Bonus: Taking Stock
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Hey all, quick note about this chapter: This is just Lilith looking over her abilities and seeing what's changed with the transition to the new system, and as such is a bonus chapter. There will be a second release tonight, hopefully within 20-30 minutes. As always, I'll have author notes at the bottom of this chapter, so I'll see you there!

Before starting her fast in earnest, Lilith took a moment to look over her Status, briefly checking each individual Skill to see how it changed in the transition. She decided to go alphabetically, just so she had a better idea of where she was at in the list, which rearranged itself to suit her wishes.

Acidborn
Level 5: 0/146 EXP (Gain EXP by using acid attacks or being hit with acid attacks)
Rank: Epic
Increases Acid Affinity and Resistance by 50%
Not physically born from acid, thankfully.

Advanced Suppression
Level 2: 0/110 EXP (Gain EXP by suppressing things)
Rank: Mythic
You may suppress any two Titles, Achievements, or Skills, completely hiding their existence from all detection and locking their use. You may also suppress your access to the system in this fashion, rendering you undetectable to magic.
Playing peekaboo, are we?

Assimilation
Level 2: 0/110 EXP (Gain EXP by assimilating things)
Rank: Mythic
Magically devour a corpse, loose body part, or similar to obtain all Skills it possessed in life. Skills received in this fashion cannot be above level 2, and if they are above level 2, they drop to level 2 and all extra EXP is wasted. If you already have the Skill in question, gain 100 EXP in that Skill instead.
Om nom nom

Avatar
Level 7: 39/177 EXP (Gain EXP by using an avatar)
Rank: Mythic
Create a clone of yourself that you can pilot. While this clone is active your mana capacity is lowered by 10%. It may have up to 17% of your mana capacity.
Two bodies are better than one.

Breath Holding
Level 5: 0/146 EXP (Gain EXP by holding your breath)
Rank: Common
Allows you to spend stamina to hold your breath for longer than normal. Costs 6 stamina/sec.
Warning: Do not use in space.

Breath Weapon
Level 3: 0/121 EXP (Gain EXP by using your breath weapon)
Rank: Rare
Allows you to breathe a cone of a substance, costing 50 stamina/magic per second while active. Current available substances: Fire, Acid, Electricity, Ghoul Toxin
Fortunately does not affect how your breath smells.

Chastity’s Clarity
Level 1: 0/100 EXP (Gain EXP by using Chastity’s Clarity to cleanse effects)
Rank: Exclusive
Allows you to spend 1,000 mana to cleanse yourself or a party member of a charm effect. If you are affected by a charm effect, Chastity’s Clarity will automatically activate after 1 minute.
Begone, thought.

Class Experience Up (Moderate)
Level 1: 213/400 EXP (Gain EXP by gaining Class levels. EXP gained is dependent on the Rank of the Class)
Rank: Epic
Increases Class experience gained by 15%
Gotta grow fast!

Decipher
Level 5: 0/146 EXP (Gain EXP by memorizing new spells or formations)
Rank: Mythic
Any spells you hear the chant of or read are automatically memorized. Any magic formations you see are automatically memorized. Allows modification of any memorized spells at 50% normal cost.
You’ve cracked the code.

Digging Enhancement
Level 2: 0/110 EXP (Gain EXP by digging)
Rank: Common
Increases digging speed by 20%.
You’re just digging yourself in deeper.

Dragon Mantle
Level 2: 0/110 EXP (Gain EXP by performing actions while under the effect of Dragon Mantle)
Rank: Legendary
Grow a layer of scales across all exposed skin, as well as claws on your feet and hands. Your teeth sharpen, and if you do not have wings or a tail already you gain them. Power and Defense is increased by 20% while Dragon Mantle is active, and mana is drained by 8 per second.
Killing dragons won’t make this more powerful. Don’t try.

