Amara looked over the haul she got from the battlefield where Ezme was currently neck-deep in demons. The first she inspected was an oversized warhammer, which had a head as big as her own.
Warhammer
Abilities & Effects: Durability, Greater Strength
Creator: Sonyah Lackbrawn
Durability - While mana is supplied, the item will be more durable.
Greater Strength Boost - While mana is supplied, the wielder may activate the enchantment to temporarily double their strength. Lasts until cancelled. Drain: 5 mana / s.
Looks like this item isn’t able to hold any mana. But the effect of Durability is similar to the effect of Strong Edge.
That strength boost seems pretty handy as well. Need to have a pretty large mana pool for it to be effectively used though.
Lets see what the staves have to offer.
Amara put the warhammer away and grabbed the first of the two staffs she snatched. In appearance it looked rather ordinary.
Staff
Titles: The Stinky Stick
Abilities & Effects: Poison Cloud, Lesser Willpower Boost
Creator: Madka Owizlouze
Poison Cloud - While mana is supplied, the wielder may activate the enchantment to create a stream of poisonous gas. Lasts until cancelled. Drain: 10 mana / s. Warning! The gas stinks!
Lesser Willpower Boost - While mana is supplied, the wielder may activate the enchantment to temporarily increase their willpower by 25%. Lasts until cancelled. Drain: 8 mana / second. My very own innovative design! Sonyah is a copycat!
Let's not try that one inside. Maybe I should find out where Alarice’s room is to test it.
Amara smiled wryly before she considered. This one has an attribute boost too. And it seems pretty powerful. I should get a staff from Ramay to see what kind of effects they have.
Amara put the first staff away and picked up the other. It was made of black wood with red lines painted along it, giving it an intimidating appearance.
Well that name is ominous.
Staff
Titles: Chaotic Staff of Inferno
Abilities & Effects: Inferno, Greater Inferno, Willpower Increase, Warning, Chaotic Instability
Creator: Madka Owizlouze
Inferno - Creates a firestorm at the targeted area. Increased mana supply increases the heat. Lasts until cancelled. Drain (Minimum): 20 mana / s. Area of Effect is limited to 2 meter radius!
Greater Inferno - Create a firestorm everywhere. Drain: Requires minimum 50 mana to activate, but drains all mana at once. Warning! Users are not protected! Use only when you’re the last one standing, and want to claim your vengeance!
Willpower Increase - The wielder gains 15 willpower while wielding this item. My very own innovative design! Sonyah is a copycat!
Warning - Item apparently has an unknown effect. Everything works as intended in testing, but when wielding during combat, users have reported unreliable results. Not sure if it’s actually true, or if it’s simply Sonyah being jealous and paid off the magicians. Anyway, the king got cranky so I had to set this up as a warning.
Chaotic Instability - When the wielder’s emotions are high, targeting specifications of other enchantments on this item are disabled.
Oh dear. Was nobody able to appraise the item? It says it right there what the cause is.
I’d certainly like to see it in action though. But I don’t feel that tempted when reading about the instability.
I suppose I should get some books on enchanting from that world too.
Shield
Titles: Captain Shield of the Knight-Magician Order
Abilities & Effects: Attribute Increase, Attribute Boost
Creator: Sonyah Lackbrawn
Attribute Increase - The wielder gains 10 to all attributes while wielding this item.
Attribute Boost - While mana is supplied, the wielder may activate the enchantment to temporarily increase all their attributes by 50%. Lasts until cancelled. Drain: 80 mana to activate, 50 mana / s.
That...is overpowered. Fifty percent increase to all attributes?
Certainly the mana cost is high though...but if I could create an item that could store mana as well? Or have a seperate item purely for storing mana? It would be very useful if I could store excessive amounts of mana...maybe even to the point that enchantments such as Attribute Boost can be kept active indefinitely.
Although...it looks like this shield might be kind of important. Maybe they actually need it for the war more than I do for research.
I’ll keep an eye on the battle. And maybe ask Ezme what she thinks.
Amara put down the weapons and went to pick up the book, Introduction to Magical Enchantments, that she snatched from Ramay and went to lay on her bed to read it.
