
Yeah. It is a fissure day again. I’m sorry, but I can’t control them. At least not yet.
And when I can, I’ll end them for good, even if that means no more easy new sets.
I took Kurt, Dante and Miris with me. They didn’t get a chance last time since Unika took over that fissure, so the trio hadn’t yet tested their evolved strength against SS-ranks.
And sadly they didn’t get to this time either. As a group of three S-ranks showed up from the fissure.
It was still an alright test, even if the monsters fell a bit too quickly. Dante ‘struggled’ the most, and that is because he isn’t used to his Demonic skills. Kurt just brought down a couple of lightning bolts to end his, and Miris tested out the effectiveness of his venom, and it was extremely effective.
We did have to clean up a bit. We were basically on top of a tradepath between cities, and Dante had burnt some stuff when he tried to combine Demonic Magic and Fire Magic. Which can be done, he just put a bit too much power into it.
There were also some spots damaged by Kurt’s lightning, but that was nothing major and would heal quickly without any help from us.
Not that nature repairs are anything difficult. Nature Magic is powerful at the level I have it, and leveling the road again isn’t a problem either. It probably came out better than it was.
Maybe I should ask if the Kingdoms want to hire me to remake all of these roads. Could be something to do while I wait for the States to get their armies ready to attack. Or whatever they are waiting for.
Anyway, pack time. Yes, I got two sets again.
Legendary Duelists and Legendary Duelists: Ancient Millennium.
I know both of these sets have reprints of old cards, but they also have some new stuff, and some of it should be nice.
The first one has Red-Eyes support, since it has Joey on the cover. So some new cards for Alice perhaps?
Let’s see with 10 packs.
LEDU 1

Cyberdark Keel; Armoroid; A Legendary Ocean; Bonding - D2O; Riryoku
Bonding - D2O is here to save us from the first pack being ‘nothing new here’. And it means we can get the Water Dragon Cluster. Not really the craziest retrain, but it is better than the OG. Then again, basically everything is. Water Dragon kind of sucks.
Also, Keel being in this pack means the next wave of Cyberdarks should also be here. So Claw, Cannon and Cyber Darkness Dragon.
Next pack.
LEDU 2

Inferno Fire Blast; Yomi Ship; Cyberdark Horn; Cyberdark Claw; Inferno Fire Blast
Why are there two Inferno Fire Blast? Just asking.
Cyberdark Claw is … I want to say great, but it came out kind of late to matter. It is still a great card, just not for the time. Discard for search, great. Extra Foolish Burial, great. The recovery when it is sent to the GY after being equipped to a monster, also great. So it might seem like a great card, and it kind of is. But it is sadly stuck in a not so great archetype. … even if I really do like them.
Next pack.
LEDU 3

Amazoness Archer; Red-Eyes Black Dragon; Cyberdark Edge; Amazoness Call; Armoroid
Amazoness Call searches for Amazoness cards. You can also mill them, but let's be honest, you are probably searching for 1. It can also banish itself to allow an Amazoness to attack all monsters your opponent controls.
… And I’m seeing a pattern. Only the Rares are new and all the commons are reprints. And I’m not sure if I like it.
Next pack.
LEDU 4

Inferno Fire Blast; Red-Eyes Retro Dragon; Cyberdark Keel; Bonding - DHO; Cyberdark Edge
Bonding - DHO summons Water Dragon Cluster. It is arguably better than Bonding - D2O, but take your pick. Neither is really all that amazing, mainly because the Cluster isn’t, nor are the needed materials.
Next pack.
LEDU 5

A Legendary Ocean; Vehicroid Connection Zone; Wonder Balloons; Sea Stealth Attack; The Legendary Fisherman III
Sea Stealth Attack is alright. Protecting Spells and Traps can be handy, as is the effect to destroy stuff before damage calc.
Next pack.
LEDU 6

Expressroid; Red-Eyes Black Dragon; Oxygeddon; Sea Stealth Attack; Red-Eyes Black Dragon
Nothing new here, next.
LEDU 7

