
As I was looking over the memories from my soul copies who were spying on the States, I realized their plan was ready to execute.
All of their forces were in place. The three armies were ready to invade the two Kingdoms and Smorog. The wake-up forces for both the Soul of Darkness and the Immortal Snail were in place. And the magic circle that will take Hajime to the past to become the demon lord was ready to do its job.
Now luckily they were moving into the attack phase just yet, but it is only a matter of days until they start. At least I think so. They probably want to let the armies rest for a day or two before they invade.
So I have to be ready. Luckily I, and the rest of HomeBase, is. I also sent a warning to the ‘allied armies’ to be ready to deploy.
And that leads me to an issue. Fissures. Based on my totally correct calculations … that was a joke, I didn’t count anything. But based on nothing but a feeling, there will 100% be a fissure overlapping with all of this State bullshit. There is a 0% chance there isn’t. Because I know how the world works.
So I was putting my Time skills to overdrive, trying to notice any fissures that will show up. Sadly the fissures don’t play fair and don’t follow the usual flow of time.
But as I was trying, I figured out something new. I could combine the ‘Future Knowledge’ ability of my Numeron Code with Time Magic to actually see when and where fissures would show up. So the Numeron Code is the answer once again. It is too cheaty.
Normally I’d ask how an ability that is described as ‘All abilities of the Numeron Code are revealed.’ can work with my skills, but since it is to my advantage, I don’t care.
Sadly there does seem to be a limit. Because no matter how far into the future I tried to look, I only spotted two fissures. One is likely to pop when the States make their move, so I’ll deal with that today, but the other should last past that time.
I can think of two reasons why I only saw those two fissures. One, even the Numeron Code is limited in what it can do. This could easily be the reason, since I haven’t fully completed it yet.
The second reason could be that I somehow figured out how to deal with the fissure problem permanently, and I’ll deploy that fix after that second fissure. And yes, that is a definite possibility, especially if I have to use my Power Structure counter.
I sent my findings to the System Agents that are keeping an eye on the dimensional barriers, and they did confirm that the places I pointed out seem weaker than the surrounding areas, and a large pull of energy from the Chaos God Dimension could cause them to fissure.
So one last fissure to deal with before the States cause problems. And the fissure is within the borders of the States, so I’m going solo.
It isn’t that I don’t want to bring others, it is just better for security. I want the States to think this is just a usual thing I’m doing. They might even hasten their plans when they see me flying into their country, as they might assume that I noticed their armies.
Though in all honesty, they already have a heavy suspicion that I know of the three invading armies. But they seem to think that I don’t know about their forces up north.
But again, all of that is a distraction to get Hajime to the past, so it isn’t a big deal. As soon as Hajime is in the past, I can destroy the magic circle they use to send him there, and then I’ll deal with the Power Structure holder and end his operation.
By the way, I didn’t teleport to the States. I took my Blue-Eyes Space-Jet Dragon instead. Sure the States likely know that I can teleport, but in case they think I can only teleport back to HomeBase, using a ship might throw them off. At least they’ll hopefully think that I can’t just freely teleport anywhere on this continent.

As for the fissure, it was nothing special. And maybe that is a good thing.
I used my monsters to deal with the stuff that came out of the fissure. Again, just in case someone actually saw me. I know the States have an idea about my power from the showmatch, but that is a lot different than I’m now.
I also left the marks of the battle in the land instead of clearing them up. Again, no need to show just how strong I am. And besides, a small squad of soldiers are already heading towards me from the nearby city, so I’m getting out of here.
Should I talk to them? Probably not, so I won’t. I’ll just get back into my Dragon Jet and fly out of here.
And once again back on HomeBase, and I have a new set. Circuit Break. So more Links.
CIBR 1

