Chapter 11: I fork it up again…
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(POV Ferdinand)

The next day when I head down to the guild, I can’t help but notice people are giving me strange looks. I can’t imagine why, unless the guild has somehow discovered I was involved in the death of the spider matriarch?

But that’s impossible, surely. There was nobody around, and I didn’t say anything suspicious…

Ignoring them, I glance over the request board, and notice an ooze subjugation quest. With the amount of oozes that attacked me the last few days, this should be easy money.

Walking to the counter, I’m about to ask to register for the quest when the female staff there cuts me off.

“So, are you?”

It completely throws me. If it’s about the spider matriarch, wouldn’t it be more of a ‘was it you’ question? If it isn’t about that, what is it about?

“Am I what?”

“Cursed.”

Okay… what?

“Why would I be cursed?”

She raises her eyebrows as if I’m the one saying something strange.

“The last few days, we received reports that monsters near the city were moving one by one in the same direction. When we investigated, we saw you surrounded by the corpses of those same monsters. Do you have a skill or item on you that allows you to attract monsters?”

So, it was only happening to me? How strange…

“No, I don’t know why all those monsters attacked me.”

She nods.

“Then, I’m sorry to say you’ll have to leave this city. We can’t risk strong monsters being attracted to this city.”

But I’m not cursed… am I? I’ve hardly done anything meriting the curse of any god, right?

…Oh come on, it can’t be because of the spider matriarch, right?

…Right?

“Can I at least take an escort mission to another city?”

She nods.

“Go ahead. And you may only return to this city in the future if you find evidence that you are not cursed.”

I head back to the request board. Since I had been planning on staying in this city a little longer, I hadn’t paid any attention to the escort quests.

Escort quests, in my humble opinion, are great. It means you don’t have to travel alone, you have someone with a map, and a fighting force of reasonable size. All things you should have when travelling.

Now, let’s see… Mehston, too far. Huktor, monsters too powerful… Port Acktown, eh?

That should do.

“Can I register for the escort quest to Port Acktown?”

She looks down at some documents in front of her, writing something on one of them.

“Done. It leaves this afternoon, west gate. If you don’t go with them the guards will forcefully evict you from the city.”

My days are going well, aren’t they? It seems to be a trend now, really. First the spider matriarch, then all those monsters attacking me, and now this.

I should collect my things from the inn, I suppose.


(POV Gerald)

You know, this minesweeper is starting to get on my nerves. Do you have any idea how many times I’ve been going well, only to have an entire area enclosed by a circle of mines, or stuck at the start with a small rectangle of ones and twos?

Too many.

But anyway.

We seem to be going somewhere. Hm.

“Hey, what is happening this time?” I ask Ferdinand.

“I’m being forced to move cities because the guild thinks I’m cursed.” He replies glumly.

That’s bad, right? That sounds bad.

“Cursed? Surely you would be able to see that on the status somewhere?”

“Normally, yes.” He replies. “But if you were cursed by a god, or a goddess, they can make you unable to see it, if they want to.”

Gods? And goddesses? Well I’ll be. Note to self: Ask him more about this subject later.

“So, if nobody can see it… how do they know you’re cursed?”

“They don’t. But apparently, most of the monsters in the area were being attracted to me somehow over the past few days. It would sure explain how a few dozen monsters attacked me in an area where monsters are supposed to be rare.” He sighs.

Wait, that was me, wasn’t it?

…That was totally me.

Uh, I definitely screwed up. I got the guy kicked out of the city.

He’ll be pissed if I tell him. Problem is, he’ll be way more pissed if I don’t tell him and he finds out later.

Damn, what should I do?

“Oh well, I suppose I was getting too attached to that city anyway. About time I moved.” He says in resignation.

Okay, not as bad now. Still bad.

So, I tell him. What’s the worst-case scenario?

Let’s see… He can’t touch me, because acid and poison, but what if he swung his sword at me? I think I could absorb it, but what if he used magic edge? My skill can absorb ambient mana, but what if it’s controlled by someone else?

It doesn’t specify. But, it does specify things like that everywhere else, so I should be able to.

He can’t take any offensive action, then. Worst he could do is drop me.

Which would be an annoyance, sure. But with my level of telepathy, I could sort something out, eventually.

Now, best case scenario: He gets angry, yells at me a bit, but ultimately forgives me.

Putting it like that makes it seem an obvious choice. Well, here goes nothing!

