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The hardest part of the forum thread is generating personalities and writing styles for a bunch of irrelevant characters. And the formatting. Can't forget the formatting. It makes it look longer than it actually is. Which is twice as long as a normal chapter. Buckle up? (There are no links in this chapter, don't be fooled.)

 

From the Cost Effective Monsters thread.

 

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#057 TinaLeTigre
I think we can discard Elves and Dwarves. They repop way too slowly. Especially if we take the Human repop rate into account. It's significantly faster than natural pregnancy. A few won't matter, but it's best to use something else to get numbers. From here on, try to figure out what creatures will be a good use of CP.

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#058 Anonymous
>> 001 Some creatures have the ability to raise other creature's repop rates. Just search 'repop up'.

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#059 KeeplePlease
>> 057 Goblins. For only 5 CP. And they repop what, a hundred times faster than humans?

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#060 BlackGlasses
>> 059 Goblins are kinda weak though... Even with those numbers, I think it would be better to use something stronger.

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#061 MolePeople
>> 060 No, not stronger. You need something that has better skills. Kobolds are even cheaper, repop at nearly the same rate, and they have the Tunneling and Trapmaking abilities. They're a little weaker in a fight, but they're both cannon fodder anyways, so it doesn't make a difference.

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#062 JaneWhite♥
>> 061 I don't like the idea of using cannon fodder like that... Are there any creatures that aren't alive we can use, like golems?

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#063 BlackGlasses
>> 062 I don't think Golems are viable. They can't repop and they cost 15 CP. They are really strong, but I don't know if that makes up for the flaws.

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#064 Anonymous
>> 062 There's a spell that let's you make things that are like golems. It's way better than spending CP on golems. It's called 'Animate Object'. They're a little weaker though. If you teach it to your normal creatures, they won't have to die and you'll still have cannon fodder.

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#065 DreadEd
I don't think we should give up on golems yet. There has to be a way to make them without using CP based on how they look. It's clearly something that could be made. Maybe the dwarven skill 'Magic Artificer'.

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#066 BlackGlasses
>> 065 Then test it and tell us how it goes.

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#073 GreenHorde
I want to make goblin wolf riders. The Interface says a room can be up to 25 Hectares so there would be plenty of space.

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#074 Anonymous
>> 073 Don't use the base wolves. Use one of the subraces. It's more expensive, but normal wolves don't have the strength to carry a rider and their spears or bows or whatever weapons you give them.

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#075 Anonymous
>> 074 Wait why would you use bows and spears? Use guns.

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#076 KeeplePlease
>> 075 Guns would be OP. You can't use them in most games like this.

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#077 Anonymous
>> 076 This isn't a game. Rifles are 2 CP. Heavy Machine Guns are 3. Tanks are 10.

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#078 KeeplePlease
>> 077 WTF? Why do humans cost the same as a full on TANK?

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#079 YunoUGotProblms
In that case, we can't use goblins.

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#080 GreenHorde
>> 079 Why not?

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#081 YunoUGotProblms
>> 080 Really? Are you going to give goblins guns?

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#082 GreenHorde
>> 081 Of course! What could possibly go wrong with goblins using machine guns and tanks?

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#083 YunoUGotProblms
>> 082 Well, seriously though. Goblins almost repop too fast. How are you gonna spend enough CP to proprerly equip all of them? And then the ammo costs as well. Do any creatures have a gunsmithing ability?

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#084 MolePeople
>> 083 Maybe trapmaking counts? They're both complicated crafting skills, right? *Kobolds intensifies*

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#085 
Post removed by a moderator.

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#086 Anonymous
I think skeletons would be better than goblins. They're only 2 CP for the base variant, but they're stronger than goblins, even if they can't use magic or anything.

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#087 Crunchykitty
>> 086 they can't repop. that's the whole point of this post is monsters that you can get alot of without spending CP on every single one. even if their a little strogner than goblins, they would be really weak since they don't have anything except bones.

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#088 Anonymous
>> 087 The skeletons aren't just a bones, they're bones being held together by powerful dark magic. Really, they're more like elementals. 

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#089 DreadEd
>> 088 Then wouldn't it be better to use actual elemetnals like a bone elemental or something.

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#090 Anonymous
>> 089 There's a spell that lets you make more of them and recreate ones that get destroyed, so they're way cheaper than they look at first glance. There's other necromancy spells that make them even more effective, like stronger and stuff.

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#091 TheThirstBorn
>> 089 >> 090 Hmm.... BONE GOLEM.

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#092 Anonymous
>> 091 Why is it in all caps!?

