Class: | War Mage |
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Effects: |
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Description:
Class: War Mage
The War Mage is a magician class suited for warrior classes. It allows them to use magic while not hindering their fighting abilities as a warrior. Unlike the Magic Fencer class, where the ratio of warrior/magician is 50/50, this class is divided into 70/30.
Abilities obtained from leveling up the War Mage class:
- Random Magic skill.
- If they have an Element skill, the Magic skill of the same attribute.
- Else, if they only have Magic- and Element skill of both attributes, then they will receive a composition attribute Magic skill containing that attribute (if possible).
- [Warrior's Knowledge LV1]
- [Magic Weapon LV1]
- [Armor LV1]
- [Mage's Wisdom LV1]
- [Battle Spirit LV1]
- [Magic Spirit LV1]
- Random Arts skill with associated Weapon Proficiency skill.
Each entry on the list is available when reaching a class level of a tenfold. The first two items are received the moment one obtains the class. In the case of War Mage being selected as the Main Class, one will get the three first items instead. The final item is only obtainable for those with War Mage as the Main Class.
Mira's comment: Hm-hm-hm. Now I don't have to worry about losing any progress with my sword training due to having a full magician class.
Carion's comment: You sure are fixated on swords. Not that I can say anything about it.
a metalic slime?
No slimes! There's races way better with crafting than slimes! And why slimes at all?!
just have a slime of gold in the team?
They are damn rare, and even if they got one on the team, Mira would have put it on auction with a speed similar to King Crimson.
then have a golden slime with a class to build the magi-tech in the team?
There will be a crafter in the team, but slimes ain't capable of making items from the beginning. They only instinctively try to eat anything they come across.
what about if garami tame a golden slime that the latter obtains later the ability to merge and control the magi-tech (like ultra of ben-ten)? he also obtain the classes for building
? Golden Slimes can work with metals, it can't merge with them.
And after the fiasco with the Disaster of Metal made the World System Administrators (The gang to Chaos and Order) made sure that creatures can't combine with weapons or items like that again unless it's something like artificial limbs.
So what do you say if the Boss Dungeon of Garami arrives at class S? So much he can not go out.
The rank S' ain't even possible to achieve with the World System. The Leviathan in the ocean was born naturally, and the Tres Clades of the alchemist continent were artificially created. The other rank S' out there's also either half-gods or some freaks of nature. To be honest, all of them are freaks. Even Glavras at full power's not enough to face them.
@greydra again you can answer me please?
Don't think I will add a rank S evolution. Rank A's the normal highest level, with rank S being something for monstrous disasters with nicknames like "Continent Crusher". Way too big for a protagonist to have. At least not an OP-strong one. And there are no "racial abilities of sin" you know.
an idea for a possible evolution of garami s rank, race: prime sinner, holy racial attributes (because a pseudo-divinity) and those of the previous race, unlock conditions: for demon king / demon queen and true chaos titles, having five dark classes, have all seven racial abilities of sin, have one or more divine element abilities (such as darkness divinity for example). this raza is granted eternal youth / immortality even to its kin.
@greydra Can you answer me?
Sorry, I didn't see the comment. And I haven't thought so far with the tamed monsters, but both the Water-member and the Death-member are already taken, so a poison slime's no good. (Poison = Water + Death)
At least one poisonous slimes as a party member and receives heretic element from garami?