Skill: | Nightwatch |
Skill Type: | Perception Skill |
Skill Tier: | 3 |
Attribute: | Darkness/Shadow/Poison/Moon |
Effect: |
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Description:
[Nightwatch] is a special Perception Skill that can only be obtained by those with a class related to assassinations or similar classes. It is the ultimate detection-type skill that warns the user of danger and is therefore connected to several attributes.
[Nightwatch] is possible to obtain by merging several detection-type skills at their highest level, as long as they are related to assassinations in some way. [Danger Sense], [Poison Detection], [Enemy Detection], [Trap Detection], and even [Treasure Detection] are examples of skills that can be used to obtain [Nightwatch].
The skill's effect is a combined detection-ability that can make the assassin notice anything related to their mission. As long as the valid targets do not hide with stealth-type skills. Another effect of this skill is that it improves any Perception Skills during the night, the time for when Assassins move.
It is also the skill that is the most used by retired assassins, as it can be used in daily affairs such as sorting out bad food on the market.
Garami's comment: The bad part about this skill is that it literally detects anything dangerous, so using it in Damavand used to make me dizzy the first days.
Mira's comment: That's...well, quite the honest skill you have there...