Cyberdark Keel; Expressroid; The Golden Apples; Rage of Kairyu-Shin; Amazoness Archer
Rage of Kairyu-Shin is pretty good. Mass destruction that also blocks zone use is nice. Sure you need to control multiple level 5 or higher Water monsters, but that should be your decks strategy if you are using this card.
Next pack.
LEDU 8

Red-Eyes Fusion; Armoroid; The Legendary Fisherman III; Rage of Kairyu-Shin; Bonding - H2O
Nothing new here, next.
LEDU 9

Monster Reincarnation; Inferno Fire Blast; A Legendary Ocean; Amazoness Call; Sergeant Electro
Nothing new here, next.
LEDU 10

The Legendary Fisherman; Riryoku; Sergeant Electro; Mixeroid; Bonding - H2O
Well, at least Mixeroid is new. It can summon stuff from the deck, which is nice. The GY ‘pay half your LP, banish Machines equal to the level of a Machine Fusion, summon that Machine fusion ignoring summoning conditions’ seems nice, but it is so expensive. Having to banish 8, 10 or even 12 monsters is way too expensive. And you have to pay half your LP. It might allow for a situational comeback, but good luck with that. Just run Overload Fusion, Chimeratech Overdragon and 1 copy of Cyber Dragon instead.
… it really is a shame only the rares are new. Because I’ll probably do a mass opening of this set next time, since individual packs are pretty boring.
Hopefully the same won’t be the case with LED2: Ancient Millennium.
LED2 1

Blast Sphere; Black Illusion Ritual; Time Machine; Illusionist Faceless Magician; Instant Fusion
… Okay. Same deal here. Only the rare is new.
Illusionist Faceless Magician is alright ‘Eyes Restrict’ / ‘Relinquished’ support. It specials itself when one of those is destroyed, and when it is destroyed, it summons one of them from the GY.
Next pack.
LED2 2

Barrel Dragon; VWXYZ-Dragon Catapult Cannon; Pinch Hopper; Corrosive Scales; Blast Sphere
Corrosive Scales sounds like a racial skill. Maybe I need to run an experiment with it to see if it can be turned into one. I can probably install it into someone with appropriate scales to do that, but since I am a System God, I can just do some backend development instead.
Unless there already is a similar skill that I just haven’t read up on. I don’t know every skill in the System, especially rare racial skills.
As a card, it is alright. It forces monsters to attack the equipped monster, and each time your opponent special summons, all of their monsters get a counter, and the counters lower their attack by 100 for each counter. So worse Venom counters basically.
Next pack.
LED2 3

Ultimate Ancient Gear Golem; Barrel Dragon; Thousand-Eyes Restrict; Mimicat; Ultimate Crystal Magic
… and now even the rare is a repeat. But luckily the Super Rare isn’t.
Ultimate Crystal Magic is a Fusion Trap for ‘Ultimate Crystal’ monsters. It really is a shame Konami’s localization department refuses to use ‘God’ in card names, because I like the ‘Ultimate Gem God’ name the Japanese cards use.
The activation condition for Ultimate Crystal Magic is also really easy to achieve. Sure any competent Yugioh player will notice the trap, but so what? Crystal Beasts were never the best meta deck. Just a fun deck you can use if you want.
The GY effect is also great.
Next pack.
LED2 4

Black Illusion Ritual; Worm Bait; Rainbow Dragon; Parasite Paranoid; Millennium-Eyes Restrict
Parasite Paranoid is alright. It equips to a monster and prevents that monster from attacking Insect type monsters, and negates effects of the monster that target Insects. And when destroyed, you get to special summon an Insect from the hand ignoring summoning conditions.
Millennium-Eyes Restrict is a nice retrain of the original. Easier materials, can take monsters from the field or the GY, and monsters with the same name as what is equipped to this thing cannot use their effects, have their on field effects negated, and cannot attack. And unlike the OG, this one doesn’t have a limit on the number of monsters it can have equipped to it.
Next pack.
LED2 5

