Chapter 126: Wayfinder
448 3 14
X
Reading Options
Font Size
A- 15px A+
Width
Reset
X
Table of Contents
Loading... please wait.

South Uilkmo Forest

I think the last time I was in the area, the forest had already been cut down for its lumber resources, and the private mansion of a CIG's in-house Saint player was erected on the land at some point. At Level 196, he was one of the top players in the central region of Foundation, and none too shy about flaunting his wealth to guests. The further beneath him they were, the more overbearing he'd act, safe in the knowledge that nobody but another Saint would dare speak out against his behaviour.

Besides a swollen ego, he wasn't really all that bad, as Saints went, honestly, which for a corporate slave is something like a minor miracle. He cared enough to keep his nose clean, essentially, even if he wasn't afraid of exploiting his position as his whims dictated. I'd only been on the compound's premises once, accompanying my boss to a meeting of other mercs being hired by the Saint to find him something valuable rumoured to be sunk off the west coast of Foundation.

Never did find out what it was. Innitas found it first thanks to them being ocean warfare specialists, with numerous highly skilled people under their command that specialised with water and sea combat, which meant that the creatures of the ocean's depths were far less threatening to them, compared to us.

Travel by ship is fairly risky, as is, but going too far below the waves is almost suicide even for Saints. It's not just the underground that's home to lost civilisations and related horrors, but the oceans are a graveyard for uncountable vessels and peoples - utterly infested with dungeons and their cursed variants especially. The regular creatures that live there have to survive in that kind of environment too, which makes them unusually strong, and moreso against people unsuited to the environment. 

By extension, that's also a large part of why the shoreline to the south of Meteo is so dangerous, Level-wise and why it took so long for Horizon in the original timeline to find the new continent on the opposite side of the planet. It is a long, perilous journey, and flight can only do so much to avoid the dangers, for similar reasons. There are landmasses in the air which are home to creatures who are just as nasty, though if you ask me, the worst of them has to be the wreckage of Grand Ark 'Paradise'.

But that's a concern for a few years from now. Dealing with that mess is far beyond my means to fix.

"Alright," Horizon hops down from the rock she was perched on, "Done. I think that's about 30% complete?"

"Got it," I nod, then start walking again. We've been stopping periodically as we travel so Horizon can complete a map of Uilkmo Forest, and I've had to endure her complaining about not being able to draw it herself the entire time. Essentially, Cartographer players at the current moment have to observe enough of a subject area, then wait for the information to be scanned into their map at the expense of ink and their tools' durability - which will be completed once the System is satisfied. This makes sure that any maps they make are guaranteed to be fairly accurate, but it also means that they're sparse on the details since the Cartographer has no say on what's included.

It's the difference between a topographical map and a street-level map of a settlement.

By habit, I take the Degraded Angstätter out of my inventory to re-check our heading and note that the bead is behaving unusually again. Though it tries to stick to what I recall is North, it jumps around at irregular intervals like it's being pulled towards something else before the enchantment corrects itself. And the deeper into the forest we go, the more erratic it becomes, like we're homing in on the source of the interference.

"You're frowning at the compass again," Horizon stops walking to fix me with a questioning gaze, "What's wrong?"

"Something is interfering with the Angstätter, it seems," I decide to admit now that it's come to this, "There's a few things that could be doing it, but the most likely is a dungeon in the area."

"That can happen?" she tilts her head.

"Ordinarily finding Reminiscences isn't this convenient. If I had to guess, we've met the conditions for one to spawn in," I grumble, "Whatever the parameters are."

"Want to go check it out?" Horizon looks eager to investigate, her ears flick in response to her elevated mood like an excited puppy. If she had a tail, it'd be wagging.

"It's on the way, at least..." I cave in, "Just stick close and be wary. Dungeons are dangerous as is, but conditionally formed ones can forcibly trap the people who triggered it inside."

"Alright."


 

"Are we there yet?" Horizon groans, ducking into some brush alongside me, "My feet hurt."

"Your Vessel isn't accustomed to travelling, bear with it," I shake my head, then take a long draught from a waterskin, feeling the aching in my knee joints just the same, "Can't you feel that? We're getting close to something."

"No? I don't feel anything," she denies, "Can't hear, see or smell anything strange either. Just you and me. Actually, come to think of it, I'm surprised we haven't come across any animals or monsters this whole time..."

"Mm. That is a little odd," I agree, peering closely at the rapidly shaking bead of the Angstätter. Seems like the more we close in on the source of the disturbance, the harder it is for it to correct it's bearing. We've been walking for at least an hour, since we decided to investigate though, so I confess that I'm starting to get annoyed.

We walk into a clearing amongst the dense trees. The canopy overhead is just as thick as ever, and tree trunks are all we can see in any given direction. There's almost no distinguishing features to speak of that might clue a person in as to where they are or where they're going should they lose focus and forget. A few steps towards the middle of it, the bead suddenly smashes through the glass covering, sending shards of glass exploding everywhere, making a sound like an overcharged lightbulb bursting.

