Chapter 227. Solution
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"A friendly reminder, although I have lost the card now, I am in a very good mood..."

Hathaway took a sip of her coffee and looked at Roger with a smile on her face.

Roger shrugged helplessly.

Hathaway looked very happy at this time, but Roger was not happy at all.

Because the result given on the Gwent card is completely opposite to Hathaway's current mood.

"Could something be wrong with the Hunter's Hut?"

"The Gwent card that I fiddled with doesn't have the function of divination at all, or is there any important link that I have overlooked?"

Hathaway on the opposite side looked at Roger with a smile.

"The hint is already so obvious, is there anything else to hesitate?"

"All right."

Although Hathaway seemed to be in high spirits at this time, Roger thought about it and decided to explain the cards according to the principle of Gwent cards.

"I don't think I need to say much about the importance of solving cards, but unlike normal divination, there are more issues to consider when solving cards for Gwent cards."

Roger drew two cards from the other two decks and placed them on the table.

"Northern Territory and monsters, together with the Scoia'tael in your hands and Nilfgaard here with me, there are a total of four camps."

"These four camps represent four forces, and they cooperate and fight with each other, and the characters on each card have their own personalities and deeds."

"Amplifying these people, things, and forces into a whole is equivalent to a shrunken world."

"Using the operating laws of the small world to deduce the possibility of the development of an event, this is the operating principle of the entire set of Gwent cards."

"Talk about our current situation."

Roger pointed to the remaining cards on the table.

"Normally, the remaining board information will affect most of the card solution results, but it's like I said before."

"Would you rather believe in three cards, or would you rather believe in a complete system cycle."

"Naturally the latter."

Hathaway replied.

Roger nodded.

"So in the process of solving Gwent cards, we not only need to consider the final result, but also the process has its reference significance."

"In the first round, from weak to strong, although you lost in the end, the momentum here is high, and it also reflects your mood at the same time."

Roger pointed to a weather card in Hathaway's hand.

"As a special card, the weather card has important tropism and often represents the outcome of things, whether it is good or bad."

Hearing this, Hathaway smiled, and tapped lightly on the table, a weather card belonging to the Scoia'tael side.

On the card half of the sun's face is hidden behind a dark cloud.

This is obviously not a good orientation.

"You mean, I'm in a bad mood right now?"

Hathaway shrugged.

"Come on Roger, my hint is obvious enough."

She pointed to the wall clock on the wall.

"I'm pretty sure I'm in a good mood right now."

She looked at Roger with a smile, quite a bit of fun.

"Listen to me slowly."

Roger laughed awkwardly.

To be honest, he didn't know what to say after solving the cards to such an extent.

Do you want to forcefully circle back?

"Ahem, let's continue."

"The basic information of the Gwent card will not change, but there will be some changes in the specific details after the end."

Roger picked up the weather card that belonged to Hathaway.

"Sunny to cloudy."

"Combined with your question, this means that your mood was indeed very pleasant at the beginning, but something happened later, which made you change your mind, and your mood changed from good to bad."

"Well...you continue."

Hathaway leaned back.

Looking at the smiling face in front of him, Roger could only continue to explain based on the principle of Gwent cards.

"The change from sunny to cloudy in the Scoia'tael camp was caused by a weather card on my side. This shows that your good mood is affected by the objective world outside."

Roger tapped his finger on a card on his side.

"It's him!"

On the card is a Nilfgaardian soldier wearing aristocratic clothing. "The value in the upper left corner of the card is not high, which means that the person who affects your mood is not very strong, but his background should be good."

"The victory in the second game is weak, so his influence on you is extremely limited, because combined with the background information of the characters on the card, we can roughly infer more details."

"Of course, the accuracy will be greatly reduced at this point. In fact, it has nothing to do with our divination problem."

Roger raised his head slowly.

"The whole thing is like this, because a person with weak strength but strong background appears, your mood will fluctuate slightly, from sunny to cloudy."

"Certainly not up to the level of anger."

Roger was talking, but found that Hathaway, who was sitting across from him, was slightly taken aback for a moment, and then his smiling face instantly dimmed.

Before Roger could say anything, Hathaway realized the problem.

She looked at the cards on the table and Roger's opposite, the expression on her face became extremely surprised, the pointer pointing to ten on the wall moved forward only a little.

"You guessed it right?!"

To a certain extent, the shock in Hathaway's heart even weakened some of the gloom in her heart.

She pointed in the direction of the door.

"The guy who made me feel bad appeared."

Obviously, because of someone's appearance, Hathaway's original good mood was completely destroyed.

Roger turned his head and saw several people coming in from the door of the coffee shop.

The leader was a handsome young man with a thin build and wearing a pair of rimless glasses.

His hair is slightly curly, he is wearing a decent casual outfit, his eyes are bright, but his temperament is a bit aggressive.

He scanned the entire coffee shop, and soon noticed the two Rogers sitting on the side, and greeted their companions.

The young man smiled and walked towards the place where the two of Roger were sitting.

"Hathaway, I didn't expect to meet you here."

"Is this your friend?"

"My name is Miles, meeting you for the first time."

The man bent over and offered to extend his right hand to Roger.

The attitude and etiquette are impeccable.

Roger pushed back the seat slightly and stood up.

"Roger."

"Hathaway, will Mr. Roger also attend tomorrow's exchange meeting?"

Hathaway didn't answer the question, "Miles, you have already won, so there should be no need to pay attention to me, the loser, right?"

Miles smiled, "The teacher said that the study of psychic energy lies in communication. We can't place our hopes on so-called talents. Only solid theoretical foundation and knowledge are what we should pay attention to."

"Teacher……"

Hathaway's pupils shrank slightly, and a moment of disappointment flashed in her eyes.

"Oh...the news probably hasn't come out yet, right?"

"However, Ms. Egger has decided to make me her student."

Miles' face was full of confidence, and at this moment, he lowered his head and saw the Gwent card on the table.

"What is this, are you playing a game?"

Miles reached out and lifted the corner of the card.

"Snapped!"

Roger stretched out a finger and pressed the edge of the card, he turned sideways and looked at Miles with a smile on his face.

"Want to play a game of Gwent?"

......

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