
Having what is basically a Kingdom of my own was actually easier than I thought. Because within it, I could go as far as I wanted.
Now I guess I’ll start by saying that plenty of areas separated from the United States. Understandable honestly. A few stayed under the autonomy offer I gave them, and some just stayed directly.
… also, the country is no longer the ‘United States of Power’. I changed the name to the Kingdom of Wood. Stupid name, but whatever. Rebranding is important.
Now, in terms of currency, I negotiated the terms to have my Kingdom use the Heroic currency the three Kingdoms already use. … basically I just told them I’ll use it.
I have an absolute ton of it in Storage, so I don’t have to start a mint just yet.
For communications needs, I planted new flower beds and gave people phones. Which is kind of superior to Power Structure communications, but only kind of.
Yes, I got rewards for that, but I’ll go over those later. Because I also got a thing for summoning the Goddess, and I also got the reward for defending the System controlled Chaos God Dungeon.
Last thing about my new Kingdom. The POWs. … yeah. Some of them were … problematic.
Most of the origin numbers … actually, they called themselves the Prime Numbers. Most of the Primes were against me. Heavily.
Shimaho, 22, had a mental breakdown when she learned of Hajime's fate and begged me to save him. But I denied her. So she asked me to … kill her. I didn’t want to do so, in case she can be rehabilitated, but I did use Mind Crush to remove all her memories about Sora and Hajime.

Some might say that is even more cruel, but Shimaho, or Roxanne as her original name was, did get her will to live back after that. At least somewhat. She is a bit empty because of how many memories were returned, but I think she can come back from it. I can also return her memories later, when she has gotten better. If she does.
I was tempted to do the same to the other Primes, just making them forget Sora, but with how empty Roxanne became, I don’t think it really would be a good idea. So instead I divided them and gave them as slaves to different people I knew.
Prime 2, Ryuuko, was given to the Dragon Coast. She will make a good practice partner for the adolescent dragons. One of the adult dragons there is her master.
3, Takumi, was given to Smorog. Claus is his master. They put him to work as payment for the States attack on Smorog, and the theft of their treasures.
4, Ginro, was a bit of a problem. He has skills to resist the slave mark, so we had to remove those from him, but after that, I handed him off to Indigo, the leader of the Wild Pack. Ginro honestly has a sense of smell better than mine, and my Enhanced Olfactory, even with the level drop it got because of my stat and skill dump, is still level 77. Don’t worry, I’ll level it back up soon.
5, Ketsuki, or Zimmer or just Zie was actually an easy one. He didn’t feel that much loyalty towards the States, he just wanted to make the world suffer in the same way as he suffered because of his curse. But hearing that Hajime was the demon lord, and that he is the reason dhampirs had the blood curse, even though that is a lie, he was easy to convert. And, you know, having a dhampir princess by my side also helped.
6, Akihiko, got a one way ticket to prison. He is insane and I question why Sora didn’t just steal his unique skill and get rid of him.
7 was slightly suicidal like Roxanne, and asked to be placed in prison. But I did contract his prison sentence to the Crystal Empire, where he is tasked with copying maps while in prison.
I could go over the rest, but I think you get the point. I tried my best not to have to permanently imprison people, but some of these lunatics make it difficult.
Anyway. New cards!
The most important part about anything and the reason I play along so nicely. Sora really needed a goal like that to strive for. The world isn’t so bad when you just want to collect cards and have a good life.
Let's start with the special rewards I got for protecting the Chaos God Dungeon. And considering how easy it was, I got quite the nice reward for it.
Yugi's Legendary Decks; Legendary Decks II; Legendary Dragon Decks and Legendary Hero Decks.
The first two were the main reward, while the next two were the additional reward. And I remember these Legendary Decks having some new cards as well. So let’s check what new I can get from them.
Yugi's Legendary Decks sadly didn’t have much. Just 4 cards.
Griffore is just a weak normal monster.
Electromagnetic Turtle can banish itself to end the battle phase.
Black Illusion gives protection to Dark Spellcasters with 2000 or more attack, at the cost of negating their effects.
And Dark Renewal feels like it should have been printed ages ago, but this is the first time. At least from any set or deck or anything I have access to.
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Legendary Decks II wasn’t much better, but it did come with 6 new cards. 2 card improvement.
Ties of the Brethren is way too situational for TCG. But for me, it can make new cards, so it is nice.
Dark Burning Attack is something Alice will appriciate. It might also be a good install.
Same with Dark Burning Magic.
Eternal Soul sounds like another good install, and it just is a good card for a Dark Magician deck.
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Then we have the two big ones.
The Legendary Exodia Incarnate and Obliterate!!!
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What do I say about these two?
Well, The Legendary Exodia Incarnate is probably not as strong as summoning the real deal, but it does come with the Divine-Beast effect, so it is a Divine monster. I’ll need to see if it is as strong as the OG if I have all the OG pieces in the GY, because then I could have a one card fissure closer instead of the 2 I’ve had to use previously. Otherwise it is just a strong monster that supports the usual Exodia strategy, but I don’t use Exodia like you do in the TCG.
Obliterate!!! just bounces things back into the hand. And sets up Legendary Incarnate. Yes it is a good card and might be an overpowered install. Maybe on Unika? Exodia’s god flames might fit her.
Alright. Next legendary deck. Decks. There are generally 3 of them per … I suppose calling it a box is correct. Anyway.
Legendary Dragon Decks. It had 9 new cards.
Apprentice Illusion Magician is no Dark Magician Girl, but she does special summon herself.
Dark Magic Inheritance searches for Spells that mention “Dark Magician” or “Dark Magician Girl”.
Dark Magician the Dragon Knight protects all of your Spells and Traps.
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Chimeratech Megafleet Dragon is kind of trash for my use. It is situationally alright in the TCG, but for me it is just a pain to summon, and all I’ll get are some alright attack points.

