"Daichi. Wake up, it's time." Those words from Kensei brought Daichi back from his meditative state. Daichi nodded at the old man and was about to get up but he saw several notification boxes in front of him.
[A new skill is created with a specific action.]
[Through continuously focusing on your breathing, and entering a calm state, a skill to enter the meditative state, 'Meditate' has been created.]
Meditate - Active(LV. 1): A skill obtained through continuously focusing on breathing and avoiding distractions. Helps the user enter a calm meditative state. Increases the regeneration of the body.
Effects : +2% to base HP regeneration per minute.
+2% to base CP regeneration per minute.
+2% to base SP regeneration per minute.
Skill ‘Meditate’s level has risen by one.
Meditate - Active(LV. 2(34%)): A skill obtained through continuously focusing on breathing and avoiding distractions. Helps the user enter a calm meditative state. Increases the regeneration of the body.
Effects : +3% to base HP regeneration per minute.
+3% to base CP regeneration per minute.
+3% to base SP regeneration per minute.
As Daichi read the notifications he couldn't help but feel a little smile appear on his face.
'I'm definitely gonna abuse the hell out of this meditation skill.'
He looked to his stamina points bar and found that it had regenerated to 73 points and was slowly but steadily increasing.
"Alright. Now let's test the strength of your body. Since we're just starting how about we take things small. 50 push-ups, 50 sit-ups, and 50 squats should do."
Quest Created - ‘Complete the exercises’
Complete 50 push-ups, 50 sit-ups, and 50 squats before the time runs out. Time limit 30:00 minutes.
Conditions:
Complete the exercise in 30:00 minutes.
Complete the exercise in 20:00 minutes. (Bonus)
Complete the exercise in 10:00 minutes. (Bonus)
Rewards:
Skill: Basic Body conditioning.
+300 Exp
+600 Exp (Bonus)
+1000 Exp (Bonus)
Rep increases with Kensei Yasaji.
Failure:
New Title.
Rep decreases with Kensei Yasaji
Accept (Y/N)
Daichi didn't say a word as he heard his Gramps talk. He accepted his next quest and got down and started doing push ups first. He had the status page opened in front of him. As he completed the 8th push up the blue translucent notification box appeared.
Due to the continued physical training, you have obtained +1 STR
Daichi just looked at it and kept going.
Due to the continued physical training, you have obtained +1 STR
It appeared again when he was almost done with his 1st set of the 3 exercises. His stamina points have been reduced to 51.
Taking a deep breath, Daichi got into position for the sit-ups. Laying on his back with his legs bent and feet firmly on the ground for stability and his hands locked behind his head, he started his next set. He curled up his upper body all the way to his knees. 'One, two, three…' Daichi started counting in his head as he completed each round.
Due to the continued physical training, you have obtained +1 STR
Due to the continued physical training, you have obtained +1 STR
By the time he was done two strength stat increase notification boxes were visible. He felt like every part of his body was torn. Especially his torso and arms. But after a minute the pain went away. Daichi saw that his stamina points decreased to 20. And that only a little over 12 minutes were remaining for him to complete the last exercise.
He quickly got into position and started the last set. Standing with his feet wide apart, his chest up, he pushed his hips back into a sitting position. He started counting in his head as he went back up each time.
Due to the continued physical training, you have obtained +1 AGI
Daichi was slightly surprised when he saw that it was his agility and not strength that increased. But he quickly realized that this exercise strengthens the leg muscles and improves lower body mobility. As he kept completing each round of squats he realized that different exercises increase different stats.
‘It seems running increases vitality and agility and stretching exercises increase dexterity. And it looks like my upper body training improves my strength. Fascinating!’
Due to the continued physical training, you have obtained +1 AGI
By the time he completed the set his stat went up one more time. Daichi noticed that his SP only had 2 more points left.
Quest ‘Complete the exercises.’ Completed.
Rewards:
Skill: Basic Body conditioning.
+345 Exp.
Rep increases with Kensei Yasaji.
"Well done Daichi. Above average. Acceptable. But definitely needs work. How are you feeling?" Kensei asked, smiling.
"My legs... feel like they're on fire. Other than that...peachy." Daichi gave a cheeky reply as he took deep breaths.
Kensei smirked when he heard the answer. He liked the kid's spitfire attitude.
Basic Body Conditioning - Passive (LV. 1): This skill gives the user’s body an increase in strength, speed, vitality and stamina through training.
Effects: +1% to Damage inflicted.
+1% to Movement speed.
+1% to Physical stat growth.
-1% to Damage taken.