Lunalight Kaleido Chick; Krawler Ranvier; Nimble Beaver; Muscle Medic; Mistar Boy; F.A. Pit Stop; Temple of the Mind's Eye; Fantastic Striborg; Altergeist Silquitous
Lunalight Kaleido Chick can mill a Lunalight from deck or extra deck to take its name. If it is sent to the GY by a card effect, you can add a Poly from the GY to hand. And if it is banished, your opponent cannot activate cards or effects during that turn's battle phase.
Krawler Ranvier has a flip effect to add 2 Krawlers from your GY to hand. And if this thing, face up under its owner’s control, goes to the GY by an opponent’s card effect, you can summon 2 Krawlers from the deck in face down defense.
Nimble Beaver specials a level 3 or lower Nimble from the GY or deck when normal summoned.
Muscle Medic is crazy good. Because instead of doing battle damage, he heals. So he might have some rare healing skill we can learn.
Mistar Boy is just a generic Water Link 2. All Waters get a 500/500 boost, and Fires lose 400/400.
F.A. Pit Stop lets you draw cards by reducing the level of an F.A. monster by 2. And you can banish Pit Stop to special an F.A. form the GY.
Temple of the Mind's Eye makes all battle damage be a fixed 1000. It makes for a great equip on low leveled people, but we don’t need it.
Fantastic Striborg returns the monster tributed for its summon to the hand. And you can discard a card to return all cards your opponent controls in the same column as this card to their hand. And that is an interesting effect.
Altergeist Silquitous can return a different Altergeist and an opponent’s card to the hand. And if sent from the field to the GY, you add an Altergeist Trap from your GY to hand.
Next pack.
CIBR 2

Krawler Spine; Self-Destruct Ant; X-Krawler Synaphysis; F.A. Pit Stop; Krawler Glial; Mermail Abyssnerei; Soldier Dragons; Number 41: Bagooska the Terribly Tired Tapir; Vendread Reunion
Krawler Spine can Flip destroy a monster. And has the same ‘if destroyed by opponent’s card effect while face up, summon 2 Krawlers from the deck. Pretty sure all of them will have that effect, so I’ll refer to it as the ‘Krawler effect’ from now on.
Self-Destruct Ant does 1k to both players on flip, and when destroyed, does another 1k to your opponent.
X-Krawler Synaphysis protects Krawlers it points to from battle destruction, gives them 300/300, and they can attack twice, as long as they attack monsters. And it has a boosted Krawler effect that triggers even if it is destroyed by battle, or just leaves the field by an opponent’s card effect.
Krawler Glial has the Krawler effect, and a flip effect to special a Krawler from hand or GY.
Mermail Abyssnerei can be discarded, after which you target a Water monster you control, destroy 1 other Water monster on your field or hand, and the targeted monster gains the destroyed monster's attack and defense. But only for the turn. And if Abyssnerei is sent from the field to the GY, draw a card then discard a card. In short, the on field effect is alright, but the other one is way too expensive. A -2 isn’t worth for an attack boost, even if it can be sizable.
Soldier Dragons summon level 2 Dragons from the deck when an opponent activates a card or effect. So they are a decent retrain of Troop Dragon.
Number 41: Bagooska the Terribly Tired Tapir is a Number! That is the important part. Also, mine is clearly drunk. Gotta love having that OCG artwork with the TCG name. But if you somehow don’t know what Bagooska does, while in defense, it forces all monsters into defense and negates the activated effects of defense position monsters. So he makes everyone sleepy.
Vendread Reunion is basically a Ritual Spell, but a trap. And it uses banished Vendread monsters as the ‘cost’. It specials them first, then tributes all of them for the tribute summon. So yeah, it is a great card.
Next pack.
CIBR 3

Muscle Medic; Altergeist Kunquery; Lyrilusc - Recital Starling; Leng Ling; Duck Dummy; X-Krawler Neurogos; Anesthrokket Dragon; Personal Spoofing; Altergeist Protocol
Altergeist Kunquery specials itself when your opponent declares an attack and you control an Altergeist card. And then you negate the attack. And if special summoned, like it just was, you target a monster and its effects are negated while this card is on the field. I also like the cyborg centaur look it has.
Lyrilusc - Recital Starling gives a monster a 300/300 boost for each Xyz material it has when summoned. You can also detach 1 to search for a level 1 Winged Beast. And both you and your opponent take all battle damage involving this card.
Leng Ling is a Union monster, so it equips itself onto another monster. Sadly it sucks. It makes the monster’s attack be 1000, and sure it can attack twice, but with that 1000 attack. Why couldn’t it just boost the attack by 1000 and allow for the double attacking? It wouldn’t have been overpowered for this point in the game.
Duck Dummy is a freaking Gemini. As if the terrible Union wasn’t enough, we can also have bad Gemini monsters. Its Gemini effect is being unable to be destroyed or targeted by card effects. And if it is targeted for an attack, that attack becomes a direct attack. So it is literally a useless monster that only exists to be tributed, or used as material.
X-Krawler Neurogos has the boosted Krawler effect, like the previous X-Krawler. And Krawlers it points to gain 300/300, they cannot be destroyed by battle, and any battle damage they do is doubled.
Anesthrokket Dragon, when targeted by the effect of a Link monster, can destroy itself to negate the effects of a monster on the field and prevent it from attacking. And then it has the ‘rokket effect’ where, ‘if this card is in the GY because it was destroyed on the field and sent there this turn, you can special a different Rokket monster from your Deck’. Won’t be writing that again. It is the ‘Rokket effect’.
Personal Spoofing shuffles an Altergeist card from hand or field to the deck to search for an Altergeist monster.
Altergeist Protocol prevents the negation of Altergeist cards. And when an opponent’s monster activates an effect, you send a face-up Altergeist card to the GY, negate the activation and destroy it.
Next pack.
CIBR 4