Eldritch Abomination
Level 6: 0/161 EXP (Gain EXP by having parts of your body shifted using Eldritch Abomination)
Rank: Unique
The user may alter any portion of their body into one detailed in Knowledge: Eldritch (Superior) or any “extra” part of a creature that has been Assimilated (Electric spines, quills, etc). User may create 6 extra appendages from any part of their body. The user may not create an appendage that would cause the user to exceed the user’s base mass, which is the mass of the current form plus the mass of Assimilated material (Current Assimilated mass is 903 Kg). If an appendage is severed, the mass of the appendage is lost until it is Assimilated. If an appendage is disintegrated or otherwise destroyed beyond recovery, the mass is permanently lost. The user’s HP increases by 6 for every Kg of mass currently in use. Damage to the user while an appendage is out will automatically spread out to damage the appendages evenly, reducing it by 6% in the process. Should the user’s HP be less than maximum when bringing out an appendage, the HP increase is proportional to how much HP the user currently has (50% HP will result in 3 HP gained per Kg). Flight via wings or an appendage does not cost mana or stamina. The user may choose to secrete any poison, enzyme, or other body fluid they have detailed knowledge of from any portion of their body for a small stamina cost, dependent on the secretion. User can coat their body with any material they can use in a Breath Weapon, although the user does not gain additional resistance to that material. Breath Weapon may be activated from any orifice, including those made on appendages, but can only be active from one orifice at a time. Additionally adds +30% Poison Affinity and +45% Poison Resistance. Current outstanding secretions: Ghoul Toxin, Fire, Acid, Electricity.
I know it says abomination, but don’t let that get to you.

Electric Resistance (Moderate)
Level 3: 0/121 EXP (Gain EXP by being hit with electric attacks)
Rank: Rare
Grants 15% Electric Resistance
Better than rubber gloves. Probably.

Electric Spines
Level 4: 0/133 EXP (Gain EXP by using Electric Spines)
Rank: Uncommon
Arc electricity between the spines on your back, forming a defensive barrier dealing 8 electric damage per second to those touching it and reducing the mana costs of your electric spells by 4%. Drains 1 mana per second while active.
Shocking, I know.

Envious Elevation
Level 3: 0/121 EXP (Gain EXP by obtaining Titles, Achievements, or Skills from others)
Rank: Exclusive
Spend 1000 mana to steal one Title, Achievement, or Skill from the target. Anything Rank Epic or below is automatically stolen, Legendary Rank things have a 60% chance to be stolen, Mythic Rank things have a 30% chance to be stolen, Exclusive Rank things have a 15% chance to be stolen, and Unique Rank things have a 3% chance to be stolen.
Mine!

Escape Artist
Level 2: 0/110 EXP (Gain EXP by using Escape Artist)
Rank: Mythic
Swap places with an Avatar or the main body, costing 80 mana for every kilometer apart you are. If the target is currently being piloted by a Parallel or the main consciousness, they must approve of the swap. If the target is unconscious or otherwise unable to accept, the swap is automatically accepted.
Pulling a switcheroo, are you?

Eye of the Dragon
Level 3: 0/121 EXP (Gain EXP by spotting creatures while flying)
Rank: Rare
Increases ability to spot creatures by 300% while flying.
Personally, I prefer the air.

Familial Bond (Root)
Level 2: 0/110 EXP (Gain EXP by adding family members and working with them)
Rank: Mythic
All stats are increased by 20% while working with a family member and increase a further 10% for each additional family member working together. All family members can ascertain the position of any other family member on the same plane and can mentally communicate with those on the same plane. Family members may be “whitelisted” on any other family member’s mental effect, stopping it from affecting them so long as the owner of the effect wills it. Upon entrance into the family, any being will consider others in the family to be their relative if they did not already do so, and those relatives will likewise consider the new entrant to be a family member. New additions to the family are marked as “Branches” and can only be added by the “Root” seeing them as family. In this case, the user must simply wish for them to be added to Familial Bond, and the new Branch must accept the “invitation”. The exact way any given family member sees the others depends on their relationship to the Root of the family, although if they already view others as family this is not updated accordingly. For example, a brother to the Root will see the Root’s father as their own father. For the purpose of abilities, all Branches are considered magically in servitude to the Root
Blood so thick it turns water into more blood.

