After Erik’s final Trial and Ralf’s execution, the feast continued for the remaining days.
There was no awkward moment where no one knew what to do. Instead, Erik’s completion of the Trials and full integration with the Frost Wolves as a highly Favoured Champion of the 4 Great Chaos Gods was cause for increased fervour and feasting.
Still, eventually the feast ended and the tribe returned to regular Winter-life.
Wulfrik returned to the Sarls together with his Thane to bring word of the Frost Wolves’ allegiance against the Aeslings, stressing that he wanted to meet again soon and fight together once more.
Erik spent the remaining weeks before spring rather monotonously: He trained with his weapons and armour, including the new Glaive, helmet and breastplate once they were finished, spent additional time training his now formalised unit of Marauders and taught the other Marauder-leaders how to effectively and honourably use javelins and the shorter plumbata.
“Use the javelins to take out large enemies, like a monster or cavalry. It is not brave but foolish to challenge such enemies head on as infantry.
And the plumbata are not meant to kill but rather to allow us to get in close with the enemy, kill them efficiently and gain honour and glory by stacking up our kills.
You use it by charging straight at an enemy and tossing it high up in the sky. The lead weight near the sharpened tip will then make it rain down tip first onto the enemy who is then forced to either raise their shields over their heads or risk getting the darts in their thighs, shoulders or even head. And when they raise their shields up, their attention is away from us as we charge them and the battle will become our favourite sort: a loose melee where personal might and skill reigns supreme!”
By pitching the reforms like this, Erik eventually managed to convince the other leaders to integrate into their own units, tacitly approved by the Jarl and the Thanes who actively implemented the new ideas first.
Apart from military affairs, Erik also set his household in order. His official marriage with Sigrun was a quick and informal affair. The only formality occurred when Sigrun returned home to the Great Hall in the morning to be officially ‘stolen away’ by Erik who arrived a mere hour later.
The whole thing was honestly a farce, since Sigrun had effectively been living in Erik’s home for months now and had already firmly entrenched her position as the madam of the household.
Kitten’s pregnancy also progressed nicely and in the evenings before and after dinner everyone amused themselves by coming up with names for the unborn child. Finally, after much deliberation, a choice was made
“… if it’s a boy or … if it’s a girl.”
“What would you like it to be, husband?” – Sigrun somewhat hesitatingly asked. She used to simply call Erik by name before, but after they married she insisted on calling him ‘husband’ as a sign and reminder of her position.
She stressed this point even more when a week before everything was snowed in and well over a month after the feast the twins Erik slept with before the altercation with Ralf came knocking on the door.
Ri and Ra, as Erik now knew the twins were called, had both gotten pregnant too. And Erik was the undeniable father as he was the one to take both their virginities during the feast and they had been bedridden from the ‘loss’ for the remainder of the event.
Forced to not-quite-reluctantly accept the two girls as his second and third official concubines, Kitten and Tykira enjoying nor seeking such a position, Erik’s household promised to expand rapidly as time went on.
Sadly for Sigrun, no movements or reaction could be seen from her womb except the disappointment of yet another menstruation.
And when the heavy snowfall covered the entire Norscan peninsula under a thick layer of snow, Sigrun made every effort to ensure she would not bleed from there for the foreseeable future.
Gone were the days of leisurely lovemaking, every time Sigrun was involved in the action she insisted that Erik finish deep inside her and stays inside well after his dick had gone limp and the sweat on their bodies had cooled.
Whether those measures bore fruit, only time could tell but when the snow melted under the fierce glare of the strong rays of the spring sun, it was time for the Frost Wolf men to set sail for the first raid of the season.
The tribe’s food supplies were running dangerously low due to extremely severe winter that lasted more than an entire month longer than usual. And this raid would determine the life or death for many of the tribe’s lower classes.
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Clad in a masterfully crafted armour made with premium Trollhide as backing, Black Steel as the breastplate and the Ice Wolf King’s fur as padding and trim, Erik checked his equipment once more before saying his goodbyes.
