Monster Girl Archive Entry 003: Yggdrahusk Walker [IMAGE]
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Translated Classification: Humanoid-Demonic (Imaginal Classification: Adma Kudai-Dema)

Racial Family: ???

Lifespan: ???

 

There are worlds given life by their World Tree. The health of the tree is reflected by the world it supports. When a world's tree dies, a Yggdrahusk Walker can be born in said world. How exactly they come about is unknown, but only one Yggdrahusk is alive in any world at any one time. Their significance to any world, if any, is unknown. 

What is known is that these Imaginals, while born from a dead World Tree, carry traits reminiscent of the Wicked Archetype, lending to their demonic traits or the Dema body type.

Physiology and Unique Traits

Though only one Yggdrahusk exists in any one world, these Imaginal usually manifest the same traits. Namely, Yggdrahusks have strange skin pigments, have jewel-encrusted horns, can grow 'dead branches' from their shoulders and hips, have long limbs, and have arms covered in a strange film that they can extend to the rest of their bodies. All these traits come together to make Yggdrahusks extremely dangerous combatants.

The jewels on their horns can fire highly concentrated magic discharges, often looking like lasers.

Despite how thin they look, their limbs can exert extreme strength enough to lift boulders.

The branches they produce can pierce rock easily.

Above all, the Yggdrahusks have access to a special augmentation of the basic fire element--Blue Flame. Yggdrahusks can manifest wisps of blue flame on their branches and use them to attack enemies. These flames are noted to be cold and also are noted to not spread like regular flames do. Instead, these flames spread quickly across dead ground and water, and are relatively harder to extinguish.

It has been observed that some Yggdrahusks develop strange sensory abilities, but the power has only been observed in a handful of Yggdrahusks.

As is becoming of Imaginals touched by the Wicked Archetype, Yggdrahusks can conjure up skin-tight coverings and, as such, refrain from regularly wearing foreign garments. 

 

Disposition

Yggdrahusks usually begin their life alone, emerging from the depths of their dead World Tree. It is thought that the reason they come into the world with a good working knowledge of the world, its people, its languages, and its state is because they inherit the last of their World's knowledge.

Armed with that knowledge, they set off into the world. A Yggdrahusk's goals and reasons for living are varied. Observers theorize that the depth of the knowledge the Imaginal inherits shapes their desires. For example, some Yggdrahusks merely wish to see the world, others wish to walk as far as they can, some seek out others, some wish to do battle until the day they die, and so on. One thing that is consistent across Yggdrahusks is that they get along well with peaceful populations, mostly due to integrating with their communities seamlessly. Perhaps the nurturing nature of the World Tree influences their dispositions.

 

Yggdrahusks in ⦿Imaginal Realms⦿

Yggdrahusks are shrouded in mystery. Why are they born? What purpose do they serve? Those questions still perplex Observers. Maybe they are a World Tree's dying wish, or maybe they are a natural counterbalance to the tree? Perhaps it is a World Tree's last survival mechanism. Perhaps the World Tree, upon reaching its death, released the Yggdrahusk into the world so as to guarantee its own survival. It has been observed that worlds don't truly die until long after their Yggdrahusk dies, though, a second one is sometimes born to replace the first.

Other questions are also thought on. Why do they have the Wicked Archetype's traits? Surely, a World Tree stands against the Wicked Archetype. Why is it that such a docile creature inherited its visual traits?

Why is the Yggdrahusk so capable? Is it because they need to be able to able to survive on dying worlds?

These Imaginals have been observed for centuries, and so much about them is still shrouded in mystery.

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