Daichi was happy he was able to complete the exercise within the time limit. Even though he couldn't complete the bonus parts of the quest he received a new skill and some exp. He knew this new skill would increase his stat growth speed over time and every exp got him closer to the next level. As he looked at the remaining stamina points, he got curious. He wanted to know what would happen if all his stamina got depleted. So he decided to run a lap around the compound to find out.
Daichi started to slowly jog and then he picked up the pace. It was extremely difficult for him to run. His limbs felt like they were made of lead but he kept going. A few minutes later his stamina points reached zero. Suddenly for the first time a red notification box appeared.
Your SP has reached zero. You have reached a special condition. Special stat Stamina is opened.
+1 STAMINA
Since one of the special stats is unlocked you can view the special stat list.
This stat increases the stamina points of the player.
You have unlocked a special stat.
Reward: +500 Exp.
+75 Exp.
You have leveled up.
Despite being out of breath and struggling to stand, Daichi couldn't help but have a wide grin on his face. Suddenly most of the fatigue left his body and he felt rejuvenated. He had an idea as to what happened. But he needed to confirm it. With a broad smile he opened up his status page.
Name : Daichi Hekima (The Gamer)
Class : Civilian
Age : 5
Title : Capable Child
Level : 4 (150/1325)
HP : 315/315
CP : 215/215
SP : 85/170
Primary Stats
Strength - 9
Vitality - 6
Dexterity - 4
Agility - 8
Intelligence - 10
Chakra - 3
Wisdom - 9
Special Stats - (Unlocking these stats requires certain actions or reaching specific conditions. Different stats are unlocked with different methods. Stat points cannot be allocated to these stats.)
Sense (LOCKED)
Stamina - 2
Indomitable (LOCKED)
Charisma (LOCKED)
Persistence (LOCKED)
Dignity (LOCKED)
Luck (LOCKED)
Stat Points - 30
Ryo - 0
Daichi chuckled. ‘So every time I level up I get half my stamina points. It looks like my primary stats won’t go up with each level up but special stats do. And every level up rewards me with 5 stat points. I’ll need to think this through.’
To see the physical representation of his efforts and to watch them grow was a great motivator for him. He didn’t want to stop. One could say he became slightly addicted to training and watching his stat and points increase. He started running at a much faster pace and completed the lap around the house quickly. He didn’t say anything to the old man and simply went under the tree to meditate.
Kensei had a strange look on his face as he watched Daichi meditate. ‘Is it just me or did his chakra increase?... Increasing one’s chakra is not something that can be done in a few minutes with an hour of training. And yet… It feels like his chakra capacity has increased by a small margin…’
‘Or maybe old age is catching up to me. Guess I really am rusty if I can’t even assess the chakra capacity of a kid fresh into training.’
Kensei sighed to himself. He was content with just sitting there watching his new adopted grandson train himself.
Daichi meditated for about 2 hours. His SP bar was fully regenerated. His 'meditate' skill went up another level. He stood up and did some stretching exercises. He remembered watching different types of them in his previous life. As he got his body limbered up again he got a notification informing him of his increased dexterity.
Due to successful control of your body and senses, you have obtained +1 DEX
He ran 10 laps around the house but this time he went at a faster pace than before. There was no quest this time but he was able to complete the run in 14 minutes and he was nowhere near as tired as the first time.
Due to the continued physical training, you have obtained +1 AGI
Due to the continued physical training, you have obtained +1 VIT
During the run, he was able to increase his agility and vitality stat by 1 point each.
He quickly got down to complete the next 50 rounds of push-ups, sit-ups and squats.
Around the time of completion…
Due to the continued physical training, you have obtained +1 STR
Due to the continued physical training, you have obtained +1 AGI
He got another stat point in strength and agility. And his 'Basic Body conditioning' skill also leveled up. As his SP got below five he got a notification showing a growth in stamina.
+1 Stamina
Daichi got under the tree and sat in the meditative pose for the third time that day. By the time he was done the sun had begun to set. He felt refreshed and happy at his progress on his first day. He got up and went to sit near Kensei.
"You've certainly exceeded my expectations." Kensei said with a smile.
Rep increased with Kensei Yasaji.
"Thanks Gramps."
Both of them sat in comfortable silence as they watched the last rays of the sun disappear. They got up after a few minutes and went inside. The old man had someone deliver their dinner by evening. They ate and Kensei shared some stories of his time as a shinobi. Both of them retired to their rooms shortly after.
Daichi had a lot on his mind and there were a lot of things he had to confirm regarding his abilities. As he walked upstairs to his room he looked at his fists and slowly clenched them. He could feel the strength coursing through them.
'In one day I was able to increase my strength by this much. Even though it's a small margin, this was still achieved within the span of a day. Moving forward I know increasing my stats will become difficult but if I keep with it I can definitely stand at top.'
