-30)
[Adventurer, Tier C] - (30-40)
[Adventurer, Tier B] - (40-45)
[Adventurer, Tier A] - (45-55)
[Adventurer, Tier S] - (55-59)
[Adventurer, Tier SS] - (60)

Onoth (Race)

The Onothi are a demi-human species with gem-mounted tails that extend from the top of their heads. They reside primarily in Espen, and are small in numbers. While not being particularly known for their fighting capabilities, they are still rather adept with psionics in thanks to their gem-mounted tails.

Power Sources

Varying energies of life itself, imbued in every living creature. A power source is inherent upon one's birth and cannot be change, whereas little is known on how to obtain another. This often drives people toward specific vocations depending on their given power source.

Arcane, Divine and Primal are the three main power sources of Aerith, while a vague understanding remains toward the others.

Arcane - Energy from a separate plane/realm.
Divine - Energy instilled in prayers and blessings.
Primal - Energy of the land and spirits.

Sins and Virtues

A peculiar set of titles that still remain a mystery.

Skills
Ranging from a standard ability and move set, to more complex creations. Almost every Class makes use of said 'skills' to an extent. There are three main separate categories for skills.

Non-combative Skills - Skills that are associated with non-lethal aspects. (e.g. Investigate)
Combative Skills - Skills that are associated with lethal aspects. (e.g. attack skills)
Aether Skills - Skills that are limited upon usage.

Aether Skills are a display of mastery toward one's particular Class and specialization, yet unlike Nether Magic, there are no conditions attached to specialized forms. Instead, usages are far lower when compared to specialized Nether Magic.
Spirit of Enheim
A Celestial invocation that was bound to the Enheim Forest in the lore of MO, and known as the Celestial of Temperance. It currently holds a contract with Druhwood, making requests in exchange for certain things. Nothing is known or documented in regard to its appearance.
Titles
In MO, titles were associated with a defining moniker toward a player's achievements and effort. In Aerith, they now seem to carry a purpose behind one's influence, and quite possibly even more.
Triskeles

The collective of three separate families of nobles that hold specific control over Cretho's direction, yet are still subjected to the Crethian royalty's final judgment on all maters.

Haethes family - Holds control over domestic matters, and deals with matters regarding food procurement, local and area-specific law enforcement, and dealing with the Crethian people's concerns. 
Phyron family - Holds control of foreign affairs, which includes managing ports, migrants, trade agreements, and so forth. 
Caelios family - Holds control over militaristic matters, which includes managing the northern border and dealing with radical enforcement within Cretho when deemed necessary.

Three Disians

The three altered Disians that were found inside of the mountain ruins. Orgro, Kruznik, and Vaizr -- all three sharing a similar status. How they came about and the why, still remains a mystery to Albel.

Current status:

Spoiler


Name
: [Orgro]
Rank: [Dis, Other]
Level: [100 (MAX)]
Class: [Berserker]
Alignment: [Chaotic Evil]
INFO: [N/A]

[collapse]
Unique SKILL

An unusual skill that's attached to those in the world of Aerith, and differs from person to person. It remains unknown as to why some people have it and others don't.

Location
Aerith (World)
The world that Albel now resides on.
Alnia

Capital of Isluna.

Auriga Palace

Residence of the Crethian royalty in Nefra. There's an old legend, one that has been passed down throughout the ages, that a ruler once moved the very palace itself upon his command.

Balsamic Ruins

Mysterious ruins, located on the Ganhurs Mountains. A very old fable referred to as 'The Isolated Primordial' is said to hold a connection to these ruins.

Cretho

A peninsular country that is split into three total regions. The Upper, Central, and Outer. In MO, the Central and Upper regions were considered to be 'new player' friendly.

In a tale almost as old as the country itself, ties between Cretho and their northern neighbor, Isluna, have always been shaky. One that the lore of MO seemingly hints at being the result of a broken agreement between the two -- from Cretho's side.

Map of Cretho (Rough Draft)
Dormou

A city of the Elven race, one that sits at the south eastern edge of the Outer Region in Cretho. A powerful barrier is erected over the city as a means to prevent monsters and unknowns from entering.

The place where Albel first arrived, to which he now considers home.

Druhwood

A small village near the Ganhurs Mountains of Cretho. It's known for its woodworking. Travelers, those on pilgrimage and merchants coming from the north often pass through on their way to other settlements.