Odd-Eyes Arc Pendulum Dragon is just a vanilla Pendulum. The Pendulum effect is quite nice though.
Odd-Eyes Persona Dragon can negate the effects of extra deck monsters I suppose.
Odd-Eyes Phantom Dragon either boosts an Odd-Eyes or deals burn.
Sky Iris is a pretty great Field Spell.
Spiral Flame Strike is Odd-Eyes support. Either destroy a card or search for an Odd-Eyes.
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And that was all of that. Now just one more collection of decks.
Legendary Hero Decks.
It has the largest number of new cards at 13.
Destiny HERO - Dreamer can special itself from the GY to protect a D-Hero from battle and prevent any battle damage.
Destiny HERO - Dusktopia is strange. It is a Fusion, that requires a Fusion as a material, and it has an effect that lets you Fusion summon when it is summoned. Why? Its protection effect isn’t all that great either. I mean it is nice, but it prevents you from doing battle damage with the monster you are protecting.
Xtra HERO Wonder Driver recovers Fusion, Poly and Mask Change cards from the GY, and if destroyed, you can special a HERO from the hand.
Xtra HERO Dread Decimator, and and Heroes it points to, gain 100 attack for each different named Hero in your GY. And it deals piercing damage. So it is just a worse Shining Flare Wingman.
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It is kind of sad that the Hero decks only had 4 new heroes, but it is what it is.
The Phantom Knights of Dark Gauntlets sends a Phantom Knights Spell or Trap from your Deck to the GY. And it can special itself as a monster from the GY if you are attacked directly.
The Phantom Knights of Mist Claws returns a banished Phantom Knights monster to hand. And it can special summon both itself as a vanilla and another Phantom Knights monster from the GY when you are targeted for a direct attack.
The Phantom Knights of Shade Brigandine just becomes a monster when activated, but you can activate it the turn you set it, if there are no traps in your GY.
The Phantom Knights of Tomb Shield also summons itself as a monster when activated. And you can banish it to negate the effects of a face up trap.
The Phantom Knights of Rusty Bardiche is amazing. I mean, you can just set Phantom Knights Spells or Traps directly from your deck. And if you happen to summon a Dark Xyz to a zone it points to, you can pop a card.
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Rescue Ferret can technically summon up to 6 monsters from your deck, which is freaking crazy. But more likely it is 2 or 3 monsters.
Hey, Trunade! returns set Spells and Traps to the hand.
Beelzeus of the Diabolic Dragons is arguably worse than its ‘weaker’ counterpart. It is more difficult to summon, and while you can reduce the attack of a monster to 0, while gaining LP equal to its attack, that isn’t as good as Beelze’s attack gain. At least in my opinion.
Last up, Gullveig of the Nordic Ascendant. She specials 3 Nordics from your deck if you banish 3 cards from your hand and/or field. So you can easily get out the materials for an Aesir monster, at the cost of banishing a ton of resources.
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But those were the Legendary Decks I got, now lets move onto the flower planting rewards.
So, flower planting. I planted 10 new flower beds, so 1 reward. I’ll need to plant more soon, but the 10 will suffice for now.
And I got a ton of separate sets. Not sure yet how many new cards, but we will get there when we get there.
Astral Pack Seven; Star Pack ARC-V; Duelist Pack: Battle City; Synchron Extreme Structure Deck; Championship Series 2015 Prize Card; 2015 Mega-Tins; 2015 Mega-Tin Mega Pack
Now, for new stuff. Astral Pack 7 had nothing. Star Pack ARC-V had nothing.
Duelist Pack: Battle City had 4 cards.
Juragedo looks derpy as anything, but it does special summon itself, heals you when it does, and can tribute itself to lower the attack of a monster by 1k for the turn.
Legion the Fiend Jester gives you an additional normal summon, but it has to be a tribute summon of a Spellcaster. And if it is sent to the GY, you search for a vanilla Spellcaster.
Anti-Magic Arrows prevents Spell and Trap activation.
Multiple Destruction is basically Morphing Jar as a trap. But both players must have at least 3 cards in hand to activate it.
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The 2015 prize card was of course Minerva, the Exalted Lightsworn. She is nice in a Lightsworn deck.