A heavy, full metal Black Steel Glaive in hand, trusty Greatsword on his back and the Slaanesh Messer on his hip, Erik was armed and ready for any opponent. A large round-shield with five plumbata stuck to the inside in their holsters along with just three proper javelins completed Erik’s weaponry.
And finally, if those weapons ran out or he found himself in a desperate situation, the Ruby Ring of Ruin sat proud on his left index finger, ready to fire off its deadly bound Fireball spell.
Turning towards his wife and lovers, Erik spoke a few words with each of them, reassuring them of his love and affection before saying a single sentence to them all:
“If all is well, I’ll be back with plunder and glory within a fortnight! If not, then I’ll be gone for a month at most with double the spoils! Take care of yourselves and the growing little ones!”
Putting on his wolf-head helmet, Erik took off to join his men and board the grand Dragonship the new Marauders were assigned to.
Norscans mostly used just 2 sorts of vessels when raiding: Wolfships and Dragonships.
Wolfships were crewed by anywhere between 30 and 100 Marauders while Dragonships carried anything upwards of 100 bloodthirsty raiders, some of the largest even carrying over 1.000 men.
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The trip itself was uneventful. Just the better part of two days of sailing with the coastline barely visible on the horizon so as not to get spotted by Imperial or Marienburg vessels patrolling the waters.
After all, the southerners were well aware that now that winter had passed, the Northmen soon followed like hungry wolves upon a flock of sheep. And while the small merchant convoys sailing along the coast couldn’t hope to withstand the Marauders’ onslaught, the cannons they carried on board would still cause unwanted casualties for the Norscans.
Finally, around noon on the third day, the navigator of the Frost Wolf fleet decided they were in the right area and the huge timber ships aimed their prows at the fertile lands of Couronne, Northern Brettonia and the ancestral lands of the Leoncoeur Royal Ducal family.
Making for an inlet where a river entered into the sea, the Frost Wolf fleet entered into the Brettonian heartland.
Two hours later the Frost Wolves arrived at a narrow bend in the river, stopping the massive Dragonships from going any further. Everyone then carefully beached the ships and went ashore, setting up a preliminary encampment to protect their ships, their lifeline and the only way they could return home safely.
Scouts were dispatched to both sides of the river, a number of the smaller Wolfships acting like a floating bridge across the river. And they soon returned with rough directions to numerous villages, towns and hamlets.
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As he was promised when he slew Yrret, Erik retained his command over his men. But he was not yet allowed to act independently for fear of him making inexperienced mistakes and taking unnecessary losses.
So Erik and his 300 young and eager Marauders were attached to one of the more experienced warbands led by a well-respected Thegn, a commander within the tribe. Together their troop counted 500 able warriors as they set out for their first target: A medium sized village counting roughly a thousand souls.
Simple lime & thatch huts, around 150 of them, were surrounded by a flimsy and decayed looking palisade. The village was built a small distance from a nearby forest and a simple dirt road snaked away between the fields of half-harvested winter crops towards the next village or town, just hidden beyond the horizon.
Peasant holdings such as these could be found all over Brettonia and they all had two things in common: They were full of food supplies and unless a tax-collector was in town, there ought to be nothing but a few poorly trained men-at-arms guarding the place.
Brettonia’s awe-inspiring noble knights, arguably the only force the Marauders needed to be wary of, were enjoying their rich and adventurous lives far away from the peasantry. In their sky-reaching castles they battled each other in tourneys, saved Damsels from dragons or evil sorcerers and hunted Greenskins in the mountains. So until these noble knights were alerted of the Norscan incursion, Erik and his fellow tribesmen were free to raid and pillage as they pleased.
And they were prepared to make the most of it.
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In one such lofty castles, in the primary keep of the Compté de Saint Denise (County of St. Denise), a woman led her retinue through their drills.
High in the saddle of her warhorse, she led the devastating charge with her lance aimed at the imaginary target.