“Uh… Ferdinand? I don’t think you’re cursed… the monsters getting attracted to you was my doing. I was practicing telepathy, and I had thought at the time that it would be good for both of us if more monsters came. I should have asked first. I’m sorry.”

Come to think of it, didn’t I say something similar last time?

Crap.

“…You know what, I’m just going to ignore you doing this, again, and be thankful that I’m not actually cursed.” He sighs again, this time half in relief and half out of frustration.

Thank G- Actually, I still don’t know anything about the gods, better hold off on that. I wonder if it’s capitol G God or if it’s just a title or something.

“And wait, you can attract monsters? Then can you repel them as well?” He asks curiously.

“Sure, it’s even more reliable than attracting, but why would you want to?” I reply.

“Because my leg is still injured and I want an easy trip.” He states.

“Oh yeah, there was that.” I realise to some surprise. “I forget about those things sometimes, since I have a skill which allows me to repair myself. Thinking back, certain things have become much easier since I became a fork.”

“You really should pay more attention to those sorts of things, if you want to interact with other people in the future.”

I can hear some exasperation in his… voice? What do you call it when neither of us are speaking? Voice. Yeah, let’s just keep it simple.

Is this telepathy skill slowly allowing us to use more complex tones? Yay higher proficiency.

“Yeah. If only I could get a memory skill, it would be much easier… wait, I don’t have a brain, so how am I remembering and forgetting things? Am I forgetting things?” I reach an epiphany mid-sentence.

Looking through my memories, I can see them all with extreme clarity, playing them back like a movie in my… mind… for want of a better word. Crazy.

“Turns out I can’t forget things.” I say with some excitement. “So, that happened. I don’t suppose you know of any monsters with skills that could allow me to move? Something like levitation, flight, telekinesis…”

“You get weirder by the day, you know that? By. The. Day.” He emphasises. “Movement, huh? I know a few with those abilities… A few types of elementals levitate or fly, but they’re extremely rare, and powerful. I don’t know much about psychic abilities, sadly, so I can’t help you there.”

Recalling what he had mentioned earlier on, I say, “Oh well. Now, what’s this about gods and goddesses? I don’t think we had them back in my world.”

“They’re beings of unimaginable power. Each of them rules over a certain aspect of the world, which they know everything about, are unrivalled within…” He says in awe. “…and there are a lot of them, so I won’t bore you with their names. I don’t know even half of them myself.”

Well, I suppose that technically, earth had a huge host of gods and goddesses as well… if one first assumes that all the religions’ gods/goddesses are real. “Huh. Well, I’ll go on to… repelling all the monsters that wander near us?”

“That would be great.” He confirms.

Note to self: definitely ask next time I arbitrarily decide to do something that will affect Ferdinand.

Now, monsters, monsters…

One, two, three… three. Only three monsters within seven hundred and eighty meters? No wonder they say that they’re rare in this area. How on earth do people level up in this area?

It’s not earth anymore, is it. I should ask at some point what this planet is called. If it is a planet. Who knows when there’s magic involved. Not to mention psychic powers. And whatever else there is in this crazy world.

Oh, one of those bicorn boars is wandering towards us.

“Scary things this way, food that way, shoo! Shoo! Big scary… what eats pigs? Uh, a lion could eat pigs, right? Big scary lion this way!”

Yep, I’m a genius.

It’s working wonderfully. Thing about attracting them is you can only really use the promise of food. If you make them afraid of something, they might just ignore you and keep running, or panic and desperately attack you. Or, I think that’s how it is, not like I’ve tested it.

I may be stupid sometimes, but I’m not that stupid.

But if you just want them gone, what do you care about it rampaging? And of course, if you make it think there’s also food in the opposite direction, why wouldn’t they dash over there?

Of course, it might ignore the food in its panic, but one of them will surely work.

Mana’s back up to full, maim myself, heal, maim myself, heal. Up to 79.83%, getting really close.

In the meantime… tap. Tap. Tap…


(POV Ferdinand)

It’s very relaxing, just walking along and appreciating the views around me. As we get further away from Idiro city, the flat grasslands and plains turn into rolling hills sparsely dotted with trees.

Without my worries about being cursed weighing me down, I feel as light and carefree as a wind elemental. There has been a lot of time to think, with all this travelling, and after some contemplation, I have truly come to terms with being forced to leave the city.

