SUPPLEMENTARY : ENCOUNTERS LOG 1
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SUPPLEMENTARY : ENCOUNTERS LOG 1

The following data has been copied from The Halian Bestiary, and represents all the encounters 513 has experienced up until now. 

This information comes directly from the chroniclers / seers of the Teroseribe family, and has been made available to the public.

(The Teroseribe family’s recall ability can identify skills and abilities depending on various factors -- two of these factors are: [1] surviving the encounter; and / or [2] duration / length of contact. 

In other words, more information can be collected the longer an encounter lasts. In 513’s case, most of the attacks and abilities in the present data have been witnessed or experienced, while others have been extracted through enduring encounters.)

Please note the following: [1] the data represented here is incomplete; [2] skills and abilities of unique, named, or special encounters cannot be accurately logged due to the vast amount of variation and development of power combinations.

False Arachne (CH 2)
[Designation: Beast / Creature]
[Core Family: Arachnid]
[Danger Level: ???]
[Threat Level: ???]

    • SKILL
      • <Binding Silk> spray attack that pins target(s) to nearby physical objects using adhesive silk; often used defensively or after a target is subdued
      • <Alluring Dance> luring attack that entrances victims with an enchanting dance; stunning and numbing effects
      • <Dissolving Mist> a dark purple mist that causes anything it touches to decay and petrify on contact
      • <Liquifying Poison> a liquid coating that turns organs into a liquid slurry after infecting the target’s bloodstream
      • <Paralyzing Strike> physical attack, piercing or slashing, that paralyzes victims for a set duration

Corpse Shroom (CH 3)
[Designation: Fauna / Biota]
[Core Family: Fungii]
[Danger Level: ???]
[Threat Level: ???]

    • SKILL
      • <Mesmerizing Pulse> pulsating visual attack that lures and paralyzes anything it attracts
      • <Liquifying Spore> spores that will bury themselves inside the target(s) body after direct physical contact, liquifying their insides into slurry.
      • <Slurry Tube> thrust attack that lodges tubular veins into the target to extract the slurry mixture left by <Liquifying Spores>
      • <Propagation Spore> spores that float in the air and attach to the leftover husks of drained targets; they use the husks as seed beds, eventually maturing into more Corpse Shrooms
    • PASSIVE
      • <Bioluminescence> gives off a natural dim light in pure darkness

Funnelhead (CH 3)
[Designation: Monster]
[Core Family: Stalker]
[Danger Level: ???]
[Threat Level: ???]

    • SKILL
      • <Ambush> powerful surprise attack; often made from behind the target
      • <Tongue Whip> variable attack that can pierce, slash, crush, or wrap its target; dependent on user’s ability and intent of use.
      • <Slick Coating> viscous liquid that coats the user, deflecting blows and blunt strikes
      • <Pulverize> mincing, grinding attack that works in conjunction with <Tongue Whip>
      • <Friction Heat> resultant effect from long-term use of <Pulverize>; no adverse effects on user
      • <Ionizing Arc> resultant effect from prolonged use of <Pulverize>; user may receive kickback and recoil damage
    • SPECIAL
      • <Stalk> follows a target undetected; range restrictions are based on user ability

Shadow Lion (CH 3)
[Designation: Beast / Creature]
[Core Family: Anima]
[Danger Level: ???]
[Threat Level: ???]

    • SKILL
      • <Swift Step> short teleportation skill; range dependent on user ability
    • CONDITIONAL
      • <Shadow Strike> strike from the shadows; must be hidden
      • <Culling Strike> finishing strike, either a slash or a crushing blow, that instantly kills the target; target must be [1] dazed, confused, paralyzed, slowed, hindered, or lost the will to fight; and [2] heavily injured

Wretched Avian Horde (CH 4)
[Designation: Beast /Creature]
[Core Family: Aves]
[Danger Level: ???]
[Threat Level: ???]

    • SKILL
      • <Terror Shrill> warcry that increases the horde’s combat abilities
      • <Entench> command that anchors the horde’s position
      • <Formation> strategic command that adjusts the horde’s tactics and group dynamics
    • SPECIAL
      • <Pack Hunt> group and combat abilities are strengthened by the amount of members in the pack

Illusion Rock (CH 6)
[Designation: Fauna / Biota]
[Core Family: Elemental]
[Danger Level: ???]
[Threat Level: ???]

    • SKILL
      • <Anomalous Light> hallucinogenic attack that twists the target’s sensory perception (visual, auditory, olfactory); only works if the target is lulled by the light
      • <Percussive Tremor> concussive blast wave produced by vibrating rocks together; often used in tandem with <Anomalous Light>; effects vary based-on hallucinations
      • <Blunt Strike> physical attack that can take many forms, depending on the user; a crushing blow meant to flatten targets
    • PASSIVE
      • <Rock Phasing> passive ability that grants user the ability to phase through rocks

Echo Serpent (CH 7)
[Designation: Beast / Creature]
[Core Family: Reptil]
[Danger Level: ???]
[Threat Level: ???]

    • SKILL
      • <Prey Echo> echoes the natural noises of its target; lure
      • <Disorienting Echo> attack using echoes to disorient and stun; a high decibel attack
      • <Flurry Gust> attack that generates strong winds. Power is dependent on the user’s combat ability.
      • <Echo Locate> bounces sound off of physical objects to locate targets; limitations based on skill of user
      • <Dive Bomb> an accelerated dive towards a target from high elevation, delivering a devastating physical blow
      • <Screech> a sustained shout to disorient and stun nearby opponents
    • PASSIVE
      • <Sound Recorder> records select sounds to use as echoes; stored in <Sound Bank>
      • <Sound Bank> stores all sound recordings; maximum recording space unknown
    • CONDITIONAL
      • <Fissure> a conditional skill that requires the user be: [1] heavily injured, [2] aged / well-experienced in combat, and [3] in full control of their combat potential;
      • <Enrage> a conditional skill that requires the user to be: [1] heavily damaged and [2] in a situation where self-preservation is not a priority; 

Tuskback Badger (CH 9)
[Designation: Beast / Creature]
[Core Family: Anima]
[Danger Level: ???]
[Threat Level: ???]

    • SKILL
      • <Dual Drill> physical thrust attack that uses rotational spin to increase damage and penetration; damage output is multiplicative and dependent on user’s combat ability
    • SPECIAL
      • <Armored Coat> enhances part of the body with increased hardness and defenses
      • <Lightning Imbue> imbues part of the body with the element of lightning, amplifying damage output of physical attacks
      • <Detonating Touch> enhances part of the body to detonate on physical contact; outward blast of pure magical energy; user takes a small amount of recoil damage from each blast

??? (CH 9)
[Designation: Beast / Creature]
[Core Family: Anima]
[Danger Level: ???]
[Threat Level: ???]

    • SKILL
      • <??? Beam> ???
      • <Root Recovery> ???

??? (CH 9)
[Designation: Beast / Creature]
[Core Family: Anima]
[Danger Level: ???]
[Threat Level: ???]

    • SKILL
      • <Collapsing Inferno> ???

??? (CH 9)
[Designation: Beast / Creature]
[Core Family: Anima]
[Danger Level: ???]
[Threat Level: ???]

    • SKILL
      • <Shatter ???> ???
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