Let’s see…
‘...the basics of enchanting requires the class skill Imbue Mana granted by the Enchanter class, as items aren’t able to absorb mana otherwise…’
Guess it might be difficult to imbue mana without the class skill.
‘...once an item is imbued with mana, enchanters can draw a magic circle for the desired spell or effect they wish the item to have, and tie it to the item with the class skill Enchant…’
Another required class skill.
‘While the magic circle drawn determines the basic requirements of the spell, the materials and craftsmanship of the item determines how much mana, as well as the number and complexity of magic circles it can hold, and thus limits the possible enchantments…’
Guess that means that bullets might be limited if it depends on size. However, with good quality steel it might be able to hold some useful ones? I should find out if there is stuff like mithril, or if it’s only a thing of fiction.
‘...to use an enchanted item, one simply needs to supply it with the mana required and state the name of the spell. Mental images are only required for abilities enchanted for the item that require it. Enchantments such as Durability or Strong Edge require no mental image.’
'...enchanted items can be wielded by anyone, so long as they can provide the mana required to fuel the enchantment. If the item is able to hold its own mana, then that requirement is not needed either. Instead the only thing required will be the mental image needed to complete enchantments in the cases when the enchantment is more complex...'
In a way, enchantments should be more powerful than regular spells. After all, the magic circle is completed already.
A sudden realization crossed Amara's mind.
With Mana Sight I might be able to see the magic circles in the weapons?
Amara jumped off the bed and walked back to the room where she had left the weapons.
Mana Sight.
Immediately Amara saw that the weapons she had taken from Ramay were glowing in a faint blue hue. She picked up the sword and looked closer at it.
Along the blade she saw that there were magical circles she hadn’t seen without Mana Sight.
Holding the blade by the hilt, Amara held it in front of her as she kept her eyes on the magic circles.
Flaming Edge.
As she thought the command, Amara could see the magic circle for Flaming Edge flare up brightly as the fire enveloped the edge, the flames licking the length of the blade.
Amara watched as she saw the mana inside the blade be drawn towards the magic circle as the spell was maintained. Once the sword was completely out of mana and the flames died out, the magic circles faded away.
[Ding!]
Mana Sight has reached level 12!
Amara began channeling mana into the blade and watched the mana spread out into the blade, like ink drawn on wet paper. The magic circle for Strong Edge reappeared almost immediately, but it took longer for the magic circle for Flaming Edge to appear.
Probably because it requires more mana to activate.
Amara put down the sword and picked up the warhammer she snatched from the battlefield. She couldn’t see any mana or magic circles on it.
As she let mana flow into the handle, she saw the mana spread just like in the sword from Ramay, and the magic circle for Durability and Greater Strength Boost came to life.
Greater Strength Boost.
Immediately Amara felt a significant increase in strength as the magic circle burned brighter, and instinctively felt the weapon in her hand demand more mana from her to maintain the effect.
[Ding!]
Mana Manipulation has reached level 16!
Amara increased the flow of mana and watched as mana rushed through the handle, like water running out of a tap, to the head where the magic circle was.
As Amara ran out of mana to maintain the spell the magic circle disappeared, while the one for Durability remained. Amara cut off her flow and watched as the mana that was in the hammer evaporated.
Looks like items really can't hold mana unless they are somehow made to do so. Even enchanted items lose the mana supplied to them otherwise.
Really inefficent too in comparison. I wonder how the Durability enchantment works if you aren't supplying it with enough mana at the moment it would break. If it could hold mana, it could at least draw on those reserves.
Amara thought back to the announcements she recieved.
At least I’m getting closer to obtaining the magician class. Just need nine more levels in Mana Manipulation.
Status.
Status
Name: Amara
Race: Human (Ascended)
Age: 1992 (Teyrin)
Level: 14
Class: None (Classes available.)