I went there because I had heard the monsters there were weak, but it was even more ridiculously quiet than I’d thought. There were some days where I would spend all day looking for monsters and wouldn’t find them, or all I found was a few rats. Thinking back, staying there for as long as I did has caused my level to stay the same for almost a year. Only a tiny amount of experience for so long…

In a way, the horde of monsters yesterday was the shock I needed to break out of my rut.

My injury has even healed over the duration of the journey, turning my slight limp into a comfortable walk. Honestly, I’m not sure anything could-

‘That’s a jinx as well!’ Gerald suddenly interrupts my train of thought.

Wha- how-

‘Are you psychic? Oh wait, I guess you are.’

‘My jinx senses were tingling.’ He says triumphantly.

‘What in the world are jinx senses!?’ I retort.

‘A joke!’ He quips. ‘I just popped in saying that because I was getting bored. Speaking of the world, what is this one called?’

Let’s see, I think it was… ‘Odwia, why?’

‘Just curious. I don’t know much about this world, after all. And what’s with the system? We didn’t have that back in my world.’

How strange… wait, his world didn’t have the system? Then, ‘How did you survive the monsters?’

‘No monsters on my world.’ He replies.

‘Find out how strong you are?’ I ask.

‘Eh, trial and error.’ He explains. ‘We mostly based physical ability on how much you can lift, how fast you can run, those sorts of things.’

‘See how much health you have?’

‘We had some people who were trained to be able to see how healthy you were.’

So some people had the ability to see health, even without the system… how strange. Could they see stamina too? Not that it matters, because I’ll never go there.

‘So, the system?’ He asks again.

I think for a moment, before realising I know next to nothing about the status outside the obvious. ‘How should I know anything about it? From what I’ve heard, people have always had access to their status and skills.’

‘And you all just take it for granted?’ He asks in disbelief. ‘I mean, the system makes you stronger the more you kill things. That promotes conflict, whether that be causing a farmer to turn to banditry or an extra incentive for war. Generally, I tend to be sceptical about things that like people to kill other people.’

The concept strikes me, causing my footsteps to falter for a moment. Now that I think about it, the system does cause conflict… how strange.

‘But surely it isn’t anything to worry about? After all, everything’s been fine for years.’ I reason.

Gerald doesn’t respond for a second. ‘…Ferdinand. If I ever become able to write, the first thing I’ll write will be called one hundred and one horrific jinxes you should never, EVER say.’

‘What? Did I say something again?’ His obsession with these things is unusual.

‘Oh, you just increased the chances of a worldwide catastrophe happening in the near future, nothing big.’ He says with a false nonchalance.

Unfortunately, I don’t quite understand what he said. ‘Cat as trophy? What does that mean, everyone gets cat trophies? That’s just stupid.’

‘Words with similar meanings include, but are not limited to: disaster, calamity, cataclysm.’ He says dryly.

‘…I’ll take the cat trophy, thanks.’ I immediately eat my words.

‘Just try not to say things like that in the future… Else my heart won’t be able to… I don’t have a heart anymore, do I? We’ll both die, probably. I’d rather not die.’ He says, before wryly adding, ‘Again.’

Wow, he really takes those jinks things seriously. I really hope it’s just him overreacting. What did he say it was? Worldwide cat-as-trophy? That sounds bad.

Aw, he ruined my good mood, darn it. Now I’m not going to enjoy this trip as much.


(POV Gerald)

Note to self, importance: Maximum. Prioritise learning abilities that could allow self to write. Impending doom possible otherwise. Write Ferdinand book on what not to say at earliest opportunity.

He unknowingly says things like that quite often, doesn’t he? Heck, I’d believe in that curse if I didn’t know better. Oh well, nothing I can do about it now. Exhaustively tutor him? Ain’t nobody got time for that.

Wait, I do… should I?

Nah…

It shouldn’t be that serious.


(POV Ferdinand)

The smell of salt grows heavier in the wind as we come ever closer to the shore.

I take a deep breath through my nose. Ah, the scent of the ocean. Why did I ever leave the coast?

A nagging voice in the back of my head starts listing the various reasons, but I ignore it. I won’t be staying long enough for those to be a problem, anyway. Perhaps a month, then a move onto another city. Still, I should take some care not to repeat past mistakes.

The wheels of the cart trundle along, a low and continuous crunch against the dirt road, accompanied by the haphazard footfalls of the other escorts, punctuated by the heavier steps of the mule pulling the cart.