"Motherfu-" I curse, as everything goes completely pitch dark for a brief moment.

 

You have begun the Secret Reminiscence, <Despairing Wanderer’s Riddleroad>

Find the way out!

 

When visibility returns, nothing appears to have changed except a steep drop in brightness, as though it's the night of a New Moon. It's practically impossible to see much further than maybe 12 to 15ft ahead in any direction I turn, but at the very least, the both of us are still together, having entered the Reminiscence in the exact same positions we were in previously.

The atmosphere is oppressive, and I can feel the hackles on my back rising at the intense stares of some unseen individual, full of curiosity and malice. Horizon is understandably on edge, feeling a shiver as a chill, sheer wind washes through the clearing, carrying incomprehensible babble, distant screams of despair and maddened giggling.

"Well, shit," I sigh, "Hey, you alright there?"

"Spooked," she admits, "What the hell just happened?"

"As I said earlier, we got forcibly dragged inside the dungeon," I squint, trying to peer past the darkness ahead of us, "From the sounds of it, it's a maze-type."

"I'm not seeing any obvious hints as to where the exit ought to be," Horizon murmurs.

"I wouldn't be so sure of that," I stroke my chin, "Seems like as good a time as any for a quick lesson on dungeons, if you're willing to hear me out?"

The ethereal stare intensifies, and another round of hallucinatory noises and phantom images at the periphery of my vision arises. Seems like my lack of a reaction is annoying the Remnant Will. Well, it can wait a minute.

"...You're just going to explain the answer anyway, aren't you?" she looks equal parts judging and disappointed.

"If you want to give it a go without my input, knock yourself out," I offer, "Just remember that I've got a schedule to keep to, so I can only indulge your curiosity for so long."

"I find it hard to believe you've figured out what to do already," Horizon frowns, "Impress me."

I laugh shortly, "I don't know if I'd go as far to say I've figured the dungeon out entirely, but there's still a lot you can figure out without even taking a step from where we are. To start with, dungeons almost always have a name that's indicative of the contents and context for it's formation, so just looking at what it's called can tell you a lot before you even go inside."

"That's obvious."

"It is. But in this case, it tells us that the Remnant Will responsible for this place...is a right bastard," I snort, ignoring the resultant theatrics my insult brings to bear, "And a childishly petty one at that."

"How'd you figure?" she shudders, "Also, please do not aggravate whatever the fuck that is."

"Relax, it can't do anything dangerous," I pat her shoulder, "Reminiscences typically form as the result of strong, particularly poignant emotions experienced before death, wishing that someone will be able to take on their legacy, or bring them peace by overcoming the traumatic events that took their lives. But...not everyone is going to be polite and understanding about it. Some Remnant Wills dearly wish to inflict the same sorrows on others like them, thereby consoling themselves with the knowledge that there was nothing they could have done to avert their demise."

"Misery loves company," Horizon remarks, "So, you think this is the case now?"

"The 'Despairing Wanderer' appellation implies such," I assert, "I advise special caution when a negative emotional state is used to describe the Remnant Will of a dungeon. But even innocuous-sounding titles can hide a truly sadistic spirit at the core of a dungeon."

I speak from a large amount of experience on the matter. Exactly how many dungeons I've entered, cleared and failed over the past thirty years is a number I can't begin to quantify. But I've undertaken a wide variety of challenges, from riddles, to duels, to large-scale wars. Even amongst the Merrowans, you'd be hard-pressed to find anyone with as much first-hand experience in delving into dungeons, made to be at the mercy of the Remnant Wills of beggars, tyrants and everything in-between for the sake of their amusement, like a gladiator or a clown.

As much as I can empathise with some of the stories I'm exposed to, I can't help but feel a degree of resentment for being used like that, on the behalf of a stranger's selfishness. Taking out your frustrations, your sorrows on other people, and demanding they follow in your footsteps...I dislike the sentiment that we should just politely oblige the Remnant Will in exchange for trinkets and inherited power, even as much as we are required to do so in order to continue on our own Paths.

I think that it's what makes it difficult for me to truly empathise with people I've just met, knowing how shallow and petty a life can be when all is said and done. I can't forge a connection off of simple snapshots of a person's life and personality. I can't even make decent conversation.

"That's all well and good...but, what do we do now?" Horizon asks after a moment of reflection on my lesson.

"To start with, a simple test," I clear my throat, "Listen closely. HAH!"

My shout travels throughout the clearing, startling Horizon more than the Remnant Will's attempts to unsettle us. Her face turns curious, a small frown on her lips, "That's odd. The sound just cuts off after a point. No echo or anything."

"As I suspected," I nod in understanding, "Though I called this a maze-type, it's not the kind with a winding path that eventually leads to a goal once you find it. What we're looking at is...perhaps not quite an illusion, but it is rather deceptive. The dungeon is really just a small room. Anything past that threshold you noticed simply does not exist in this space, and if we were to try and leave, we'd just end up right back where we started. It's an old cliché."