Espen

A eastern nation far across the sea. Inhabited by a variety of demi-humans and beast-kin. A sudden string of migrations coming from Espen toward the western countries have been noted.

Firspur

A village in Cretho that prides itself in its winery, distilleries and aromatic delectables. Those who were born here have been said to hold an absolute tolerance toward alcohol and are rumored to drink it daily as if it were simply water.

Ganhurs Mountains

A mountain that separates the Outer and Central regions of Cretho. Many stories surround the mountain, as well as certain creatures. Said to be rich in resources.

Isluna

A northern country that sits in between Cretho (south) and Ospus (west). Its terrain is mountainous and akin to that of an unending tundra. Its capital, Alnia, sits at the north of the country.

Isluna continues to remain antagonistic against Cretho. MO's lore vaguely suggests that this is because of a broken agreement between the two -- one that originated from Cretho's side.

Krinein

A requisite dungeon, one that sits at the northern mountains that extend throughout Ospus and Isluna. It's a dungeon that lacks interactions against monsters, and instead holds a variety of riddles, traps and puzzles.

Nefra

The capital of Cretho. A massive wall is erected around the city, and branches within the city too, splitting it into several parts.

The separated parts of the city includes:
Slums
Common Quarters
---------------------------
Noble Quarters
Garden Quarters
---------------------------
Auriga Palace
---------------------------
Administrative District
Marketplace
---------------------------
Foreign Quarters
Entertainment District
The Old Arena

Ospus

A country of demon-kin, under the umbrella label of Dis -- or Disians. The country is very strict about allowing any other species within their territory. And despite residing in the frigid north, their lands are desolate, and yet sultry. In Opsus, it's rumored by the locals that it's because of a seething titan that dwells within the nearby northern mountains of Gugalanna. 

Tarentum

A prison dungeon that's at the far north.

Items
Abysmal End
Flavor text - A blackened core of an unknown rests atop the stave, holding a faint, wailing echo, 'Rich! Thy father was. Natheless, of trailed soil and dying lands, ye carried us to a naught end! I plead to thee; why?'


Albel's main stave, one that grants two different passives.
Rank: Empyreal

[Fast Casting] - Increases spell-casting speed.
[Triple Cast] - Grants the ability of three preemptive spells without needing to cast. (One time per battle)

Necklace of the Ardent Prayer

Flavor text - A clergyman's neck rested in between the wood panel as he prayed, prayed, prayed, "Goddess! Please deliver unto me a more deserved route! The signs toward my freedom must still exist for me to see!" And as a paltry gust of dirt caught his eyes, he shut them for the final time -- as the once suspended blade fell.

A black, pendent-less necklace worn by Albel that seems akin to a thin, string-like choker. Grants double Divination spell usages, and restores uses on proper rest.
Rank: Empyreal

Regalia of Temperance

Flavor text - A poorly written note is attached, 'Quit being overprotective, old man, and permit the child her journey without fret. She'll be fine -- I'll make sure of it as proper payment.'

A set of casual-styled clothing, created by Torrel and blessed by the Spirit of Enheim. The set belongs to Eru. Grants the passive of [Equilibrium], that has the ability to assist in negating adverse effects that target the wearer.
Rank: Mythical

Robes of the False Nephilim

Flavor text - The tempered smites of winged foe only gave proof to the traveling priest -- he had reached the floating isles of legend. He then called upon said winged foe, beseeching them for his allowed stay. His wasted effort was met with an Indignation -- leaving only his robes.

Albel's black priest-like robes. Grants a decrease in cooldown on Divination spells, as well as increased activation time. Boasts the highest Magic Defense stat of any robes.
Rank: Empyreal

Spiritstaff of the Auburn Giant
Flavor text - Carved from the resilient bark of an ancient tree, the silent and still guardians of the Elven lands.

A quarterstaff Albel received from Vaalyun. Grants the skill [Scaling Bole], which exchanges one's highest stat with their Defense stat. Amplifies parry damage based off of that stat exchange by 1.5x.
Rank: Mythical

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    Aureoled
    Status: around c10

    Plot 3/5 Character 1/5 Grammar 5/5 Do not read this novel if you hate a main character who gets pushed around and says yes to everything. Grammar is pretty good and readable so that’s a plus :) Also If you love characters reincarnating/transmigrating as their video game character this is for you even tho the main character is almost unbearable 

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