Kigal-Note/Warrior Classes: Rage Warrior (ver 2)
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Class:
Rage Warrior
Type: Warrior Class
Rank: Intermediate
Unlock Requirements:
  • Having completed the Quest: "Senseless Rage".
  • Have the [Rage] skill at Lv.10 or higher
Effects:
  • Alters the growth of mentioned stats:
    • HP growth increase [Small]
    • STR growth increase [Small]
    • VIT growth increase [Small]
  • Improves proficiency with skills that makes oneself go berserk.
Skills obtained by advancing in the Rage Warrior Class:
Obtained from Main Class only: [Frenzy Lv.1] Obtained at Lv.1: [Brute Force Lv.1]
Obtained at Lv.1: [Close Quarters Combat Lv.1] Obtained at Lv.10: [Sadistic Constitution Lv.1]
Obtained at Lv.20: [Armor Lv.1] Obtained at Lv.30: [Battle Continuation Lv.1]
Obtained at Lv.40: [Intimidation Lv.1] Obtained at Lv.50: [Energy Warfare Lv.1]

Description:

Rage Warrior is an Intermediate-tier Warrior class whose M.O. is to inflict the Rage ailment on themselves to drastically improve their physical strength at the cost of their sanity.

They gain great skills for battles at close range right at the beginning, then they keep on gaining abilities that will let them endure the damage from their own onslaught. 

A Rage Warrior can only advance into the Berserker class, so any Rage Warriors are advised to train their endurance-enhancing skills before advancing their class.

The mentioned skills this class can obtain include [Frenzy] which passively improves stats depending on the Rage Warrior's stacks of Rage ailments, [Brute Force] that strengthens STR past racial limitations, [Close Quarters Combat] that enhances one's ability in an up-close-and-personal brawl, and [Sadistic Constitution] that increases the pain of the Rage Warrior's attacks with the slight drawback of making them go even more out of control, and [Energy Warfare] which consumes SP for a FURTHER increase in stats.

But even Rage Warriors have some skills to defend themselves. Such as [Armor] that grants them stats based on the armor they are wearing, or [Battle Continuation] which lets them survive even from possibly fatal wounds. And they can be damn scary. So much that one wonders if the class' [Intimidation] skill, a skill that inflicts Fear ailment on the nearby surroundings, is even necessary. 

Iron's comment: Indeed. They sound like scary individuals, these Rage Warriors...*glance*.

Flint's comment: Don't look over here! People will get the wrong impression of me!

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