Fireborn
Level 5: 0/146 EXP (Gain EXP by using fire attacks or being hit with fire attacks)
Rank: Epic
Increases Fire Affinity and Resistance by 50%
Not physically born from fire, either.

Flight Enhancement
Level 5: 0/146 EXP (Gain EXP by flying)
Rank: Common
Increases flight speed by 50% and improves maneuverability by 50% while in the air
Fly away to victory!

Form Anchoring
Level Max
Rank: Mythic
Locks your base form in place, undoing any changes made to it after 10 seconds. Cannot be stolen, suppressed, or otherwise kept from functioning.
Now with 100% less form instability!

Give and Take
Level 8: 0/194 EXP (Gain EXP by moving mana around)
Rank: Legendary
Allows you to transfer mana between yourself and any subordinates you may have. Mana is transferred at a maximum rate of 8 per second.
Sharing is caring!

Greedy Gallop
Level 9: 146/214 EXP
Rank: Exclusive
Increases experience earned in Exclusive or Unique Classes or Skills by 250%
Better than steroids!

Horrid Fascination
Level 2: 0/110 EXP (Gain EXP by entrancing others with this ability)
Rank: Mythic
You exude an aura strong enough that those with Magic Defense less than 55% of your Charm are completely unable to move in your presence. Those who have more than the required Magic Defense are still affected, being slowed by a percentage dependent on how much higher their Magic Defense is, with there being no effect at double your charm. This counts as a Psychic effect for the purposes of Affinity and Resistance and may be toggled off and on at will. Targets that are afraid of you have their magic defense halved for the purposes of this Skill.
Like watching a train wreck, if that train wreck was covered in tentacles and has the ability to eat your face.

Humble Abode
Level 1: 0/100 EXP (Gain EXP by having others perform actions while under the effect of Humble Abode)
Rank: Exclusive
Increases the stats of those in your current place of residence (be it the night’s campsite or your actual house) by 10%.
My home is your home.

Identification Obfuscation
Level Max
Rank: Unique
Allows you to freely change what your Status screen looks like to Identification. You cannot add things to your Status screen that you have not obtained normally at least once.
10/10 administrators agree – this is the best Skill when you need to go incognito!

Innate Spellcaster
Level 2: 0/110 EXP (Gain EXP by casting spells chantlessly)
Rank: Legendary
Allows chantless casting of spells for an 80% increase in cost.
Words are overrated anyway.

Intimidating Presence
Level 1: 0/100 EXP (Gain EXP by intimidating others with this ability)
Rank: Rare
Your enemies shake at your very presence. Any enemy with Charm less than 50% of your Power is terrified of you, losing 5% of their stats so long as they can see you. Enemies affected by Intimidating Presence have their Magic Defense reduced to 95% for the purpose of Horrid Fascination.
Be afraid. Be very afraid.

Jekyll and Hyde
Level 7: 0/177 EXP (Gain EXP by performing actions under the effect of Jekyll and Hyde)
Rank: Mythic
While under a personality-altering affect, your stats are increased by 70%. Effects of Racial Classes that fit closely to the altered personality are increased by a further 70%.
It was for one minute that I saw him, but the hair stood upon my head like quills. Sir, if that was my master, why had he a mask upon his face?

Kindness’ Kiss
Level 1: 0/100 EXP (Gain EXP by healing others with Kindness’ Kiss)
Rank: Exclusive
At the cost of 100 mana, restore 1000 health to a target within visual range, with a further 1000 being restored over the next minute.
Let me kiss it better.

Liberal Love
Level 1: 0/100 EXP (Gain EXP equal to 1/100th of experience your party members gain)
Rank: Exclusive
You may choose to not earn any experience towards your Class or Racial Class while in a party. If you do, your party members gain 50% more experience.
What’s mine is yours.

Light of Knowledge
Level 3: 0/121 EXP (Gain EXP by seeing in darkness)
Rank: Epic
You may see in any darkness as if it was perfectly lit. If the darkness is magical, this effect costs 7 mana per second to maintain. This effect may be toggled off at will.
Ah, I see!