Dark Angel; World Legacy Pawns; F.A. Whip Crosser; The Accumulator; Ojama Duo; Anesthrokket Dragon; Lunalight Crimson Fox; Altergeist Primebanshee; Fantastic Striborg
Dark Angel is a meh handtrap. You discard it when a Fairy is targeted for an attack, tribute that Fairy, target another face-up monster you control, change the attack target to it and that monster gains the attack of the tributed Fairies until the end phase. So another card that feels like it should have come out in 2003.
World Legacy Pawns flips a face down monster you control face up. It can also shuffle a Krawler from the GY to the deck to flip a face-up monster face-down.
F.A. Whip Crosser has a pretty cool bike. But I prefer my D-Wheels. It gains 300/300 times its level. Forces your opponent to pay 300 if they want to activate the effect of a monster lower level than itself. Gains a level each time an F.A. Spell or Trap is activated, and if it is level 7 or above, your opponent cannot discard or send cards from their hand to the GY to activate a card effect.
The Accumulator is a sucky version of The Calculator. It gains 300 attack, times the combined Link rating of all Link monsters.
Ojama Duo’s trap effect just summons 2 Ojama tokens to your opponent’s field. But the GY banish effect lets you special 2 Ojamas from the deck, which is actually quite nice.
Lunalight Crimson Fox changed the attack of a monster to 0 if sent to the GY by card effect. And it can banish itself to negate a targeting effect that targets a Lunalight, and then both players gain 1000 LP. So she might be able to teach Einar and Eline some sort of moonlight or darkness related healing things.
Altergeist Primebanshee can tribute an Altergeist to special an Altergeist from the deck. And if sent to the GY, you add an Altergeist from the GY to hand.
Next pack.
CIBR 5

Mistar Boy; Link Infra-Flier; Amazoness Pet Liger; Amano-Iwato; Link Restart; Defect Compiler; Remote Rebirth; Subterror Behemoth Fiendess; Personal Spoofing
Link Infra-Flier just specials itself to a zone a Link monster points to. But that does make it a free material for Link climbing.
Amazoness Pet Liger gains 500 attack temporarily while attacking. After an Amazoness attacked, you can target a monster and weaken it by 800. And you opponent cannot attack other Amazoness monsters.
Amano-Iwato is a Spirt. It does prevent monsters, except Spirit monsters, from activating their effects so it is actually quite nice. For a Spirit.
Link Restart negates a card that would do burn damage, and then you special a Link monster from the GY.
Defect Compiler also prevents burn damage while gathering counters. You can then remove those counters to boost a Cyberse monster by 800 attack.
Remote Rebirth specials a monster from the opponent’s GY to your field, but a Link monster must point at that zone. So a worse Monster Reborn.
Subterror Behemoth Fiendess gains attack equal to the combined original levels of the Subterrors used for its Link summon x 100, so you can get quite the nice attack stat on a Link 2. You can mill a Flip monster to set a monster to a zone this card points to. And when a monster this card points to is flipped face-up, you search or recover a Flip monster.
Next pack.
CIBR 6

Cyberse Beacon; Defect Compiler; Gouki Headbatt; Lunalight Crimson Fox; Krawler Ranvier; Vendread Striges; Dark Angel; Link Bumper; Security Block
Cyberse Beacon searches for a Cyberse monster, but only if you took damage this turn.
Gouki Headbatt can special summon itself if you both control and discard a Gouki. It does boost the Gouki you control by 800 on summon. And it has the usual Gouki effect of ‘if sent from field to GY, search a Gouki’.
Vendread Striges, if sent to GY, allows you to reveal a Vendread to special summon it. And if you use this card, on the field, as a tribute for a Vendread, that monster gains this effect: ‘After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card.’
Link Bumper can make a monster it points to be able to attack multiple times, but only if it attacks Link monsters. So literally useless for me.
Security Block prevents a Cyberse monster from being destroyed by battle this turn, and neither player takes battle damage this turn. There are better cards for that.
Next pack.
CIBR 7

