Kigal-Note/Special Classes: Dark Knight
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Class:
Dark Knight
Type: Special Class
Rank: Advance
Unlock Requirements:
  • Class: Squire 
  • Negative Karma Value of 150 or more.
  • 5 or more Hunting Titles, including at least 1 Slaughter-tier title.
  • Title: Destroyer
Effects:
  • Alters the growth of mentioned stats:
    • STR growth increase [Normal]
    • VIT growth increase [Normal]
    • MAG growth increase [Normal]
  • Greatly improves proficiency with Attack Skills and offensive-related Magic Skills.
  • Unlocks skills related to the usage of weapons.
  • Greatly improves utilization of weapons
Skills obtained by advancing in the Dark Knight Class:
Obtained from Main Class only: [Warrior's Knowledge Lv.1] Obtained at Lv.1: [Cruel Strike Lv.1]
Obtained at Lv.1: [Heavy Armament Lv.1] Obtained at Lv.10: [Equipment Weight Reduction Lv.1]
Obtained at Lv.20: [Force Magic Lv.1] Obtained at Lv.30: [Armory Storage Lv.1]
Obtained at Lv.40: [Magic Weapon Lv.1] Obtained at Lv.50: [Life Eater Lv.1]

Description:

A Dark Knight is the combat pragmatist of the five Advance-tier Knight classes. They focus on doing anything that their wretched minds can think of to inflict the most brutal, damaging, and deadly amount of damage to anyone and anything foolish enough to stand in this knight of evil's path.

Dark Knights are solely damage-dealers, and they use every trick in the book to make this comes true. Their main method is to rely on large weaponry, such as Warhammers, Greatswords, anything that has a large ATK value. They even have access to the [Heavy Armament] skill, allowing them to swing these grand weapons of destruction with ease.

Despite being build like a Warrior-line class, Dark Knights may also rely on magic if that seems necessary. They have access to a special type of magic named [Force Magic], which resolves on non-attributable attack spells.

Later down the line, they get access to the [Magic Weapon] skill, which lets the Dark Knight store a magic spell into their weapon, then release it to increase the force of the spell by the weapon's MATK value. It is also useful when one wants to make the spell detonate inside the body of whoever is unfortunate enough to get stabbed by the weapon used.

Finally, as if to demonstrate their cruelty towards life, Dark Knights are allowed to be in the possession of the [Cruel Strike] skill, which improves their attack power depending on how higher the opposing force's Karma Value is.

Mira's comment: Yay~, my knight class... ey! Why all the negative descriptions!?

Garami's comment: You should have anticipated that when you got to learn about the acquisition requirements.

Announcement

An updated version of this chapter, which includes explanations regarding the class skills, can be found here. Be aware of slight spoilers.

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