Titles:
the Ascended
Learner of Forbidden Knowledge
Divine Power:
442 614 / 442 614 (100%)
+ 22851 / h (5%)
+ approx. 10 715 000 000 / h (2420845%)
Mana:
2/31 (7%)
+ 0 / h (0%)
Remaining points: 11
Strength: 225
Agility: 290
Dexterity: 249
Vitality: 265
Stamina: 242
Willpower: 331
Divine Skills:
Angelic Language lvl 9
Language Comprehension lvl 5
Appraisal lvl 8
Telepathy lvl 11
Creation lvl 9
Realm Gate lvl 18
Open Sesame lvl 3
Select Mouthpiece lvl 1
Divine Body Strengthening lvl 8
Divine Punch lvl 6
Divine Kick lvl 6
Divine Headbutt lvl 1
Divine Regeneration lvl 1
Farsight lvl 15
Mana Sight lvl 12 (New!)
Mana Funnel lvl 10
Levitation lvl 13
Explosive Decompression lvl 12
Electricity
Snatch
Make A Call
Maid Service lvl 1
Class Skills:
None
Magic Spells:
Flame lvl 6
General Skills:
Mana Manipulation lvl 16 (New!)
Sense Mana lvl 5
Selective Hearing lvl 19
Pain Tolerance lvl 4
Fear Suppression lvl 1
Body Strengthening lvl 11
Punching lvl 15
Kicking lvl 13
Headbutting lvl 4
Marksmanship lvl 10
Sword Slash lvl 10
Sword Stab lvl 10
Halberd Slash lvl 10
Halberd Thrust lvl 10
Halberd Chop lvl 1
I guess I’ll get some books on enchanting from the world Ezme is fighting on. I suppose it’s a big plus that I can get information on how different worlds do their enchanting.
I’ll likely be able to combine effects from both worlds.
While I’m at it, I’ll look for a book on classes and see if there is anything the people on Ramay had missed. I'm already quite confident that I'll get the most out of the enchanter class though, as I can use divine power for combat. If I can adapt the enchanting techniques for divine power as well, I'll truly have a chance.
It wouldn't matter how large my divine power pool is, if I can have items like Sophelia's sword, and simply store up divine power over the years.
i think that the mana stats are very low she could probably work on it to increase here mana pool
Creator: Sonyah Lackbrawn
Creator: Madka Owizlouze
Somehow, these names feel insulting...
Must be your imagination.
"Riiight..." (Amara)
Thanks for the chapter !
"Target is limited to 2 meter radius!"
==> Maybe change "Target" to "Area of Effect" or "Targeted area" ? (at first I thought the target had to be in a 2 meter radius from the caster ahah)
"Drain: all remaining mana, 50 mana to activate."
==> Drain: 50 mana to activate, then drain all remaining mana. (maybe ???) Also does it drain every remaining mana in one go or little by little ?
Amara put down the weapons and went to pick up the book, Introduction to Magical Enchantments, that she snatched from Ramay on enchantments and went lay on her bed to read it.
==> Maybe remove "on enchantments" since the title of the book kinda says it ?
"as items aren’t able to contain mana otherwise"
==> Maybe change "contain" for "receive" or "absorb" or something like that ? "contain" kinda implies that it keeps the mana inside ? (might be wrong dunno do what you want ahah)
"Holding the blade by the hilt she held it in front of her as Amara kept her eyes on the magic circles."
==> I would probably switch "she" and "Amara". Maybe also add a comma after "hilt" : "Holding the blade by the hilt, Amara held it in front of her as she kept her eyes on the magic circles."
"As she thought the command Amara could see the magic circle for Flaming Edge flare up brightly as the fire enveloped the edge, the flames licking the length of the blade."
==> Maybe add a comma after "command".
Common Sonya, Madka, just kiss and make up ! Something nice could come out of it ! Put your minds (and bodies) together for the better of mortals ! (Also you gotta set an example for our cute Ezmara ship ! )
"Adjustments have been made, enjoy. Thank you for pointing them out." (Sonyah)
"Who the hell would want to work together with Lady Manhands over here!" (Madka)
"The feeling is mutual, pipsqueak." (Sonyah)
"R-really? Nooouu..." (Madka)
"Alas, your act has broken. You won't escape me now." (Sonyah)
"W-wait! KYAA!" (Madka)
@hauntedwritings
Amara ! Take notes !