Lustful Look
Level 1: 0/100 EXP (Gain EXP by charming others using Lustful Look)
Rank: Exclusive
You may spend 1,000 mana to attempt to charm a target. Your charm is doubled for the purposes of this effect. Targets charmed by this effect will follow any commands given, including those that would kill themselves or their closest friends. This effect lasts for 10 minutes.
Here comes the smolder.

Mad Scientist
Level 1: 0/100 EXP (Gain EXP by transforming using Mad Scientist)
Rank: Mythic
You may transform into forms you have been transformed into by other effects at the cost of 9 mana per second.
They said I was mad!

My Other Self
Level 7: 0/177 EXP (Gain EXP by having avatars piloted by an alternate personality perform actions)
Rank: Mythic
The user is able to instill an avatar with one or more of the user’s alternate personalities upon creation. The avatar will act according to that personality and is considered to be under the effects of Jekyll and Hyde. If the avatar has multiple personalities within it, it may benefit from The Mask. The user cannot manually control an avatar controlled by a personality. The avatar will sync memories with the main consciousness upon disappearance, or whenever the avatar deems necessary, and the main consciousness can sync memories with the avatar whenever the main consciousness deems necessary. The avatar or main consciousness can choose to only sync certain memories with the other, although when the Avatar disappears all memories are always synced. Avatars piloted by an alternate personality may contain 34% of the magic capacity of the original and regain mana at 34% the speed of the original. The user’s mana cap remains at 90% while Avatar is active, and avatars are created using 10% of the user’s maximum mana. Avatars with a personality will start with half the avatar’s capacity of mana already stored, unless the user chooses to user more mana to create the avatar. The user may not access personalities currently in an Avatar.
Persona!

Night Vision
Level 5: 0/146 EXP (Gain EXP by spotting things in the dark)
Rank: Common
The user can see 5% better in the dark.
Does not turn vision green.

Overflowing Strength
Level 4: 0/100 EXP (Gain EXP by performing actions while under the effect of Overflowing Strength)
Rank: Epic
You gain 20% of the Power and HP of your dragon form while in a humanoid form.
Power overwhelming.

Parallel Processing
Level 3: 0/121 EXP (Gain EXP by having Parallels perform actions)
Rank: Mythic
The most advanced form of any alternate personality Skill, and one all who have those strive for. The user’s alternate personalities retain consciousness while they are not actively being used. In order for this to be the case, the user and all “Parallel” personalities must agree to let another become a Parallel. Control of any part of the body defaults to the main personality in case of a dispute, but control may be manually assigned and reassigned by the main personality. Should the user wish to remove a Parallel personality, the main personality must mentally quell the Parallel. Other Parallels may choose to join the mental battle, but the main personality must “let them in”. If the main personality fails to quell the Parallel, they are rendered unconscious for a period of time relative to how badly they failed. If a personality is stricken with a mental effect, Parallels may attempt to remove the effect, pooling their effective resistance. Should this not be enough to remove the effect, the effect is spread to all personalities involved. If the user is in a form with multiple heads, control of the heads is split evenly between all Parallels, with any extra going to the main personality. In this case, all senses are shared between personalities, with the main load of processing the information delegated to the Parallel controlling the head. The main personality may manually reassign the load as needed and may disconnect the senses of any one head from the rest. Should a head be severed, the personality in charge of the head is rendered unconscious for a period of 24 hours. Avatars are considered “heads” for the purpose of Parallel Processing. All senses are, by default, shared between personalities at all times, but may be disconnected, resulting in Avatar’s old functionality. Avatars piloted by a Parallel have their maximum mana storage and regeneration raised to 65% of the main body’s. Avatars piloted by a Parallel do not detract from the main body’s maximum mana, and do not count as having an avatar active for the purpose of creating a new avatar. Mana storage and regeneration rate is shared equally between all avatars piloted by a Parallel. If the user has two active avatars, each has 32.5% of the main body’s mana storage and regeneration, three active results in 21.6%, and so on. User cannot use a mask that is made into a Parallel. Jekyll and Hyde is active only for the body a Parallel is using. Should a Parallel knowingly choose to betray the main personality, it is instantly subject to the effects of the main body’s Unknowable Entity, Horrid Fascination, and Intimidating Presence, effective until it chooses to become loyal to the main personality again.
Should the main personality’s body or head be destroyed, the oldest active avatar (whether piloted by a Parallel or not) becomes the new main body. If this happens, the new main body is limited to the mana capacity and regeneration rate it had as an avatar for a period of two weeks, at which point it returns to normal. During this period of time, all avatar’s capabilities are decreased proportionally. Parallels have separate Classes and Class levels from the main consciousness and each other but share Racial Class levels, Titles, Achievements, and Skills. Only one Parallel can earn experience from a victory. Parallels can take levels in Unique and Exclusive Classes that are already in use by other Parallels or the main consciousness.
It’s like having an imaginary friend, but more real.