Daichi slid open the door and went inside his room.
Ahh, so that's how you get around the luck abuse problem. Luck as a special stat not being able to be abused with stat point allocation is most likely a good choice. In some fics protag basically turns into the lucky bastard of the world with hundreds of points in the luck stat lmao. I mean, if you could abuse luck, who wouldn't right? Kinda a no brainer to have the world always work in your favor if such a thing is possible after all.
Also on that having great luck makes one luckier
Depends on how you define "luck" and how the author decides that stat affects the world. I've seen some novels where the luck stat increases the chances of the character encountering uncommon situations, items, people, etc. - but they aren't necessarily positive encounters, that's still up to the character making the best of the opportunity presented to them. It kind of puts you more in tune with "the strings of fate", but isn't a guarantee that things will go your way. Every opportunity has equal risk sort of thing.
I think that is probably the best way to handle the luck stat, personally, unless stats can also be negative and the System is just as capable of decreasing luck as increasing it.
Stories where the character has / boosts insane luck stat and then everything just falls into their lap are boring as hell, because everything goes their way without real effort - at that point, the only possible attraction to the story is how ridiculous and stupid the encounters are, which only works for so long before it gets dull IMO.
@Ultrabenosaurus Luck stat bringing you fortune together with equal misfortune in an increasing degree would make no sense for a stat tbh. Stat increase needs to be a positive thing, not negative. If all luck does is put you more in tune with 'the strings of fate', and the rest is basically up to you, then it just doesn't make much sense as a viable stat anymore.
In such scenario, if you have very high luck, a giant diamond meteor could just fall onto your head and crush you to death for example. It's up to you to not be crushed and make use of the diamond meteor. Having very high luck would mean you would be constantly in such mortal danger with the world throwing everything at your way, with equally high gains if you can keep on surviving what's coming your way. That would make for a very tiring and dangerous life, so luck as a stat becomes less than useless in my opinion.
Better to invest in stuff that actually helps you in a guaranteed positive way, like strength, agility, vitality etc. They will never let you down and definitely increase your chances of continued survival, compared to the kind of luck that actually increases your chances of dying exponentially the more points you put into it...
@N0xiety your examples are exaggerated and your interpretation is slightly off from what I was trying to convey; that form of luck stat requires a different way of implementation in the story than the always-positive luck, because it fundamentally works differently.
For instance, with your giant diamond meteor, it would already have to be on a collision course with Earth and your luck stat (AKA attunement with fate) simply guided you to be in the area it would impact. It wouldn't just spawn a giant diamond meteor that is specifically targeting you - that sort of ridiculous, outrageous scenario (though not in a lethal way) is typically reserved for the always-positive luck if the character's luck is high enough to cause such a thing. If the events are always beneficial for the character, they have to stand out and be ridiculous in order to attract any interest at all, and to allow the story to be more than people simply giving the character everything they need and them defeating the bad guy with a single swing of their sword. If luck is always directly beneficial and the character has really high luck, that is the end result if the author isn't very, very careful with how much the luck stat interferes with their world.
Also, the idea that having one super-high stat can't be bad is just plain wrong. As an obvious but not perfectly equivalent example: if you increase your speed-giving stat without also increasing strength / vitality, perception, dexterity, etc., then you will seriously injure or even kill yourself. You'll be able to move faster than you can see and control, and won't be able to survive the inevitable impact with something solid like a tree or a moving vehicle. At the extreme end of the scale, trying to move as fast as The Flash with a normal human's body and stats in every other aspect will have your body just explode or rip itself apart when you try to move, because it can't properly control or withstand the forces. Is it really so strange that having super-high luck stat might lead you into situations you can't survive, or at least can't acquire any benefit from, because your other stats aren't up to the task?
Finally, while the fate-style of luck does increase the risk of injury or dying, it also increases the possible benefits just as much - something you seem to be overlooking in your last paragraph. Of course, that's without also implementing mechanics like karma, or if the character is fated to have bad things happen like due to a curse or the influence of a god or something. There are always exceptions, after all. Not to mention that increasing attunement with fate or increasing luck doesn't necessarily have to mean the character is forced to follow every string of fate that touches them - that is the author's prerogative.
I'm also not trying to argue which version is better, it all depends on the author and your personal enjoyment of the story. I'm just pointing out that other options exist to "get around the luck abuse problem" as you mentioned in your original comment.
@Ultrabenosaurus I like the ideia of lucky just increase the chance of something occur and not just give the mc eveything for free.
Theres also the ideia of the well of fortune that one is a good way to use the lucky status