It tosses its head to shoo a lingering fly, plodding on slowly but unceasingly at the behest of its driver.

Thankfully the weather is calm today, all clear skies with the occasional drifting cloud. A vast contrast to the sky only a couple of days ago. Still, clear skies today doesn’t mean warm waters tomorrow. As a former farmer, I pay great attention to the weather, a habit formed over many years.

The walls of the port slowly increase in size and stature from little more than haze in the horizon to a towering, fortified construction sprawling out along the coast in front of us.

What with the complete lack of monsters or bandit attacks, this has been the easiest and most comfortable escort mission I’ve ever done. And I’ll get paid for it, too.

Walking under the open gates, I take in the sights around me. The smell of fish assails my nostrils; you can’t get away from that here. Still, there are much more pleasant aromas drifting around as well.

By the side of the road, a street vendor roasts some small fish on a portable grill. They are gradually replaced as passers-by buy one for an easy meal, the smile on the old man’s face slowly growing along with the weight of his purse.

Well, I have been walking all day, may as well get me some grub. Walking over, I wave a hand at him.

“Hello Richard, how are you these days?”

His face crinkles as he squints at me.

I do hope he hasn’t forgotten about me, it has been over a year, after all. But then his face cracks into a smile again, bringing me some relief.

“Ah yes, very well, thank you! I almost didn’t recognise you! You’ve let your hair grow out recently, I see… terribly sorry, what was your name again? All those tumbles I took in my youth are catching up to me now, I’m afraid…”

So, he did forget. But that’s hardly a surprise.

“Ferdinand, sir. I helped you out once when your catch was too heavy for you to carry.” It was enormous, I could barely see him underneath the towering mass of fish and nets.

His expression becomes pensive as he struggles to recall the memory.

“Yes… yes, I remember now. Ferdinand,” He pauses for a moment, mulling it over. “When was it that you left the port, I, I can’t seem to quite remember.”

“Over a year and a half ago, sir.”

He shakes his head in amazement.

“A year and a half… has it really been so long? Yes, yes, I suppose it has. Strange how short the years feel now.” His eyes wander off into the horizon, lost in memory. “I remember that they used to stretch on forever, when I was a lad. Now… Now it seems like every time I stop to think; another month has passed…”

His words trail off.

I cough lightly, and his gaze snaps back to me.

“But you don’t want to hear me ramble, do you? Here, have a fish. Careful, it’s hot!”

“Thank you, sir.”

I give him a few coins in exchange for the skewered fish, blowing lightly on it.

“Good to see you again, sir. I plan to stay in the port for at least a few weeks, so don’t hesitate to ask if you need any help.”

He smiled and waves me away.

“No need, my mind may be starting to fail me, but my body is still strong as an ox!”

To my amusement he flexes, but the muscles that show through his top are no joke. He may look like this now, but if half the stories he’s told me are true, he’s spent more years steering ships through troubled waters and fending off sea monsters than I’ve spent alive.

Now, to find an inn to stay at for the night…


(POV Gerald)

*tap* *tap* *tap tap tap tap*

Damn.

You know things are going to be bad elsewhere when a massive area is revealed at the start of a game of minesweeper.

Stop screwing me over, RNG!

84.03% proficiency… getting there.

In other news…

Gaming – Minesweeper (Advanced) (Low rare, passive) 97.28% - You’ve sunk way too much time into this game. And despite the statistics saying 0 wins, 276 losses, you are way better at this than most other people.  

I think I might reach the next proficiency level in this first… My sense of tension is completely gone now…


Gerald's Status

Status

Name: Gerald

Race: Living Fork

Level: 27

Experience: 4821.28/5400

Gender: None

Age: 10 months (local time)

Allegiance: None

Fame: None

Strength: 5.0 (50.0)

Intelligence: 43.0

Dexterity: 5.0

Wisdom: 43.0

Charisma: 6.0

Luck: 12.1

Hardness: 24.6

Durability: 16.2/16.2

Mana: 860/860

Mana regen: 8.60/min

Psi: 430/430

Psi regen: 4.30/min

Unspent stat points: 0

 

Titles*

Living – You are a living being, and as such, the energies of life heal you and the energies of death damage you.

-Trait: Average life energy absorption -Trait: Average death energy weakness

-Trait: minute life affinity -Trait: negative minute death affinity

Progenitor – The first of your species, and its forefather. Your reputation affects the reputation of your entire race.