Patience’s Payoff
Level 5: 63/146 EXP (Gain EXP by scaling experience in Classes, Racial Classes, and Skills.)
Rank: Exclusive
Every 1% of experience scaled in Classes increases experience earned by Skills and Racial Classes by .5%, and every 10% of experience scaled in Skills or Racial Classes increases experience earned by Classes by .5%. Experience gain is capped at 500%. Current: 163.5% extra experience in Classes (327 ticks from Skills/Racial Classes), 0% extra experience to Skills/racial Classes.
The patient prosper.

Patron
Level 1: 0/100 EXP (Gain EXP by granting Skills)
Rank: Mythic
You may grant a Skill of Common Rank or lower that you possess to a subordinate, costing 1000 mana per Rank of the Skill. Anything that has received a Skill from you is 10% more susceptible to mental effects originating from you. You may retake a Skill given at any time. You do not lose access to Skills granted. After using this Skill, you may not use this Skill for 10 days.
Power at a price.

Pride’s Palace
Level 1: 0/100 EXP
Rank: Exclusive
Increases your stats by 100% while in the place regarded as your seat of power.
You dare to confront me in my home?

Ruler’s Right
Level 3: 0/121 EXP (Gain EXP by gaining Skills from your subordinates)
Rank: Mythic
You automatically gain all non-Exclusive or Unique Skills possessed by your subordinates. You gain 30% of the EXP they gain in those Skills.
This ruler is at least as good as those they rule.

Running Enhancement
Level 7: 0/177 EXP (Gain EXP by running)
Rank: Common
Increases running speed by 70%.
I am speed.

Seeker of Knowledge
Level 1: 0/100 EXP (Gain EXP by reading other’s minds)
Rank: Mythic
The user may read the mind of any entity they can communicate with telepathically that has magic defense less than 10% of the user’s Charm. This process cannot be felt by the target unless the user wishes it. This counts as a Psychic effect for the terms of Affinity and Resistance. In addition, the user may communicate telepathically with any creature that is in servitude to them, provided they are on the same plane of existence as the user. The user may act as a “host” of telepathic communication, allowing any servant to telepathically communicate with any other servant the user can communicate with. The user knows when any such communication takes place and may choose to listen in on it. Telepathic messages may be sent to any number of servants at once.
Penny for your thoughts?

Swimming Enhancement
Level 6: 0/161 EXP (Gain EXP by swimming)
Rank: Common
Swimming speed is increased by 60%.
Just keep swimming.

Telepathy
Level 4: 0/133 EXP (Gain EXP by communicating telepathically)
Rank: Rare
You can communicate telepathically with those within 40 meters. The user may apply any inherent mental effects they have (such as Unknowable Entity or Horrid Fascination) through their telepathy for free. If the recipient has more than 40% of your Magic Attack as Magic Defense, they can block your communication.
Can you hear me? Testing, testing, 1, 2, 3…

Unknowable Entity
Level 3: 0/121 EXP (Gain EXP when other creatures attempt to read your mind)
Rank: Mythic
Any creature that attempts to read your mind takes 13 mana damage a second. If an entity reaches 0 mana in this way, they go insane, and will be completely unable to resist your Horrid Fascination.
Some things are best left unknown.