Her armour closely followed the sleek contours of her body, revealing her to be both lean and petite. Under those steel plates, her muscles were not as ripped as one might imagine from a person carrying the significant weight of weapons and armour. Instead, a dimly glowing and chalice-shaped pendant hung from her neck. The artefact made the combined weight of almost 40 kilos of steel sit like the weight of a feather upon the proud woman’s shoulders.
When she removed her helmet, short, curly black hair was revealed, just covering her ears. Sharp, dark brown eyes took in the world around her as she watched in displeasure at the heavily breathing knights of her retinue.
“How doth thee expecteth to ever fulfil thyne vows and earn the right to chaseth the Grail and earn The Lady’s favour when a mere day of exercise exhausted thee so?” – She sharply reprimanded the knights.
‘Easy for her to say, having that Blessed artefact so prominently displayed. If she had to carry the full weight of her gear like we do, she’d be dead on the ground by now!’ – The knights inwardly grumbled, but they could never say those words to the countess’s face.
After all, she had been personally appointed by King Louen Leoncoeur himself to take charge of and watch over this area of Couronne.
How she, as a young noblewoman, was allowed to bear arms like a knight without being famous for having received this permission from the Lady in some cataclysmic event remained a mystery to the knights of Sainte Denise.
Still, there was no question about her martial ability. She wielded her blade and lance like extensions of her body and was even blessed with the ability to use basic strengthening and healing spells to increase all knights’ overall performance in the odd skirmish with roaming bands of Greenskins or Beastmen that made their way out of the Arden Forest.
And as Isabeau put her helmet back on and motioned for a repeat of the same drill they had practiced all day, the knights obeyed and continued their training well into the evening.
Feel like we could've spent a bit more time with the characters at home (either harem dynamics, tribe politics, or raid planning)
Also what about the wolves he captured? are they going into battle with him?
Weren't there supposed to be rewards for 'becoming a proper champion?'
Cough* Do Norscans raid the elves at all?
asking for a friend
"Home"-stuff will come later, I promise you that. Its just something I find more difficult to write than adventures. Plans are in place to focus a bit on the home-front.
The wolves will be kept back home. They would take up space on the ships & require additional meat rations to be brought along = too much of a hassle for a food/resource raid. 1st raid of the year will always be a raid for resources while later excursion are meant for glory/adventure, so the Wolves will definitely come along then.
Rewards will include a li'l item shop with useful stuff, Favour exchange from 1 god to another and the possibility for missions to pop up when a God (or me) decide Erik needs a reason to go do something. It'll be important missions, so not something simple like "kill 50 people" but more like "raze xxx settlement/city to the ground".
And yes, Norscans raid Elves (both High & Dark). interaction with the Elves has been planned, but not until quite a bit later. I'd say, Erik will probably raid Ulthuan in the 3rd year at the earliest? Events and reasoning have been prepared, so he will eventually make his way over there!
@Macrendil-Ysmir cheers for clarifying. So this raid is sort of a 'prep' for Erik & crew to get used to the life of a Marauder?
@jbt28 Kinda? Its Erik's first raid, which requires exposition and attention and a new character is introduced. Later on I will mostly skip over a new years first raid since it'll just be more of the same. Instead I'll focus on the "Glory Adventures" which will take Erik all over the world to do awesome stuff. (as long as I can write it up as awesome as the ideas are to me)
@Macrendil-Ysmir I see
And is there any strategy to their raiding? I only know a cursory amount of lore (mostly from the Total War games) but there's gotta be some level of strategy/planning to how/where they raid and the geopolitical considerations right?
Like for example, if Empire & Brettonia are at war, then act as a 'Mercanary/Pirate' force employed by Brettonia to sabotage Empire's backlines? It would make the story feel more 'realistic' if you know what I mean. There's a bit of that so far but it seems like everything Erik does is happening in a vacuum. With a splash of politics for flavouring...
@jbt28 Southern Norscans do offer their services as mercenaries. This includes the Skaelings (Frost Wolves), Sarls and whatnot. Northern Norscans like the Aeslings are distinctly more influenced by Chaos and will NEVER have friendly relations with non-Chaos aligned people.