-Trait: Minor fame gain enhancement -Trait: 50% of your fame is added to the fame of your race

Household object: Being an everyday, household object makes other beings less likely to notice you and mention you to others.

-Trait: Small fame gain reduction -Trait: Small presence reduction

Assumed inanimacy – Despite being a living entity and continually in the presence of other living entities, none have noticed your existence, assuming you to be an inanimate object. People are slightly less likely to notice you and less likely to notice your life energy.

-Trait: Minor presence reduction -Trait: Moderate life presence reduction

Fork – You are a fork. As such, you are designed to pierce, scoop and carry food.

-Trait: Minute taste enhancement -Trait: Minute piercing enhancement (restricted to food)

-Trait: Minute carry capacity increase (Restricted to food)

Second life – You have lived, and died, once before. While you died young, the experience nonetheless is an advantage over others. -Stats: Wisdom + 1, Intelligence + 2

Clinically sane - You have experienced insanity and overcome it, one way or another. The experience has changed you, for better or worse.

-Stats: Luck +5, Wisdom +1, Dexterity +0.5, Strength +0.5, Intelligence +1

Ouroboros – Like the serpent of legend, you bit your own tail. Then you ate it. Weirdo.

Stat – Luck +2, Charisma +1, Wisdom -1, Wisdom +2

Traits*

Life energy absorption (Average) – life energy heals you, causing you to regain durability.

Death energy weakness (Average) – death energy damages you, reducing your durability.

Life affinity (Minute) – You find it easier to gain life related skills and proficiencies than if you did not have this trait.

Negative death affinity (Minute) – You find it harder to gain death related skills and proficiencies than if you did not have this trait.

Fame gain reduction (Minor) – The amount of fame you gain is reduced.

Presence reduction (Small +1) – Others are less likely to notice you.

50% Fame added to racial fame – The fame of your race is equal to 50% of your fame plus the added fame of all other members of the species divided by the number of members in your species.

Life presence reduction (Moderate) – Others are less likely to notice that you are alive.

Taste enhancement (Minute) – All food that touches you tastes slightly better.

Piercing enhancement (Minute) (Restricted to food) – It is slightly easier for you to pierce food.

Carry capacity enhancement (Minute) (Restricted to food) – You can carry slightly more food than appearances would suggest.

Mana touched (Minor) – Mana permeates your body, changing it in some ways.

Herculean Strength (Large) – In possession of the ability to exert strength far beyond that of your peers. Multiplies base strength (Before using passive or active skills) by 10.

Structured sanity (Moderate) – a well-structured mind is a strong mind. You are resistant to mind affecting or altering affects, such as fear, charm and hypnosis.

Magic metal – You have gained the properties of the magic metal, Mithril. Your body conducts mana at twice the normal rate. Your passive mana absorption is doubled. Your maximum mana is now equal to Intelligence multiplied by 20 instead of Intelligence multiplied by 10. Your maximum durability is increased by your maximum mana divided by 100. Your hardness is increased by max mana divided by 100.

Psychic – You have unlocked the hidden potential of your mind. Stat unlock: psi.

Poison Resistance (Huge) – You are completely immune to weak and ordinary poisons. The effects of more potent poisons on you are greatly reduced.

Flea-bitten (Minor) – Fleas instinctively move towards you.

Physical damage reduction (Minute) – Damage taken that would do under 5% of your total durability as damage is reduced by 5%.

Skills*

Absorb (Advanced) (Racial, Low Unique) 14.57% - Allows the absorption of energy, or substances through the surface of the body or at a distance of (Int*Wis)/10mm. Rate of absorption can be controlled. Although this ability is magical in nature, as it is a form of mana control, and mana is also absorbed, mana cost is 0. Currently the only form of energy able to be absorbed is mana. Absorbing substances has a minor chance of giving traits, abilities and skills relating to the substance.

Mana sight (Advanced) (High Rare, Passive/toggled) 37.62% - You are capable of seeing smaller congregations of mana than before within (Intelligence*Wisdom)/2m. Their forms are now more distinct, but still blurred.

Self-repair (Advanced) (Mid Rare, Active) 84.03% - By expending an energy type, you can repair your own durability and recover your original form. Current energies able to be used: mana. Exchange ratio: 8 mana: 0.1 durability

Telepathy (Advanced) (High Rare, Active) 0.71% - Allows one to communicate with other beings in exchange for 0.5 Psi/sec*distance between user and target in meters, to a maximum range of (Wisdom*Intelligence)/5m. Allows the user to share emotions and thoughts with the recipient.