Synchron Extreme Structure Deck had 11 new things. As to be expected of structure decks. They often have cards that aren’t reprinted for years, since structure decks are an easy purchase.
Fleur Synchron is honestly nothing special. It does let you special summon a level 2 from your hand when you Synchro summon using it, but that ain’t much.
Jet Synchron is good since it can bring itself back from the GY, and it searches when it goes to the GY.
Synchron Carrier gives you an additional normal summon, but it has to be a Synchron. And if another Synchron monster is used a Synchro material for a Warrior or a Machine while this card is on the field, you summon a token.
Rush Warrior can be discarded to double the current attack of a ‘Warrior’ Synchro monster during battle. And you can banish it to recover a Synchron.
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Accel Synchron is a Synchro Tuner that can manipulate its level and lets you Synchro summon during your opponent’s turn.
Jet Warrior bounces a card on Synchro summon, and can bring itself back from the GY by tributing a level 2 or 1 monster. That second part makes it quite nice for a Synchron Quasar deck.
Stardust Warrior can negate summons. And if it leaves the field because of the opponent, you special a ‘Warrior’ Synchro Monster from the extra deck, and it is treated as a Synchro summon.
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Starlight Junktion might sound familiar, as it was available for the Synchro tournament. But that was a recreation I did from memory, I didn’t have the actual card yet. It is an alright Field Spell, but you do wish it was a bit better.
Limit Overdrive kind of Synchro summons a monster that needs Synchro monsters as material, but sadly the summoning isn’t treated as a Synchro summoning.
Scrap Fist gives a Junk Warrior 5 effects, because why not?
Scrap-Iron Statue negates a Spell/Trap that was already face up when it activated its effect. Then it resets itself. And if it is destroyed, you summon a Junk from the GY.
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And that was all for that.
2015 Mega-Tin had Elder Entity Norden and Old Entity Hastorr.
Norden with Instant Noodles, I mean Instant Fusion makes for an easy Rank 4.
Hastorr, when destroyed, equips onto an opposing monster, negating its effects and preventing it from attacking. And if Hastorr is destroyed while equipped, you take control of the monster.
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And the 2015 Mega-Tin Mega Pack had nothing new.
So, we can move onto the last reward. A special reward I got for summoning the Goddess.
And that card is the Duel Art Campaign Promo Card.
That might not say much to you. Can’t blame you, it is an OCG exclusive release. So how did I get it when I usually only get TCG things? I have no clue. But I’m not complaining.
Because the promo card is a very unique card. One never printed in the TCG.
The one, the only.
Holactie the Creator of Light.

Yeah. The one monster so powerful it can say: “Screw the rules, my type is Creator God.”
I don’t know how she’ll compare to Number 100 and 1000, but she should be as powerful or even more powerful than those two. I’ll summon her soon to find out.



















































Brian now has his own kingdom, but I know it’ll do well with the support of those at Homebase and his allies from other countries. Still it was nice of him to give Sora’s subordinates a second chance, although not all of them are happy with Brian but I have a feeling that things will change as they live their lives.
It’s kind of sad to think this story will end soon but you had a great run. I’m kind of curious if you plan on creating a new story.
Yes, I do have plans for a new story/stories. I just need to decide which one I want to write next.
Are you going to do a new story after this?
Most likely yeah. I'll talk it more at the end note of the last official chapter (plan on having CH.800 be the last one) There will also be some after story chapters.