"We're trapped, then?" Horizon mutters, "Or you're wrong."

"Feel free to test it," I offer, "At worst though, we'll be separated."

Though at first she looked determined to try, the prospect of leaving me behind and becoming isolated seems to temper her curiosity. Horizon instead opts to take her crossbow out, load a bolt, then fire it through the treeline - ignoring my protest. It disappears, then reappears a moment later behind her, and she ducks in advance, feeling a premonition, as the projectile lodges itself into a tree.

"Shit, almost killed myself with that," she exclaims, eyes wide.

"Perhaps when I warn you in future, you'll listen," I grunt, casting a judging look her way, "If we want to leave, we'll need to gain the approval of the Remnant Will."

"So, we figure out how to get out of here, and it'll let us go?" Horizon speculates, "That's what the notification said."

"Supposedly, that is the case, but as I've already explained, the Remnant Will here is not on our side," I shake my head, continuing to ignore the random spooks it's sending our way, "I'm not in the mood to appease it. And I don't believe it's necessary anyway."

"I don't get it," she just looks confused, "But I guess you have a plan?"

"Yes. We force it to let us go," I grin knowingly, "This thing wants to see us wander around for eternity in a panic until we lose our minds to despair. So, let's show it a taste of our will to live, shall we?"

I pull out my set of firemaking tools and gesture for her to do the same.

"You want to set the forest on fire?!"

"If we're lost in a maze, break down the walls. If we're lost in a forest burn it down," I chuckle darkly, "Why play by someone else's rules? I don't recall ever agreeing to participate in their game. We have our own wills, at the end of the day, so it behoves us to exercise them instead of surrendering to the whims of a stranger or fate. Our lives are our responsibility, not their toys."

"Hah. Put like that, I can't say I disagree," she joins me in cackling, "Let's blaze a trail, shall we?"

Perhaps panicking, the harassment of the Remnant Will reaches a new all-time high of intensity. It's hard to see my hand in front of my face, and what I can see is heavily distorted, blurring the way forward so significantly I can't tell where I'm going. The scent of rotting leaves and unwashed flesh plugs my nostrils and the howling wind flushes out all other sound from my ears.

I shut my eyes, and put my trust in my feet and memory, taking steady steps until I feel that I've reached a nearby tree at the edge of this dungeon's boundary, kneel, and begin starting a fire against the dry bark. It takes some effort, but I'm rewarded by the sensation of heat radiating from in front of me a minute or two later.

It intensifies quickly after the flames take hold, until the entire space's air temperature increases significantly, and becomes tainted by woodsmoke, making it harder to breathe. Opening my eyes, I see the wretched face of a filthy, sallow man in torn clothing in front of me, entirely too close for comfort, the cloudy eyes full of resentment and a distant sense of defeat.

"We aren't like you," I assert, unflinching, "You only have yourself to blame for losing your way."

"There's always a way out," Horizon chimes in from out of view, "Always."

I don't get to see his reaction to our words. My vision once again darkens, and I find that we are back out in the forest, as though the blaze were a lie.

 

Resolving Reminiscence

The Despairing Wanderer is forced to concede to your strength of will.

The Despairing Wanderer is 100% Satisfied with your actions, and the Reminiscence will dissipate permanently as a result.

Rank: S

 

Congratulations!

As the first party to resolve the Secret Reminiscence, <Despairing Wanderer's Riddleroad> with a minimum rating of A, your party has been awarded the Unique Legacy item <Wanderer’s Lost Angstätter>

 

In my hand, a flash of light coalesces, replaced by a weighty leather-cased Angstätter, made of notably higher-quality materials than the one we were using before which is now irreparably destroyed. Fortuitous, but perhaps not as valuable as I might have hoped from first impressions. Before rendering final judgment, I take a look at the details of the item.

 

Wanderer’s Lost Angstätter

Type: Tool

Tier: Iron Unique Legacy

Level: -

Usage Requirements: -

Durability: 1500/1500

Passive Effect:

True North: This item is moderately resistant to effects that indirectly interfere with its operation.

Active Effect

Wayfinder: Changes orientation of the device from magnetic North to attempt to hone in on a place in the current dimensional plane you’ve been to before, so long as it is within 50 miles of the point of activation. Costs 500 Durability. 1 Month Cooldown.

The Despairing Wanderer was lost without its guidance. Perhaps it will guide others more loyally instead.

 

"Not bad," I concede, then pass it over to Horizon to allow her to take a look.

"The active ability seems pretty niche, but I like it," she agrees, "Can I have this?"

"I don't see why not. No doubt you'll get more use out of it than I would," I am after all, far more familiar with the lay of the land than her, "Just be mindful of its durability. Repairing it promises to be rather expensive, I would imagine."

"Sure, sure," she smiles softly before it turns complicated, "That was...certainly a thing that happened, huh?"

"It certainly was," I exhale, "We've strayed off course enough. Come on, let's get back to it. Lead the way."

14