Brian Wood a university student and Yu-Gi-Oh collector is transported to another world. He can open packs and summon monsters from cards that he gets from them. Can he make a good life for himself with the help of these cards?
Also dungeons, memes and just straight up bullshit.
This series is writing practice.
I use ygopro pack opening simulator for the pulls.
Honestly I wish more writers would use Yu-gi-oh cards, or other game systems as the core's of their MC's power sets.
I'm getting really sick of all these "I was transported to a video game world now I'm OP!" BS. Give me a main character who can temporarily transform into C-Tier DC/MV Super heroes.
Give me an MC who has access to Pokemon move sets in a fantasy world WITHOUT POKEMON, but with knowledge on how to train for it the proper way, they can gain whatever Pokemon move they want.
I really hope the writer Re-writes this story some day with better pacing and a more consistent Magic/Rules set for the cards. And also adds around 20 IQ to the MC bringing them to an even 80...
Also you know, age up the love interest a lot.
If Brian had to follow the core games rules, such as sacrificing x amount of monsters in play to summon higher Star counts, 5 max monster slots, 5 max trap/spell card slots, and the Fantasy world conversion for the effects was consistent, I'd gladly give it 4 stars.
If also brian stopped acting like a Man-Child and the love interest was aged up. 5 Stars!
Another Idea to give the Writer is that usually in these World-System stories the World-System tends to give the MC abilities that at least partially tie into pre-existing terminology or Lore inside the world itself.
For example. Stars could be how people in this world Rank the strength of creatures / magicians / warriors.
Like, The MC is classified as a 1-2 Star = Commoner. But he can summon a 4-12 Star Knight / Dragon to fight for him.
The Atk/Def on the cards are 2x those used by the world-system, or 10x the world-systems own numbers,
Such as 2500 Atk = 1250Atk or 250 Atk in Stat terms.
This gets really weird when you have 1 star cards that Have 2000 atk, but it basically can be explained as what happens when a 1 star mage knows the Forbidden spell "Avada Kedavra" or in the case of 2000 Def they know the Uber spell 10-Fold barrier that can block attacks 10x stronger than the caster.
Anyways enough of my ranting. Lots of promise here.
Sadly it will require a Full Re-write because as it is it has a lot of flaws that will turn some people away immediately. Cough Alice's age Cough.
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If you like Yu-Gi-Oh, fantasy elements, and turning your brain off then this is for you!
The grammar is alright and the pacing is pretty decent.
However if you want a substantive story or good characters then this is not the place for it. MC is way too trusting and willingly tells all his secrets without so much as a thought to everyone around him (most of which are incredibly valuable to everyone in the world).
There is also the unreasonable dialogue with the guild leader that someone else previously mentioned, where the MC acts like a buffoon.
Additionally the MC relies on the system for almost everything, even asking it what "language comprehension" meant as a skill.
I'm not sure if any of these issues still exist later on in the story, so I am fully aware that the story could've improved. But as of c33, it did not.
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That's better than I expected.
But for some reason the author just break the system and now Brian can open 2400 card packs per day instead of 20.
That is, no more climax and the protagonist is basically a God (even if he is not smart enough)
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The system may as well be the protagonist because MC is a empty puppet who cannot think for himself. Not recommanded.
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Quite promising for the idea, executing is alright. My opinion is similar to the other reviews, the execution could have been better. Though the biggest drawbacks are the inconsistencies in atmosphere and dialogues. The world building is also very lacking as they went around. Brian barely has any thinking capacity and the dialogues were just bland. Especially when Brian talk with the guild master for the first time, I really don't think anyone would talk to a stranger like that. The other conversations were not much better honestly, I decided to put it in the review as this has been an on-going issue for me through the first 13 chapters. This story needs some serious quality checks, and the author should try to act as Brian to understand how some dialogues were simply not viable in certain situations.
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Really well thought out and reasoned for the transition of yugioh cards as a power in another world has well as how those cards and effects transition to the new worlds laws 5 out of 5 would recommend to others, but in total I should give it like a 4 or 4 1/5 stars on some places but lack of reviews makes me post a 5 cause it deserves a high rating
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I also have problems with the intelligence of the MC, and I would’ve rated it 3 stars, but I’m voting five because of another reviewer constantly complaining about the FL’s age, which is perfectly fine.
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I enjoy the usage of the yugioh cards especially the unique personalities of the monsters. The skills and dungeon controls are also interesting. Can’t wait to see my favorite monsters, spells, and traps being featured in this story.
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This is a fun story that uses the Yu-gi-oh card game and its peripherals rather well. If you're looking to read about a card game in another world, this story isn't bad. Where the story falls short is the dialog and character expression. They story is so telling instead of showing that everyone feels flat, even though the characters themselves have decent backgrounds. All in all not bad for a first try.
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I've been reading fan fiction for many years and I have to say this is one of the best! It combines one of the best games with childhood memories! 5 stars
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