The overarching Skaelling tribal confederacy voted on the rough area of the world they would raid in for the first season and then divided coastal areas in that region to each individual tribe based on that tribe's power and standing. The first raid is all about food and resources, so they want targets that are relatively close to home with ample supplies = Empire or Brettonia.
The 2nd and 3rd raiding seasons will see the tribal fleets sail all over the world, from Lustria to Cathay. The Marauders can then choose to simply raid the area they adventured to, take up a mercenary contract or even participate in trade. In future, the first raid will likely be summed up in a paragraph while the story's focus lies with what happens in the 2nd and 3rd (or both combined into 1 long campaign) seasons AND the first period of Winter will also see some action (the blizzards on the other hand will allow for plenty of hot action)
@Macrendil-Ysmir "Rewards will include a li'l item shop with useful stuff, Favour exchange from 1 god to another and the possibility for missions to pop up when a God (or me) decide"
You already gave him all that stuff in popups (favor exchange was 5:1)... You have him access to at least 2 different stores, and I am still curious because you haven't shown what is in them, and I cannot believe that he (being intelligent and a gamer from our world) didn't check... So I was just assuming you were keeping it for a rainy-day Deus ex or something... Or that the stuff there was not immediately useful.
@Blizzisme I didn't elaborate on it on purpose. Didn't want to make a huge System pop-up and give an immediate list of items & prices, which takes a lot of effort I'd rather spend on writing an extra chapter . I'd much rather just mention the things Erik buys as he buys them so I have more freedom there. Besides, most of that stuff is EXPENSIVE. And the ones that aren't expensive are far less useful or just minor conveniences (like learning a new language!).
(Hint/spoiler: Expensive stuff include permanent bonuses to XP & proficiency gain as well as stats. The VERY expensive stuff are f.e. rare raw materials)
@Macrendil-Ysmir learning a new language could be super useful when raiding... Hard to question prisoners about where the valuables are hidden if you can't understand them.
@Blizzisme Indeed! But not useful from a video game's PoV, so its cheap in the Game-derived system.
@Macrendil-Ysmir But as you keep pointing out, this isn't a video game it is real life... so if languages are cheap, I assume he will be buying some.
@Blizzisme Oh yes he will. Whenever necessary, since I insist on realistic language barriers while not wanting Erik to not be able to communicate.
And while it is now real life to Erik, the game system was more literally ported over in certain ways. Weapon proficiency doesn't provide increased damage but increased control & the shop items meant to directly enhance a players power or growth are expensive while 'trinkets' are not.
Example: if food is purely cosmetic or flavour for in the game, it is now a direct source of food --> food is still 'cheap' to buy but also a waste of Favour because food is (mostly) readily available.
Actually, doesn't that mean healing potions just skyrocketed in actual value compared to in-game value? Why didn't Erik buy a ton of them?! Are there healing potions? Let's pretend healing potions require a higher level of shop... yes, defintely not an oversight from me...
@Macrendil-Ysmir What exactly does the Skaeling Tribal Confederacy refer to? My understanding is that 'Norsca' is made up of tribes (Sarl, Aesling, Skaeling etc.) which are each ruled by a king or king-adjacent character and that there are smaller 'clans' within each tribe that hold positions of dominance. Such as the Frostwolf clan having a Jarl who is one of several 'leaders' of the Skaeling. Am I correct in this? And the reason why the Sarls and Aeslings had representatives at the Frostwolf clan is because each Jarl is pretty autonomous and the Skaelings use a decentralized power-system to rule so a Jarl is quite free to take independant action...
So to clarify. Who decides what in Skaeling/Norsca (in your story)
You talked about future Quests being akin to 'Raze & Sack Marienburg' etc. But will they be split into quests representing each of the Ruinous Powers, or can quests be about exploration, skill mastery, conquest, family, wealth etc?