Vessel
Level 5: 0/146 EXP (Gain EXP by storing mana from your subordinates)
Rank: Epic
You can store 25% of your subordinate’s mana in a separate pool.
In case of emergency.

Water Breathing
Level 5: 0/146 EXP (Gain EXP by exercising while breathing water)
Rank: Rare
You can breathe underwater at 10% efficiency.
Glub glub.

Zoan’s Barrier
Level 3: 0/121 EXP (Gain EXP by reflecting or absorbing attacks using Zoan’s Barrier)
Rank: Mythic
Upon activation, the user may pay a mana cost of their choosing, and then choose to absorb or reflect harmful spells – absorbing harmful spells will replenish the user’s mana, but if a spell was cast using more mana than the barrier, the barrier is destroyed, and the spell continues unhindered. Spells striking the barrier while it is absorbing spells, whether the absorption is successful or not, are added to the user’s known spells. If a spell is reflected, a cost in mana equal to ¼th the energy originally used to cast the spell is subtracted from the user, and the spell is reflected back towards the caster at 150% power.
The barrier automatically reflects hostile physical actions directed at the user at 150% intensity, subtracting mana proportional to the force of the action.
Upon activation, any of the user’s abilities that are Eldritch in origin may be applied to reflected spells or the barrier itself at no additional cost. Only one ability each may be added to the barrier or spells this way, but the ability applied to the barrier and the ability applied to spells may be different. Maintaining the barrier costs 5 mana per second.
The best offense is a good defense.

As a last note before she finished, she checked over her Titles and Achievements. Aside from the bonuses the Sin and Virtue Titles gave her, she also got the following notable benefits:

Original Sin/Virtue
Rank: Unique
You were the first to have a Sin/Virtue Title. Gain +5 to all stats (+50 to HP, Mana, and Stamina)
First!

This effect was the same for the Original Sin/Original Virtue and Origin of Sin/Origin of Virtue Titles, meaning the effect was applied 4 times, for a total of +20 to all stats (+200 to HP, Mana, and Stamina). The “Origin of (Sin/Virtue)” Titles/Achievements only made it easier to obtain Titles in that series and increased EXP for Skills from those series, which was nice, but not quite as immediately useful to Lilith, so she moved on.

Progenitor
Rank: Unique
You were the first being in the new system. Congratulations! +5 to all stats, Affinities, and Resistances. +50 to HP, Mana, and Stamina.
First being in the system, first being in my heart <333.

And, as this also existed twice, the effect was doubled as well.

Keeper of Knowledge
Rank: Unique
As holder of King’s Knowledge, you have an inherent edge in this new system. All EXP gained is increased by 10%.
Knowledge is power.

Eldritch Abomination
Rank: Mythic
As an Eldritch Abomination, your body is simply tougher than others. +20 Power and Defense, +500 HP and Stamina.
Harder to put down something that doesn’t work the way you expect.

System’s Chosen
Rank: Unique
The administrator has chosen you as her champion. As such, the system favors you above all others, and all EXP gained is increased by 20%.
I’m rooting for you!

Satisfied for now, Lilith began her fast.

Hello again! So, I uploaded this chapter in a real quick and dirty format, choosing to go with large windows instead of multiple separate windows. Let me know what you all like best for large blocks of windows if they show up in the future, this style or a more separated one.

That being said, feel free to ask what any of the flavor text means. As I mentioned in a reply to a comment last chapter and will be touched on next chapter, the one writing all of Lilith's flavor text is Kali, which lets me make some really stupid jokes or references I otherwise wouldn't. Unlike people in-universe who will just be out of luck if they don't understand, you've got me to ask if you don't, so fire away if you have a question.

As for why I glossed over the Sin/Virtue Titles, that's because the effects will change slightly once she has them all (and will be more thoroughly explored in the Lilith chapter after she gets those). If you're wondering, boosts from Alpha and Omega or similar are not shown in the Skill description itself, and are applied to the number shown in the Skill description.

Anyway, I think that's all I wanted to say for this chapter, I'll get to work porting the next over and see you then!

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