Relinquished; Ultimate Ancient Gear Golem; Perfectly Ultimate Great Moth; Parasite Paranoid; Millennium-Eyes Restrict
… wow. Thanks Pack Opener. I wanted the exact same rare and ultra rare two packs in a row. How did you know?
Well, at least this is a good opportunity to mention that you can summon Perfectly Ultimate Great Moth with Parasite Paranoid’s effect.
Next pack.
LED2 6

Insect Queen; Relinquished; Barrel Dragon; Ancient Gear Frame; Ancient Gear Megaton Golem
Ancient Gear Frame is nice. Searches Ancient Gear Golem, or Spells or Traps that mention it. Has the Ancient Gear ‘no backrow during battle’ effect. And if your opponent destroys it with a card effect, well, special 3 Ancient Gear Golems, including Ultimate Pound, from your hand ignoring summoning conditions. A stupid trap effect since no one would fall for it, but it is funny.
Ancient Gear Megaton Golem can attack multiple times, has the usual no backrow effect, and floats into Ultimate Ancient Gear Golem if it leaves the field because of a card effect.
Next pack.
LED2 7

Vortex Trooper; Armed Dragon LV5; Worm Bait; Ojama Pajama; Proton Blast
Ojama Pajama is alright for Ojama decks, but nothing else.
Proton Blast is another alright card. You’d basically just run it in a Barrel Dragon deck, but it does put in some work.
Next pack.
LED2 8

Worm Bait; Pinch Hopper; Ultimate Ancient Gear Golem; Corrosive Scales; Crystal Beast Sapphire Pegasus
Nothing new here, next.
LED2 9

VWXYZ-Dragon Catapult Cannon; Relinquished; Ojamagic; Toon Kingdom; Armed Dragon LV5
Already had the Kingdom, so nothing new here, next.
LED2 10

Armed Dragon LV7; Crystal Tree; Ancient Gear Golem - Ultimate Pound; Ojamatch; Instant Fusion
Ojamatch is alright. It isn’t as good as the VWXYZ support spell, but it does help in going into Armed Dragons.
But yeah. That is it for now. 2 new sets, 18 new cards from 20 packs. Not the greatest, but you can’t expect too much from sets that are like 50% reprints. And 99% of that 50% are commons.



With the latest fissure the last three Card Venturer to evolve Kurt, Dante and Miris got a chance to test their new abilities. It went well except for when Dante lost control but repairs to the surrounding area was quick and easy for Brian.
Still the frequency of this fissures are concerning, at this rate they might become a daily occurrence or worse a tear in the barrier so large it'll take a miracle to repair.
If a larger fissure does appear, Brian could summon multiple Exodia to fix it. Or he could have Exodia, Number 100 and iC1000 work together to fix the fissure. (it has never been shown that the Numeron Dragon can fix a fissure, but I did elude to the fact that it can when Brian first summoned it ... actually it was 1 chapter later in CH.755, and it was outright stated that the dragon can repair a fissure)
And even if the Divine monsters fail to repair the fissure, Brian could contain the effects with cards, while also parking HomeBase near the fissure to return most of the 'creation energy' to the Chaos God Dimension with the Chaos God Core of HomeBase. Then he can just wait for the miracle. And while I've never stated it in the series, the Numeron Code Reality Manipulation, unlocked at 107 Numbers, can permanently fix the barrier, when Brian gets it and learns to use it. And since at 100 unique Numbers Brian gains the 'Monsters with the same Number but different original names count towards the total amount of Number monsters.' part of the code, this will instantly move him to above 107, just by the shear number of Number 39 monsters he has. (for reference Brian currently has 95 Numbers with a unique number, so he only needs 5 more.)
Lastly, in Lua's Dream, she said/asked 'Isn’t this the third this week?'. And that is still in the future. Near future, but you get the point. So while the fissures are very much common, they aren't quite daily. Yet. Not that Lua's dream is 100% accurate.