Lastly, about Eriks powers of influence. Kind of wish it was dropped. It takes the heat out of the story in my opinion. His men should have the capacity for betrayal, his women the same. If not outright betrayal then defiance. He's not a god but a champion. His charisma and leadership should draw others to him and be somewhat infectious/addictive but it shouldn't rob them of autonomy. Cheapens the progress he makes.
@jbt28 In my story, Norsca is largely divided between the different confederacies named after the dominant/most powerful tribe. And each confederacy is roughly equal in strength. The Sarls and Aeslings are about to go to war, so they are trying to convince nearby mostly-autonomous Jarls to either join them or stay neutral. The Frost Wolves are located right next to the Sarls and are considered an upper-medium strength tribe within the Skaeling Confederacy (main tribes probably have anywhere between 5 to 10 times the numbers of the Frost Wolves).
Questlines (4 or 5 for the 4Gods & Undivided) will become known to Erik after finishing the first raid and will take a LONG time before he can finish them (its basically what I will use to get to an ending, thugh I'm still unsure how to approach it). Some of these will seem quite easy, but will require Erik to go all over the place and do lots of difficult and exciting stuff.
And don't worry too much about Erik's influence stuff. It'll become somewhat redundant when his reputation takes off. I 'enjoy' betrayal in a backstory, but really REALLY hate it when it happens during a story, so I needed some justification to make it essentially not happen.
His warriors won't become mindless puppets and regularly voice their complaints as Norscans like to do, but when they themselves accept they are Erik's men, that thought will simply be registered in the GAO and encouraged. They might become slightly more disciplined and better behaved, but Erik won't be able to tell them to kill themselves or something. I am going with the idea that "as long as Erik is strong and succesful, he'll have no trouble with loyalty & morale". As for slaves? Norscans have been keeping them in check for a long time without Erik, so it doesn't really impact them.
And Erik's women, well, they'll have their little schemes I suppose but Erik won't tolerate betrayal or actual harm. Erik is, as you mentioned, infectious/addictive especially to women but they won't become like Kitten: crazy/broken & infatuated. Come to think of it, I can think of a couple planned additions that will definitely clash with each other. Could be interesting if I can make it work!
Long text, but questions deserve proper answers!
@Macrendil-Ysmir given that, Erik will know who is not actually loyal and just playing him.... So you could introduce some "betrayers" but have Erik note that they don't show up among those who are loyal to him so he keeps an eye on them and catches them... Or just outright insults them and baits then to fight.
@Macrendil-Ysmir Cheers for the proper response. So, to clarify. Frostwolf is a relatively powerful tribe serving under the Skaeling tribe who is the main power behind the Skaeling tribal confederacy? And the STC is ruled by whom? A king, or a council of tribes/Jarls?
Ah cool so Quests will mostly catalyze plot direction.
Yeah betrayal is yuck but the capacity for it should still exist. As in Erik should be responsible for his actions and whatever comes from them.
Solid. The GAO acting as a trust-check is as far as i'd be comfortable with it going narrative-wise; a way for him to reflect on his leadership and relationships while also simplifying it for us as readers.
As for women, hierarchy aside, are they combat capable? What are their roles while the men raid? Do women raid? How do they honor the gods? Also what is the status of lets say Kitten's child? She herself is a thrall but is the child Norscan/frostwolf?
Also as an aside
What exactly went down with the Brettonian mother/daughter? I read it as Erik fed them aphrodisiacs and now they are s*x addicts? Why did he do that? I'm a bit confused
Thanks for the detailed responses
@jbt28 The children part was answered... If they take after the Norscan father they are his kids, and if they are weaklings they are thralls.
@jbt28 Thrall-born children that have enough Norscan traits are considered the father's children. If they don't, they are considered new thralls regardless of relation. Erik on the other hand won't be this callous and will properly take care of all his offspring. Kind Norscan fathers of non-Norscan kids might also consider those kids theirs, but they can only ever be 'bastards' and have no rights to inheritance. To be fully accepted, the children have to show Norscan traits (like light coloured hair, strong bones and defined facial features).