Body of deadly poison (Basic) (High rare, Passive) 7.31% – Deadly poison courses throughout your entire body. So potent is this poison that even touching you will cause great sickness and partial paralysis for a short period of time. Potency of poison scales a small amount with proficiency.

Flee (Basic) (Low Uncommon, Passive/Conditional) 0.00% - Multiplies base dexterity by 1.5 when running away from something. Will deactivate if offensive action is taken. Will not activate if you do not perceive the thing you are running away from as a threat.

Body of weak acid (Basic) (Low Uncommon, Passive) 0.28% - A weak acid courses throughout your body and on your skin. So weak is this acid that it acts better as a cleaning agent than a weapon. Acidity scales minutely with proficiency.

Magic edge (Basic) (Low Uncommon, Passive) 0.10% – You have discovered how to clad the edge of your blade in magic power, increasing the power of your strikes. However, you have little experience, and as such use most of your mana in a single powerful attack.

Gaming – Minesweeper (Advanced) (Low rare, passive) 97.28% - You’ve sunk way too much time into this game. And despite the statistics saying 0 wins, 276 losses, you are way better at this than most other people.  

[collapse]

1Believe me, this status is going to get annoyingly long. Unfortunately I can't do here what I did in RRL, which is put each of skills, traits and titles in spoilers inside the main spoiler. This is slightly worse than RRL's UI. Wonder if Tony could put in a feature so I could make tables default to certain settings rather than having to go through and individually edit each one.

Ferdinand's Status

Status

Name: Ferdinand

Race: Human

Level: 21

Experience 1281.58/3600

Gender: Male

Age: 23 years

Allegiance: None

Fame: None

Strength: 34.1

Intelligence: 8.1

Dexterity: 34.7

Wisdom: 8.0

Charisma: 8.0

Luck: 37.8

Endurance: 22.4

 

Health: 224/224

Health regen: 1.344/hour

Stamina: 347/347

Stamina regen: 3.47/min

Mana: 81/81

Mana regen: 0.8/min

Unspent stat points: 0

 

Titles*

Living – You are a living being, and as such, the energies of life heal you and the energies of death damage you.

-Trait: Average life energy absorption -Trait: Average death energy weakness

-Trait: minute life affinity -Trait: negative minute death affinity

Human – Most of your ancestors were human, so you are too. The only noticeable advantages humans have over other species are their prolificity and creativity. Other than that, they have sub-par biological features – apart from their thumbs.

-Trait: Average prolificity -Trait: Average creativity -Trait: Minor light-based vision -Trait: Minor vibration-based hearing -Trait: Minute chemical-based sense of smell -Trait: Minor sense of pain/touch -Trait: Minute chemical-based sense of taste -Trait: Being of flesh and blood (Minor)

Insect bane – Killer of many creepy crawlies, you can instinctively sense nearby insects, especially those harmful to you. All stats increased by 1 when attacking insects.

Traits*

Life energy absorption (Average) – life energy heals you, causing you to regain health.

Death energy weakness (Average) – death energy damages you, reducing your health.

Life affinity (Minute) – You find it easier to gain life related skills and proficiencies than if you did not have this trait.

Negative death affinity (Minute) – You find it harder to gain death related skills and proficiencies than if you did not have this trait.

Prolificity (Average) – You are very good at making babies.

Creativity (Average) – You have a higher chance to imagine, invent, and create things.

Light-based vision (Minor) – Your vision is based on light. Your civilisation is not advanced enough to view more detailed information.

Vibration-based hearing (Minor) – Your hearing is based on vibrations. Your civilisation is not advanced enough to view more detailed information.

Chemical-based sense of smell (Minute) – Your sense of smell is based on chemical reactions. Your civilisation is not advanced enough to view more detailed information.

Chemical-based sense of taste (Minute) – Your sense of taste is based on chemical reactions. Your civilisation is not advanced enough to view more detailed information.

Sense of pain/touch (Minor) – You have a sense of pain/touch. Your civilisation is not advanced enough to view more detailed information.

Being of flesh and blood (Minor) – Your life is dependent on your body, which consists loosely of the aforementioned materials. Without enough of these, you die. You also rely on the consumption of foods edible to your species.