Link Infra-Flier; Krawler Dendrite; F.A. Turbo Charger; Muscle Medic; Krawler Receptor; Vendread Striges; Defect Compiler; Vendread Reunion; Gateway Dragon
Krawler Dendrite has the Krawler effect and on Flip, you Foolish Burial.
F.A. Turbo Charger has the F.A. attack and level gain effects. Monsters with a lower level than this monster have to target this monster for attacks. And if this thing is level 7 or above, your opponent’s monsters cannot activate their effects when an F.A. monster attacks.
Krawler Receptor has the Krawler effect, and Flip effect to search for a Krawler.
Gateway Dragon can special itself if your opponent controls a Link monster. And it allows you to special a Dark Dragon from your hand once per turn.
Next pack.
CIBR 8

Gouki Headbatt; Remote Rebirth; Lunalight Crimson Fox; Self-Destruct Ant; Krawler Axon; Metaphys Factor; Cyberse Beacon; Fire King Avatar Arvata; Metaphys Ragnarok
Krawler Axon has the Krawler effect, and a Flip effect to MST.
Metaphys Factor allows you to normal summon high leveled Metaphys Normal monsters without tributing, but they are banished during the end phase. It also prevents your opponent from responding to Metaphys monsters effects.
Fire King Avatar Arvata can negate an effect by destroying a Fire monster on your field or hand. And if destroyed, you special a Fire Beast-Warrior, or Winged Beast from the GY, with its effects negated and it will be destroyed during the end phase.
Metaphys Ragnarok, on summon, banishes the top 3 cards of your deck and gains 300 attack for each Metaphys banished by the effect. And when it deals battle damage, special a level 5 or higher Metaphys from the deck, but it dies during the end phase of your next turn.
Next pack.
CIBR 9

Mermail Abyssnerei; The Accumulator; World Legacy Clash; Lyrilusc - Recital Starling; Lunalight Kaleido Chick; Vendread Striges; F.A. Pit Stop; One-Time Passcode; Autorokket Dragon
World Legacy Clash lets you banish a monster your control until the end phase to weaken an opposing monster by that monster’s attack.
One-Time Passcode summons a Security Token, which admittedly is a 2k/2k token. Though it does spawn in defense.
Autorokket Dragon destroys itself when targeted by the effect of a Link monster, then you send a Spell or Trap from the field to the GY. And it has the rokket effect.
Next pack.
CIBR 10

Muscle Medic; Vendread Striges; Remote Rebirth; Soldier Dragons; Burning Bamboo Sword; Ojama Duo; Krawler Dendrite; Subterror Behemoth Fiendess; Twin Triangle Dragon
Burning Bamboo Sword allows you to skip your opponent’s main phase 1, if you activate a Bamboo Sword Spell while this card is face up.
Twin Triangle Dragon specials a level 5 or higher monster from the GY when summoned, but that monster does have its effects negated and it cannot attack this turn.
But yeah. That was it.
Next time, I’ll start on my Link challenge, which I’ve had just waiting since I got my first Vampire links all the way back. But expect that to be interrupted when the States decide they are ready to act.



States plot has finally begun to make their move and their plan to attack three locations is just a distraction to send Hajime back in time and we know how that ends. Good thing Brian warned his allies about States Army but unfortunately our protagonist might be preoccupied by dealing with Fissures, on the plus side he’ll be beginning his Link Challenge soon.
Well, Brian did pre-deal with this fissure. And while he might be needed for parts of the operation, mainly teleporting people around, he is still the ultimate back-up in case things go wrong. And since Brian can make soul copies, and those copies can use all/most of his skills, he can just have those copies do the teleporting.
So even if the other fissure he foresaw pops ahead of time and interrupts the operation, Brian can just go and deal with it. Only Hajime and the PS holder are powerful enough to require Brian. Or Janina, she could also ho against them. The other power structure people are only between levels 200-300, while Brian's wives are all over 400, Alice, Lua and Unika all being over 450. So together, the three of them can even go against Hajime, as long as they are careful. Not that the States have any plans of deploying Hajime to the field.
All that to say that Brian really has two ... or maybe three big objectives in this operation. First, make sure Hajime does go to the past so that the timeline doesn't change. Second, avoid mass casualties. On either side, but of course 'his side' is prioritized. Three, take in the Power Structure holder, and if possible bring the entire structure down. Fricking pyramid scheme of a unique skill.