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#093 Overlord667
I'm using Vampires. They're better than skeletons and zombies in every way, and you can teach them the necromancy spells. They can't repop the normal way, but you can just use humans and turn the strongest ones into vampires and the weakest ones into lesser undead or werewolves. It's a perfect system.

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#094 Crunchykitty
>> 093 isnt that basically farming humans like cattle? seems illegal

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#095 Overlord667
>> 094 So what? It's not like anyone can stop me.

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#096 Crunchykitty
>> 095 creepy

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#097 Anonymous
>> 095 Actually, it seems like the system recognizes political power. I don't know everything that's possible, but I know that they can put an embargo on you that stops you from using the market and party menus. Technically I guess they could also put your avatar in a prison. As long as they know you did something.

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#098 Anonymous
>> 097 That last part was unnecessary.

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#112 TinaLeTigre
Maybe we should get back on topic? Undead are shelved for now.

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#113 MollyStark
>> 112 Okay. I found a summon spell, but why even bother with it? It's easier just to use the Creature menu right?

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#114 Anonymous
>> 112 Giant Ants. They have the tunneling skill and they can dig alot faster than Kobolds. Rockworms are even faster, but they repop slower. 

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#115 ASecretWarning
>> 113 I can answer that. I really liked game with summoning magic, so it was the first thing I looked into. Right now only elementals can be summoned. Theres also a few creatures that belong to Nacht but they don't last as long. They remind me of summons that only last for a single attack and then fade.

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#116 ASecretWarning
>> 115 The reason to use it over creating creatures is the CP. The stronger summons only last a little while, but they cost more CP to create than I have right now. So you can get a temp creature thats stronger than what you can make. Not to mention you can teach the spell to your created monsters.

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#117 GreenHorde
>> 115 By now it's obvious that teaching creatures spells that make more creatures is cost effective. Now let's actually talk about creatures that are innately cost effective... Like goblins.

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#118 Anonymous
>> 117 omg shut up about the goblins

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#119 DreadEd
Artificer type abilities do allow golem creation, but it's kinda expensive. Not 15 CP expensive, but still not your primary combat force. You can also use it to make upgraded rifles and equipment. A must have.

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#120 BlackGlasses
>> 119 Oh? But all the Artificer creatures are rather expensive. Maybe it's better to rely on a more combat focused creature?

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#121 DreadEd
>> 120 No, the upgraded equipment is seriously strong. A dwarf with a magic drill can dig really really well. Completely outclasses a kobold. If you give all of your kobolds magic tools, then things really pick up.

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#122 Fros.Ted
>> 117 In the Bestiary the baddies are super strong and thry get stronger the longer the invasion goes. You cant use some small fry goblins if you actually wanna live. You gotta use super strong monsters like the the giants. Expensive but better tahn nothing.

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#123 KeeplePlease
>> 121 Can they make equipment for non intelligent creatures like the Rockworms? Drill worms might be the meta Tunneling creature.

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#124 Anonymous
>> 122 What do you mean by Bestiary?

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#125 Fros.Ted
>> 124 Dum? Its the book icon next to the CC button in the Interface. Global Database its called. Bestiary is inside. 

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#126 DreadEd
>> 123 She says she can do it. Rockworms literally eat the rock, so instead of a drill she suggested making a elemental catalyst that'll let them liquify the stone quicker. Then use the worms mana to power the enchantments, and they will be hungry enough to keep eating. The hard part is balancing their intake and their output.

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#127 KeeplePlease
>> 126 Are you in a party yet? I think we should work together.

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#128 Anonymous
Ted is right. The Chaos Beasts are too strong to fight with numbers alone. You probably need a really strong base monster with support from Artificer creatures and Minion-Making Spells. Instead of looking at the cheapest creatures, what are the most expensive ones that repop very fast?

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#129 Overlord667
>> 128 Vampires are 35 CP. Werewolves are 25. Their repop is listed as 'Special' since they can turn humans into their species.

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#130 TheThirstBorn
>> 128 Alraunes are stupid strong, repop fast, and they have the Repop Up ability. 40 CP. Succubi are 35 CP, same story.

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#131 BlackGlasses
>> 128 Arachne have high repop, but they have an ability called Unisex that makes it impossible for them to repop naturally. 35 CP.

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#132 Anonymous
>> 131 All of the Unisex creatures appear to have high repop rates, but they also require another race to repop, kinda like the vampires, I guess?

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#133 GreenHorde
>> 128 Some of the stronger Orcs are high cost and high repop rate.