STC is ruled by a High King who is supported by his own Witan as well as a council of Jarls that rule the affiliated tribes. The tribes gather once or twice a year to resolve disputes between their own tribes, hold a competition to determine the pecking order of the tribes and to plan the year's raiding grounds and adventure plans.
Women and combat will become a topic for a future arc, but I can elaborate on the lore/cultural asepct of it here. When any Norscan first kills another person a fire awakens in their blood, making them desire for more battle and bloodshed. However, women are expected to manage their husband's assets and properties & to give birth to as many children as possible to keep up the numbers. This led to a cultural disapproval for women to take up arms unless it was an emergency.
And because Norscan women that have shed blood can now no longer properly fulfill their role in society, they often leave the tribe to find others like them and thus form bands of Shieldmaidens (which are sometimes led by a Valkyrie, the Chosen of Valkia, Consort of Khorne). These warbands are every bit as dangerous as male Norscan Marauders and are respected as such.
As for the Brettonian mother/daughter? Erik's first muddled attempt at corruption as well as him trying out some of the stuff he can buy. It'll prove a valuable lesson I suppose and I wanted to try writing something like this. (Don't really like to write this, but similar cases will occur every now and then simply because Erik occassianally gives in to temptation and has the ability to do so. PLUS - I'm self aware enough that I could not be trusted with this kind of 'power' so I decided Erik, as a person, also shouldn't be able to ignore it.)
@Blizzisme My question was related to Erik's daughter. Hence asking about the role of women in the tribe, etc.
@Macrendil-Ysmir Ah great that makes a lot of sense and I feel more in tune with Norscan society.
Two quick things
1) Whats the deal with 'Skadi' isn't she a Daemon? How does that line up with Norscan culture -- can she have Erik's kids, is she combat capable, etc.
2) Re the Mother/Daughter I still don't quite get it. Was he trying to corrupt them via a GAO aphrodisiac -- if so what does that prove to him? To me it read more like he was trying to win them over by being kind and satisfying them sexually as a test-run for 'conquered women', is that right?
@jbt28 Skadi is a possessed woman. And she already said her possessed body can have his kids. She is also contracted to him officially (the shaman officiated) as well as being his wife-by-conquest
Regarding the mother-daughter thing.... I think I missed something... Pretty sure I didn't read that. Will have to go back and reread already.
@jbt28 1) Like @Blizzisme said, Skadi is possessed as a result of a powerful (but weakened) Daemoness taking over the original Skadi's body after Yrret sought a shortcut to power. The body was originally human so children were possible, if more difficult because of the Daemon thing but especially with Erik's recently acquired skill, that won't be, nay isn't, a problem anymore .
2) You're mostly right. He was trying to discover how strong his influence is on non-Norscans, because Norscans have higher resistance to stuff like this due to living so close to Chaos. It was also a short-lived, inconsequential whim I used to establish Erik is capable of stuff like this and has access to drugs.
@Macrendil-Ysmir Hah I should probably have phrased the question better.
Not 'can Skadi physically have Erik's kids', but 'what does a Daemoness such as Skadi having a Champion such as Erik's kids mean (socially, politically, religiously)?
Aren't Daemons (especially high-ranking ones) the intermediaries between the Realms of Chaos and the Norscans/Old Worlders?
Hmmm so for fun and for researching future debeauchery
@jbt28 I... honestly hadn't thought that far ahead? Well for now there are only very few people actually aware she's a Daemoness so there aren't really any 'effects' as such. I DO however have a concept aimed for Skadi-development I may or may not actually put in the story depending on how it flows when I get to that point (if it does make it in, it'll be in the 2nd half of the story so it will take a while before Skadi's Daemonic side might become public knowledge).
I do want to say this up-front: no blood related incest between Erik, Skadi & their kids. Would fit wholly within Slaaneshi doctrine, but Norscans dislike incest (and I don't want to write it... for this story anyway. who knows for the future?)