Skills*

Farming (Expert) (High Common, Passive) 21.28% - You have extensive knowledge in the tools and trade of farming. You instinctively know the fertility of the land you are standing on, and the current season. You also have an increased weather prediction ability.

Herbalism (Advanced) (High Common, Passive) 47.36% - You know well how to care for plants and herbs, and you can easily tell what common herbs and plants are, and what they do. You don’t know much about rarer herbs, but your experience means you will instinctively know if a plant is poisonous, as long as it isn’t too rare. Increased ability to notice rare herbs.

Sewing (Basic) (Low Common, Passive) 76.93% - You have a basic level of knowledge on how to sew. Allows you to notice loose threads and fraying material easier, and slightly increases your ability to differentiate the quality of thread and cloth.

Tool Repair (Basic) (Low Common, Passive) 46.11% - You can repair basic tools, but you might want to consider a replacement instead. Allows you to notice damage on tools easier.

Logging (Advanced) (Mid Common, Passive) 9.78% - You can wield an axe with skill – if your opponent is a tree. Increased strength and reduced stamina usage when cutting trees, increased ability to notice wood quality and damage.

Common language-Spoken (Advanced) (Low Common, Passive) 13.01% - You can speak common fluently, but you don’t know many longer or rarely used words.

Common language-Written (Basic) (Mid Common, Passive) 49.32% - You can read and write, but don’t expect good calligraphy. You read and write slowly, and will make frequent errors.

Digging (Advanced) (Mid Common, Passive) 83.00% - You’re no dwarf, but you can sure dig a hole. You also know the difference between a shovel, spade and trowel. Increased skill when wielding a shovel, spade or trowel, increased ability to determine soil hardness, small instinctive ability to avoid buried stones, or find them if needed.

Cooking (Advanced) (Low Common, Passive) 17.28% - You can cook, but you’re no gourmet chef. Minute increase to taste of cooked dish, according to your preferences.

Hunting (Basic) (Low Common, Passive) 92.30% - You have learnt the basics of hunting. Increased ability to conceal yourself in forests and area with much greenery. Slightly increased senses when hunting. Minute instinctive ability to sense danger. Slightly increased tracking ability.

First aid (Basic) (Low Common, Passive) 87.05% - You can treat and bandage a wound, even make a simple splint, but don’t expect anyone to come to you for medical advice. Slight increase to steadiness of hands when applying first aid.

Tracking (Basic) (Low Common, Passive) 64.11% - You can recognise some of the basic signs left behind by incautious beings. Minutely increased ability to conceal yourself from your target.

Concealment (Basic) (Mid Common, Passive) 23.22% - You know a few tricks to hide yourself. When concealed, your basic senses are minutely increased.

Ranged weaponry - Bow (Basic) (Mid Common, Passive) 42.42% - You are capable of using bow and arrow at a basic level. Wind, target movement and other distractions hinder your accuracy greatly. minutely increased vision when aiming at an enemy. +0.5 Strength and Dexterity when using a bow.

Ranged weaponry - Sling (Advanced) (Mid Common, Passive) 30.31% - You are experienced at using a sling and stones. Slightly increased ability to find stones or other items suitable as ammunition. +1 Strength and Dexterity when using a sling.

Thrown weaponry – Rock (Advanced) (Low Common, Passive) 40.07% - You can throw rocks alright. You’re a fair hand at skipping them over a lake, too. Slightly increased accuracy when throwing stones.

Thrown weaponry – Fork (Basic) (Mid Common, Passive) 0.28% - Why you’re throwing cutlery is anyone’s guess, but you clearly aren’t used to it.

Melee weaponry – Staff (Basic) (Low Common, Passive) 5.64% - You have used a staff in a fight a few times, but you still don’t know how to use it correctly.

Melee weaponry – Club (Basic) (Low Common, Passive) 38.20% - You have a small amount of experience using simple blunt weapons. +1 Strength when using a club.

Melee weaponry – Sword - Longsword (Basic) (Mid Common, Passive) 83.29% - You have some experience using a standard longsword. Minutely increased grip strength when wielding this weapon, and +0.5 to Strength and Dexterity while wielding this weapon.

Magic edge (Basic) (Low Uncommon, Passive) 27.13% – You have discovered how to clad the edge of your blade in magic power, increasing the power of your strikes. However, you have little experience, and as such use all your mana in a single powerful attack.

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