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#134 MolePeople
>> 133 Ah, that's right, the weaker creatures have elemental variant that cost more... Since that's what we're going for, what about Dragonblood Kobolds?

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#135 YunoUGotProblms
>> 134 Give it up. You'd be better going for Dragonkin at 40 CP.

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#136 Fros.Ted
>> 128 My name isnt Ted.

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From the Cost Effective Traps thread.

 

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#015 MolePeople
>> 001 I'm a little worried that the traps the Kobolds make aren't strong enough to be worth using compared to the dungeon ones. How do we make them better?

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#016 Anonymous
>> 001 Some of the room layouts are things like workshops and forges. If you get a few dwarves they can increase the quality of your kobolds traps too.

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#017 Fros.Ted
>> 001 Don't use kobolds, thier traps are too week.

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#018 DreadEd
>> 017 Do you have an alternative?

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#024 MollyStark
What are these field effect things?

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#025 Anonymous
>> 024 They're traps that affect a whole room. You can only have one per room though. They tend to do weird stuff, but nothing to directly harm enemies. I don't know why they're listed in the trap menu instead of the room menu.

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#026 KeeplePlease
Aren't some of these things a little OP? Like, why do I even monsters when I can just fill a room with poison gas and lock it? or turn off gravity...

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#027 Anonymous
>> 026 The Bestiary says the enemy is really strong. Maybe even strong enough to survive the worst things these traps can do. So go wild.

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#028 JaneWhite♥
What sort of traps should I use with the Animate Objects spell?

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#029 KeeplePlease
>> 028 Stonefall traps, then animate the stone once it settles. Drowning trap, then animate the water for even drownier water. Pitfall trap, then drop animated stuff into it. Does it work on poison? Use poison traps. Steel chains, maybe? They can restrain and cursh their targets.

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From Self Evolution Thread.

 

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#001 AimlessAmy
okay, so I was using the evolution menu and I gave myself cat ears and a tail and theyre so CUTE.

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#002 YunoUGotProblms
>> 001 How does that even work?

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#003 AimlessAmy
>> 002 I had to use a couple patterns in the menu, then I just switched the ears with mine and then added the tail. it was really easy.

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#004 KitsuneKat
>> 001 Pics or it never happened.

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#005 AimlessAmy
>> 004 Link removed by a moderator.

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#006 KitsuneKat
>> 005 They look so fluffy... Do they work?

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#007 AimlessAmy
>> 006 I think so? like, I can hear the inside of my computer... but there's not much to hear in hear. and the tail wiggles on its own I cant really control it.

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#008 KitsuneKat
>> 007 Is it painful or anything?

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#009 AimlessAmy
>> 008 not really? it itches alot. and I feel a little nauseaus when I touch them. ah it also felt kinda pinchy when it actually added them but not reallly painful. 

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#010 Anonymous
>> 009 If the nausea gets too bad, it looks like you can undo it with the menu. Just keep it in mind. Do you have a party member yet that can help you?

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#011 KitsuneKat
I'm gonna try it out. Wish me luck...

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#033 TinaLeTigre
Is it fair to say that everyone should use the default 'Refinement' pattern? For now, let's discuss the patterns and parts that cause the least dysphoria while offering the best results.

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#034 ASecretWarning
>> 033 I still don't understand this dysphoria stuff, I alread got a ton of upgrades and none of them made me feel bad. The most useful one was probably the Aura Perception and Arcane Adrenal Overwrite patterns. 

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#035 ASecretWarning
>> 034 The first let's me see magic and the second swaps short-term adrenaline rushes for a constant empowerment. I also got the Prehensile Tail. I didn't test it, but I think it's more efficient than trying to get more arms.

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#036 Anonymous
>> 035 I also don't seem to get that problem, but Amy was really upset, so I don't think it's wrong. Everyone is just going to have to be very careful when experimenting. We should also compare stats and the patterns and parts we already have. Might be a clue to what causes it.

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#037 KitsuneKat
>> 036 I didn't have any problems with my fox parts. I'll try the ones Secret suggested too. I don't really know what parts of my stats are relevant though, they're way too complicated to type out. A screenshot maybe?

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#038 TinaLeTigre
>> 037 Do not share personal information on the forum. Stats or anything of that nature will be removed.

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That should fix the previous problem? I know mobile users will still have problems though.

Which of these sounds coolest?
  • Elegy of the Pale Moon
  • Moonlit Aubade
  • Shattered Moon's Nocturne
Total voters: 7 · This poll was closed on Jul 19, 2021 10:29 AM.
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